/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #ifndef __PSL1GHT__ #include #endif #include #include "sdk_defines.h" #include "ps3_input.h" #include "../driver.h" #include "../libretro.h" #include "../general.h" /*============================================================ PS3 MOUSE ============================================================ */ #ifdef HAVE_MOUSE #ifndef __PSL1GHT__ #define MAX_MICE 7 #endif static void ps3_mouse_input_deinit(void) { cellMouseEnd(); } static uint32_t ps3_mouse_input_mice_connected(void) { CellMouseInfo mouse_info; cellMouseGetInfo(&mouse_info); return mouse_info.now_connect; } CellMouseData ps3_mouse_input_poll_device(uint32_t id) { CellMouseData mouse_data; // Get new pad data cellMouseGetData(id, &mouse_data); return mouse_data; } #endif /*============================================================ PS3 PAD ============================================================ */ const struct platform_bind platform_keys[] = { { PS3_GAMEPAD_CIRCLE, "Circle button" }, { PS3_GAMEPAD_CROSS, "Cross button" }, { PS3_GAMEPAD_TRIANGLE, "Triangle button" }, { PS3_GAMEPAD_SQUARE, "Square button" }, { PS3_GAMEPAD_DPAD_UP, "D-Pad Up" }, { PS3_GAMEPAD_DPAD_DOWN, "D-Pad Down" }, { PS3_GAMEPAD_DPAD_LEFT, "D-Pad Left" }, { PS3_GAMEPAD_DPAD_RIGHT, "D-Pad Right" }, { PS3_GAMEPAD_SELECT, "Select button" }, { PS3_GAMEPAD_START, "Start button" }, { PS3_GAMEPAD_L1, "L1 button" }, { PS3_GAMEPAD_L2, "L2 button" }, { PS3_GAMEPAD_L3, "L3 button" }, { PS3_GAMEPAD_R1, "R1 button" }, { PS3_GAMEPAD_R2, "R2 button" }, { PS3_GAMEPAD_R3, "R3 button" }, { PS3_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" }, { PS3_GAMEPAD_LSTICK_RIGHT_MASK, "LStick Right" }, { PS3_GAMEPAD_LSTICK_UP_MASK, "LStick Up" }, { PS3_GAMEPAD_LSTICK_DOWN_MASK, "LStick Down" }, { PS3_GAMEPAD_DPAD_LEFT | PS3_GAMEPAD_LSTICK_LEFT_MASK, "LStick D-Pad Left" }, { PS3_GAMEPAD_DPAD_RIGHT | PS3_GAMEPAD_LSTICK_RIGHT_MASK, "LStick D-Pad Right" }, { PS3_GAMEPAD_DPAD_UP | PS3_GAMEPAD_LSTICK_UP_MASK, "LStick D-Pad Up" }, { PS3_GAMEPAD_DPAD_DOWN | PS3_GAMEPAD_LSTICK_DOWN_MASK, "LStick D-Pad Down" }, { PS3_GAMEPAD_RSTICK_LEFT_MASK, "RStick Left" }, { PS3_GAMEPAD_RSTICK_RIGHT_MASK, "RStick Right" }, { PS3_GAMEPAD_RSTICK_UP_MASK, "RStick Up" }, { PS3_GAMEPAD_RSTICK_DOWN_MASK, "RStick Down" }, { PS3_GAMEPAD_DPAD_LEFT | PS3_GAMEPAD_RSTICK_LEFT_MASK, "RStick D-Pad Left" }, { PS3_GAMEPAD_DPAD_RIGHT | PS3_GAMEPAD_RSTICK_RIGHT_MASK, "RStick D-Pad Right" }, { PS3_GAMEPAD_DPAD_UP | PS3_GAMEPAD_RSTICK_UP_MASK, "RStick D-Pad Up" }, { PS3_GAMEPAD_DPAD_DOWN | PS3_GAMEPAD_RSTICK_DOWN_MASK, "RStick D-Pad Down" }, }; const unsigned platform_keys_size = sizeof(platform_keys); static uint64_t state[MAX_PADS]; static unsigned pads_connected; #ifdef HAVE_MOUSE static unsigned mice_connected; #endif static void ps3_input_poll(void *data) { CellPadInfo2 pad_info; (void)data; for (unsigned i = 0; i < MAX_PADS; i++) { static CellPadData state_tmp; cellPadGetData(i, &state_tmp); if (state_tmp.len != 0) { state[i] = 0; #ifdef __PSL1GHT__ state[i] |= (state_tmp.BTN_LEFT) ? PS3_GAMEPAD_DPAD_LEFT : 0; state[i] |= (state_tmp.BTN_DOWN) ? PS3_GAMEPAD_DPAD_DOWN : 0; state[i] |= (state_tmp.BTN_RIGHT) ? PS3_GAMEPAD_DPAD_RIGHT : 0; state[i] |= (state_tmp.BTN_UP) ? PS3_GAMEPAD_DPAD_UP : 0; state[i] |= (state_tmp.BTN_START) ? PS3_GAMEPAD_START : 0; state[i] |= (state_tmp.BTN_R3) ? PS3_GAMEPAD_R3 : 0; state[i] |= (state_tmp.BTN_L3) ? PS3_GAMEPAD_L3 : 0; state[i] |= (state_tmp.BTN_SELECT) ? PS3_GAMEPAD_SELECT : 0; state[i] |= (state_tmp.BTN_TRIANGLE) ? PS3_GAMEPAD_TRIANGLE : 0; state[i] |= (state_tmp.BTN_SQUARE) ? PS3_GAMEPAD_SQUARE : 0; state[i] |= (state_tmp.BTN_CROSS) ? PS3_GAMEPAD_CROSS : 0; state[i] |= (state_tmp.BTN_CIRCLE) ? PS3_GAMEPAD_CIRCLE : 0; state[i] |= (state_tmp.BTN_R1) ? PS3_GAMEPAD_R1 : 0; state[i] |= (state_tmp.BTN_L1) ? PS3_GAMEPAD_L1 : 0; state[i] |= (state_tmp.BTN_R2) ? PS3_GAMEPAD_R2 : 0; state[i] |= (state_tmp.BTN_L2) ? PS3_GAMEPAD_L2 : 0; state[i] |= (state_tmp.ANA_L_H <= DEADZONE_LOW) ? PS3_GAMEPAD_LSTICK_LEFT_MASK : 0; state[i] |= (state_tmp.ANA_L_H >= DEADZONE_HIGH) ? PS3_GAMEPAD_LSTICK_RIGHT_MASK : 0; state[i] |= (state_tmp.ANA_L_V <= DEADZONE_LOW) ? PS3_GAMEPAD_LSTICK_UP_MASK : 0; state[i] |= (state_tmp.ANA_L_V >= DEADZONE_HIGH) ? PS3_GAMEPAD_LSTICK_DOWN_MASK : 0; state[i] |= (state_tmp.ANA_R_H <= DEADZONE_LOW) ? PS3_GAMEPAD_RSTICK_LEFT_MASK : 0; state[i] |= (state_tmp.ANA_R_H >= DEADZONE_HIGH) ? PS3_GAMEPAD_RSTICK_RIGHT_MASK : 0; state[i] |= (state_tmp.ANA_R_V <= DEADZONE_LOW) ? PS3_GAMEPAD_RSTICK_UP_MASK : 0; state[i] |= (state_tmp.ANA_R_V >= DEADZONE_HIGH) ? PS3_GAMEPAD_RSTICK_DOWN_MASK : 0; #else state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_LEFT) ? PS3_GAMEPAD_DPAD_LEFT : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_DOWN) ? PS3_GAMEPAD_DPAD_DOWN : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_RIGHT) ? PS3_GAMEPAD_DPAD_RIGHT : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_UP) ? PS3_GAMEPAD_DPAD_UP : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_START) ? PS3_GAMEPAD_START : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_R3) ? PS3_GAMEPAD_R3 : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_L3) ? PS3_GAMEPAD_L3 : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_SELECT) ? PS3_GAMEPAD_SELECT : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_TRIANGLE) ? PS3_GAMEPAD_TRIANGLE : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_SQUARE) ? PS3_GAMEPAD_SQUARE : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_CROSS) ? PS3_GAMEPAD_CROSS : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_CIRCLE) ? PS3_GAMEPAD_CIRCLE : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R1) ? PS3_GAMEPAD_R1 : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L1) ? PS3_GAMEPAD_L1 : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R2) ? PS3_GAMEPAD_R2 : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L2) ? PS3_GAMEPAD_L2 : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] <= DEADZONE_LOW) ? PS3_GAMEPAD_LSTICK_LEFT_MASK : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] >= DEADZONE_HIGH) ? PS3_GAMEPAD_LSTICK_RIGHT_MASK : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] <= DEADZONE_LOW) ? PS3_GAMEPAD_LSTICK_UP_MASK : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] >= DEADZONE_HIGH) ? PS3_GAMEPAD_LSTICK_DOWN_MASK : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] <= DEADZONE_LOW) ? PS3_GAMEPAD_RSTICK_LEFT_MASK : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] >= DEADZONE_HIGH) ? PS3_GAMEPAD_RSTICK_RIGHT_MASK : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] <= DEADZONE_LOW) ? PS3_GAMEPAD_RSTICK_UP_MASK : 0; state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] >= DEADZONE_HIGH) ? PS3_GAMEPAD_RSTICK_DOWN_MASK : 0; #endif } } cellPadGetInfo2(&pad_info); pads_connected = pad_info.now_connect; #ifdef HAVE_MOUSE mice_connected = ps3_mouse_input_mice_connected(); #endif } #ifdef HAVE_MOUSE static int16_t ps3_mouse_device_state(void *data, unsigned player, unsigned id) { CellMouseData mouse_state = ps3_mouse_input_poll_device(player); switch (id) { case RETRO_DEVICE_ID_MOUSE_LEFT: return (!mice_connected ? 0 : mouse_state.buttons & CELL_MOUSE_BUTTON_1); case RETRO_DEVICE_ID_MOUSE_RIGHT: return (!mice_connected ? 0 : mouse_state.buttons & CELL_MOUSE_BUTTON_2); case RETRO_DEVICE_ID_MOUSE_X: return (!mice_connected ? 0 : mouse_state.x_axis); case RETRO_DEVICE_ID_MOUSE_Y: return (!mice_connected ? 0 : mouse_state.y_axis); default: return 0; } } #endif static int16_t ps3_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id) { (void)data; unsigned player = port; uint64_t button = binds[player][id].joykey; int16_t retval = 0; if(player < pads_connected) { switch (device) { case RETRO_DEVICE_JOYPAD: retval = (state[player] & button) ? 1 : 0; break; #ifdef HAVE_MOUSE case RETRO_DEVICE_MOUSE: retval = ps3_mouse_device_state(data, player, id); break; #endif } } return retval; } /*============================================================ ON-SCREEN KEYBOARD UTILITY ============================================================ */ #ifdef HAVE_OSKUTIL #define OSK_IN_USE 1 void oskutil_init(oskutil_params *params, unsigned containersize) { params->flags = 0; params->is_running = false; if(containersize) params->osk_memorycontainer = containersize; else params->osk_memorycontainer = 1024*1024*7; } static bool oskutil_enable_key_layout (void) { int ret = pOskSetKeyLayoutOption(CELL_OSKDIALOG_10KEY_PANEL | \ CELL_OSKDIALOG_FULLKEY_PANEL); if (ret < 0) return (false); else return (true); } static void oskutil_create_activation_parameters(oskutil_params *params) { params->dialogParam.controlPoint.x = 0.0; params->dialogParam.controlPoint.y = 0.0; int32_t LayoutMode = CELL_OSKDIALOG_LAYOUTMODE_X_ALIGN_CENTER | CELL_OSKDIALOG_LAYOUTMODE_Y_ALIGN_TOP; pOskSetLayoutMode(LayoutMode); params->dialogParam.osk_allowed_panels = CELL_OSKDIALOG_PANELMODE_ALPHABET | CELL_OSKDIALOG_PANELMODE_NUMERAL | CELL_OSKDIALOG_PANELMODE_NUMERAL_FULL_WIDTH | CELL_OSKDIALOG_PANELMODE_ENGLISH; params->dialogParam.firstViewPanel = CELL_OSKDIALOG_PANELMODE_ENGLISH; params->dialogParam.osk_prohibit_flags = 0; } void oskutil_write_message(oskutil_params *params, const wchar_t* msg) { params->inputFieldInfo.osk_inputfield_message = (uint16_t*)msg; } void oskutil_write_initial_message(oskutil_params *params, const wchar_t* msg) { params->inputFieldInfo.osk_inputfield_starttext = (uint16_t*)msg; } bool oskutil_start(oskutil_params *params) { memset(params->osk_text_buffer, 0, sizeof(*params->osk_text_buffer)); memset(params->osk_text_buffer_char, 0, 256); params->text_can_be_fetched = false; if (params->flags & OSK_IN_USE) return (true); int ret = sys_memory_container_create(¶ms->containerid, params->osk_memorycontainer); if(ret < 0) return (false); params->inputFieldInfo.osk_inputfield_max_length = CELL_OSKDIALOG_STRING_SIZE; oskutil_create_activation_parameters(params); if(!oskutil_enable_key_layout()) return (false); ret = pOskLoadAsync(params->containerid, ¶ms->dialogParam, ¶ms->inputFieldInfo); if(ret < 0) return (false); params->flags |= OSK_IN_USE; params->is_running = true; return (true); } void oskutil_close(oskutil_params *params) { pOskAbort(); } void oskutil_finished(oskutil_params *params) { int num; params->outputInfo.osk_callback_return_param = CELL_OSKDIALOG_INPUT_FIELD_RESULT_OK; params->outputInfo.osk_callback_num_chars = 256; params->outputInfo.osk_callback_return_string = (uint16_t *)params->osk_text_buffer; pOskUnloadAsync(¶ms->outputInfo); switch (params->outputInfo.osk_callback_return_param) { case CELL_OSKDIALOG_INPUT_FIELD_RESULT_OK: num = wcstombs(params->osk_text_buffer_char, params->osk_text_buffer, 256); params->osk_text_buffer_char[num]=0; params->text_can_be_fetched = true; break; case CELL_OSKDIALOG_INPUT_FIELD_RESULT_CANCELED: case CELL_OSKDIALOG_INPUT_FIELD_RESULT_ABORT: case CELL_OSKDIALOG_INPUT_FIELD_RESULT_NO_INPUT_TEXT: default: params->osk_text_buffer_char[0]=0; params->text_can_be_fetched = false; break; } params->flags &= ~OSK_IN_USE; } void oskutil_unload(oskutil_params *params) { sys_memory_container_destroy(params->containerid); params->is_running = false; } #endif /*============================================================ RetroArch PS3 INPUT DRIVER ============================================================ */ static void ps3_input_set_analog_dpad_mapping(unsigned device, unsigned map_dpad_enum, unsigned controller_id) { (void)device; switch(map_dpad_enum) { case DPAD_EMULATION_NONE: g_settings.input.dpad_emulation[controller_id] = DPAD_EMULATION_NONE; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[PS3_DEVICE_ID_JOYPAD_UP].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[PS3_DEVICE_ID_JOYPAD_DOWN].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[PS3_DEVICE_ID_JOYPAD_LEFT].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[PS3_DEVICE_ID_JOYPAD_RIGHT].joykey; break; case DPAD_EMULATION_LSTICK: g_settings.input.dpad_emulation[controller_id] = DPAD_EMULATION_LSTICK; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[PS3_DEVICE_ID_LSTICK_UP_DPAD].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[PS3_DEVICE_ID_LSTICK_DOWN_DPAD].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[PS3_DEVICE_ID_LSTICK_LEFT_DPAD].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[PS3_DEVICE_ID_LSTICK_RIGHT_DPAD].joykey; break; case DPAD_EMULATION_RSTICK: g_settings.input.dpad_emulation[controller_id] = DPAD_EMULATION_RSTICK; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[PS3_DEVICE_ID_RSTICK_UP_DPAD].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[PS3_DEVICE_ID_RSTICK_DOWN_DPAD].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[PS3_DEVICE_ID_RSTICK_LEFT_DPAD].joykey; g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[PS3_DEVICE_ID_RSTICK_RIGHT_DPAD].joykey; break; } } static void ps3_input_free_input(void *data) { (void)data; //cellPadEnd(); } static void* ps3_input_init(void) { cellPadInit(MAX_PADS); #ifdef HAVE_MOUSE cellMouseInit(MAX_MICE); #endif return (void*)-1; } #define STUB_DEVICE 0 static void ps3_input_post_init(void) { for(unsigned i = 0; i < MAX_PADS; i++) ps3_input_set_analog_dpad_mapping(STUB_DEVICE, g_settings.input.dpad_emulation[i], i); } static bool ps3_input_key_pressed(void *data, int key) { (void)data; #ifdef HAVE_OPENGL gl_t *gl = driver.video_data; #endif switch (key) { case RARCH_FAST_FORWARD_HOLD_KEY: return (state[0] & PS3_GAMEPAD_RSTICK_DOWN_MASK) && !(state[0] & PS3_GAMEPAD_R2 ); case RARCH_LOAD_STATE_KEY: return ((state[0] & PS3_GAMEPAD_RSTICK_UP_MASK) && (state[0] & PS3_GAMEPAD_R2)); case RARCH_SAVE_STATE_KEY: return ((state[0] & PS3_GAMEPAD_RSTICK_DOWN_MASK) && (state[0] & PS3_GAMEPAD_R2)); case RARCH_STATE_SLOT_PLUS: return ((state[0] & PS3_GAMEPAD_RSTICK_RIGHT_MASK) && (state[0] & PS3_GAMEPAD_R2)); case RARCH_STATE_SLOT_MINUS: return ((state[0] & PS3_GAMEPAD_RSTICK_LEFT_MASK) && (state[0] & PS3_GAMEPAD_R2)); case RARCH_FRAMEADVANCE: if(g_extern.console.screen.state.frame_advance.enable) { g_extern.console.rmenu.state.rmenu.enable = true; g_extern.console.rmenu.state.ingame_menu.enable = true; g_extern.console.rmenu.mode = MODE_MENU; } return false; case RARCH_REWIND: return (state[0] & PS3_GAMEPAD_RSTICK_UP_MASK) && !(state[0] & PS3_GAMEPAD_R2); case RARCH_QUIT_KEY: #ifdef HAVE_OPENGL if(IS_TIMER_EXPIRED(gl)) { uint32_t r3_pressed = state[0] & PS3_GAMEPAD_R3; uint32_t l3_pressed = state[0] & PS3_GAMEPAD_L3; bool retval = false; g_extern.console.rmenu.state.rmenu.enable = (r3_pressed && l3_pressed && IS_TIMER_EXPIRED(gl)); g_extern.console.rmenu.state.ingame_menu.enable = r3_pressed && !l3_pressed; if(g_extern.console.rmenu.state.rmenu.enable || (g_extern.console.rmenu.state.ingame_menu.enable && !g_extern.console.rmenu.state.rmenu.enable)) { g_extern.console.rmenu.mode = MODE_MENU; SET_TIMER_EXPIRATION(gl, 30); retval = g_extern.console.rmenu.state.rmenu.enable; } retval = g_extern.console.rmenu.state.ingame_menu.enable ? g_extern.console.rmenu.state.ingame_menu.enable : g_extern.console.rmenu.state.rmenu.enable; return retval; } #endif default: return false; } } static void ps3_set_default_keybind_lut(unsigned device, unsigned port) { (void)device; (void)port; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_B] = platform_keys[PS3_DEVICE_ID_JOYPAD_CROSS].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_Y] = platform_keys[PS3_DEVICE_ID_JOYPAD_SQUARE].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_SELECT] = platform_keys[PS3_DEVICE_ID_JOYPAD_SELECT].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_START] = platform_keys[PS3_DEVICE_ID_JOYPAD_START].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_UP] = platform_keys[PS3_DEVICE_ID_JOYPAD_UP].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_DOWN] = platform_keys[PS3_DEVICE_ID_JOYPAD_DOWN].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_LEFT] = platform_keys[PS3_DEVICE_ID_JOYPAD_LEFT].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_RIGHT] = platform_keys[PS3_DEVICE_ID_JOYPAD_RIGHT].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_A] = platform_keys[PS3_DEVICE_ID_JOYPAD_CIRCLE].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_X] = platform_keys[PS3_DEVICE_ID_JOYPAD_TRIANGLE].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[PS3_DEVICE_ID_JOYPAD_L1].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[PS3_DEVICE_ID_JOYPAD_R1].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[PS3_DEVICE_ID_JOYPAD_R2].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R3] = platform_keys[PS3_DEVICE_ID_JOYPAD_R3].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[PS3_DEVICE_ID_JOYPAD_L2].joykey; rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L3] = platform_keys[PS3_DEVICE_ID_JOYPAD_L3].joykey; } const input_driver_t input_ps3 = { .init = ps3_input_init, .poll = ps3_input_poll, .input_state = ps3_input_state, .key_pressed = ps3_input_key_pressed, .free = ps3_input_free_input, .set_default_keybind_lut = ps3_set_default_keybind_lut, .set_analog_dpad_mapping = ps3_input_set_analog_dpad_mapping, .post_init = ps3_input_post_init, .max_pads = MAX_PADS, .ident = "ps3", };