/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include
#include
#ifndef __PSL1GHT__
#include
#endif
#include
#include "sdk_defines.h"
#include "ps3_input.h"
#include "../driver.h"
#include "../libretro.h"
#include "../general.h"
/*============================================================
PS3 MOUSE
============================================================ */
#ifdef HAVE_MOUSE
#ifndef __PSL1GHT__
#define MAX_MICE 7
#endif
static void ps3_mouse_input_deinit(void)
{
cellMouseEnd();
}
static uint32_t ps3_mouse_input_mice_connected(void)
{
CellMouseInfo mouse_info;
cellMouseGetInfo(&mouse_info);
return mouse_info.now_connect;
}
CellMouseData ps3_mouse_input_poll_device(uint32_t id)
{
CellMouseData mouse_data;
// Get new pad data
cellMouseGetData(id, &mouse_data);
return mouse_data;
}
#endif
/*============================================================
PS3 PAD
============================================================ */
const struct platform_bind platform_keys[] = {
{ PS3_GAMEPAD_CIRCLE, "Circle button" },
{ PS3_GAMEPAD_CROSS, "Cross button" },
{ PS3_GAMEPAD_TRIANGLE, "Triangle button" },
{ PS3_GAMEPAD_SQUARE, "Square button" },
{ PS3_GAMEPAD_DPAD_UP, "D-Pad Up" },
{ PS3_GAMEPAD_DPAD_DOWN, "D-Pad Down" },
{ PS3_GAMEPAD_DPAD_LEFT, "D-Pad Left" },
{ PS3_GAMEPAD_DPAD_RIGHT, "D-Pad Right" },
{ PS3_GAMEPAD_SELECT, "Select button" },
{ PS3_GAMEPAD_START, "Start button" },
{ PS3_GAMEPAD_L1, "L1 button" },
{ PS3_GAMEPAD_L2, "L2 button" },
{ PS3_GAMEPAD_L3, "L3 button" },
{ PS3_GAMEPAD_R1, "R1 button" },
{ PS3_GAMEPAD_R2, "R2 button" },
{ PS3_GAMEPAD_R3, "R3 button" },
{ PS3_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" },
{ PS3_GAMEPAD_LSTICK_RIGHT_MASK, "LStick Right" },
{ PS3_GAMEPAD_LSTICK_UP_MASK, "LStick Up" },
{ PS3_GAMEPAD_LSTICK_DOWN_MASK, "LStick Down" },
{ PS3_GAMEPAD_DPAD_LEFT | PS3_GAMEPAD_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
{ PS3_GAMEPAD_DPAD_RIGHT | PS3_GAMEPAD_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
{ PS3_GAMEPAD_DPAD_UP | PS3_GAMEPAD_LSTICK_UP_MASK, "LStick D-Pad Up" },
{ PS3_GAMEPAD_DPAD_DOWN | PS3_GAMEPAD_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
{ PS3_GAMEPAD_RSTICK_LEFT_MASK, "RStick Left" },
{ PS3_GAMEPAD_RSTICK_RIGHT_MASK, "RStick Right" },
{ PS3_GAMEPAD_RSTICK_UP_MASK, "RStick Up" },
{ PS3_GAMEPAD_RSTICK_DOWN_MASK, "RStick Down" },
{ PS3_GAMEPAD_DPAD_LEFT | PS3_GAMEPAD_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
{ PS3_GAMEPAD_DPAD_RIGHT | PS3_GAMEPAD_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
{ PS3_GAMEPAD_DPAD_UP | PS3_GAMEPAD_RSTICK_UP_MASK, "RStick D-Pad Up" },
{ PS3_GAMEPAD_DPAD_DOWN | PS3_GAMEPAD_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
};
const unsigned platform_keys_size = sizeof(platform_keys);
static uint64_t state[MAX_PADS];
static unsigned pads_connected;
#ifdef HAVE_MOUSE
static unsigned mice_connected;
#endif
static void ps3_input_poll(void *data)
{
CellPadInfo2 pad_info;
(void)data;
for (unsigned i = 0; i < MAX_PADS; i++)
{
static CellPadData state_tmp;
cellPadGetData(i, &state_tmp);
if (state_tmp.len != 0)
{
state[i] = 0;
#ifdef __PSL1GHT__
state[i] |= (state_tmp.BTN_LEFT) ? PS3_GAMEPAD_DPAD_LEFT : 0;
state[i] |= (state_tmp.BTN_DOWN) ? PS3_GAMEPAD_DPAD_DOWN : 0;
state[i] |= (state_tmp.BTN_RIGHT) ? PS3_GAMEPAD_DPAD_RIGHT : 0;
state[i] |= (state_tmp.BTN_UP) ? PS3_GAMEPAD_DPAD_UP : 0;
state[i] |= (state_tmp.BTN_START) ? PS3_GAMEPAD_START : 0;
state[i] |= (state_tmp.BTN_R3) ? PS3_GAMEPAD_R3 : 0;
state[i] |= (state_tmp.BTN_L3) ? PS3_GAMEPAD_L3 : 0;
state[i] |= (state_tmp.BTN_SELECT) ? PS3_GAMEPAD_SELECT : 0;
state[i] |= (state_tmp.BTN_TRIANGLE) ? PS3_GAMEPAD_TRIANGLE : 0;
state[i] |= (state_tmp.BTN_SQUARE) ? PS3_GAMEPAD_SQUARE : 0;
state[i] |= (state_tmp.BTN_CROSS) ? PS3_GAMEPAD_CROSS : 0;
state[i] |= (state_tmp.BTN_CIRCLE) ? PS3_GAMEPAD_CIRCLE : 0;
state[i] |= (state_tmp.BTN_R1) ? PS3_GAMEPAD_R1 : 0;
state[i] |= (state_tmp.BTN_L1) ? PS3_GAMEPAD_L1 : 0;
state[i] |= (state_tmp.BTN_R2) ? PS3_GAMEPAD_R2 : 0;
state[i] |= (state_tmp.BTN_L2) ? PS3_GAMEPAD_L2 : 0;
state[i] |= (state_tmp.ANA_L_H <= DEADZONE_LOW) ? PS3_GAMEPAD_LSTICK_LEFT_MASK : 0;
state[i] |= (state_tmp.ANA_L_H >= DEADZONE_HIGH) ? PS3_GAMEPAD_LSTICK_RIGHT_MASK : 0;
state[i] |= (state_tmp.ANA_L_V <= DEADZONE_LOW) ? PS3_GAMEPAD_LSTICK_UP_MASK : 0;
state[i] |= (state_tmp.ANA_L_V >= DEADZONE_HIGH) ? PS3_GAMEPAD_LSTICK_DOWN_MASK : 0;
state[i] |= (state_tmp.ANA_R_H <= DEADZONE_LOW) ? PS3_GAMEPAD_RSTICK_LEFT_MASK : 0;
state[i] |= (state_tmp.ANA_R_H >= DEADZONE_HIGH) ? PS3_GAMEPAD_RSTICK_RIGHT_MASK : 0;
state[i] |= (state_tmp.ANA_R_V <= DEADZONE_LOW) ? PS3_GAMEPAD_RSTICK_UP_MASK : 0;
state[i] |= (state_tmp.ANA_R_V >= DEADZONE_HIGH) ? PS3_GAMEPAD_RSTICK_DOWN_MASK : 0;
#else
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_LEFT) ? PS3_GAMEPAD_DPAD_LEFT : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_DOWN) ? PS3_GAMEPAD_DPAD_DOWN : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_RIGHT) ? PS3_GAMEPAD_DPAD_RIGHT : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_UP) ? PS3_GAMEPAD_DPAD_UP : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_START) ? PS3_GAMEPAD_START : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_R3) ? PS3_GAMEPAD_R3 : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_L3) ? PS3_GAMEPAD_L3 : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL1] & CELL_PAD_CTRL_SELECT) ? PS3_GAMEPAD_SELECT : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_TRIANGLE) ? PS3_GAMEPAD_TRIANGLE : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_SQUARE) ? PS3_GAMEPAD_SQUARE : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_CROSS) ? PS3_GAMEPAD_CROSS : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_CIRCLE) ? PS3_GAMEPAD_CIRCLE : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R1) ? PS3_GAMEPAD_R1 : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L1) ? PS3_GAMEPAD_L1 : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_R2) ? PS3_GAMEPAD_R2 : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_DIGITAL2] & CELL_PAD_CTRL_L2) ? PS3_GAMEPAD_L2 : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] <= DEADZONE_LOW) ? PS3_GAMEPAD_LSTICK_LEFT_MASK : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X] >= DEADZONE_HIGH) ? PS3_GAMEPAD_LSTICK_RIGHT_MASK : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] <= DEADZONE_LOW) ? PS3_GAMEPAD_LSTICK_UP_MASK : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y] >= DEADZONE_HIGH) ? PS3_GAMEPAD_LSTICK_DOWN_MASK : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] <= DEADZONE_LOW) ? PS3_GAMEPAD_RSTICK_LEFT_MASK : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X] >= DEADZONE_HIGH) ? PS3_GAMEPAD_RSTICK_RIGHT_MASK : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] <= DEADZONE_LOW) ? PS3_GAMEPAD_RSTICK_UP_MASK : 0;
state[i] |= (state_tmp.button[CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y] >= DEADZONE_HIGH) ? PS3_GAMEPAD_RSTICK_DOWN_MASK : 0;
#endif
}
}
cellPadGetInfo2(&pad_info);
pads_connected = pad_info.now_connect;
#ifdef HAVE_MOUSE
mice_connected = ps3_mouse_input_mice_connected();
#endif
}
#ifdef HAVE_MOUSE
static int16_t ps3_mouse_device_state(void *data, unsigned player, unsigned id)
{
CellMouseData mouse_state = ps3_mouse_input_poll_device(player);
switch (id)
{
case RETRO_DEVICE_ID_MOUSE_LEFT:
return (!mice_connected ? 0 : mouse_state.buttons & CELL_MOUSE_BUTTON_1);
case RETRO_DEVICE_ID_MOUSE_RIGHT:
return (!mice_connected ? 0 : mouse_state.buttons & CELL_MOUSE_BUTTON_2);
case RETRO_DEVICE_ID_MOUSE_X:
return (!mice_connected ? 0 : mouse_state.x_axis);
case RETRO_DEVICE_ID_MOUSE_Y:
return (!mice_connected ? 0 : mouse_state.y_axis);
default:
return 0;
}
}
#endif
static int16_t ps3_input_state(void *data, const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
unsigned player = port;
uint64_t button = binds[player][id].joykey;
int16_t retval = 0;
if(player < pads_connected)
{
switch (device)
{
case RETRO_DEVICE_JOYPAD:
retval = (state[player] & button) ? 1 : 0;
break;
#ifdef HAVE_MOUSE
case RETRO_DEVICE_MOUSE:
retval = ps3_mouse_device_state(data, player, id);
break;
#endif
}
}
return retval;
}
/*============================================================
ON-SCREEN KEYBOARD UTILITY
============================================================ */
#ifdef HAVE_OSKUTIL
#define OSK_IN_USE 1
void oskutil_init(oskutil_params *params, unsigned containersize)
{
params->flags = 0;
params->is_running = false;
if(containersize)
params->osk_memorycontainer = containersize;
else
params->osk_memorycontainer = 1024*1024*7;
}
static bool oskutil_enable_key_layout (void)
{
int ret = pOskSetKeyLayoutOption(CELL_OSKDIALOG_10KEY_PANEL | \
CELL_OSKDIALOG_FULLKEY_PANEL);
if (ret < 0)
return (false);
else
return (true);
}
static void oskutil_create_activation_parameters(oskutil_params *params)
{
params->dialogParam.controlPoint.x = 0.0;
params->dialogParam.controlPoint.y = 0.0;
int32_t LayoutMode = CELL_OSKDIALOG_LAYOUTMODE_X_ALIGN_CENTER | CELL_OSKDIALOG_LAYOUTMODE_Y_ALIGN_TOP;
pOskSetLayoutMode(LayoutMode);
params->dialogParam.osk_allowed_panels =
CELL_OSKDIALOG_PANELMODE_ALPHABET |
CELL_OSKDIALOG_PANELMODE_NUMERAL |
CELL_OSKDIALOG_PANELMODE_NUMERAL_FULL_WIDTH |
CELL_OSKDIALOG_PANELMODE_ENGLISH;
params->dialogParam.firstViewPanel = CELL_OSKDIALOG_PANELMODE_ENGLISH;
params->dialogParam.osk_prohibit_flags = 0;
}
void oskutil_write_message(oskutil_params *params, const wchar_t* msg)
{
params->inputFieldInfo.osk_inputfield_message = (uint16_t*)msg;
}
void oskutil_write_initial_message(oskutil_params *params, const wchar_t* msg)
{
params->inputFieldInfo.osk_inputfield_starttext = (uint16_t*)msg;
}
bool oskutil_start(oskutil_params *params)
{
memset(params->osk_text_buffer, 0, sizeof(*params->osk_text_buffer));
memset(params->osk_text_buffer_char, 0, 256);
params->text_can_be_fetched = false;
if (params->flags & OSK_IN_USE)
return (true);
int ret = sys_memory_container_create(¶ms->containerid, params->osk_memorycontainer);
if(ret < 0)
return (false);
params->inputFieldInfo.osk_inputfield_max_length = CELL_OSKDIALOG_STRING_SIZE;
oskutil_create_activation_parameters(params);
if(!oskutil_enable_key_layout())
return (false);
ret = pOskLoadAsync(params->containerid, ¶ms->dialogParam, ¶ms->inputFieldInfo);
if(ret < 0)
return (false);
params->flags |= OSK_IN_USE;
params->is_running = true;
return (true);
}
void oskutil_close(oskutil_params *params)
{
pOskAbort();
}
void oskutil_finished(oskutil_params *params)
{
int num;
params->outputInfo.osk_callback_return_param = CELL_OSKDIALOG_INPUT_FIELD_RESULT_OK;
params->outputInfo.osk_callback_num_chars = 256;
params->outputInfo.osk_callback_return_string = (uint16_t *)params->osk_text_buffer;
pOskUnloadAsync(¶ms->outputInfo);
switch (params->outputInfo.osk_callback_return_param)
{
case CELL_OSKDIALOG_INPUT_FIELD_RESULT_OK:
num = wcstombs(params->osk_text_buffer_char, params->osk_text_buffer, 256);
params->osk_text_buffer_char[num]=0;
params->text_can_be_fetched = true;
break;
case CELL_OSKDIALOG_INPUT_FIELD_RESULT_CANCELED:
case CELL_OSKDIALOG_INPUT_FIELD_RESULT_ABORT:
case CELL_OSKDIALOG_INPUT_FIELD_RESULT_NO_INPUT_TEXT:
default:
params->osk_text_buffer_char[0]=0;
params->text_can_be_fetched = false;
break;
}
params->flags &= ~OSK_IN_USE;
}
void oskutil_unload(oskutil_params *params)
{
sys_memory_container_destroy(params->containerid);
params->is_running = false;
}
#endif
/*============================================================
RetroArch PS3 INPUT DRIVER
============================================================ */
static void ps3_input_set_analog_dpad_mapping(unsigned device, unsigned map_dpad_enum, unsigned controller_id)
{
(void)device;
switch(map_dpad_enum)
{
case DPAD_EMULATION_NONE:
g_settings.input.dpad_emulation[controller_id] = DPAD_EMULATION_NONE;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[PS3_DEVICE_ID_JOYPAD_UP].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[PS3_DEVICE_ID_JOYPAD_DOWN].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[PS3_DEVICE_ID_JOYPAD_LEFT].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[PS3_DEVICE_ID_JOYPAD_RIGHT].joykey;
break;
case DPAD_EMULATION_LSTICK:
g_settings.input.dpad_emulation[controller_id] = DPAD_EMULATION_LSTICK;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[PS3_DEVICE_ID_LSTICK_UP_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[PS3_DEVICE_ID_LSTICK_DOWN_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[PS3_DEVICE_ID_LSTICK_LEFT_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[PS3_DEVICE_ID_LSTICK_RIGHT_DPAD].joykey;
break;
case DPAD_EMULATION_RSTICK:
g_settings.input.dpad_emulation[controller_id] = DPAD_EMULATION_RSTICK;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[PS3_DEVICE_ID_RSTICK_UP_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[PS3_DEVICE_ID_RSTICK_DOWN_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[PS3_DEVICE_ID_RSTICK_LEFT_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[PS3_DEVICE_ID_RSTICK_RIGHT_DPAD].joykey;
break;
}
}
static void ps3_input_free_input(void *data)
{
(void)data;
//cellPadEnd();
}
static void* ps3_input_init(void)
{
cellPadInit(MAX_PADS);
#ifdef HAVE_MOUSE
cellMouseInit(MAX_MICE);
#endif
return (void*)-1;
}
#define STUB_DEVICE 0
static void ps3_input_post_init(void)
{
for(unsigned i = 0; i < MAX_PADS; i++)
ps3_input_set_analog_dpad_mapping(STUB_DEVICE, g_settings.input.dpad_emulation[i], i);
}
static bool ps3_input_key_pressed(void *data, int key)
{
(void)data;
#ifdef HAVE_OPENGL
gl_t *gl = driver.video_data;
#endif
switch (key)
{
case RARCH_FAST_FORWARD_HOLD_KEY:
return (state[0] & PS3_GAMEPAD_RSTICK_DOWN_MASK) && !(state[0] & PS3_GAMEPAD_R2 );
case RARCH_LOAD_STATE_KEY:
return ((state[0] & PS3_GAMEPAD_RSTICK_UP_MASK) && (state[0] & PS3_GAMEPAD_R2));
case RARCH_SAVE_STATE_KEY:
return ((state[0] & PS3_GAMEPAD_RSTICK_DOWN_MASK) && (state[0] & PS3_GAMEPAD_R2));
case RARCH_STATE_SLOT_PLUS:
return ((state[0] & PS3_GAMEPAD_RSTICK_RIGHT_MASK) && (state[0] & PS3_GAMEPAD_R2));
case RARCH_STATE_SLOT_MINUS:
return ((state[0] & PS3_GAMEPAD_RSTICK_LEFT_MASK) && (state[0] & PS3_GAMEPAD_R2));
case RARCH_FRAMEADVANCE:
if(g_extern.console.screen.state.frame_advance.enable)
{
g_extern.console.rmenu.state.rmenu.enable = true;
g_extern.console.rmenu.state.ingame_menu.enable = true;
g_extern.console.rmenu.mode = MODE_MENU;
}
return false;
case RARCH_REWIND:
return (state[0] & PS3_GAMEPAD_RSTICK_UP_MASK) && !(state[0] & PS3_GAMEPAD_R2);
case RARCH_QUIT_KEY:
#ifdef HAVE_OPENGL
if(IS_TIMER_EXPIRED(gl))
{
uint32_t r3_pressed = state[0] & PS3_GAMEPAD_R3;
uint32_t l3_pressed = state[0] & PS3_GAMEPAD_L3;
bool retval = false;
g_extern.console.rmenu.state.rmenu.enable = (r3_pressed && l3_pressed && IS_TIMER_EXPIRED(gl));
g_extern.console.rmenu.state.ingame_menu.enable = r3_pressed && !l3_pressed;
if(g_extern.console.rmenu.state.rmenu.enable || (g_extern.console.rmenu.state.ingame_menu.enable && !g_extern.console.rmenu.state.rmenu.enable))
{
g_extern.console.rmenu.mode = MODE_MENU;
SET_TIMER_EXPIRATION(gl, 30);
retval = g_extern.console.rmenu.state.rmenu.enable;
}
retval = g_extern.console.rmenu.state.ingame_menu.enable ? g_extern.console.rmenu.state.ingame_menu.enable : g_extern.console.rmenu.state.rmenu.enable;
return retval;
}
#endif
default:
return false;
}
}
static void ps3_set_default_keybind_lut(unsigned device, unsigned port)
{
(void)device;
(void)port;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_B] = platform_keys[PS3_DEVICE_ID_JOYPAD_CROSS].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_Y] = platform_keys[PS3_DEVICE_ID_JOYPAD_SQUARE].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_SELECT] = platform_keys[PS3_DEVICE_ID_JOYPAD_SELECT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_START] = platform_keys[PS3_DEVICE_ID_JOYPAD_START].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_UP] = platform_keys[PS3_DEVICE_ID_JOYPAD_UP].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_DOWN] = platform_keys[PS3_DEVICE_ID_JOYPAD_DOWN].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_LEFT] = platform_keys[PS3_DEVICE_ID_JOYPAD_LEFT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_RIGHT] = platform_keys[PS3_DEVICE_ID_JOYPAD_RIGHT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_A] = platform_keys[PS3_DEVICE_ID_JOYPAD_CIRCLE].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_X] = platform_keys[PS3_DEVICE_ID_JOYPAD_TRIANGLE].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[PS3_DEVICE_ID_JOYPAD_L1].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[PS3_DEVICE_ID_JOYPAD_R1].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[PS3_DEVICE_ID_JOYPAD_R2].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R3] = platform_keys[PS3_DEVICE_ID_JOYPAD_R3].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[PS3_DEVICE_ID_JOYPAD_L2].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L3] = platform_keys[PS3_DEVICE_ID_JOYPAD_L3].joykey;
}
const input_driver_t input_ps3 = {
.init = ps3_input_init,
.poll = ps3_input_poll,
.input_state = ps3_input_state,
.key_pressed = ps3_input_key_pressed,
.free = ps3_input_free_input,
.set_default_keybind_lut = ps3_set_default_keybind_lut,
.set_analog_dpad_mapping = ps3_input_set_analog_dpad_mapping,
.post_init = ps3_input_post_init,
.max_pads = MAX_PADS,
.ident = "ps3",
};