/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include
#include "../../boolean.h"
#include
#include
#include
#include
#ifdef HAVE_SYSUTILS
#include
#include
#include
#ifdef HAVE_HDD_CACHE_PARTITION
#include
#endif
#endif
#if(CELL_SDK_VERSION > 0x340000)
#include
#endif
#ifdef HAVE_SYSMODULES
#include
#endif
#include
#include
#include
#include "../ps3_input.h"
#include "../../gfx/gl_common.h"
#include "../../console/retroarch_console.h"
#include "../../conf/config_file.h"
#include "../../conf/config_file_macros.h"
#include "../../general.h"
#include "../../file.h"
#include "shared.h"
#include "menu.h"
#define EMULATOR_CONTENT_DIR "SSNE10000"
#define EMULATOR_CORE_DIR "cores"
#define CACHE_ID "ABCD12345"
#define NP_POOL_SIZE (128*1024)
static uint8_t np_pool[NP_POOL_SIZE];
char systemDirPath[PATH_MAX];
char usrDirPath[PATH_MAX];
char DEFAULT_PRESET_FILE[PATH_MAX];
char DEFAULT_BORDER_FILE[PATH_MAX];
char DEFAULT_MENU_BORDER_FILE[PATH_MAX];
char PRESETS_DIR_PATH[PATH_MAX];
char INPUT_PRESETS_DIR_PATH[PATH_MAX];
char BORDERS_DIR_PATH[PATH_MAX];
char SHADERS_DIR_PATH[PATH_MAX];
char LIBRETRO_DIR_PATH[PATH_MAX];
char DEFAULT_SHADER_FILE[PATH_MAX];
char DEFAULT_MENU_SHADER_FILE[PATH_MAX];
char SYS_CONFIG_FILE[PATH_MAX];
char EMULATOR_CORE_SELF[PATH_MAX];
#ifdef HAVE_MULTIMAN
char MULTIMAN_EXECUTABLE[PATH_MAX];
#endif
int rarch_main(int argc, char *argv[]);
SYS_PROCESS_PARAM(1001, 0x200000)
#undef main
static void set_default_settings(void)
{
// g_settings
strlcpy(g_settings.cheat_database, usrDirPath, sizeof(g_settings.cheat_database));
g_settings.rewind_enable = false;
strlcpy(g_settings.video.cg_shader_path, DEFAULT_SHADER_FILE, sizeof(g_settings.video.cg_shader_path));
g_settings.video.fbo_scale_x = 2.0f;
g_settings.video.fbo_scale_y = 2.0f;
g_settings.video.render_to_texture = true;
strlcpy(g_settings.video.second_pass_shader, DEFAULT_SHADER_FILE, sizeof(g_settings.video.second_pass_shader));
g_settings.video.second_pass_smooth = true;
g_settings.video.smooth = true;
g_settings.video.vsync = true;
strlcpy(g_settings.cheat_database, usrDirPath, sizeof(g_settings.cheat_database));
strlcpy(g_settings.system_directory, systemDirPath, sizeof(g_settings.system_directory));
g_settings.video.msg_pos_x = 0.05f;
g_settings.video.msg_pos_y = 0.90f;
g_settings.video.aspect_ratio = -1.0f;
rarch_input_set_controls_default();
// g_console
g_console.block_config_read = true;
g_console.frame_advance_enable = false;
g_console.emulator_initialized = 0;
g_console.screenshots_enable = true;
g_console.throttle_enable = true;
g_console.initialize_rarch_enable = false;
g_console.triple_buffering_enable = true;
g_console.default_savestate_dir_enable = false;
g_console.default_sram_dir_enable = false;
g_console.fbo_enabled = true;
g_console.mode_switch = MODE_MENU;
g_console.screen_orientation = ORIENTATION_NORMAL;
g_console.current_resolution_id = 0;
strlcpy(g_console.default_rom_startup_dir, "/", sizeof(g_console.default_rom_startup_dir));
strlcpy(g_console.default_savestate_dir, usrDirPath, sizeof(g_console.default_savestate_dir));
strlcpy(g_console.default_sram_dir, usrDirPath, sizeof(g_console.default_sram_dir));
g_console.aspect_ratio_index = 0;
g_console.menu_font_size = 1.0f;
g_console.overscan_enable = false;
g_console.overscan_amount = 0.0f;
g_console.sound_mode = SOUND_MODE_NORMAL;
g_console.viewports.custom_vp.width = 0;
g_console.viewports.custom_vp.height = 0;
g_console.viewports.custom_vp.x = 0;
g_console.viewports.custom_vp.y = 0;
g_console.custom_bgm_enable = true;
g_console.info_msg_enable = true;
// g_extern
g_extern.state_slot = 0;
g_extern.audio_data.mute = 0;
g_extern.verbose = true;
}
#ifdef HAVE_SYSUTILS
static void callback_sysutil_exit(uint64_t status, uint64_t param, void *userdata)
{
(void) param;
(void) userdata;
gl_t *gl = driver.video_data;
switch (status)
{
case CELL_SYSUTIL_REQUEST_EXITGAME:
gl->quitting = true;
rarch_settings_change(S_QUIT);
break;
#ifdef HAVE_OSKUTIL
case CELL_SYSUTIL_OSKDIALOG_FINISHED:
oskutil_close(&g_console.oskutil_handle);
oskutil_finished(&g_console.oskutil_handle);
break;
case CELL_SYSUTIL_OSKDIALOG_UNLOADED:
oskutil_unload(&g_console.oskutil_handle);
break;
#endif
}
}
#endif
static void get_environment_settings(int argc, char *argv[])
{
g_extern.verbose = true;
int ret;
unsigned int get_type;
unsigned int get_attributes;
CellGameContentSize size;
char dirName[CELL_GAME_DIRNAME_SIZE];
char contentInfoPath[PATH_MAX];
#ifdef HAVE_HDD_CACHE_PARTITION
CellSysCacheParam param;
memset(¶m, 0x00, sizeof(CellSysCacheParam));
strlcpy(param.cacheId,CACHE_ID, sizeof(CellSysCacheParam));
ret = cellSysCacheMount(¶m);
if(ret != CELL_SYSCACHE_RET_OK_CLEARED)
{
RARCH_ERR("System cache partition could not be mounted, it might be already mounted.\n");
}
#endif
#ifdef HAVE_MULTIMAN
if(argc > 1)
{
/* launched from external launcher */
strlcpy(MULTIMAN_EXECUTABLE, argv[2], sizeof(MULTIMAN_EXECUTABLE));
}
else
{
/* not launched from external launcher, set default path */
strlcpy(MULTIMAN_EXECUTABLE, "/dev_hdd0/game/BLES80608/USRDIR/RELOAD.SELF",
sizeof(MULTIMAN_EXECUTABLE));
}
if(path_file_exists(MULTIMAN_EXECUTABLE) && argc > 1 && path_file_exists(argv[1]))
{
g_console.external_launcher_support = EXTERN_LAUNCHER_MULTIMAN;
RARCH_LOG("Started from multiMAN, auto-game start enabled.\n");
}
else
#endif
{
g_console.external_launcher_support = EXTERN_LAUNCHER_SALAMANDER;
RARCH_WARN("Not started from multiMAN, auto-game start disabled.\n");
}
memset(&size, 0x00, sizeof(CellGameContentSize));
ret = cellGameBootCheck(&get_type, &get_attributes, &size, dirName);
if(ret < 0)
{
RARCH_ERR("cellGameBootCheck() Error: 0x%x.\n", ret);
}
else
{
RARCH_LOG("cellGameBootCheck() OK.\n");
RARCH_LOG("Directory name: [%s].\n", dirName);
RARCH_LOG(" HDD Free Size (in KB) = [%d] Size (in KB) = [%d] System Size (in KB) = [%d].\n", size.hddFreeSizeKB, size.sizeKB, size.sysSizeKB);
switch(get_type)
{
case CELL_GAME_GAMETYPE_DISC:
RARCH_LOG("RetroArch was launched on Optical Disc Drive.\n");
break;
case CELL_GAME_GAMETYPE_HDD:
RARCH_LOG("RetroArch was launched on HDD.\n");
break;
}
if((get_attributes & CELL_GAME_ATTRIBUTE_APP_HOME) == CELL_GAME_ATTRIBUTE_APP_HOME)
RARCH_LOG("RetroArch was launched from host machine (APP_HOME).\n");
ret = cellGameContentPermit(contentInfoPath, usrDirPath);
#ifdef HAVE_MULTIMAN
if(g_console.external_launcher_support == EXTERN_LAUNCHER_MULTIMAN)
{
snprintf(contentInfoPath, sizeof(contentInfoPath), "/dev_hdd0/game/%s", EMULATOR_CONTENT_DIR);
snprintf(usrDirPath, sizeof(usrDirPath), "/dev_hdd0/game/%s/USRDIR", EMULATOR_CONTENT_DIR);
}
#endif
if(ret < 0)
{
RARCH_ERR("cellGameContentPermit() Error: 0x%x\n", ret);
}
else
{
RARCH_LOG("cellGameContentPermit() OK.\n");
RARCH_LOG("contentInfoPath : [%s].\n", contentInfoPath);
RARCH_LOG("usrDirPath : [%s].\n", usrDirPath);
}
snprintf(systemDirPath, sizeof(systemDirPath), "%s/%s/system", usrDirPath, EMULATOR_CORE_DIR);
/* now we fill in all the variables */
snprintf(DEFAULT_PRESET_FILE, sizeof(DEFAULT_PRESET_FILE), "%s/%s/presets/stock.conf", usrDirPath, EMULATOR_CORE_DIR);
snprintf(DEFAULT_BORDER_FILE, sizeof(DEFAULT_BORDER_FILE), "%s/%s/borders/Centered-1080p/mega-man-2.png", usrDirPath, EMULATOR_CORE_DIR);
snprintf(DEFAULT_MENU_BORDER_FILE, sizeof(DEFAULT_MENU_BORDER_FILE), "%s/%s/borders/Menu/main-menu.png", usrDirPath, EMULATOR_CORE_DIR);
snprintf(PRESETS_DIR_PATH, sizeof(PRESETS_DIR_PATH), "%s/%s/presets", usrDirPath, EMULATOR_CORE_DIR);
snprintf(INPUT_PRESETS_DIR_PATH, sizeof(INPUT_PRESETS_DIR_PATH), "%s/input", PRESETS_DIR_PATH);
snprintf(LIBRETRO_DIR_PATH, sizeof(LIBRETRO_DIR_PATH), "%s/%s", usrDirPath, EMULATOR_CORE_DIR);
snprintf(BORDERS_DIR_PATH, sizeof(BORDERS_DIR_PATH), "%s/%s/borders", usrDirPath, EMULATOR_CORE_DIR);
snprintf(SHADERS_DIR_PATH, sizeof(SHADERS_DIR_PATH), "%s/%s/shaders", usrDirPath, EMULATOR_CORE_DIR);
snprintf(DEFAULT_SHADER_FILE, sizeof(DEFAULT_SHADER_FILE), "%s/%s/shaders/stock.cg", usrDirPath, EMULATOR_CORE_DIR);
snprintf(DEFAULT_MENU_SHADER_FILE, sizeof(DEFAULT_MENU_SHADER_FILE), "%s/%s/shaders/Borders/Menu/border-only-rarch.cg", usrDirPath, EMULATOR_CORE_DIR);
snprintf(SYS_CONFIG_FILE, sizeof(SYS_CONFIG_FILE), "%s/retroarch.cfg", usrDirPath);
}
g_extern.verbose = false;
}
int main(int argc, char *argv[])
{
#ifdef HAVE_SYSUTILS
RARCH_LOG("Registering system utility callback...\n");
cellSysutilRegisterCallback(0, callback_sysutil_exit, NULL);
#endif
#ifdef HAVE_SYSMODULES
cellSysmoduleLoadModule(CELL_SYSMODULE_IO);
cellSysmoduleLoadModule(CELL_SYSMODULE_FS);
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_GAME);
cellSysmoduleLoadModule(CELL_SYSMODULE_AVCONF_EXT);
cellSysmoduleLoadModule(CELL_SYSMODULE_PNGDEC);
cellSysmoduleLoadModule(CELL_SYSMODULE_JPGDEC);
cellSysmoduleLoadModule(CELL_SYSMODULE_NET);
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_NP);
#endif
sys_net_initialize_network();
#ifdef HAVE_LOGGER
logger_init();
#endif
sceNpInit(NP_POOL_SIZE, np_pool);
rarch_main_clear_state();
get_environment_settings(argc, argv);
config_set_defaults();
char full_path[1024], tmp_path[1024];
snprintf(full_path, sizeof(full_path), "%s/%s/CORE.SELF", usrDirPath, EMULATOR_CORE_DIR);
snprintf(tmp_path, sizeof(tmp_path), "%s/%s/", usrDirPath, EMULATOR_CORE_DIR);
bool find_libretro_file = rarch_configure_libretro_core(full_path, tmp_path, LIBRETRO_DIR_PATH,
SYS_CONFIG_FILE, ".SELF");
set_default_settings();
rarch_config_load(SYS_CONFIG_FILE, LIBRETRO_DIR_PATH, ".SELF", find_libretro_file);
init_libretro_sym();
#if(CELL_SDK_VERSION > 0x340000)
if (g_console.screenshots_enable)
{
#ifdef HAVE_SYSMODULES
cellSysmoduleLoadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
#endif
#ifdef HAVE_SYSUTILS
CellScreenShotSetParam screenshot_param = {0, 0, 0, 0};
screenshot_param.photo_title = "RetroArch PS3";
screenshot_param.game_title = "RetroArch PS3";
cellScreenShotSetParameter (&screenshot_param);
cellScreenShotEnable();
#endif
}
#ifdef HAVE_SYSUTILS
if (g_console.custom_bgm_enable)
cellSysutilEnableBgmPlayback();
#endif
#endif
video_gl.start();
input_ps3.init();
#ifdef HAVE_OSKUTIL
oskutil_init(&g_console.oskutil_handle, 0);
#endif
rarch_input_set_default_keybind_names_for_emulator();
menu_init();
switch(g_console.external_launcher_support)
{
case EXTERN_LAUNCHER_SALAMANDER:
g_console.mode_switch = MODE_MENU;
break;
#ifdef HAVE_MULTIMAN
case EXTERN_LAUNCHER_MULTIMAN:
RARCH_LOG("Started from multiMAN, will auto-start game.\n");
strlcpy(g_console.rom_path, argv[1], sizeof(g_console.rom_path));
rarch_settings_change(S_START_RARCH);
rarch_startup(SYS_CONFIG_FILE);
break;
#endif
default:
break;
}
begin_loop:
if(g_console.mode_switch == MODE_EMULATION)
{
bool repeat = false;
input_ps3.poll(NULL);
rarch_set_auto_viewport(g_extern.frame_cache.width, g_extern.frame_cache.height);
do{
repeat = rarch_main_iterate();
}while(repeat && !g_console.frame_advance_enable);
}
else if(g_console.mode_switch == MODE_MENU)
{
menu_loop();
rarch_startup(SYS_CONFIG_FILE);
}
else
goto begin_shutdown;
goto begin_loop;
begin_shutdown:
if(path_file_exists(SYS_CONFIG_FILE))
rarch_config_save(SYS_CONFIG_FILE);
if(g_console.emulator_initialized)
rarch_main_deinit();
input_ps3.free(NULL);
video_gl.stop();
menu_free();
#ifdef HAVE_OSKUTIL
if(g_console.oskutil_handle.is_running)
oskutil_unload(&g_console.oskutil_handle);
#endif
#ifdef HAVE_LOGGER
logger_shutdown();
#endif
#ifdef HAVE_SYSMODULES
if(g_console.screenshots_enable)
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_SCREENSHOT);
cellSysmoduleUnloadModule(CELL_SYSMODULE_JPGDEC);
cellSysmoduleUnloadModule(CELL_SYSMODULE_PNGDEC);
cellSysmoduleUnloadModule(CELL_SYSMODULE_AVCONF_EXT);
cellSysmoduleUnloadModule(CELL_SYSMODULE_SYSUTIL_GAME);
#endif
#ifdef HAVE_HDD_CACHE_PARTITION
int ret = cellSysCacheClear();
if(ret != CELL_SYSCACHE_RET_OK_CLEARED)
{
RARCH_ERR("System cache partition could not be cleared on exit.\n");
}
#endif
rarch_exec();
return 1;
}
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