/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * Copyright (C) 2016-2017 - Gregor Richards * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #include "netplay_private.h" #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include "../../autosave.h" #include "../../configuration.h" #include "../../content.h" #include "../../retroarch.h" #include "../../runloop.h" #include "../../version.h" #ifdef HAVE_MENU #include "../../menu/widgets/menu_input_dialog.h" #endif #ifndef HAVE_SOCKET_LEGACY /* Custom inet_ntop. Win32 doesn't seem to support this ... */ void netplay_log_connection(const struct sockaddr_storage *their_addr, unsigned slot, const char *nick) { union { const struct sockaddr_storage *storage; const struct sockaddr_in *v4; const struct sockaddr_in6 *v6; } u; const char *str = NULL; char buf_v4[INET_ADDRSTRLEN] = {0}; char buf_v6[INET6_ADDRSTRLEN] = {0}; char msg[512]; msg[0] = '\0'; u.storage = their_addr; switch (their_addr->ss_family) { case AF_INET: { struct sockaddr_in in; memset(&in, 0, sizeof(in)); str = buf_v4; in.sin_family = AF_INET; memcpy(&in.sin_addr, &u.v4->sin_addr, sizeof(struct in_addr)); getnameinfo((struct sockaddr*)&in, sizeof(struct sockaddr_in), buf_v4, sizeof(buf_v4), NULL, 0, NI_NUMERICHOST); } break; case AF_INET6: { struct sockaddr_in6 in; memset(&in, 0, sizeof(in)); str = buf_v6; in.sin6_family = AF_INET6; memcpy(&in.sin6_addr, &u.v6->sin6_addr, sizeof(struct in6_addr)); getnameinfo((struct sockaddr*)&in, sizeof(struct sockaddr_in6), buf_v6, sizeof(buf_v6), NULL, 0, NI_NUMERICHOST); } break; default: break; } if (str) { snprintf(msg, sizeof(msg), msg_hash_to_str(MSG_GOT_CONNECTION_FROM_NAME), nick, str); runloop_msg_queue_push(msg, 1, 180, false); RARCH_LOG("%s\n", msg); } else { snprintf(msg, sizeof(msg), msg_hash_to_str(MSG_GOT_CONNECTION_FROM), nick); runloop_msg_queue_push(msg, 1, 180, false); RARCH_LOG("%s\n", msg); } RARCH_LOG("%s %u\n", msg_hash_to_str(MSG_CONNECTION_SLOT), slot); } #else void netplay_log_connection(const struct sockaddr_storage *their_addr, unsigned slot, const char *nick) { char msg[512]; msg[0] = '\0'; snprintf(msg, sizeof(msg), msg_hash_to_str(MSG_GOT_CONNECTION_FROM), nick); runloop_msg_queue_push(msg, 1, 180, false); RARCH_LOG("%s\n", msg); RARCH_LOG("%s %u\n", msg_hash_to_str(MSG_CONNECTION_SLOT), slot); } #endif /** * netplay_impl_magic: * * A pseudo-hash of the RetroArch and Netplay version, so only compatible * versions play together. */ uint32_t netplay_impl_magic(void) { size_t i, len; uint32_t res = 0; const char *ver = PACKAGE_VERSION; len = strlen(ver); for (i = 0; i < len; i++) res ^= ver[i] << (i & 0xf); res ^= NETPLAY_PROTOCOL_VERSION << (i & 0xf); return res; } /** * netplay_platform_magic * * Just enough info to tell us if our platforms mismatch: Endianness and a * couple of type sizes. * * Format: * bit 31: Reserved * bit 30: 1 for big endian * bits 29-15: sizeof(size_t) * bits 14-0: sizeof(long) */ static uint32_t netplay_platform_magic(void) { uint32_t ret = ((1 == htonl(1)) << 30) |(sizeof(size_t) << 15) |(sizeof(long)); return ret; } /** * netplay_endian_mismatch * * Do the platform magics mismatch on endianness? */ static bool netplay_endian_mismatch(uint32_t pma, uint32_t pmb) { uint32_t ebit = (1<<30); return (pma & ebit) != (pmb & ebit); } static unsigned long simple_rand_next = 1; static int simple_rand() { simple_rand_next = simple_rand_next * 1103515245 + 12345; return((unsigned)(simple_rand_next/65536) % 32768); } static void simple_srand(unsigned int seed) { simple_rand_next = seed; } static uint32_t simple_rand_uint32() { uint32_t parts[3]; parts[0] = simple_rand(); parts[1] = simple_rand(); parts[2] = simple_rand(); return ((parts[0] << 30) + (parts[1] << 15) + parts[2]); } /** * netplay_handshake_init_send * * Initialize our handshake and send the first part of the handshake protocol. */ bool netplay_handshake_init_send(netplay_t *netplay, struct netplay_connection *connection) { uint32_t header[4] = {0}; settings_t *settings = config_get_ptr(); header[0] = htonl(netplay_impl_magic()); header[1] = htonl(netplay_platform_magic()); header[2] = htonl(NETPLAY_COMPRESSION_SUPPORTED); if (netplay->is_server && (settings->netplay.password[0] || settings->netplay.spectate_password[0])) { /* Demand a password */ if (simple_rand_next == 1) simple_srand((unsigned int) time(NULL)); connection->salt = simple_rand_uint32(); if (connection->salt == 0) connection->salt = 1; header[3] = htonl(connection->salt); } else { header[3] = htonl(0); } if (!netplay_send(&connection->send_packet_buffer, connection->fd, header, sizeof(header)) || !netplay_send_flush(&connection->send_packet_buffer, connection->fd, false)) return false; return true; } struct nick_buf_s { uint32_t cmd[2]; char nick[NETPLAY_NICK_LEN]; }; struct password_buf_s { uint32_t cmd[2]; char password[NETPLAY_PASS_HASH_LEN]; }; struct info_buf_s { uint32_t cmd[2]; char core_name[NETPLAY_NICK_LEN]; char core_version[NETPLAY_NICK_LEN]; uint32_t content_crc; }; #define RECV(buf, sz) \ recvd = netplay_recv(&connection->recv_packet_buffer, connection->fd, (buf), (sz), false); \ if (recvd >= 0 && recvd < (ssize_t) (sz)) \ { \ netplay_recv_reset(&connection->recv_packet_buffer); \ return true; \ } \ else if (recvd < 0) static netplay_t *handshake_password_netplay = NULL; #ifdef HAVE_MENU static void handshake_password(void *ignore, const char *line) { struct password_buf_s password_buf; char password[8+NETPLAY_PASS_LEN]; /* 8 for salt, 128 for password */ netplay_t *netplay = handshake_password_netplay; struct netplay_connection *connection = &netplay->connections[0]; snprintf(password, sizeof(password), "%08X", connection->salt); strlcpy(password + 8, line, sizeof(password)-8); password_buf.cmd[0] = htonl(NETPLAY_CMD_PASSWORD); password_buf.cmd[1] = htonl(sizeof(password_buf.password)); sha256_hash(password_buf.password, (uint8_t *) password, strlen(password)); /* We have no way to handle an error here, so we'll let the next function error out */ if (netplay_send(&connection->send_packet_buffer, connection->fd, &password_buf, sizeof(password_buf))) netplay_send_flush(&connection->send_packet_buffer, connection->fd, false); #ifdef HAVE_MENU menu_input_dialog_end(); rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL); #endif } #endif /** * netplay_handshake_init * * Data receiver for the initial part of the handshake, i.e., waiting for the * netplay header. */ bool netplay_handshake_init(netplay_t *netplay, struct netplay_connection *connection, bool *had_input) { uint32_t header[4] = {0}; ssize_t recvd; const char *dmsg; struct nick_buf_s nick_buf; uint32_t local_pmagic, remote_pmagic; uint32_t compression; struct compression_transcoder *ctrans; dmsg = NULL; RECV(header, sizeof(header)) { dmsg = msg_hash_to_str(MSG_FAILED_TO_RECEIVE_HEADER_FROM_CLIENT); goto error; } if (netplay_impl_magic() != ntohl(header[0])) { dmsg = msg_hash_to_str(MSG_NETPLAY_IMPLEMENTATIONS_DIFFER); goto error; } /* We only care about platform magic if our core is quirky */ local_pmagic = netplay_platform_magic(); remote_pmagic = ntohl(header[1]); if ((netplay->quirks & NETPLAY_QUIRK_ENDIAN_DEPENDENT) && netplay_endian_mismatch(local_pmagic, remote_pmagic)) { RARCH_ERR("Endianness mismatch with an endian-sensitive core.\n"); dmsg = msg_hash_to_str(MSG_NETPLAY_ENDIAN_DEPENDENT); goto error; } if ((netplay->quirks & NETPLAY_QUIRK_PLATFORM_DEPENDENT) && (local_pmagic != remote_pmagic)) { RARCH_ERR("Platform mismatch with a platform-sensitive core.\n"); dmsg = msg_hash_to_str(MSG_NETPLAY_PLATFORM_DEPENDENT); goto error; } /* Check what compression is supported */ compression = ntohl(header[2]); compression &= NETPLAY_COMPRESSION_SUPPORTED; if (compression & NETPLAY_COMPRESSION_ZLIB) { ctrans = &netplay->compress_zlib; if (!ctrans->compression_backend) { ctrans->compression_backend = trans_stream_get_zlib_deflate_backend(); if (!ctrans->compression_backend) ctrans->compression_backend = trans_stream_get_pipe_backend(); } connection->compression_supported = NETPLAY_COMPRESSION_ZLIB; } else { ctrans = &netplay->compress_nil; if (!ctrans->compression_backend) { ctrans->compression_backend = trans_stream_get_pipe_backend(); } connection->compression_supported = 0; } if (!ctrans->decompression_backend) ctrans->decompression_backend = ctrans->compression_backend->reverse; /* Allocate our compression stream */ if (!ctrans->compression_stream) { ctrans->compression_stream = ctrans->compression_backend->stream_new(); ctrans->decompression_stream = ctrans->decompression_backend->stream_new(); } if (!ctrans->compression_stream || !ctrans->decompression_stream) { RARCH_ERR("Failed to allocate compression transcoder!\n"); return false; } /* If a password is demanded, ask for it */ if (!netplay->is_server && (connection->salt = ntohl(header[3]))) { #ifdef HAVE_MENU menu_input_ctx_line_t line; rarch_ctl(RARCH_CTL_MENU_RUNNING, NULL); #endif handshake_password_netplay = netplay; #ifdef HAVE_MENU memset(&line, 0, sizeof(line)); line.label = msg_hash_to_str(MSG_NETPLAY_ENTER_PASSWORD); line.label_setting = "no_setting"; line.cb = handshake_password; if (!menu_input_dialog_start(&line)) return false; #endif } /* Send our nick */ nick_buf.cmd[0] = htonl(NETPLAY_CMD_NICK); nick_buf.cmd[1] = htonl(sizeof(nick_buf.nick)); memset(nick_buf.nick, 0, sizeof(nick_buf.nick)); strlcpy(nick_buf.nick, netplay->nick, sizeof(nick_buf.nick)); if (!netplay_send(&connection->send_packet_buffer, connection->fd, &nick_buf, sizeof(nick_buf)) || !netplay_send_flush(&connection->send_packet_buffer, connection->fd, false)) return false; /* Move on to the next mode */ connection->mode = NETPLAY_CONNECTION_PRE_NICK; *had_input = true; netplay_recv_flush(&connection->recv_packet_buffer); return true; error: if (dmsg) { RARCH_ERR("%s\n", dmsg); runloop_msg_queue_push(dmsg, 1, 180, false); } return false; } static void netplay_handshake_ready(netplay_t *netplay, struct netplay_connection *connection) { char msg[512]; if (netplay->is_server) { netplay_log_connection(&connection->addr, (unsigned)(connection - netplay->connections), connection->nick); /* Send them the savestate */ if (!(netplay->quirks & (NETPLAY_QUIRK_NO_SAVESTATES|NETPLAY_QUIRK_NO_TRANSMISSION))) { netplay->force_send_savestate = true; } } else { snprintf(msg, sizeof(msg), "%s: \"%s\"", msg_hash_to_str(MSG_CONNECTED_TO), connection->nick); RARCH_LOG("%s\n", msg); runloop_msg_queue_push(msg, 1, 180, false); } /* Unstall if we were waiting for this */ if (netplay->stall == NETPLAY_STALL_NO_CONNECTION) netplay->stall = NETPLAY_STALL_NONE; } /** * netplay_handshake_info * * Send an INFO command. */ bool netplay_handshake_info(netplay_t *netplay, struct netplay_connection *connection) { struct info_buf_s info_buf; rarch_system_info_t *core_info; uint32_t *content_crc_ptr; memset(&info_buf, 0, sizeof(info_buf)); info_buf.cmd[0] = htonl(NETPLAY_CMD_INFO); info_buf.cmd[1] = htonl(sizeof(info_buf) - 2*sizeof(uint32_t)); /* Get our core info */ core_info = NULL; runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &core_info); if (core_info) { strlcpy(info_buf.core_name, core_info->info.library_name, sizeof(info_buf.core_name)); strlcpy(info_buf.core_version, core_info->info.library_version, sizeof(info_buf.core_version)); } else { strlcpy(info_buf.core_name, "UNKNOWN", sizeof(info_buf.core_name)); strlcpy(info_buf.core_version, "UNKNOWN", sizeof(info_buf.core_version)); } /* Get our content CRC */ content_crc_ptr = NULL; content_get_crc(&content_crc_ptr); if (content_crc_ptr) info_buf.content_crc = htonl(*content_crc_ptr); /* Send it off and wait for info back */ if (!netplay_send(&connection->send_packet_buffer, connection->fd, &info_buf, sizeof(info_buf)) || !netplay_send_flush(&connection->send_packet_buffer, connection->fd, false)) return false; connection->mode = NETPLAY_CONNECTION_PRE_INFO; return true; } /** * netplay_handshake_sync * * Send a SYNC command. */ bool netplay_handshake_sync(netplay_t *netplay, struct netplay_connection *connection) { /* If we're the server, now we send sync info */ uint32_t cmd[5]; uint32_t connected_players; settings_t *settings = config_get_ptr(); size_t i; uint32_t device; retro_ctx_memory_info_t mem_info; size_t nicklen, nickmangle; int matchct; bool nick_matched; autosave_lock(); mem_info.id = RETRO_MEMORY_SAVE_RAM; core_get_memory(&mem_info); autosave_unlock(); /* Send basic sync info */ cmd[0] = htonl(NETPLAY_CMD_SYNC); cmd[1] = htonl(3*sizeof(uint32_t) + MAX_USERS*sizeof(uint32_t) + NETPLAY_NICK_LEN + mem_info.size); cmd[2] = htonl(netplay->self_frame_count); connected_players = netplay->connected_players; if (netplay->self_mode == NETPLAY_CONNECTION_PLAYING) connected_players |= 1<self_player; if (netplay->local_paused || netplay->remote_paused) connected_players |= NETPLAY_CMD_SYNC_BIT_PAUSED; cmd[3] = htonl(connected_players); if (netplay->flip) cmd[4] = htonl(netplay->flip_frame); else cmd[4] = htonl(0); if (!netplay_send(&connection->send_packet_buffer, connection->fd, cmd, sizeof(cmd))) return false; /* Now send the device info */ for (i = 0; i < MAX_USERS; i++) { device = htonl(settings->input.libretro_device[i]); if (!netplay_send(&connection->send_packet_buffer, connection->fd, &device, sizeof(device))) return false; } /* Now see if we need to mangle their nick */ nicklen = strlen(connection->nick); if (nicklen > NETPLAY_NICK_LEN - 5) nickmangle = NETPLAY_NICK_LEN - 5; else nickmangle = nicklen; matchct = 1; do { nick_matched = false; for (i = 0; i < netplay->connections_size; i++) { struct netplay_connection *sc = &netplay->connections[i]; if (sc == connection) continue; if (sc->active && sc->mode >= NETPLAY_CONNECTION_CONNECTED && !strncmp(connection->nick, sc->nick, NETPLAY_NICK_LEN)) { nick_matched = true; break; } } if (!strncmp(connection->nick, netplay->nick, NETPLAY_NICK_LEN)) nick_matched = true; if (nick_matched) { /* Somebody has this nick, make a new one! */ snprintf(connection->nick + nickmangle, NETPLAY_NICK_LEN - nickmangle, " (%d)", ++matchct); connection->nick[NETPLAY_NICK_LEN - 1] = '\0'; } } while (nick_matched); /* Send the nick */ if (!netplay_send(&connection->send_packet_buffer, connection->fd, connection->nick, NETPLAY_NICK_LEN)) return false; /* And finally, the SRAM */ autosave_lock(); if (!netplay_send(&connection->send_packet_buffer, connection->fd, mem_info.data, mem_info.size) || !netplay_send_flush(&connection->send_packet_buffer, connection->fd, false)) { autosave_unlock(); return false; } autosave_unlock(); /* Now we're ready! */ connection->mode = NETPLAY_CONNECTION_SPECTATING; netplay_handshake_ready(netplay, connection); return true; } /** * netplay_handshake_pre_nick * * Data receiver for the second stage of handshake, receiving the other side's * nickname. */ bool netplay_handshake_pre_nick(netplay_t *netplay, struct netplay_connection *connection, bool *had_input) { struct nick_buf_s nick_buf; ssize_t recvd; char msg[512]; settings_t *settings = config_get_ptr(); msg[0] = '\0'; RECV(&nick_buf, sizeof(nick_buf)) {} /* Expecting only a nick command */ if (recvd < 0 || ntohl(nick_buf.cmd[0]) != NETPLAY_CMD_NICK || ntohl(nick_buf.cmd[1]) != sizeof(nick_buf.nick)) { if (netplay->is_server) strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_GET_NICKNAME_FROM_CLIENT), sizeof(msg)); else strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_RECEIVE_NICKNAME_FROM_HOST), sizeof(msg)); RARCH_ERR("%s\n", msg); runloop_msg_queue_push(msg, 1, 180, false); return false; } strlcpy(connection->nick, nick_buf.nick, (sizeof(connection->nick) < sizeof(nick_buf.nick)) ? sizeof(connection->nick) : sizeof(nick_buf.nick)); if (netplay->is_server) { if (settings->netplay.password[0] || settings->netplay.spectate_password[0]) { /* There's a password, so just put them in PRE_PASSWORD mode */ connection->mode = NETPLAY_CONNECTION_PRE_PASSWORD; } else { connection->can_play = true; if (!netplay_handshake_info(netplay, connection)) return false; connection->mode = NETPLAY_CONNECTION_PRE_INFO; } } else { /* Client needs to wait for INFO */ connection->mode = NETPLAY_CONNECTION_PRE_INFO; } *had_input = true; netplay_recv_flush(&connection->recv_packet_buffer); return true; } /** * netplay_handshake_pre_password * * Data receiver for the third, optional stage of server handshake, receiving * the password and sending core/content info. */ bool netplay_handshake_pre_password(netplay_t *netplay, struct netplay_connection *connection, bool *had_input) { struct password_buf_s password_buf, corr_password_buf; char password[8+NETPLAY_PASS_LEN]; /* 8 for salt */ ssize_t recvd; char msg[512]; bool correct; settings_t *settings = config_get_ptr(); msg[0] = '\0'; RECV(&password_buf, sizeof(password_buf)) {} /* Expecting only a password command */ if (recvd < 0 || ntohl(password_buf.cmd[0]) != NETPLAY_CMD_PASSWORD || ntohl(password_buf.cmd[1]) != sizeof(password_buf.password)) { if (netplay->is_server) strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_GET_NICKNAME_FROM_CLIENT), sizeof(msg)); else strlcpy(msg, msg_hash_to_str(MSG_FAILED_TO_RECEIVE_NICKNAME_FROM_HOST), sizeof(msg)); RARCH_ERR("%s\n", msg); runloop_msg_queue_push(msg, 1, 180, false); return false; } /* Calculate the correct password hash(es) and compare */ correct = false; snprintf(password, sizeof(password), "%08X", connection->salt); if (settings->netplay.password[0]) { strlcpy(password + 8, settings->netplay.password, sizeof(password)-8); sha256_hash(corr_password_buf.password, (uint8_t *) password, strlen(password)); if (!memcmp(password_buf.password, corr_password_buf.password, sizeof(password_buf.password))) { correct = true; connection->can_play = true; } } if (settings->netplay.spectate_password[0]) { strlcpy(password + 8, settings->netplay.spectate_password, sizeof(password)-8); sha256_hash(corr_password_buf.password, (uint8_t *) password, strlen(password)); if (!memcmp(password_buf.password, corr_password_buf.password, sizeof(password_buf.password))) correct = true; } /* Just disconnect if it was wrong */ if (!correct) return false; /* Otherwise, exchange info */ if (!netplay_handshake_info(netplay, connection)) return false; *had_input = true; connection->mode = NETPLAY_CONNECTION_PRE_INFO; netplay_recv_flush(&connection->recv_packet_buffer); return true; } /** * netplay_handshake_pre_info * * Data receiver for the third stage of server handshake, receiving * the password. */ bool netplay_handshake_pre_info(netplay_t *netplay, struct netplay_connection *connection, bool *had_input) { struct info_buf_s info_buf; uint32_t cmd_size; ssize_t recvd; rarch_system_info_t *core_info; uint32_t *content_crc_ptr; const char *dmsg = NULL; RECV(&info_buf, sizeof(info_buf.cmd)) {} if (recvd < 0 || ntohl(info_buf.cmd[0]) != NETPLAY_CMD_INFO) { RARCH_ERR("Failed to receive netplay info.\n"); return false; } cmd_size = ntohl(info_buf.cmd[1]); if (cmd_size != sizeof(info_buf) - 2*sizeof(uint32_t)) { /* Either the host doesn't have anything loaded, or this is just screwy */ if (cmd_size != 0) { /* Huh? */ RARCH_ERR("Invalid NETPLAY_CMD_INFO payload size.\n"); return false; } /* Send our info and hope they load it! */ if (!netplay_handshake_info(netplay, connection)) return false; *had_input = true; netplay_recv_flush(&connection->recv_packet_buffer); return true; } RECV(&info_buf.core_name, cmd_size) { RARCH_ERR("Failed to receive netplay info payload.\n"); return false; } /* Check the core info */ core_info = NULL; runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &core_info); if (core_info) { if (strncmp(info_buf.core_name, core_info->info.library_name, sizeof(info_buf.core_name)) || strncmp(info_buf.core_version, core_info->info.library_version, sizeof(info_buf.core_version))) { dmsg = msg_hash_to_str(MSG_NETPLAY_IMPLEMENTATIONS_DIFFER); goto error; } } /* Check the content CRC */ content_crc_ptr = NULL; content_get_crc(&content_crc_ptr); if (content_crc_ptr) { if (ntohl(info_buf.content_crc) != *content_crc_ptr) { dmsg = msg_hash_to_str(MSG_CONTENT_CRC32S_DIFFER); goto error; } } /* Now switch to the right mode */ if (netplay->is_server) { if (!netplay_handshake_sync(netplay, connection)) return false; } else { if (!netplay_handshake_info(netplay, connection)) return false; connection->mode = NETPLAY_CONNECTION_PRE_SYNC; } *had_input = true; netplay_recv_flush(&connection->recv_packet_buffer); return true; error: if (dmsg) { RARCH_ERR("%s\n", dmsg); runloop_msg_queue_push(dmsg, 1, 180, false); } if (!netplay->is_server) { /* Counter-intuitively, we still want to send our info. This is simply so * that the server knows why we disconnected. */ if (!netplay_handshake_info(netplay, connection)) return false; } return false; } /** * netplay_handshake_pre_sync * * Data receiver for the client's third handshake stage, receiving the * synchronization information. */ bool netplay_handshake_pre_sync(netplay_t *netplay, struct netplay_connection *connection, bool *had_input) { uint32_t cmd[2]; uint32_t new_frame_count, connected_players, flip_frame; uint32_t device; uint32_t local_sram_size, remote_sram_size; size_t i; ssize_t recvd; retro_ctx_controller_info_t pad; char new_nick[NETPLAY_NICK_LEN]; retro_ctx_memory_info_t mem_info; settings_t *settings = config_get_ptr(); RECV(cmd, sizeof(cmd)) { const char *msg = msg_hash_to_str(MSG_NETPLAY_INCORRECT_PASSWORD); RARCH_ERR("%s\n", msg); runloop_msg_queue_push(msg, 1, 180, false); return false; } /* Only expecting a sync command */ if (ntohl(cmd[0]) != NETPLAY_CMD_SYNC || ntohl(cmd[1]) < 3*sizeof(uint32_t) + MAX_USERS*sizeof(uint32_t) + NETPLAY_NICK_LEN) { RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST)); return false; } /* Get the frame count */ RECV(&new_frame_count, sizeof(new_frame_count)) return false; new_frame_count = ntohl(new_frame_count); /* Get the connected players and pause mode */ RECV(&connected_players, sizeof(connected_players)) return false; connected_players = ntohl(connected_players); if (connected_players & NETPLAY_CMD_SYNC_BIT_PAUSED) { netplay->remote_paused = true; connected_players ^= NETPLAY_CMD_SYNC_BIT_PAUSED; } netplay->connected_players = connected_players; /* And the flip state */ RECV(&flip_frame, sizeof(flip_frame)) return false; flip_frame = ntohl(flip_frame); netplay->flip = !!flip_frame; netplay->flip_frame = flip_frame; /* Set our frame counters as requested */ netplay->self_frame_count = netplay->run_frame_count = netplay->other_frame_count = netplay->unread_frame_count = netplay->server_frame_count = new_frame_count; for (i = 0; i < netplay->buffer_size; i++) { struct delta_frame *ptr = &netplay->buffer[i]; ptr->used = false; if (i == netplay->self_ptr) { /* Clear out any current data but still use this frame */ if (!netplay_delta_frame_ready(netplay, ptr, 0)) return false; ptr->frame = new_frame_count; ptr->have_local = true; netplay->run_ptr = netplay->other_ptr = netplay->unread_ptr = netplay->server_ptr = i; } } for (i = 0; i < MAX_USERS; i++) { if (connected_players & (1<read_ptr[i] = netplay->self_ptr; netplay->read_frame_count[i] = netplay->self_frame_count; } } /* Get and set each pad */ for (i = 0; i < MAX_USERS; i++) { RECV(&device, sizeof(device)) return false; pad.port = (unsigned)i; pad.device = ntohl(device); core_set_controller_port_device(&pad); } /* Get our nick */ RECV(new_nick, NETPLAY_NICK_LEN) return false; if (strncmp(netplay->nick, new_nick, NETPLAY_NICK_LEN)) { char msg[512]; strlcpy(netplay->nick, new_nick, NETPLAY_NICK_LEN); snprintf(msg, sizeof(msg), msg_hash_to_str(MSG_NETPLAY_CHANGED_NICK), netplay->nick); RARCH_LOG("%s\n", msg); runloop_msg_queue_push(msg, 1, 180, false); } /* Now check the SRAM */ autosave_lock(); mem_info.id = RETRO_MEMORY_SAVE_RAM; core_get_memory(&mem_info); local_sram_size = (unsigned)mem_info.size; remote_sram_size = ntohl(cmd[1]) - 3*sizeof(uint32_t) - MAX_USERS*sizeof(uint32_t) - NETPLAY_NICK_LEN; if (local_sram_size != 0 && local_sram_size == remote_sram_size) { RECV(mem_info.data, local_sram_size) { RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST)); autosave_unlock(); return false; } } else if (remote_sram_size != 0) { /* We can't load this, but we still need to get rid of the data */ uint32_t quickbuf; while (remote_sram_size > 0) { RECV(&quickbuf, (remote_sram_size > sizeof(uint32_t)) ? sizeof(uint32_t) : remote_sram_size) { RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_RECEIVE_SRAM_DATA_FROM_HOST)); autosave_unlock(); return false; } if (remote_sram_size > sizeof(uint32_t)) remote_sram_size -= sizeof(uint32_t); else remote_sram_size = 0; } } autosave_unlock(); /* We're ready! */ *had_input = true; netplay->self_mode = NETPLAY_CONNECTION_SPECTATING; connection->mode = NETPLAY_CONNECTION_PLAYING; netplay_handshake_ready(netplay, connection); netplay_recv_flush(&connection->recv_packet_buffer); /* Ask to switch to playing mode if we should */ if (!settings->netplay.start_as_spectator) return netplay_cmd_mode(netplay, connection, NETPLAY_CONNECTION_PLAYING); else return true; } /** * netplay_handshake * * Data receiver for all handshake states. */ bool netplay_handshake(netplay_t *netplay, struct netplay_connection *connection, bool *had_input) { bool ret; switch (connection->mode) { case NETPLAY_CONNECTION_NONE: /* Huh?! */ return false; case NETPLAY_CONNECTION_INIT: ret = netplay_handshake_init(netplay, connection, had_input); break; case NETPLAY_CONNECTION_PRE_NICK: ret = netplay_handshake_pre_nick(netplay, connection, had_input); break; case NETPLAY_CONNECTION_PRE_PASSWORD: ret = netplay_handshake_pre_password(netplay, connection, had_input); break; case NETPLAY_CONNECTION_PRE_INFO: ret = netplay_handshake_pre_info(netplay, connection, had_input); break; case NETPLAY_CONNECTION_PRE_SYNC: ret = netplay_handshake_pre_sync(netplay, connection, had_input); break; default: return false; } if (connection->mode >= NETPLAY_CONNECTION_CONNECTED && !netplay_send_cur_input(netplay, connection)) return false; return ret; }