#ifndef __PSP1_VIDEO_INL_H #define __PSP1_VIDEO_INL_H #include #include "pspgu.h" typedef void (*GuCallback)(int); typedef struct { GuCallback sig; GuCallback fin; short signal_history[16]; int signal_offset; int kernel_event_flag; int ge_callback_id; GuSwapBuffersCallback swapBuffersCallback; int swapBuffersBehaviour; } GuSettings; typedef struct { unsigned int* start; unsigned int* current; int parent_context; } GuDisplayList; typedef struct { GuDisplayList list; int scissor_enable; int scissor_start[2]; int scissor_end[2]; int near_plane; int far_plane; int depth_offset; int fragment_2x; int texture_function; int texture_proj_map_mode; int texture_map_mode; int sprite_mode[4]; unsigned int clear_color; unsigned int clear_stencil; unsigned int clear_depth; int texture_mode; } GuContext; typedef struct { int pixel_size; int frame_width; void* frame_buffer; void* disp_buffer; void* depth_buffer; int depth_width; int width; int height; } GuDrawBuffer; typedef struct { /* row 0 */ unsigned char enable; // Light enable unsigned char type; // Light type unsigned char xpos; // X position unsigned char ypos; // Y position /* row 1 */ unsigned char zpos; // Z position unsigned char xdir; // X direction unsigned char ydir; // Y direction unsigned char zdir; // Z direction /* row 2 */ unsigned char ambient; // Ambient color unsigned char diffuse; // Diffuse color unsigned char specular; // Specular color unsigned char constant; // Constant attenuation /* row 3 */ unsigned char linear; // Linear attenuation unsigned char quadratic;// Quadratic attenuation unsigned char exponent; // Light exponent unsigned char cutoff; // Light cutoff } GuLightSettings; extern unsigned int gu_current_frame; extern GuContext gu_contexts[3]; extern int ge_list_executed[2]; extern void* ge_edram_address; extern GuSettings gu_settings; extern GuDisplayList* gu_list; extern int gu_curr_context; extern int gu_init; extern int gu_display_on; extern int gu_call_mode; extern int gu_states; extern GuDrawBuffer gu_draw_buffer; extern unsigned int* gu_object_stack[]; extern int gu_object_stack_depth; extern GuLightSettings light_settings[4]; static int tbpcmd_tbl[8] = { 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xa5, 0xa6, 0xa7 }; // 0x30A18 static int tbwcmd_tbl[8] = { 0xa8, 0xa9, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf }; // 0x30A38 static int tsizecmd_tbl[8] = { 0xb8, 0xb9, 0xba, 0xbb, 0xbc, 0xbd, 0xbe, 0xbf }; // 0x30A58 #define sendCommandi(cmd, argument) *(gu_list->current++) = (cmd << 24) | (argument & 0xffffff) #define sendCommandiStall(cmd, argument) \ { \ sendCommandi(cmd,argument); \ if (!gu_object_stack_depth && !gu_curr_context) \ sceGeListUpdateStallAddr(ge_list_executed[0],gu_list->current); \ } #define __sceGuCopyImage(psm, sx, sy, width, height, srcw, src, dx, dy, destw, dest) \ sendCommandi(178,((unsigned int)(src)) & 0xffffff); \ sendCommandi(179,((((unsigned int)(src)) & 0xff000000) >> 8)|(srcw)); \ sendCommandi(235,((sy) << 10)|(sx)); \ sendCommandi(180,((unsigned int)(dest)) & 0xffffff); \ sendCommandi(181,((((unsigned int)(dest)) & 0xff000000) >> 8)| (destw)); \ sendCommandi(236,((dy) << 10) | (dx)); \ sendCommandi(238,(((height)-1) << 10)|((width)-1)); \ sendCommandi(234,((psm) ^ 0x03) ? 0 : 1) #define __sceGuSync(mode, what) \ switch (mode) \ { \ case 0: return sceGeDrawSync(what); \ case 3: return sceGeListSync(ge_list_executed[0],what); \ case 4: return sceGeListSync(ge_list_executed[1],what); \ default: case 1: case 2: return 0; \ } #define __sceGuTexFlush() sendCommandf(203,0.0f) #define __sceGuTexImage(mipmap, width, height, tbw, tbp) \ sendCommandi(tbpcmd_tbl[(mipmap)],((unsigned int)(tbp)) & 0xffffff); \ sendCommandi(tbwcmd_tbl[(mipmap)],((((unsigned int)(tbp)) >> 8) & 0x0f0000)|(tbw)); \ sendCommandi(tsizecmd_tbl[(mipmap)],(getExp(height) << 8)|(getExp((width)))); \ __sceGuTexFlush() #define __sceGuCallList(list) \ { \ unsigned int list_addr = (unsigned int)list; \ if (gu_call_mode == 1) \ { \ sendCommandi(14,(list_addr >> 16) | 0x110000); \ sendCommandi(12,list_addr & 0xffff); \ sendCommandiStall(0,0); \ } \ else \ { \ sendCommandi(16,(list_addr >> 8) & 0xf0000); \ sendCommandiStall(10,list_addr & 0xffffff); \ } \ } #define __sceGuFinish_GU_DIRECT() \ sendCommandi(15,0); \ sendCommandiStall(12,0); \ /* go to parent list */ \ gu_curr_context = gu_list->parent_context; \ gu_list = &gu_contexts[gu_curr_context].list void sendCommandf(int cmd, float argument); void callbackSig(int id, void* arg); void callbackFin(int id, void* arg); void resetValues(); #endif