/* RetroArch - A frontend for libretro. * Copyright (C) 2013 - Jason Fetters * Copyright (C) 2011-2013 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #import "RetroArch_Apple.h" #include "rarch_wrapper.h" #include "apple_input.h" #include "file.h" char** apple_argv; id apple_platform; #pragma mark EMULATION static pthread_t apple_retro_thread; bool apple_is_running; bool apple_use_tv_mode; NSString* apple_core; void apple_run_core(NSString* core, const char* file) { if (!apple_is_running) { if (file && access([@(file) stringByDeletingLastPathComponent].UTF8String, R_OK | W_OK | X_OK)) apple_display_alert(@"The directory containing the selected file has limited permissions. This may " "prevent zipped games from loading, and will cause some cores to not function.", 0); [apple_platform loadingCore:core withFile:file]; apple_core = core; apple_is_running = true; static char config_path[PATH_MAX]; static char core_path[PATH_MAX]; static char file_path[PATH_MAX]; if (!apple_argv) { if (apple_core_info_has_custom_config(apple_core.UTF8String)) apple_core_info_get_custom_config(apple_core.UTF8String, config_path, sizeof(config_path)); else strlcpy(config_path, apple_platform.globalConfigFile.UTF8String, sizeof(config_path)); static const char* const argv_game[] = { "retroarch", "-c", config_path, "-L", core_path, file_path, 0 }; static const char* const argv_menu[] = { "retroarch", "-c", config_path, "--menu", 0 }; if (file && core) { strlcpy(core_path, apple_core.UTF8String, sizeof(core_path)); strlcpy(file_path, file, sizeof(file_path)); } apple_argv = (char**)((file && core) ? argv_game : argv_menu); } if (pthread_create(&apple_retro_thread, 0, rarch_main_spring, apple_argv)) { apple_argv = 0; apple_rarch_exited((void*)1); return; } apple_argv = 0; pthread_detach(apple_retro_thread); } } void apple_rarch_exited(void* result) { if (result) apple_display_alert(@"Failed to load game.", 0); NSString* used_core = apple_core; apple_core = 0; if (apple_is_running) { apple_is_running = false; [apple_platform unloadingCore:used_core]; } if (apple_use_tv_mode) apple_run_core(nil, 0); }