/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2011 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include #include #include #include "../driver.h" #include "../libsnes.hpp" #include // Just plain pads for now. static bool pad_state[5][SSNES_FIRST_META_KEY]; static bool g_quit; static int16_t wii_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id) { (void)data; (void)binds; (void)index; if (device != SNES_DEVICE_JOYPAD) return 0; unsigned player = 0; if (port == SNES_PORT_2 && device == SNES_DEVICE_MULTITAP) player = index + 1; else if (port == SNES_PORT_2) player = 1; return pad_state[player][id]; } static void wii_free_input(void *data) { (void)data; } static void reset_callback(void) { g_quit = true; } static void *wii_input_init(void) { static bool inited = false; if (!inited) { SYS_SetResetCallback(reset_callback); SYS_SetPowerCallback(reset_callback); PAD_Init(); } return (void*)-1; } #define _B(btn) pad_state[i][SNES_DEVICE_ID_JOYPAD_##btn] = down & PAD_BUTTON_##btn static void wii_input_poll(void *data) { (void)data; unsigned pads = PAD_ScanPads(); for (unsigned i = 0; i < pads; i++) { uint16_t down = PAD_ButtonsDown(i); _B(B); _B(Y); pad_state[i][SNES_DEVICE_ID_JOYPAD_SELECT] = down & PAD_TRIGGER_Z; _B(START); _B(UP); _B(DOWN); _B(LEFT); _B(RIGHT); _B(A); _B(X); pad_state[i][SNES_DEVICE_ID_JOYPAD_L] = down & PAD_TRIGGER_L; pad_state[i][SNES_DEVICE_ID_JOYPAD_R] = down & PAD_TRIGGER_R; } } #undef _B static bool wii_key_pressed(void *data, int key) { (void)data; switch (key) { case SSNES_QUIT_KEY: return g_quit; default: return false; } } const input_driver_t input_ps3 = { .init = wii_input_init, .poll = wii_input_poll, .input_state = wii_input_state, .key_pressed = wii_key_pressed, .free = wii_free_input, .ident = "wii", };