/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifdef _WIN32 #include #else #include #endif #ifdef __APPLE__ #include #endif #ifdef __QNX__ #include #endif #include #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "configuration.h" #include "file_path_special.h" #include "paths.h" #include "verbosity.h" void fill_pathname_expand_special(char *out_path, const char *in_path, size_t size) { #if !defined(RARCH_CONSOLE) if (*in_path == '~') { const char *home = getenv("HOME"); if (home) { size_t src_size = strlcpy(out_path, home, size); retro_assert(src_size < size); out_path += src_size; size -= src_size; in_path++; } } else if ((in_path[0] == ':') && ( (in_path[1] == '/') #ifdef _WIN32 || (in_path[1] == '\\') #endif ) ) { size_t src_size; char application_dir[PATH_MAX_LENGTH]; application_dir[0] = '\0'; fill_pathname_application_path(application_dir, sizeof(application_dir)); path_basedir_wrapper(application_dir); src_size = strlcpy(out_path, application_dir, size); retro_assert(src_size < size); out_path += src_size; size -= src_size; in_path += 2; } #endif retro_assert(strlcpy(out_path, in_path, size) < size); } void fill_pathname_abbreviate_special(char *out_path, const char *in_path, size_t size) { #if !defined(RARCH_CONSOLE) unsigned i; const char *candidates[3]; const char *notations[3]; char application_dir[PATH_MAX_LENGTH]; const char *home = getenv("HOME"); application_dir[0] = '\0'; /* application_dir could be zero-string. Safeguard against this. * * Keep application dir in front of home, moving app dir to a * new location inside home would break otherwise. */ /* ugly hack - use application_dir pointer before filling it in. C89 reasons */ candidates[0] = application_dir; candidates[1] = home; candidates[2] = NULL; notations [0] = ":"; notations [1] = "~"; notations [2] = NULL; fill_pathname_application_path(application_dir, sizeof(application_dir)); path_basedir_wrapper(application_dir); for (i = 0; candidates[i]; i++) { if (!string_is_empty(candidates[i]) && strstr(in_path, candidates[i]) == in_path) { size_t src_size = strlcpy(out_path, notations[i], size); retro_assert(src_size < size); out_path += src_size; size -= src_size; in_path += strlen(candidates[i]); if (!path_char_is_slash(*in_path)) { retro_assert(strlcpy(out_path, path_default_slash(), size) < size); out_path++; size--; } break; /* Don't allow more abbrevs to take place. */ } } #endif retro_assert(strlcpy(out_path, in_path, size) < size); } bool fill_pathname_application_data(char *s, size_t len) { #if defined(_WIN32) && !defined(_XBOX) const char *appdata = getenv("APPDATA"); if (appdata) { strlcpy(s, appdata, len); return true; } #elif defined(OSX) const char *appdata = getenv("HOME"); if (appdata) { fill_pathname_join(s, appdata, "Library/Application Support/RetroArch", len); return true; } #elif !defined(RARCH_CONSOLE) const char *xdg = getenv("XDG_CONFIG_HOME"); const char *appdata = getenv("HOME"); /* XDG_CONFIG_HOME falls back to $HOME/.config. */ if (xdg) { fill_pathname_join(s, xdg, "retroarch", len); return true; } if (appdata) { #ifdef __HAIKU__ fill_pathname_join(s, appdata, "config/settings/retroarch/", len); #else fill_pathname_join(s, appdata, ".config/retroarch/", len); #endif return true; } #endif return false; } #if !defined(RARCH_CONSOLE) void fill_pathname_application_path(char *s, size_t len) { size_t i; #ifdef __APPLE__ CFBundleRef bundle = CFBundleGetMainBundle(); #endif #ifdef _WIN32 DWORD ret; wchar_t ws[PATH_MAX_LENGTH] = {0}; #endif #ifdef __HAIKU__ image_info info; int32_t cookie = 0; #endif (void)i; if (!len) return; #ifdef _WIN32 ret = GetModuleFileName(GetModuleHandle(NULL), s, len - 1); s[ret] = '\0'; #elif defined(__APPLE__) if (bundle) { CFURLRef bundle_url = CFBundleCopyBundleURL(bundle); CFStringRef bundle_path = CFURLCopyPath(bundle_url); CFStringGetCString(bundle_path, s, len, kCFStringEncodingUTF8); CFRelease(bundle_path); CFRelease(bundle_url); retro_assert(strlcat(s, "nobin", len) < len); return; } #elif defined(__HAIKU__) while (get_next_image_info(0, &cookie, &info) == B_OK) { if (info.type == B_APP_IMAGE) { strlcpy(s, info.name, len); return; } } #elif defined(__QNX__) char *buff = malloc(len); if(_cmdname(buff)) strlcpy(s, buff, len); free(buff); #else { pid_t pid; static const char *exts[] = { "exe", "file", "path/a.out" }; char link_path[255]; link_path[0] = *s = '\0'; pid = getpid(); /* Linux, BSD and Solaris paths. Not standardized. */ for (i = 0; i < ARRAY_SIZE(exts); i++) { ssize_t ret; snprintf(link_path, sizeof(link_path), "/proc/%u/%s", (unsigned)pid, exts[i]); ret = readlink(link_path, s, len - 1); if (ret >= 0) { s[ret] = '\0'; return; } } } RARCH_ERR("Cannot resolve application path! This should not happen.\n"); #endif } #endif #ifdef HAVE_XMB const char* xmb_theme_ident(void); #endif void fill_pathname_application_special(char *s, size_t len, enum application_special_type type) { switch (type) { case APPLICATION_SPECIAL_DIRECTORY_AUTOCONFIG: { settings_t *settings = config_get_ptr(); fill_pathname_join(s, settings->paths.directory_autoconfig, settings->arrays.input_joypad_driver, len); } break; case APPLICATION_SPECIAL_DIRECTORY_CONFIG: { settings_t *settings = config_get_ptr(); /* Try config directory setting first, * fallback to the location of the current configuration file. */ if (!string_is_empty(settings->paths.directory_menu_config)) strlcpy(s, settings->paths.directory_menu_config, len); else if (!path_is_empty(RARCH_PATH_CONFIG)) fill_pathname_basedir(s, path_get(RARCH_PATH_CONFIG), len); } break; case APPLICATION_SPECIAL_DIRECTORY_ASSETS_ZARCH_ICONS: #ifdef HAVE_ZARCH { } #endif break; case APPLICATION_SPECIAL_DIRECTORY_ASSETS_ZARCH_FONT: #ifdef HAVE_ZARCH { char s1[PATH_MAX_LENGTH]; s1[0] = '\0'; fill_pathname_application_special(s1, sizeof(s1), APPLICATION_SPECIAL_DIRECTORY_ASSETS_ZARCH); fill_pathname_join(s, s1, "Roboto-Condensed.ttf", len); } #endif break; case APPLICATION_SPECIAL_DIRECTORY_ASSETS_ZARCH: #ifdef HAVE_ZARCH { settings_t *settings = config_get_ptr(); fill_pathname_join(s, settings->paths.directory_assets, "zarch", len); } #endif break; case APPLICATION_SPECIAL_DIRECTORY_ASSETS_XMB_ICONS: #ifdef HAVE_XMB { char s1[PATH_MAX_LENGTH]; char s2[PATH_MAX_LENGTH]; s1[0] = s2[0] = '\0'; fill_pathname_application_special(s1, sizeof(s1), APPLICATION_SPECIAL_DIRECTORY_ASSETS_XMB); fill_pathname_join(s2, s1, "png", sizeof(s2)); fill_pathname_slash(s2, sizeof(s2)); strlcpy(s, s2, len); } #endif break; case APPLICATION_SPECIAL_DIRECTORY_ASSETS_XMB_BG: #ifdef HAVE_XMB { settings_t *settings = config_get_ptr(); if (!string_is_empty(settings->paths.path_menu_wallpaper)) strlcpy(s, settings->paths.path_menu_wallpaper, len); else { char s1[PATH_MAX_LENGTH]; s1[0] = '\0'; fill_pathname_application_special(s1, sizeof(s1), APPLICATION_SPECIAL_DIRECTORY_ASSETS_XMB_ICONS); fill_pathname_join(s, s1, file_path_str(FILE_PATH_BACKGROUND_IMAGE), len); } } #endif break; case APPLICATION_SPECIAL_DIRECTORY_ASSETS_XMB: #ifdef HAVE_XMB { char s1[PATH_MAX_LENGTH]; char s2[PATH_MAX_LENGTH]; settings_t *settings = config_get_ptr(); s1[0] = s2[0] = '\0'; fill_pathname_join( s1, settings->paths.directory_assets, "xmb", sizeof(s1)); fill_pathname_join(s2, s1, xmb_theme_ident(), sizeof(s2)); strlcpy(s, s2, len); } #endif break; case APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI: #ifdef HAVE_MATERIALUI { settings_t *settings = config_get_ptr(); fill_pathname_join( s, settings->paths.directory_assets, "glui", len); } #endif break; case APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI_ICONS: #ifdef HAVE_MATERIALUI { char s1[PATH_MAX_LENGTH]; s1[0] = '\0'; fill_pathname_application_special(s1, sizeof(s1), APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI); fill_pathname_slash(s1, sizeof(s1)); strlcpy(s, s1, len); } #endif break; case APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI_FONT: #ifdef HAVE_MATERIALUI { char s1[PATH_MAX_LENGTH]; s1[0] = '\0'; fill_pathname_application_special(s1, sizeof(s1), APPLICATION_SPECIAL_DIRECTORY_ASSETS_MATERIALUI); fill_pathname_join(s, s1, "font.ttf", len); } #endif break; case APPLICATION_SPECIAL_DIRECTORY_ASSETS_XMB_FONT: #ifdef HAVE_XMB { settings_t *settings = config_get_ptr(); if (!string_is_empty(settings->paths.path_menu_xmb_font)) strlcpy(s, settings->paths.path_menu_xmb_font, len); else { char s1[PATH_MAX_LENGTH]; s1[0] = '\0'; fill_pathname_application_special(s1, sizeof(s1), APPLICATION_SPECIAL_DIRECTORY_ASSETS_XMB); fill_pathname_join(s, s1, file_path_str(FILE_PATH_TTF_FONT), len); } } #endif break; case APPLICATION_SPECIAL_NONE: default: break; } } /** * fill_short_pathname_representation: * @out_rep : output representation * @in_path : input path * @size : size of output representation * * Generates a short representation of path. It should only * be used for displaying the result; the output representation is not * binding in any meaningful way (for a normal path, this is the same as basename) * In case of more complex URLs, this should cut everything except for * the main image file. * * E.g.: "/path/to/game.img" -> game.img * "/path/to/myarchive.7z#folder/to/game.img" -> game.img */ void fill_short_pathname_representation_wrapper(char* out_rep, const char *in_path, size_t size) { char path_short[PATH_MAX_LENGTH]; #ifdef HAVE_COMPRESSION char *last_slash = NULL; #endif path_short[0] = '\0'; fill_pathname(path_short, path_basename(in_path), "", sizeof(path_short)); #ifdef HAVE_COMPRESSION last_slash = find_last_slash(path_short); if (last_slash != NULL) { /* We handle paths like: * /path/to/file.7z#mygame.img * short_name: mygame.img: * * We check whether something is actually * after the hash to avoid going over the buffer. */ retro_assert(strlen(last_slash) > 1); strlcpy(out_rep, last_slash + 1, size); return; } #endif fill_short_pathname_representation(out_rep, in_path, size); } /** * path_basedir: * @path : path * * Extracts base directory by mutating path. * Keeps trailing '/'. **/ void path_basedir_wrapper(char *path) { char *last = NULL; if (strlen(path) < 2) return; #ifdef HAVE_COMPRESSION /* We want to find the directory with the archive in basedir. */ last = (char*)path_get_archive_delim(path); if (last) *last = '\0'; #endif last = find_last_slash(path); if (last) last[1] = '\0'; else snprintf(path, 3, ".%s", path_default_slash()); }