/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../driver.h" #include "../general.h" #include "driver.h" #include "../console/retroarch_console.h" #include #include #include #include #include // All very hardcoded for now. static void *g_framebuf[2]; static unsigned g_current_framebuf; static unsigned g_filter; static bool g_vsync; static lwpq_t g_video_cond; static volatile bool g_draw_done; struct { uint32_t data[512 * 256]; GXTexObj obj; } static g_tex ATTRIBUTE_ALIGN(32); static uint8_t gx_fifo[256 * 1024] ATTRIBUTE_ALIGN(32); static uint8_t display_list[1024] ATTRIBUTE_ALIGN(32); static size_t display_list_size; static void retrace_callback(u32 retrace_count) { (void)retrace_count; g_draw_done = true; LWP_ThreadSignal(g_video_cond); } static void setup_video_mode(GXRModeObj *mode) { VIDEO_Configure(mode); for (unsigned i = 0; i < 2; i++) { g_framebuf[i] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(mode)); VIDEO_ClearFrameBuffer(mode, g_framebuf[i], COLOR_BLACK); } g_current_framebuf = 0; g_draw_done = true; LWP_InitQueue(&g_video_cond); VIDEO_SetNextFramebuffer(g_framebuf[0]); VIDEO_SetPostRetraceCallback(retrace_callback); VIDEO_SetBlack(false); VIDEO_Flush(); VIDEO_WaitVSync(); if (mode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync(); } static float verts[16] ATTRIBUTE_ALIGN(32) = { -1, 1, -0.5, -1, -1, -0.5, 1, -1, -0.5, 1, 1, -0.5, }; static float tex_coords[8] ATTRIBUTE_ALIGN(32) = { 0, 0, 0, 1, 1, 1, 1, 0, }; static void init_vtx(GXRModeObj *mode) { GX_SetViewport(0, 0, mode->fbWidth, mode->efbHeight, 0, 1); GX_SetDispCopyYScale(GX_GetYScaleFactor(mode->efbHeight, mode->xfbHeight)); GX_SetScissor(0, 0, mode->fbWidth, mode->efbHeight); GX_SetDispCopySrc(0, 0, mode->fbWidth, mode->efbHeight); GX_SetDispCopyDst(mode->fbWidth, mode->xfbHeight); GX_SetCopyFilter(mode->aa, mode->sample_pattern, (mode->xfbMode == VI_XFBMODE_SF) ? GX_FALSE : GX_TRUE, mode->vfilter); GX_SetCopyClear((GXColor) { 0, 0, 0, 0xff }, GX_MAX_Z24); GX_SetFieldMode(mode->field_rendering, (mode->viHeight == 2 * mode->xfbHeight) ? GX_ENABLE : GX_DISABLE); GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR); GX_SetZMode(GX_ENABLE, GX_ALWAYS, GX_ENABLE); GX_SetColorUpdate(GX_TRUE); GX_SetAlphaUpdate(GX_FALSE); Mtx44 m; guOrtho(m, 1, -1, -1, 1, 0.4, 0.6); GX_LoadProjectionMtx(m, GX_ORTHOGRAPHIC); GX_ClearVtxDesc(); GX_SetVtxDesc(GX_VA_POS, GX_INDEX8); GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX8); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0); GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0); GX_SetArray(GX_VA_POS, verts, 3 * sizeof(float)); GX_SetArray(GX_VA_TEX0, tex_coords, 2 * sizeof(float)); GX_SetNumTexGens(1); GX_SetNumChans(0); GX_SetTevOp(GX_TEVSTAGE0, GX_REPLACE); GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL); GX_InvVtxCache(); GX_Flush(); } static void init_texture(unsigned width, unsigned height) { GX_InitTexObj(&g_tex.obj, g_tex.data, width, height, GX_TF_RGB5A3, GX_CLAMP, GX_CLAMP, GX_FALSE); GX_InitTexObjLOD(&g_tex.obj, g_filter, g_filter, 0, 0, 0, GX_TRUE, GX_FALSE, GX_ANISO_1); GX_LoadTexObj(&g_tex.obj, GX_TEXMAP0); GX_InvalidateTexAll(); } static void build_disp_list(void) { DCInvalidateRange(display_list, sizeof(display_list)); GX_BeginDispList(display_list, sizeof(display_list)); GX_Begin(GX_QUADS, GX_VTXFMT0, 4); for (unsigned i = 0; i < 4; i++) { GX_Position1x8(i); GX_TexCoord1x8(i); } GX_End(); display_list_size = GX_EndDispList(); } void wii_video_init(void) { VIDEO_Init(); GXRModeObj *mode = VIDEO_GetPreferredMode(NULL); setup_video_mode(mode); GX_Init(gx_fifo, sizeof(gx_fifo)); GX_SetDispCopyGamma(GX_GM_1_0); GX_SetCullMode(GX_CULL_NONE); GX_SetClipMode(GX_CLIP_DISABLE); init_vtx(mode); build_disp_list(); g_filter = true; g_vsync = true; } void wii_video_deinit(void) { GX_AbortFrame(); GX_Flush(); VIDEO_SetBlack(true); VIDEO_Flush(); for (unsigned i = 0; i < 2; i++) free(MEM_K1_TO_K0(g_framebuf[i])); } static void *wii_init(const video_info_t *video, const input_driver_t **input, void **input_data) { g_filter = video->smooth ? GX_LINEAR : GX_NEAR; g_vsync = video->vsync; *input = NULL; *input_data = NULL; return (void*)-1; } static void update_texture_asm(const uint32_t *src, unsigned width, unsigned height, unsigned pitch) { register uint32_t tmp0, tmp1, tmp2, tmp3, line2, line2b, line3, line3b, line4, line4b, line5; register uint32_t ormask = 0x80008000u; register uint32_t *dst = g_tex.data; __asm__ __volatile__ ( " srwi %[width], %[width], 2 \n" " srwi %[height], %[height], 2 \n" " subi %[tmp3], %[dst], 4 \n" " mr %[dst], %[tmp3] \n" " subi %[dst], %[dst], 4 \n" " mr %[line2], %[pitch] \n" " addi %[line2b], %[line2], 4 \n" " mulli %[line3], %[pitch], 2 \n" " addi %[line3b], %[line3], 4 \n" " mulli %[line4], %[pitch], 3 \n" " addi %[line4b], %[line4], 4 \n" " mulli %[line5], %[pitch], 4 \n" "2: mtctr %[width] \n" " mr %[tmp0], %[src] \n" "1: lwz %[tmp1], 0(%[src]) \n" " or %[tmp1], %[tmp1], %[ormask] \n" " stwu %[tmp1], 8(%[dst]) \n" " lwz %[tmp2], 4(%[src]) \n" " or %[tmp2], %[tmp2], %[ormask] \n" " stwu %[tmp2], 8(%[tmp3]) \n" " lwzx %[tmp1], %[line2], %[src] \n" " or %[tmp1], %[tmp1], %[ormask] \n" " stwu %[tmp1], 8(%[dst]) \n" " lwzx %[tmp2], %[line2b], %[src] \n" " or %[tmp2], %[tmp2], %[ormask] \n" " stwu %[tmp2], 8(%[tmp3]) \n" " lwzx %[tmp1], %[line3], %[src] \n" " or %[tmp1], %[tmp1], %[ormask] \n" " stwu %[tmp1], 8(%[dst]) \n" " lwzx %[tmp2], %[line3b], %[src] \n" " or %[tmp2], %[tmp2], %[ormask] \n" " stwu %[tmp2], 8(%[tmp3]) \n" " lwzx %[tmp1], %[line4], %[src] \n" " or %[tmp1], %[tmp1], %[ormask] \n" " stwu %[tmp1], 8(%[dst]) \n" " lwzx %[tmp2], %[line4b], %[src] \n" " or %[tmp2], %[tmp2], %[ormask] \n" " stwu %[tmp2], 8(%[tmp3]) \n" " addi %[src], %[src], 8 \n" " bdnz 1b \n" " add %[src], %[tmp0], %[line5] \n" " subic. %[height], %[height], 1 \n" " bne 2b \n" : [tmp0] "=&b" (tmp0), [tmp1] "=&b" (tmp1), [tmp2] "=&b" (tmp2), [tmp3] "=&b" (tmp3), [line2] "=&b" (line2), [line2b] "=&b" (line2b), [line3] "=&b" (line3), [line3b] "=&b" (line3b), [line4] "=&b" (line4), [line4b] "=&b" (line4b), [line5] "=&b" (line5), [dst] "+b" (dst) : [src] "b" (src), [width] "b" (width), [height] "b" (height), [pitch] "b" (pitch), [ormask] "b" (ormask) ); } // Set MSB to get full RGB555. #define RGB15toRGB5A3(col) ((col) | 0x80008000u) #define BLIT_LINE(off) \ { \ const uint32_t *tmp_src = src; \ uint32_t *tmp_dst = dst; \ for (unsigned x = 0; x < width2; x += 8, tmp_src += 8, tmp_dst += 32) \ { \ tmp_dst[ 0 + off] = RGB15toRGB5A3(tmp_src[0]); \ tmp_dst[ 1 + off] = RGB15toRGB5A3(tmp_src[1]); \ tmp_dst[ 8 + off] = RGB15toRGB5A3(tmp_src[2]); \ tmp_dst[ 9 + off] = RGB15toRGB5A3(tmp_src[3]); \ tmp_dst[16 + off] = RGB15toRGB5A3(tmp_src[4]); \ tmp_dst[17 + off] = RGB15toRGB5A3(tmp_src[5]); \ tmp_dst[24 + off] = RGB15toRGB5A3(tmp_src[6]); \ tmp_dst[25 + off] = RGB15toRGB5A3(tmp_src[7]); \ } \ src += pitch; \ } static void update_texture(const uint32_t *src, unsigned width, unsigned height, unsigned pitch) { if (!(width & 3) && !(height & 3)) { update_texture_asm(src, width, height, pitch); } else { pitch >>= 2; width &= ~15; height &= ~3; unsigned width2 = width >> 1; // Texture data is 4x4 tiled @ 15bpp. // Use 32-bit to transfer more data per cycle. uint32_t *dst = g_tex.data; for (unsigned i = 0; i < height; i += 4, dst += 4 * width2) { BLIT_LINE(0) BLIT_LINE(2) BLIT_LINE(4) BLIT_LINE(6) } } init_texture(width, height); DCFlushRange(g_tex.data, sizeof(g_tex.data)); GX_InvalidateTexAll(); } static bool wii_frame(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg) { (void)data; (void)msg; if(!frame) return true; while (g_vsync && !g_draw_done) LWP_ThreadSleep(g_video_cond); g_draw_done = false; g_current_framebuf ^= 1; update_texture(frame, width, height, pitch); GX_CallDispList(display_list, display_list_size); GX_DrawDone(); GX_CopyDisp(g_framebuf[g_current_framebuf], GX_TRUE); GX_Flush(); VIDEO_SetNextFramebuffer(g_framebuf[g_current_framebuf]); VIDEO_Flush(); return true; } static void wii_set_nonblock_state(void *data, bool state) { (void)data; g_vsync = !state; } static bool wii_alive(void *data) { (void)data; return true; } static bool wii_focus(void *data) { (void)data; return true; } static void wii_free(void *data) { (void)data; } static void wii_set_rotation(void * data, uint32_t orientation) { (void)data; (void)orientation; /* TODO */ } const video_driver_t video_wii = { .init = wii_init, .frame = wii_frame, .alive = wii_alive, .set_nonblock_state = wii_set_nonblock_state, .focus = wii_focus, .free = wii_free, .ident = "wii", .set_rotation = wii_set_rotation, };