/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include "../driver.h"
#include "../general.h"
#include "driver.h"
#include "../console/retroarch_console.h"
#include
#include
#include
#include
#include
// All very hardcoded for now.
static void *g_framebuf[2];
static unsigned g_current_framebuf;
static unsigned g_filter;
static bool g_vsync;
static lwpq_t g_video_cond;
static volatile bool g_draw_done;
struct
{
uint32_t data[512 * 256];
GXTexObj obj;
} static g_tex ATTRIBUTE_ALIGN(32);
static uint8_t gx_fifo[256 * 1024] ATTRIBUTE_ALIGN(32);
static uint8_t display_list[1024] ATTRIBUTE_ALIGN(32);
static size_t display_list_size;
static void retrace_callback(u32 retrace_count)
{
(void)retrace_count;
g_draw_done = true;
LWP_ThreadSignal(g_video_cond);
}
static void setup_video_mode(GXRModeObj *mode)
{
VIDEO_Configure(mode);
for (unsigned i = 0; i < 2; i++)
{
g_framebuf[i] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(mode));
VIDEO_ClearFrameBuffer(mode, g_framebuf[i], COLOR_BLACK);
}
g_current_framebuf = 0;
g_draw_done = true;
LWP_InitQueue(&g_video_cond);
VIDEO_SetNextFramebuffer(g_framebuf[0]);
VIDEO_SetPostRetraceCallback(retrace_callback);
VIDEO_SetBlack(false);
VIDEO_Flush();
VIDEO_WaitVSync();
if (mode->viTVMode & VI_NON_INTERLACE)
VIDEO_WaitVSync();
}
static float verts[16] ATTRIBUTE_ALIGN(32) = {
-1, 1, -0.5,
-1, -1, -0.5,
1, -1, -0.5,
1, 1, -0.5,
};
static float tex_coords[8] ATTRIBUTE_ALIGN(32) = {
0, 0,
0, 1,
1, 1,
1, 0,
};
static void init_vtx(GXRModeObj *mode)
{
GX_SetViewport(0, 0, mode->fbWidth, mode->efbHeight, 0, 1);
GX_SetDispCopyYScale(GX_GetYScaleFactor(mode->efbHeight, mode->xfbHeight));
GX_SetScissor(0, 0, mode->fbWidth, mode->efbHeight);
GX_SetDispCopySrc(0, 0, mode->fbWidth, mode->efbHeight);
GX_SetDispCopyDst(mode->fbWidth, mode->xfbHeight);
GX_SetCopyFilter(mode->aa, mode->sample_pattern, (mode->xfbMode == VI_XFBMODE_SF) ? GX_FALSE : GX_TRUE,
mode->vfilter);
GX_SetCopyClear((GXColor) { 0, 0, 0, 0xff }, GX_MAX_Z24);
GX_SetFieldMode(mode->field_rendering, (mode->viHeight == 2 * mode->xfbHeight) ? GX_ENABLE : GX_DISABLE);
GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
GX_SetZMode(GX_ENABLE, GX_ALWAYS, GX_ENABLE);
GX_SetColorUpdate(GX_TRUE);
GX_SetAlphaUpdate(GX_FALSE);
Mtx44 m;
guOrtho(m, 1, -1, -1, 1, 0.4, 0.6);
GX_LoadProjectionMtx(m, GX_ORTHOGRAPHIC);
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX8);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetArray(GX_VA_POS, verts, 3 * sizeof(float));
GX_SetArray(GX_VA_TEX0, tex_coords, 2 * sizeof(float));
GX_SetNumTexGens(1);
GX_SetNumChans(0);
GX_SetTevOp(GX_TEVSTAGE0, GX_REPLACE);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
GX_InvVtxCache();
GX_Flush();
}
static void init_texture(unsigned width, unsigned height)
{
GX_InitTexObj(&g_tex.obj, g_tex.data, width, height, GX_TF_RGB5A3, GX_CLAMP, GX_CLAMP, GX_FALSE);
GX_InitTexObjLOD(&g_tex.obj, g_filter, g_filter, 0, 0, 0, GX_TRUE, GX_FALSE, GX_ANISO_1);
GX_LoadTexObj(&g_tex.obj, GX_TEXMAP0);
GX_InvalidateTexAll();
}
static void build_disp_list(void)
{
DCInvalidateRange(display_list, sizeof(display_list));
GX_BeginDispList(display_list, sizeof(display_list));
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
for (unsigned i = 0; i < 4; i++)
{
GX_Position1x8(i);
GX_TexCoord1x8(i);
}
GX_End();
display_list_size = GX_EndDispList();
}
void wii_video_init(void)
{
VIDEO_Init();
GXRModeObj *mode = VIDEO_GetPreferredMode(NULL);
setup_video_mode(mode);
GX_Init(gx_fifo, sizeof(gx_fifo));
GX_SetDispCopyGamma(GX_GM_1_0);
GX_SetCullMode(GX_CULL_NONE);
GX_SetClipMode(GX_CLIP_DISABLE);
init_vtx(mode);
build_disp_list();
g_filter = true;
g_vsync = true;
}
void wii_video_deinit(void)
{
GX_AbortFrame();
GX_Flush();
VIDEO_SetBlack(true);
VIDEO_Flush();
for (unsigned i = 0; i < 2; i++)
free(MEM_K1_TO_K0(g_framebuf[i]));
}
static void *wii_init(const video_info_t *video,
const input_driver_t **input, void **input_data)
{
g_filter = video->smooth ? GX_LINEAR : GX_NEAR;
g_vsync = video->vsync;
*input = NULL;
*input_data = NULL;
return (void*)-1;
}
static void update_texture_asm(const uint32_t *src,
unsigned width, unsigned height, unsigned pitch)
{
register uint32_t tmp0, tmp1, tmp2, tmp3, line2, line2b, line3, line3b, line4, line4b, line5;
register uint32_t ormask = 0x80008000u;
register uint32_t *dst = g_tex.data;
__asm__ __volatile__ (
" srwi %[width], %[width], 2 \n"
" srwi %[height], %[height], 2 \n"
" subi %[tmp3], %[dst], 4 \n"
" mr %[dst], %[tmp3] \n"
" subi %[dst], %[dst], 4 \n"
" mr %[line2], %[pitch] \n"
" addi %[line2b], %[line2], 4 \n"
" mulli %[line3], %[pitch], 2 \n"
" addi %[line3b], %[line3], 4 \n"
" mulli %[line4], %[pitch], 3 \n"
" addi %[line4b], %[line4], 4 \n"
" mulli %[line5], %[pitch], 4 \n"
"2: mtctr %[width] \n"
" mr %[tmp0], %[src] \n"
"1: lwz %[tmp1], 0(%[src]) \n"
" or %[tmp1], %[tmp1], %[ormask] \n"
" stwu %[tmp1], 8(%[dst]) \n"
" lwz %[tmp2], 4(%[src]) \n"
" or %[tmp2], %[tmp2], %[ormask] \n"
" stwu %[tmp2], 8(%[tmp3]) \n"
" lwzx %[tmp1], %[line2], %[src] \n"
" or %[tmp1], %[tmp1], %[ormask] \n"
" stwu %[tmp1], 8(%[dst]) \n"
" lwzx %[tmp2], %[line2b], %[src] \n"
" or %[tmp2], %[tmp2], %[ormask] \n"
" stwu %[tmp2], 8(%[tmp3]) \n"
" lwzx %[tmp1], %[line3], %[src] \n"
" or %[tmp1], %[tmp1], %[ormask] \n"
" stwu %[tmp1], 8(%[dst]) \n"
" lwzx %[tmp2], %[line3b], %[src] \n"
" or %[tmp2], %[tmp2], %[ormask] \n"
" stwu %[tmp2], 8(%[tmp3]) \n"
" lwzx %[tmp1], %[line4], %[src] \n"
" or %[tmp1], %[tmp1], %[ormask] \n"
" stwu %[tmp1], 8(%[dst]) \n"
" lwzx %[tmp2], %[line4b], %[src] \n"
" or %[tmp2], %[tmp2], %[ormask] \n"
" stwu %[tmp2], 8(%[tmp3]) \n"
" addi %[src], %[src], 8 \n"
" bdnz 1b \n"
" add %[src], %[tmp0], %[line5] \n"
" subic. %[height], %[height], 1 \n"
" bne 2b \n"
: [tmp0] "=&b" (tmp0),
[tmp1] "=&b" (tmp1),
[tmp2] "=&b" (tmp2),
[tmp3] "=&b" (tmp3),
[line2] "=&b" (line2),
[line2b] "=&b" (line2b),
[line3] "=&b" (line3),
[line3b] "=&b" (line3b),
[line4] "=&b" (line4),
[line4b] "=&b" (line4b),
[line5] "=&b" (line5),
[dst] "+b" (dst)
: [src] "b" (src),
[width] "b" (width),
[height] "b" (height),
[pitch] "b" (pitch),
[ormask] "b" (ormask)
);
}
// Set MSB to get full RGB555.
#define RGB15toRGB5A3(col) ((col) | 0x80008000u)
#define BLIT_LINE(off) \
{ \
const uint32_t *tmp_src = src; \
uint32_t *tmp_dst = dst; \
for (unsigned x = 0; x < width2; x += 8, tmp_src += 8, tmp_dst += 32) \
{ \
tmp_dst[ 0 + off] = RGB15toRGB5A3(tmp_src[0]); \
tmp_dst[ 1 + off] = RGB15toRGB5A3(tmp_src[1]); \
tmp_dst[ 8 + off] = RGB15toRGB5A3(tmp_src[2]); \
tmp_dst[ 9 + off] = RGB15toRGB5A3(tmp_src[3]); \
tmp_dst[16 + off] = RGB15toRGB5A3(tmp_src[4]); \
tmp_dst[17 + off] = RGB15toRGB5A3(tmp_src[5]); \
tmp_dst[24 + off] = RGB15toRGB5A3(tmp_src[6]); \
tmp_dst[25 + off] = RGB15toRGB5A3(tmp_src[7]); \
} \
src += pitch; \
}
static void update_texture(const uint32_t *src,
unsigned width, unsigned height, unsigned pitch)
{
if (!(width & 3) && !(height & 3))
{
update_texture_asm(src, width, height, pitch);
}
else
{
pitch >>= 2;
width &= ~15;
height &= ~3;
unsigned width2 = width >> 1;
// Texture data is 4x4 tiled @ 15bpp.
// Use 32-bit to transfer more data per cycle.
uint32_t *dst = g_tex.data;
for (unsigned i = 0; i < height; i += 4, dst += 4 * width2)
{
BLIT_LINE(0)
BLIT_LINE(2)
BLIT_LINE(4)
BLIT_LINE(6)
}
}
init_texture(width, height);
DCFlushRange(g_tex.data, sizeof(g_tex.data));
GX_InvalidateTexAll();
}
static bool wii_frame(void *data, const void *frame,
unsigned width, unsigned height, unsigned pitch,
const char *msg)
{
(void)data;
(void)msg;
if(!frame)
return true;
while (g_vsync && !g_draw_done)
LWP_ThreadSleep(g_video_cond);
g_draw_done = false;
g_current_framebuf ^= 1;
update_texture(frame, width, height, pitch);
GX_CallDispList(display_list, display_list_size);
GX_DrawDone();
GX_CopyDisp(g_framebuf[g_current_framebuf], GX_TRUE);
GX_Flush();
VIDEO_SetNextFramebuffer(g_framebuf[g_current_framebuf]);
VIDEO_Flush();
return true;
}
static void wii_set_nonblock_state(void *data, bool state)
{
(void)data;
g_vsync = !state;
}
static bool wii_alive(void *data)
{
(void)data;
return true;
}
static bool wii_focus(void *data)
{
(void)data;
return true;
}
static void wii_free(void *data)
{
(void)data;
}
static void wii_set_rotation(void * data, uint32_t orientation)
{
(void)data;
(void)orientation;
/* TODO */
}
const video_driver_t video_wii = {
.init = wii_init,
.frame = wii_frame,
.alive = wii_alive,
.set_nonblock_state = wii_set_nonblock_state,
.focus = wii_focus,
.free = wii_free,
.ident = "wii",
.set_rotation = wii_set_rotation,
};