/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include "../../general.h"
#include "../../driver.h"
#include
#include
#include
#include
#define MAX_TOUCH 16
#define MAX_PADS 8
struct touches
{
int16_t x, y;
int16_t full_x, full_y;
int contact_id;
};
static struct touches touch[MAX_TOUCH];
static unsigned touch_count;
//Internal helper functions
typedef struct {
// Static device info.
#ifdef HAVE_BB10
screen_device_t handle;
#endif
int type;
int analogCount;
int buttonCount;
char id[64];
char vendor[64];
char product[64];
// Current state.
int buttons;
int analog0[3];
int analog1[3];
} input_device_t;
input_device_t devices[MAX_PADS];
static unsigned pads_connected;
static void qnx_input_autodetect_gamepad(input_device_t* controller);
#ifdef HAVE_BB10
const struct platform_bind platform_keys[] = {
{ SCREEN_A_GAME_BUTTON, "A button" },
{ SCREEN_B_GAME_BUTTON, "B button" },
{ SCREEN_C_GAME_BUTTON, "C button" },
{ SCREEN_X_GAME_BUTTON, "X button" },
{ SCREEN_Y_GAME_BUTTON, "Y button" },
{ SCREEN_Z_GAME_BUTTON, "Z button" },
{ SCREEN_MENU1_GAME_BUTTON, "Menu1 button" },
{ SCREEN_MENU2_GAME_BUTTON, "Menu2 button" },
{ SCREEN_MENU3_GAME_BUTTON, "Menu3 button" },
{ SCREEN_MENU4_GAME_BUTTON, "Menu4 button" },
{ SCREEN_L1_GAME_BUTTON, "L1 Button" },
{ SCREEN_L2_GAME_BUTTON, "L2 Button" },
{ SCREEN_L3_GAME_BUTTON, "L3 Button" },
{ SCREEN_R1_GAME_BUTTON, "R1 Button" },
{ SCREEN_R2_GAME_BUTTON, "R2 Button" },
{ SCREEN_R3_GAME_BUTTON, "R3 Button" },
{ SCREEN_DPAD_UP_GAME_BUTTON, "D-Pad Up" },
{ SCREEN_DPAD_DOWN_GAME_BUTTON, "D-Pad Down" },
{ SCREEN_DPAD_LEFT_GAME_BUTTON, "D-Pad Left" },
{ SCREEN_DPAD_RIGHT_GAME_BUTTON, "D-Pad Right" },
};
static void process_gamepad_event(screen_event_t screen_event, int type)
{
screen_device_t device;
screen_get_event_property_pv(screen_event, SCREEN_PROPERTY_DEVICE, (void**)&device);
input_device_t* controller = NULL;
int i;
for (i = 0; i < MAX_PADS; ++i)
{
if (device == devices[i].handle)
{
controller = &devices[i];
break;
}
}
if (!controller)
return;
// Store the controller's new state.
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_BUTTONS, &controller->buttons);
if (controller->analogCount > 0)
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_ANALOG0, controller->analog0);
if (controller->analogCount == 2)
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_ANALOG1, controller->analog1);
}
static void loadController(input_device_t* controller)
{
int device;
// Query libscreen for information about this device.
screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_TYPE, &controller->type);
screen_get_device_property_cv(controller->handle, SCREEN_PROPERTY_ID_STRING, sizeof(controller->id), controller->id);
screen_get_device_property_cv(controller->handle, SCREEN_PROPERTY_VENDOR, sizeof(controller->id), controller->vendor);
screen_get_device_property_cv(controller->handle, SCREEN_PROPERTY_PRODUCT, sizeof(controller->id), controller->product);
if (controller->type == SCREEN_EVENT_GAMEPAD || controller->type == SCREEN_EVENT_JOYSTICK)
{
screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_BUTTON_COUNT, &controller->buttonCount);
// Check for the existence of analog sticks.
if (!screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_ANALOG0, controller->analog0))
++controller->analogCount;
if (!screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_ANALOG1, controller->analog1))
++controller->analogCount;
}
//Screen service will map supported controllers, we still might need to adjust.
qnx_input_autodetect_gamepad(controller);
if (controller->type == SCREEN_EVENT_GAMEPAD)
RARCH_LOG("Gamepad Device Connected:\n");
else if (controller->type == SCREEN_EVENT_JOYSTICK)
RARCH_LOG("Joystick Device Connected:\n");
else if (controller->type == SCREEN_EVENT_KEYBOARD)
RARCH_LOG("Keyboard Device Connected:\n");
RARCH_LOG("\tID: %s\n", controller->id);
RARCH_LOG("\tVendor: %s\n", controller->vendor);
RARCH_LOG("\tProduct: %s\n", controller->product);
RARCH_LOG("\tButton Count: %d\n", controller->buttonCount);
RARCH_LOG("\tAnalog Count: %d\n", controller->analogCount);
}
extern screen_context_t screen_ctx;
static void discoverControllers()
{
// Get an array of all available devices.
int deviceCount;
screen_get_context_property_iv(screen_ctx, SCREEN_PROPERTY_DEVICE_COUNT, &deviceCount);
screen_device_t* devices_found = (screen_device_t*)calloc(deviceCount, sizeof(screen_device_t));
screen_get_context_property_pv(screen_ctx, SCREEN_PROPERTY_DEVICES, (void**)devices_found);
// Scan the list for gamepad and joystick devices.
int i;
for (i = 0; i < deviceCount; i++)
{
int type;
screen_get_device_property_iv(devices_found[i], SCREEN_PROPERTY_TYPE, &type);
if (type == SCREEN_EVENT_GAMEPAD || type == SCREEN_EVENT_JOYSTICK || type == SCREEN_EVENT_KEYBOARD)
{
devices[pads_connected].handle = devices_found[i];
loadController(&devices[pads_connected]);
pads_connected++;
if (pads_connected == MAX_PADS)
break;
}
}
free(devices_found);
}
#else
void init_playbook_keyboard()
{
strlcpy(devices[0].id, "0A5C-8502", sizeof(devices[0].id));
qnx_input_autodetect_gamepad(&devices[0]);
pads_connected = 1;
}
#endif
static void initController(input_device_t* controller)
{
// Initialize controller values.
#ifdef HAVE_BB10
controller->handle = 0;
#endif
controller->type = 0;
controller->analogCount = 0;
controller->buttonCount = 0;
controller->buttons = 0;
controller->analog0[0] = controller->analog0[1] = controller->analog0[2] = 0;
controller->analog1[0] = controller->analog1[1] = controller->analog1[2] = 0;
memset(controller->id, 0, sizeof(controller->id));
}
static void qnx_input_autodetect_gamepad(input_device_t* controller)
{
int device;
//ID: A-BBBB-CCCC-D.D
//A is the device's index in the array returned by screen_get_context_property_pv()
//BBBB is the device's Vendor ID (in hexadecimal)
//CCCC is the device's Product ID (also in hexadecimal)
//D.D is the device's version number
if (strstr(controller->id, "057E-0306"))
device = DEVICE_WIIMOTE;
else if (strstr(controller->id, "0A5C-8502"))
device = DEVICE_KEYBOARD;
else if (controller->id)
device = DEVICE_UNKNOWN;
else
device = DEVICE_NONE;
if (driver.input->set_keybinds)
driver.input->set_keybinds((void*)controller, device, pads_connected, 0,
(1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS));
}
static void process_keyboard_event(screen_event_t event, int type)
{
input_device_t* controller = NULL;
int i = 0;
//Get Keyboard state
int sym = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_SYM, &sym);
int modifiers = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_MODIFIERS, &modifiers);
int flags = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_FLAGS, &flags);
int scan = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_SCAN, &scan);
int cap = 0;
screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_CAP, &cap);
#ifdef HAVE_BB10
//Find device that pressed the key
screen_device_t device;
screen_get_event_property_pv(event, SCREEN_PROPERTY_DEVICE, (void**)&device);
for (i = 0; i < MAX_PADS; ++i)
{
if (device == devices[i].handle)
{
controller = &devices[i];
break;
}
}
if (!controller)
return;
#else
controller = &devices[0];
#endif
int b;
for (b = 0; b < RARCH_FIRST_CUSTOM_BIND; ++b)
{
if ((unsigned int)g_settings.input.binds[i][b].joykey == (unsigned int)(sym&0xFF))
{
if (flags & KEY_DOWN)
controller->buttons |= 1 << b;
else
controller->buttons &= ~(1<joykey == NO_BTN)
strlcpy(ret->desc, "No button", sizeof(ret->desc));
else
{
for (size_t i = 0; i < arr_size; i++)
{
if (platform_keys[i].joykey == ret->joykey)
{
strlcpy(ret->desc, platform_keys[i].desc, sizeof(ret->desc));
return;
}
}
strlcpy(ret->desc, "Unknown", sizeof(ret->desc));
}
}
#endif
}
const input_driver_t input_qnx = {
qnx_input_init,
qnx_input_poll,
qnx_input_state,
qnx_input_key_pressed,
qnx_input_free_input,
qnx_input_set_keybinds,
"qnx_input",
};