/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2013 - Hans-Kristian Arntzen * Copyright (C) 2011-2013 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "rmenu.h" #include "file_browser.h" #if defined(__CELLOS_LV2__) #include #if (CELL_SDK_VERSION > 0x340000) #include #endif #endif #include "../../console/rarch_console.h" #include "../../gfx/image.h" #include "../../gfx/gfx_common.h" #include "../../gfx/gfx_context.h" #include "../../file.h" #include "../../driver.h" #include "../../general.h" #ifdef HAVE_SHADER_MANAGER #include "../../gfx/shader_parse.h" #define EXT_SHADERS "cg" #define EXT_CGP_PRESETS "cgp" #endif #ifdef _XBOX1 #define JPEG_FORMATS "" #else #define JPEG_FORMATS "|jpg|JPG|JPEG|jpeg" #endif #define EXT_IMAGES "png|PNG"JPEG_FORMATS struct texture_image *menu_texture; #ifdef HAVE_MENU_PANEL struct texture_image *menu_panel; #endif #if defined(_XBOX1) const char drive_mappings[][32] = { "C:\\", "D:\\", "E:\\", "F:\\", "G:\\" }; size_t drive_mapping_idx = 2; #define TICKER_LABEL_CHARS_MAX_PER_LINE 16 #elif defined(__CELLOS_LV2__) const char drive_mappings[][32] = { "/app_home/", "/dev_hdd0/", "/dev_hdd1/", "/host_root/" }; size_t drive_mapping_idx = 1; #define TICKER_LABEL_CHARS_MAX_PER_LINE 25 #endif unsigned settings_lut[SETTING_LAST_LAST] = {0}; // forward decls void rmenu_set_texture(void *data, bool enable); static const char *menu_drive_mapping_previous(void) { if (drive_mapping_idx > 0) drive_mapping_idx--; return drive_mappings[drive_mapping_idx]; } static const char *menu_drive_mapping_next(void) { size_t arr_size = sizeof(drive_mappings) / sizeof(drive_mappings[0]); if ((drive_mapping_idx + 1) < arr_size) drive_mapping_idx++; return drive_mappings[drive_mapping_idx]; } #ifdef HAVE_SHADER_MANAGER static void shader_manager_get_str_filter(char *type_str, size_t sizeof_type_str, unsigned pass) { switch (rgui->shader.pass[pass].filter) { case RARCH_FILTER_LINEAR: strlcpy(type_str, "Linear", sizeof_type_str); break; case RARCH_FILTER_NEAREST: strlcpy(type_str, "Nearest", sizeof_type_str); break; case RARCH_FILTER_UNSPEC: strlcpy(type_str, "Don't care", sizeof_type_str); break; } } #endif /*============================================================ MENU STACK ============================================================ */ static unsigned char menu_stack_enum_array[10]; static unsigned stack_idx = 0; static unsigned shader_choice_set_shader_slot = 0; static unsigned setting_page_number = 0; static void menu_stack_pop(unsigned menu_type) { switch(menu_type) { case LIBRETRO_CHOICE: case INGAME_MENU_CORE_OPTIONS: case INGAME_MENU_LOAD_GAME_HISTORY: case INGAME_MENU_CUSTOM_RATIO: case INGAME_MENU_SCREENSHOT: rgui->frame_buf_show = true; break; case INGAME_MENU_SETTINGS: case INGAME_MENU_VIDEO_OPTIONS: case INGAME_MENU_AUDIO_OPTIONS: case INGAME_MENU_INPUT_OPTIONS: case INGAME_MENU_PATH_OPTIONS: rgui->selection_ptr = FIRST_INGAME_MENU_SETTING; rgui->frame_buf_show = true; break; case INGAME_MENU_SHADER_OPTIONS: rgui->selection_ptr = FIRST_VIDEO_SETTING; break; #ifdef HAVE_SHADER_MANAGER case CGP_CHOICE: rgui->selection_ptr = FIRST_SHADERMAN_SETTING; break; #endif default: break; } setting_page_number = 0; if (rgui->browser->prev_dir.directory_path[0] != '\0') { memcpy(&rgui->browser->current_dir, &rgui->browser->prev_dir, sizeof(*(&rgui->browser->current_dir))); filebrowser_reset_current_dir(rgui->browser); rgui->browser->current_dir.ptr = rgui->browser->prev_dir.ptr; strlcpy(rgui->browser->current_dir.path, rgui->browser->prev_dir.path, sizeof(rgui->browser->current_dir.path)); memset(&rgui->browser->prev_dir, 0, sizeof(*(&rgui->browser->prev_dir))); } if (stack_idx > 1) stack_idx--; } static void menu_stack_push(unsigned menu_type, bool prev_dir) { switch (menu_type) { case INGAME_MENU: rgui->selection_ptr = FIRST_INGAME_MENU_SETTING; break; case INGAME_MENU_VIDEO_OPTIONS: rgui->selection_ptr = FIRST_VIDEO_SETTING; break; #ifdef HAVE_SHADER_MANAGER case INGAME_MENU_SHADER_OPTIONS: rgui->selection_ptr = FIRST_SHADERMAN_SETTING; break; #endif case INGAME_MENU_AUDIO_OPTIONS: rgui->selection_ptr = FIRST_AUDIO_SETTING; break; case INGAME_MENU_INPUT_OPTIONS: rgui->selection_ptr = FIRST_CONTROLS_SETTING_PAGE_1; break; case INGAME_MENU_PATH_OPTIONS: rgui->selection_ptr = FIRST_PATH_SETTING; break; case INGAME_MENU_SETTINGS: rgui->selection_ptr = FIRST_SETTING; break; default: break; } setting_page_number = 0; if (prev_dir) { memcpy(&rgui->browser->prev_dir, &rgui->browser->current_dir, sizeof(*(&rgui->browser->prev_dir))); rgui->browser->prev_dir.ptr = rgui->browser->current_dir.ptr; } menu_stack_enum_array[stack_idx] = menu_type; stack_idx++; } /*============================================================ EVENT CALLBACKS (AND RELATED) ============================================================ */ uint8_t first_setting = FIRST_SETTING; uint8_t max_settings = 0; uint8_t items_pages[SETTING_LAST_LAST] = {0}; static unsigned hist_opt_selected = 0; static unsigned core_opt_selected = 0; #if defined(_XBOX1) #define HARDCODE_FONT_SIZE 21 #define FONT_SIZE_VARIABLE FONT_SIZE #define POSITION_X 60 #define POSITION_X_CENTER (POSITION_X + 350) #define POSITION_Y_START 80 #define Y_POSITION 430 #define POSITION_Y_BEGIN (POSITION_Y_START + POSITION_Y_INCREMENT) #define POSITION_Y_INCREMENT 20 #define COMMENT_POSITION_Y (Y_POSITION - ((POSITION_Y_INCREMENT/2) * 3)) #define CORE_MSG_POSITION_X FONT_SIZE #define CORE_MSG_POSITION_Y (MSG_PREV_NEXT_Y_POSITION + 0.01f) #define CORE_MSG_FONT_SIZE FONT_SIZE #define MSG_QUEUE_X_POSITION POSITION_X #define MSG_QUEUE_Y_POSITION (Y_POSITION - ((POSITION_Y_INCREMENT/2) * 7) + 10) #define MSG_QUEUE_FONT_SIZE HARDCODE_FONT_SIZE #define MSG_PREV_NEXT_Y_POSITION 24 #define CURRENT_PATH_Y_POSITION (POSITION_Y_START - ((POSITION_Y_INCREMENT/2))) #define CURRENT_PATH_FONT_SIZE 21 #define FONT_SIZE 21 #define NUM_ENTRY_PER_PAGE 15 #elif defined(__CELLOS_LV2__) #define HARDCODE_FONT_SIZE 0.91f #define FONT_SIZE_VARIABLE g_settings.video.font_size #define POSITION_X 0.09f #define POSITION_X_CENTER 0.5f #define POSITION_Y_START 0.17f #define POSITION_Y_INCREMENT 0.035f #define POSITION_Y_BEGIN (POSITION_Y_START + POSITION_Y_INCREMENT) #define COMMENT_POSITION_Y 0.82f #define CORE_MSG_POSITION_X 0.3f #define CORE_MSG_POSITION_Y 0.06f #define CORE_MSG_FONT_SIZE COMMENT_POSITION_Y #define MSG_QUEUE_X_POSITION g_settings.video.msg_pos_x #define MSG_QUEUE_Y_POSITION 0.90f #define MSG_QUEUE_FONT_SIZE 1.03f #define MSG_PREV_NEXT_Y_POSITION 0.03f #define CURRENT_PATH_Y_POSITION 0.15f #define CURRENT_PATH_FONT_SIZE (g_settings.video.font_size) #define NUM_ENTRY_PER_PAGE 18 #endif static void rmenu_render(void *data) { rgui_handle_t *rgui = (rgui_handle_t*)data; font_params_t font_parms = {0}; char msg[128]; char label[64]; font_parms.x = POSITION_X; font_parms.y = CURRENT_PATH_Y_POSITION; font_parms.scale = CURRENT_PATH_FONT_SIZE; font_parms.color = WHITE; switch(rgui->menu_type) { #ifdef HAVE_SHADER_MANAGER case SHADER_CHOICE: case CGP_CHOICE: #endif case BORDER_CHOICE: case LIBRETRO_CHOICE: case PATH_SAVESTATES_DIR_CHOICE: case PATH_DEFAULT_ROM_DIR_CHOICE: #ifdef HAVE_XML case PATH_CHEATS_DIR_CHOICE: #endif case PATH_SRAM_DIR_CHOICE: case PATH_SYSTEM_DIR_CHOICE: case CONFIG_CHOICE: case FILE_BROWSER_MENU: if (rgui->menu_type == LIBRETRO_CHOICE) strlcpy(label, "CORE SELECTION", sizeof(label)); else if (rgui->menu_type == CONFIG_CHOICE) strlcpy(label, "CONFIG", sizeof(label)); else strlcpy(label, "PATH", sizeof(label)); snprintf(msg, sizeof(msg), "%s %s", label, rgui->browser->current_dir.directory_path); break; case INGAME_MENU_LOAD_GAME_HISTORY: strlcpy(msg, "LOAD HISTORY", sizeof(msg)); break; case INGAME_MENU: strlcpy(msg, "MENU", sizeof(msg)); break; case INGAME_MENU_CORE_OPTIONS: strlcpy(msg, "CORE OPTIONS", sizeof(msg)); break; case INGAME_MENU_VIDEO_OPTIONS: case INGAME_MENU_VIDEO_OPTIONS_MODE: strlcpy(msg, "VIDEO OPTIONS", sizeof(msg)); break; #ifdef HAVE_SHADER_MANAGER case INGAME_MENU_SHADER_OPTIONS: case INGAME_MENU_SHADER_OPTIONS_MODE: strlcpy(msg, "SHADER OPTIONS", sizeof(msg)); break; #endif case INGAME_MENU_INPUT_OPTIONS: case INGAME_MENU_INPUT_OPTIONS_MODE: strlcpy(msg, "INPUT OPTIONS", sizeof(msg)); break; case INGAME_MENU_CUSTOM_RATIO: strlcpy(msg, "CUSTOM RATIO", sizeof(msg)); break; case INGAME_MENU_SETTINGS: case INGAME_MENU_SETTINGS_MODE: strlcpy(msg, "MENU SETTINGS", sizeof(msg)); break; case INGAME_MENU_AUDIO_OPTIONS: case INGAME_MENU_AUDIO_OPTIONS_MODE: strlcpy(msg, "AUDIO OPTIONS", sizeof(msg)); break; case INGAME_MENU_PATH_OPTIONS: case INGAME_MENU_PATH_OPTIONS_MODE: strlcpy(msg, "PATH OPTIONS", sizeof(msg)); break; } if (driver.video_poke->set_osd_msg && msg[0] != '\0') driver.video_poke->set_osd_msg(driver.video_data, msg, &font_parms); font_parms.x = POSITION_X; font_parms.y = CORE_MSG_POSITION_Y; font_parms.scale = CORE_MSG_FONT_SIZE; font_parms.color = WHITE; snprintf(msg, sizeof(msg), "%s - %s %s", PACKAGE_VERSION, rgui->info.library_name, rgui->info.library_version); if (driver.video_poke->set_osd_msg) driver.video_poke->set_osd_msg(driver.video_data, msg, &font_parms); bool render_browser = false; bool render_settings = false; bool render_history = false; bool render_ingame_menu_resize = false; bool render_core_options = false; switch(rgui->menu_type) { case FILE_BROWSER_MENU: case LIBRETRO_CHOICE: case CONFIG_CHOICE: #ifdef HAVE_SHADER_MANAGER case CGP_CHOICE: case SHADER_CHOICE: #endif case BORDER_CHOICE: case PATH_DEFAULT_ROM_DIR_CHOICE: case PATH_SAVESTATES_DIR_CHOICE: case PATH_SRAM_DIR_CHOICE: #ifdef HAVE_XML case PATH_CHEATS_DIR_CHOICE: #endif case PATH_SYSTEM_DIR_CHOICE: render_browser = true; break; case INGAME_MENU_CUSTOM_RATIO: render_ingame_menu_resize = true; break; case INGAME_MENU: case INGAME_MENU_SETTINGS: case INGAME_MENU_VIDEO_OPTIONS: case INGAME_MENU_SHADER_OPTIONS: case INGAME_MENU_AUDIO_OPTIONS: case INGAME_MENU_INPUT_OPTIONS: case INGAME_MENU_PATH_OPTIONS: render_settings = true; break; case INGAME_MENU_LOAD_GAME_HISTORY: render_history = true; break; case INGAME_MENU_CORE_OPTIONS: render_core_options = true; break; } if (render_browser) { font_params_t font_parms = {0}; font_parms.scale = FONT_SIZE_VARIABLE; if (rgui->browser->list->size) { unsigned file_count = rgui->browser->list->size; unsigned current_index = 0; unsigned page_number = 0; unsigned page_base = 0; unsigned i; float y_increment = POSITION_Y_START; current_index = rgui->browser->current_dir.ptr; page_number = current_index / NUM_ENTRY_PER_PAGE; page_base = page_number * NUM_ENTRY_PER_PAGE; for (i = page_base; i < file_count && i < page_base + NUM_ENTRY_PER_PAGE; ++i) { char fname[128]; fill_pathname_base(fname, rgui->browser->list->elems[i].data, sizeof(fname)); y_increment += POSITION_Y_INCREMENT; #ifdef HAVE_MENU_PANEL //check if this is the currently selected file if (strcmp(rgui->browser->current_dir.path, rgui->browser->list->elems[i].data) == 0) menu_panel->y = y_increment; #endif font_parms.x = POSITION_X; font_parms.y = y_increment; font_parms.color = i == current_index ? YELLOW : rgui->browser->list->elems[i].attr.b ? GREEN : WHITE; if (driver.video_poke->set_osd_msg) driver.video_poke->set_osd_msg(driver.video_data, fname, &font_parms); } } else { char entry[128]; font_parms.x = POSITION_X; font_parms.y = POSITION_Y_START + POSITION_Y_INCREMENT; font_parms.color = WHITE; strlcpy(entry, "No entries available.", sizeof(entry)); if (driver.video_poke->set_osd_msg) driver.video_poke->set_osd_msg(driver.video_data, entry, &font_parms); } } if (render_core_options) { float y_increment = POSITION_Y_START; y_increment += POSITION_Y_INCREMENT; font_parms.x = POSITION_X; font_parms.y = y_increment; font_parms.scale = CURRENT_PATH_FONT_SIZE; font_parms.color = WHITE; if (g_extern.system.core_options) { size_t opts = core_option_size(g_extern.system.core_options); for (size_t i = 0; i < opts; i++, font_parms.y += POSITION_Y_INCREMENT) { char type_str[256]; /* not on same page? */ if ((i / NUM_ENTRY_PER_PAGE) != (core_opt_selected / NUM_ENTRY_PER_PAGE)) continue; #ifdef HAVE_MENU_PANEL //check if this is the currently selected option if (i == core_opt_selected) menu_panel->y = font_parms.y; #endif font_parms.x = POSITION_X; font_parms.color = (core_opt_selected == i) ? YELLOW : WHITE; if (driver.video_poke->set_osd_msg) driver.video_poke->set_osd_msg(driver.video_data, core_option_get_desc(g_extern.system.core_options, i), &font_parms); font_parms.x = POSITION_X_CENTER; font_parms.color = WHITE; strlcpy(type_str, core_option_get_val(g_extern.system.core_options, i), sizeof(type_str)); if (driver.video_poke->set_osd_msg) driver.video_poke->set_osd_msg(driver.video_data, type_str, &font_parms); } } else if (driver.video_poke->set_osd_msg) driver.video_poke->set_osd_msg(driver.video_data, "No options available.", &font_parms); } if (render_settings) { float y_increment = POSITION_Y_START; uint8_t i = 0; uint8_t j = 0; uint8_t item_page = 0; for(i = first_setting; i < max_settings; i++) { char text[PATH_MAX]; char setting_text[PATH_MAX]; unsigned w; strlcpy(setting_text, "", sizeof(setting_text)); switch (i) { #ifdef __CELLOS_LV2__ case SETTING_CHANGE_RESOLUTION: strlcpy(text, "Resolution", sizeof(text)); break; case SETTING_PAL60_MODE: strlcpy(text, "PAL60 Mode", sizeof(text)); if (g_extern.lifecycle_state & (1ULL << MODE_VIDEO_PAL_TEMPORAL_ENABLE)) strlcpy(setting_text, "ON", sizeof(setting_text)); else strlcpy(setting_text, "OFF", sizeof(setting_text)); break; #endif case SETTING_EMU_SKIN: strlcpy(text, "Menu Skin", sizeof(text)); fill_pathname_base(setting_text, g_extern.menu_texture_path, sizeof(setting_text)); break; case SETTING_HW_TEXTURE_FILTER: strlcpy(text, "Default Filter", sizeof(text)); break; #ifdef _XBOX1 case SETTING_FLICKER_FILTER: strlcpy(text, "Flicker Filter", sizeof(text)); snprintf(setting_text, sizeof(setting_text), "%d", g_extern.console.screen.flicker_filter_index); break; case SETTING_SOFT_DISPLAY_FILTER: strlcpy(text, "Soft Display Filter", sizeof(text)); snprintf(setting_text, sizeof(setting_text), (g_extern.lifecycle_state & (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE)) ? "ON" : "OFF"); break; #endif case SETTING_REFRESH_RATE: strlcpy(text, "Estimated Monitor FPS", sizeof(text)); break; case SETTING_VIDEO_VSYNC: strlcpy(text, "VSync", sizeof(text)); break; case SETTING_VIDEO_CROP_OVERSCAN: strlcpy(text, "Crop Overscan (reload)", sizeof(text)); break; case SETTING_TRIPLE_BUFFERING: strlcpy(text, "Triple Buffering", sizeof(text)); snprintf(setting_text, sizeof(setting_text), (g_extern.lifecycle_state & (1ULL << MODE_VIDEO_TRIPLE_BUFFERING_ENABLE)) ? "ON" : "OFF"); break; case SETTING_SOUND_MODE: strlcpy(text, "Sound Output", sizeof(text)); switch(g_extern.console.sound.mode) { case SOUND_MODE_NORMAL: strlcpy(setting_text, "Normal", sizeof(setting_text)); break; #ifdef HAVE_RSOUND case SOUND_MODE_RSOUND: strlcpy(setting_text, "RSound", sizeof(setting_text)); break; #endif #ifdef HAVE_HEADSET case SOUND_MODE_HEADSET: strlcpy(setting_text, "USB/Bluetooth Headset", sizeof(setting_text)); break; #endif default: break; } break; #ifdef HAVE_RSOUND case SETTING_RSOUND_SERVER_IP_ADDRESS: strlcpy(text, "RSound Server IP Address", sizeof(text)); strlcpy(setting_text, g_settings.audio.device, sizeof(setting_text)); break; #endif case SETTING_EMU_SHOW_DEBUG_INFO_MSG: strlcpy(text, "Show Framerate", sizeof(text)); break; case SETTING_REWIND_ENABLED: strlcpy(text, "Rewind", sizeof(text)); break; case SETTING_REWIND_GRANULARITY: strlcpy(text, "Rewind Granularity", sizeof(text)); break; case SETTING_EMU_AUDIO_MUTE: strlcpy(text, "Mute Audio", sizeof(text)); break; case SETTING_AUDIO_CONTROL_RATE_DELTA: strlcpy(text, "Rate Control Delta", sizeof(text)); break; #ifdef _XBOX1 case SETTING_EMU_AUDIO_SOUND_VOLUME_LEVEL: strlcpy(text, "Volume Level", sizeof(text)); snprintf(setting_text, sizeof(setting_text), g_extern.console.sound.volume_level ? "Loud" : "Normal"); break; #endif case SETTING_ENABLE_CUSTOM_BGM: strlcpy(text, "Custom BGM Option", sizeof(text)); snprintf(setting_text, sizeof(setting_text), (g_extern.lifecycle_state & (1ULL << MODE_AUDIO_CUSTOM_BGM_ENABLE)) ? "ON" : "OFF"); break; case SETTING_PATH_DEFAULT_ROM_DIRECTORY: strlcpy(text, "Browser Directory", sizeof(text)); break; case SETTING_PATH_SAVESTATES_DIRECTORY: strlcpy(text, "Savestate Directory", sizeof(text)); break; case SETTING_PATH_SRAM_DIRECTORY: strlcpy(text, "Savefile Directory", sizeof(text)); break; #ifdef HAVE_XML case SETTING_PATH_CHEATS: strlcpy(text, "Cheatfile Directory", sizeof(text)); strlcpy(setting_text, g_settings.cheat_database, sizeof(setting_text)); break; #endif case SETTING_PATH_SYSTEM: strlcpy(text, "System Directory", sizeof(text)); break; case SETTING_CONTROLS_NUMBER: strlcpy(text, "Player", sizeof(text)); break; case SETTING_CONTROLS_BIND_DEVICE_TYPE: strlcpy(text, "Device Type", sizeof(text)); break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_B: case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_Y: case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_SELECT: case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_START: case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_UP: case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_DOWN: case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_LEFT: case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_RIGHT: case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_A: case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_X: case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_L: case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_R: case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_L2: case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_R2: case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_L3: case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_R3: { unsigned id = i - FIRST_CONTROL_BIND; struct platform_bind key_label; strlcpy(key_label.desc, "Unknown", sizeof(key_label.desc)); key_label.joykey = g_settings.input.binds[rgui->current_pad][id].joykey; if (driver.input->set_keybinds) driver.input->set_keybinds(&key_label, 0, 0, 0, (1ULL << KEYBINDS_ACTION_GET_BIND_LABEL)); strlcpy(text, g_settings.input.binds[rgui->current_pad][id].desc, sizeof(text)); strlcpy(setting_text, key_label.desc, sizeof(setting_text)); } break; case SETTING_CONTROLS_DEFAULT_ALL: strlcpy(text, "DEFAULTS", sizeof(text)); break; case INGAME_MENU_LOAD_STATE: strlcpy(text, "Load State", sizeof(text)); snprintf(setting_text, sizeof(setting_text), "%d", g_extern.state_slot); break; case INGAME_MENU_SAVE_STATE: strlcpy(text, "Save State", sizeof(text)); snprintf(setting_text, sizeof(setting_text), "%d", g_extern.state_slot); break; case SETTING_ASPECT_RATIO: strlcpy(text, "Aspect Ratio", sizeof(text)); break; case SETTING_ROTATION: strlcpy(text, "Rotation", sizeof(text)); break; case SETTING_CUSTOM_VIEWPORT: strlcpy(text, "Custom Ratio", sizeof(text)); break; case INGAME_MENU_CORE_OPTIONS_MODE: strlcpy(text, "Core Options", sizeof(text)); break; #ifdef HAVE_SHADER_MANAGER case INGAME_MENU_SHADER_OPTIONS_MODE: strlcpy(text, "Shader Options", sizeof(text)); break; #endif case INGAME_MENU_LOAD_GAME_HISTORY_MODE: strlcpy(text, "Load Game (History)", sizeof(text)); break; case INGAME_MENU_VIDEO_OPTIONS_MODE: strlcpy(text, "Video Options", sizeof(text)); break; case INGAME_MENU_AUDIO_OPTIONS_MODE: strlcpy(text, "Audio Options", sizeof(text)); break; case INGAME_MENU_INPUT_OPTIONS_MODE: strlcpy(text, "Input Options", sizeof(text)); break; case INGAME_MENU_PATH_OPTIONS_MODE: strlcpy(text, "Path Options", sizeof(text)); break; case INGAME_MENU_SETTINGS_MODE: strlcpy(text, "Settings", sizeof(text)); break; case INGAME_MENU_SCREENSHOT_MODE: strlcpy(text, "Take Screenshot", sizeof(text)); break; case INGAME_MENU_RESET: strlcpy(text, "Restart Game", sizeof(text)); break; case INGAME_MENU_RETURN_TO_GAME: strlcpy(text, "Resume Game", sizeof(text)); break; case INGAME_MENU_CHANGE_GAME: snprintf(text, sizeof(text), "Load Game (%s)", rgui->info.library_name ? rgui->info.library_name : g_extern.system.info.library_name); break; case INGAME_MENU_CHANGE_LIBRETRO_CORE: strlcpy(text, "Core", sizeof(text)); break; #ifdef HAVE_MULTIMAN case INGAME_MENU_RETURN_TO_MULTIMAN: strlcpy(text, "Return to multiMAN", sizeof(text)); break; #endif case INGAME_MENU_CONFIG: strlcpy(text, "RetroArch Config", sizeof(text)); break; case INGAME_MENU_SAVE_CONFIG: strlcpy(text, "Save Config", sizeof(text)); break; case INGAME_MENU_QUIT_RETROARCH: strlcpy(text, "Quit RetroArch", sizeof(text)); break; default: break; #ifdef HAVE_SHADER_MANAGER case SHADERMAN_LOAD_CGP: strlcpy(text, "Load Shader Preset", sizeof(text)); break; case SHADERMAN_SAVE_CGP: strlcpy(text, "Save Shader Preset", sizeof(text)); break; case SHADERMAN_SHADER_PASSES: strlcpy(text, "Shader Passes", sizeof(text)); snprintf(setting_text, sizeof(setting_text), "%u", rgui->shader.passes); break; case SHADERMAN_APPLY_CHANGES: strlcpy(text, "Apply Shader Changes", sizeof(text)); break; case SHADERMAN_SHADER_0: case SHADERMAN_SHADER_1: case SHADERMAN_SHADER_2: case SHADERMAN_SHADER_3: case SHADERMAN_SHADER_4: case SHADERMAN_SHADER_5: case SHADERMAN_SHADER_6: case SHADERMAN_SHADER_7: { char type_str[256]; uint8_t index = (i - SHADERMAN_SHADER_0) / 3; if (*rgui->shader.pass[index].source.cg) fill_pathname_base(type_str, rgui->shader.pass[index].source.cg, sizeof(type_str)); else strlcpy(type_str, "N/A", sizeof(type_str)); snprintf(text, sizeof(text), "Shader #%d", index); strlcpy(setting_text, type_str, sizeof(setting_text)); } break; case SHADERMAN_SHADER_0_FILTER: case SHADERMAN_SHADER_1_FILTER: case SHADERMAN_SHADER_2_FILTER: case SHADERMAN_SHADER_3_FILTER: case SHADERMAN_SHADER_4_FILTER: case SHADERMAN_SHADER_5_FILTER: case SHADERMAN_SHADER_6_FILTER: case SHADERMAN_SHADER_7_FILTER: { char type_str[256]; uint8_t index = (i - SHADERMAN_SHADER_0) / 3; snprintf(text, sizeof(text), "Shader #%d filter", index); shader_manager_get_str_filter(type_str, sizeof(type_str), index); strlcpy(setting_text, type_str, sizeof(setting_text)); } break; case SHADERMAN_SHADER_0_SCALE: case SHADERMAN_SHADER_1_SCALE: case SHADERMAN_SHADER_2_SCALE: case SHADERMAN_SHADER_3_SCALE: case SHADERMAN_SHADER_4_SCALE: case SHADERMAN_SHADER_5_SCALE: case SHADERMAN_SHADER_6_SCALE: case SHADERMAN_SHADER_7_SCALE: { char type_str[256]; uint8_t index = (i - SHADERMAN_SHADER_0) / 3; unsigned scale = rgui->shader.pass[index].fbo.scale_x; snprintf(text, sizeof(text), "Shader #%d scale", index); if (!scale) strlcpy(type_str, "Don't care", sizeof(type_str)); else snprintf(type_str, sizeof(type_str), "%ux", scale); strlcpy(setting_text, type_str, sizeof(setting_text)); } break; #endif } switch (i) { #ifdef __CELLOS_LV2__ case SETTING_CHANGE_RESOLUTION: #endif case INGAME_MENU_CONFIG: case SETTING_ROTATION: case SETTING_ASPECT_RATIO: case SETTING_CONTROLS_BIND_DEVICE_TYPE: case SETTING_CONTROLS_NUMBER: case SETTING_PATH_SYSTEM: case SETTING_PATH_SRAM_DIRECTORY: case SETTING_PATH_SAVESTATES_DIRECTORY: case SETTING_PATH_DEFAULT_ROM_DIRECTORY: case SETTING_AUDIO_CONTROL_RATE_DELTA: case SETTING_EMU_AUDIO_MUTE: case SETTING_REWIND_GRANULARITY: case SETTING_REWIND_ENABLED: case SETTING_VIDEO_CROP_OVERSCAN: case SETTING_VIDEO_VSYNC: case SETTING_REFRESH_RATE: case SETTING_HW_TEXTURE_FILTER: case SETTING_EMU_SHOW_DEBUG_INFO_MSG: menu_set_settings_label(setting_text, sizeof(setting_text), &w, settings_lut[i]); break; case SETTING_CUSTOM_VIEWPORT: case INGAME_MENU_SAVE_CONFIG: case INGAME_MENU_CHANGE_LIBRETRO_CORE: case INGAME_MENU_CHANGE_GAME: case INGAME_MENU_SETTINGS_MODE: case INGAME_MENU_PATH_OPTIONS_MODE: case INGAME_MENU_INPUT_OPTIONS_MODE: case INGAME_MENU_AUDIO_OPTIONS_MODE: case INGAME_MENU_VIDEO_OPTIONS_MODE: case INGAME_MENU_LOAD_GAME_HISTORY_MODE: #ifdef HAVE_SHADER_MANAGER case INGAME_MENU_SHADER_OPTIONS_MODE: #endif case INGAME_MENU_CORE_OPTIONS_MODE: strlcpy(setting_text, "...", sizeof(setting_text)); break; } char setting_text_buf[256]; menu_ticker_line(setting_text_buf, TICKER_LABEL_CHARS_MAX_PER_LINE, g_extern.frame_count / 15, setting_text, i == rgui->selection_ptr); if (!(j < NUM_ENTRY_PER_PAGE)) { j = 0; item_page++; } items_pages[i] = item_page; j++; if (item_page != setting_page_number) continue; y_increment += POSITION_Y_INCREMENT; font_parms.x = POSITION_X; font_parms.y = y_increment; font_parms.scale = FONT_SIZE_VARIABLE; font_parms.color = (i == rgui->selection_ptr) ? YELLOW : WHITE; if (driver.video_poke->set_osd_msg) driver.video_poke->set_osd_msg(driver.video_data, text, &font_parms); font_parms.x = POSITION_X_CENTER; font_parms.color = WHITE; if (driver.video_poke->set_osd_msg) driver.video_poke->set_osd_msg(driver.video_data, setting_text_buf, &font_parms); if (i != rgui->selection_ptr) continue; #ifdef HAVE_MENU_PANEL menu_panel->y = y_increment; #endif } } if (render_history) { if (rom_history_size(rgui->history)) { float y_increment = POSITION_Y_START; y_increment += POSITION_Y_INCREMENT; font_parms.x = POSITION_X; font_parms.y = y_increment; font_parms.scale = CURRENT_PATH_FONT_SIZE; font_parms.color = WHITE; size_t opts = rom_history_size(rgui->history); for (size_t i = 0; i < opts; i++) { const char *path = NULL; const char *core_path = NULL; const char *core_name = NULL; rom_history_get_index(rgui->history, i, &path, &core_path, &core_name); char path_short[PATH_MAX]; fill_pathname(path_short, path_basename(path), "", sizeof(path_short)); char fill_buf[PATH_MAX]; snprintf(fill_buf, sizeof(fill_buf), "%s (%s)", path_short, core_name); /* not on same page? */ if ((i / NUM_ENTRY_PER_PAGE) != (hist_opt_selected / NUM_ENTRY_PER_PAGE)) continue; #ifdef HAVE_MENU_PANEL //check if this is the currently selected option if (i == hist_opt_selected) menu_panel->y = font_parms.y; #endif font_parms.x = POSITION_X; font_parms.color = (hist_opt_selected == i) ? YELLOW : WHITE; if (driver.video_poke->set_osd_msg) driver.video_poke->set_osd_msg(driver.video_data, fill_buf, &font_parms); font_parms.y += POSITION_Y_INCREMENT; } } else if (driver.video_poke->set_osd_msg) driver.video_poke->set_osd_msg(driver.video_data, "No history available.", &font_parms); } if (render_ingame_menu_resize && rgui->frame_buf_show) { char viewport[32]; snprintf(viewport, sizeof(viewport), "Viewport X: #%d Y: %d (%dx%d)", g_extern.console.screen.viewports.custom_vp.x, g_extern.console.screen.viewports.custom_vp.y, g_extern.console.screen.viewports.custom_vp.width, g_extern.console.screen.viewports.custom_vp.height); font_parms.x = POSITION_X; font_parms.y = POSITION_Y_BEGIN; font_parms.scale = HARDCODE_FONT_SIZE; font_parms.color = WHITE; if (driver.video_poke->set_osd_msg) driver.video_poke->set_osd_msg(driver.video_data, viewport, &font_parms); } } static int select_file(void *data, uint64_t action) { rgui_handle_t *rgui = (rgui_handle_t*)data; char path[PATH_MAX]; bool pop_menu_stack = false; switch (action) { case RGUI_ACTION_OK: if (filebrowser_is_current_entry_dir(rgui->browser)) { if (!filebrowser_iterate(rgui->browser, RGUI_ACTION_OK)) { RARCH_ERR("Failed to open directory.\n"); msg_queue_push(g_extern.msg_queue, "ERROR - Failed to open directory.", 1, 180); } } else { strlcpy(path, rgui->browser->current_dir.path, sizeof(path)); switch(rgui->menu_type) { #ifdef HAVE_SHADER_MANAGER case CONFIG_CHOICE: menu_replace_config(path); break; case SHADER_CHOICE: strlcpy(rgui->shader.pass[shader_choice_set_shader_slot].source.cg, path, sizeof(rgui->shader.pass[shader_choice_set_shader_slot].source.cg)); break; case CGP_CHOICE: { config_file_t *conf = NULL; strlcpy(g_settings.video.shader_path, path, sizeof(g_settings.video.shader_path)); conf = config_file_new(path); if (conf) gfx_shader_read_conf_cgp(conf, &rgui->shader); config_file_free(conf); if (video_set_shader_func(RARCH_SHADER_CG, path)) g_settings.video.shader_enable = true; else { RARCH_ERR("Setting CGP failed.\n"); g_settings.video.shader_enable = false; } } break; #endif case BORDER_CHOICE: if (menu_texture) { #ifdef _XBOX if (menu_texture->vertex_buf) { menu_texture->vertex_buf->Release(); menu_texture->vertex_buf = NULL; } if (menu_texture->pixels) { menu_texture->pixels->Release(); menu_texture->pixels = NULL; } #else free(menu_texture->pixels); menu_texture->pixels = NULL; #endif menu_texture = (struct texture_image*)calloc(1, sizeof(*menu_texture)); } texture_image_load(path, menu_texture); rgui->width = menu_texture->width; rgui->height = menu_texture->height; strlcpy(g_extern.menu_texture_path, path, sizeof(g_extern.menu_texture_path)); rmenu_set_texture(rgui, true); break; case LIBRETRO_CHOICE: rarch_environment_cb(RETRO_ENVIRONMENT_SET_LIBRETRO_PATH, (void*)path); g_extern.lifecycle_state |= (1ULL << MODE_EXITSPAWN); return -1; case FILE_BROWSER_MENU: strlcpy(g_extern.fullpath, path, sizeof(g_extern.fullpath)); g_extern.lifecycle_state |= (1ULL << MODE_LOAD_GAME); return -1; } pop_menu_stack = true; } break; case RGUI_ACTION_CANCEL: if (rgui->menu_type == LIBRETRO_CHOICE) pop_menu_stack = true; else { char tmp_str[PATH_MAX]; fill_pathname_parent_dir(tmp_str, rgui->browser->current_dir.directory_path, sizeof(tmp_str)); if (tmp_str[0] == '\0') pop_menu_stack = true; } break; case RGUI_ACTION_MAPPING_PREVIOUS: if (rgui->menu_type == FILE_BROWSER_MENU) { const char * drive_map = menu_drive_mapping_previous(); if (drive_map != NULL) filebrowser_set_root_and_ext(rgui->browser, rgui->browser->current_dir.extensions, drive_map); } break; case RGUI_ACTION_MAPPING_NEXT: if (rgui->menu_type == FILE_BROWSER_MENU) { const char * drive_map = menu_drive_mapping_next(); if (drive_map != NULL) filebrowser_set_root_and_ext(rgui->browser, rgui->browser->current_dir.extensions, drive_map); } break; } if (pop_menu_stack) menu_stack_pop(rgui->menu_type); return 0; } static int select_directory(void *data, uint64_t action) { rgui_handle_t *rgui = (rgui_handle_t*)data; char path[PATH_MAX]; (void)path; bool ret = true; bool is_dir = filebrowser_is_current_entry_dir(rgui->browser); bool pop_menu_stack = false; switch (action) { case RGUI_ACTION_OK: #if 1 if (is_dir) ret = filebrowser_iterate(rgui->browser, RGUI_ACTION_OK); #else /* TODO - extra conditional needed here to recognize if user pressed entry */ if (is_dir) { strlcpy(path, rgui->browser->current_dir.path, sizeof(path)); switch(rgui->menu_type) { case PATH_SAVESTATES_DIR_CHOICE: strlcpy(g_extern.savestate_dir, path, sizeof(g_extern.savestate_dir)); break; case PATH_SRAM_DIR_CHOICE: strlcpy(g_extern.savefile_dir, path, sizeof(g_extern.savefile_dir)); break; case PATH_DEFAULT_ROM_DIR_CHOICE: strlcpy(g_settings.rgui_browser_directory, path, sizeof(g_settings.rgui_browser_directory)); break; #ifdef HAVE_XML case PATH_CHEATS_DIR_CHOICE: strlcpy(g_settings.cheat_database, path, sizeof(g_settings.cheat_database)); break; #endif case PATH_SYSTEM_DIR_CHOICE: strlcpy(g_settings.system_directory, path, sizeof(g_settings.system_directory)); break; } pop_menu_stack = true; } break; #endif case RGUI_ACTION_CANCEL: { char tmp_str[PATH_MAX]; fill_pathname_parent_dir(tmp_str, rgui->browser->current_dir.directory_path, sizeof(tmp_str)); if (tmp_str[0] == '\0') pop_menu_stack = true; } break; } if (pop_menu_stack) menu_stack_pop(rgui->menu_type); if (!ret) msg_queue_push(g_extern.msg_queue, "ERROR - Failed to open directory.", 1, 180); return 0; } static void set_keybind_digital(unsigned default_retro_joypad_id, uint64_t action) { if (!driver.input->set_keybinds) return; unsigned keybind_action = KEYBINDS_ACTION_NONE; switch (action) { case RGUI_ACTION_START: keybind_action = (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BIND); break; } if (keybind_action) driver.input->set_keybinds(driver.input_data, NULL, rgui->current_pad, default_retro_joypad_id, keybind_action); } #if defined(HAVE_OSK) #ifdef __CELLOS_LV2__ static bool osk_callback_enter_rsound(void *data) { if (g_extern.lifecycle_state & (1ULL << MODE_OSK_ENTRY_SUCCESS)) { RARCH_LOG("OSK - Applying input data.\n"); char tmp_str[256]; int num = wcstombs(tmp_str, rgui->oskutil_handle.text_buf, sizeof(tmp_str)); tmp_str[num] = 0; strlcpy(g_settings.audio.device, tmp_str, sizeof(g_settings.audio.device)); goto do_exit; } else if (g_extern.lifecycle_state & (1ULL << MODE_OSK_ENTRY_FAIL)) goto do_exit; return false; do_exit: g_extern.lifecycle_state &= ~((1ULL << MODE_OSK_ENTRY_SUCCESS) | (1ULL << MODE_OSK_ENTRY_FAIL)); return true; } static bool osk_callback_enter_rsound_init(void *data) { oskutil_write_initial_message(&rgui->oskutil_handle, L"192.168.1.1"); oskutil_write_message(&rgui->oskutil_handle, L"Enter IP address for the RSound Server."); oskutil_start(&rgui->oskutil_handle); return true; } static bool osk_callback_enter_filename(void *data) { if (g_extern.lifecycle_state & (1ULL << MODE_OSK_ENTRY_SUCCESS)) { RARCH_LOG("OSK - Applying input data.\n"); char tmp_str[256]; char filepath[PATH_MAX]; int num = wcstombs(tmp_str, rgui->oskutil_handle.text_buf, sizeof(tmp_str)); tmp_str[num] = 0; switch(rgui->osk_param) { case CONFIG_FILE: break; case SHADER_PRESET_FILE: { fill_pathname_join(filepath, g_settings.video.shader_dir, tmp_str, sizeof(filepath)); strlcat(filepath, ".cgp", sizeof(filepath)); RARCH_LOG("[osk_callback_enter_filename]: filepath is: %s.\n", filepath); config_file_t *conf = config_file_new(NULL); if (!conf) return false; gfx_shader_write_conf_cgp(conf, &rgui->shader); config_file_write(conf, filepath); config_file_free(conf); } break; } goto do_exit; } else if (g_extern.lifecycle_state & (1ULL << MODE_OSK_ENTRY_FAIL)) goto do_exit; return false; do_exit: g_extern.lifecycle_state &= ~((1ULL << MODE_OSK_ENTRY_SUCCESS) | (1ULL << MODE_OSK_ENTRY_FAIL)); return true; } static bool osk_callback_enter_filename_init(void *data) { oskutil_write_initial_message(&rgui->oskutil_handle, L"example"); oskutil_write_message(&rgui->oskutil_handle, L"Enter filename for preset"); oskutil_start(&rgui->oskutil_handle); return true; } #endif #endif void rgui_init_textures(void *data) { rgui_handle_t *rgui = (rgui_handle_t*)data; #ifdef HAVE_MENU_PANEL texture_image_load("D:\\Media\\menuMainRomSelectPanel.png", menu_panel); #endif texture_image_load(g_extern.menu_texture_path, menu_texture); rgui->width = menu_texture->width; rgui->height = menu_texture->height; rmenu_set_texture(rgui, true); } static int set_setting_action(void *data, uint8_t menu_type, unsigned switchvalue, uint64_t action_ori) { unsigned action = (unsigned)action_ori; rgui_handle_t *rgui = (rgui_handle_t*)data; switch (switchvalue) { case SETTING_ASPECT_RATIO: case SETTING_HW_TEXTURE_FILTER: case SETTING_REFRESH_RATE: case SETTING_VIDEO_VSYNC: case SETTING_VIDEO_CROP_OVERSCAN: case SETTING_EMU_SHOW_DEBUG_INFO_MSG: case SETTING_REWIND_ENABLED: case SETTING_REWIND_GRANULARITY: case SETTING_EMU_AUDIO_MUTE: case SETTING_AUDIO_CONTROL_RATE_DELTA: case SETTING_CONTROLS_NUMBER: case SETTING_CONTROLS_BIND_DEVICE_TYPE: case INGAME_MENU_LOAD_STATE: case INGAME_MENU_SAVE_STATE: case SETTING_ROTATION: case INGAME_MENU_RETURN_TO_GAME: #ifdef HAVE_SHADER_MANAGER case SHADERMAN_APPLY_CHANGES: case SHADERMAN_SHADER_PASSES: #endif case INGAME_MENU_SAVE_CONFIG: case INGAME_MENU_QUIT_RETROARCH: #ifdef __CELLOS_LV2__ case SETTING_CHANGE_RESOLUTION: #endif return menu_set_settings(rgui, settings_lut[switchvalue], action); #ifdef __CELLOS_LV2__ case SETTING_PAL60_MODE: switch (action) { case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: if (g_extern.lifecycle_state & (1ULL << MODE_VIDEO_PAL_ENABLE)) { if (g_extern.lifecycle_state & (1ULL << MODE_VIDEO_PAL_TEMPORAL_ENABLE)) g_extern.lifecycle_state &= ~(1ULL << MODE_VIDEO_PAL_TEMPORAL_ENABLE); else g_extern.lifecycle_state |= (1ULL << MODE_VIDEO_PAL_TEMPORAL_ENABLE); driver.video->restart(); rgui_init_textures(rgui); } break; case RGUI_ACTION_START: if (g_extern.lifecycle_state & (1ULL << MODE_VIDEO_PAL_ENABLE)) { g_extern.lifecycle_state &= ~(1ULL << MODE_VIDEO_PAL_TEMPORAL_ENABLE); driver.video->restart(); rgui_init_textures(rgui); } break; } break; #endif case INGAME_MENU_CONFIG: switch (action) { case RGUI_ACTION_OK: menu_stack_push(CONFIG_CHOICE, true); filebrowser_set_root_and_ext(rgui->browser, "cfg", default_paths.core_dir); break; } break; case SETTING_EMU_SKIN: switch (action) { case RGUI_ACTION_OK: menu_stack_push(BORDER_CHOICE, true); filebrowser_set_root_and_ext(rgui->browser, EXT_IMAGES, default_paths.border_dir); break; case RGUI_ACTION_START: if (!texture_image_load(default_paths.menu_border_file, menu_texture)) { RARCH_ERR("Failed to load texture image for menu.\n"); return false; } break; } break; #ifdef _XBOX1 case SETTING_FLICKER_FILTER: switch (action) { case RGUI_ACTION_LEFT: if (g_extern.console.screen.flicker_filter_index > 0) g_extern.console.screen.flicker_filter_index--; break; case RGUI_ACTION_RIGHT: if (g_extern.console.screen.flicker_filter_index < 5) g_extern.console.screen.flicker_filter_index++; break; case RGUI_ACTION_START: g_extern.console.screen.flicker_filter_index = 0; break; } break; case SETTING_SOFT_DISPLAY_FILTER: switch (action) { case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: if (g_extern.lifecycle_state & (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE)) g_extern.lifecycle_state &= ~(1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE); else g_extern.lifecycle_state |= (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE); break; case RGUI_ACTION_START: g_extern.lifecycle_state |= (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE); break; } break; #endif case SETTING_TRIPLE_BUFFERING: switch (action) { case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: if (g_extern.lifecycle_state & (1ULL << MODE_VIDEO_TRIPLE_BUFFERING_ENABLE)) g_extern.lifecycle_state &= ~(1ULL << MODE_VIDEO_TRIPLE_BUFFERING_ENABLE); else g_extern.lifecycle_state |= (1ULL << MODE_VIDEO_TRIPLE_BUFFERING_ENABLE); driver.video->restart(); rgui_init_textures(rgui); break; case RGUI_ACTION_START: g_extern.lifecycle_state |= (1ULL << MODE_VIDEO_TRIPLE_BUFFERING_ENABLE); if (!(g_extern.lifecycle_state & (1ULL << MODE_VIDEO_TRIPLE_BUFFERING_ENABLE))) { driver.video->restart(); rgui_init_textures(rgui); } break; } break; case SETTING_SOUND_MODE: switch (action) { case RGUI_ACTION_LEFT: if (g_extern.console.sound.mode != SOUND_MODE_NORMAL) g_extern.console.sound.mode--; break; case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: if (g_extern.console.sound.mode < (SOUND_MODE_LAST-1)) g_extern.console.sound.mode++; break; case RGUI_ACTION_UP: case RGUI_ACTION_DOWN: #ifdef HAVE_RSOUND if (g_extern.console.sound.mode != SOUND_MODE_RSOUND) rarch_rsound_stop(); else rarch_rsound_start(g_settings.audio.device); #endif break; case RGUI_ACTION_START: g_extern.console.sound.mode = SOUND_MODE_NORMAL; #ifdef HAVE_RSOUND rarch_rsound_stop(); #endif break; } break; #ifdef HAVE_RSOUND case SETTING_RSOUND_SERVER_IP_ADDRESS: switch (action) { case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: #ifdef HAVE_OSK rgui->osk_init = osk_callback_enter_rsound_init; rgui->osk_callback = osk_callback_enter_rsound; #endif break; case RGUI_ACTION_START: strlcpy(g_settings.audio.device, "0.0.0.0", sizeof(g_settings.audio.device)); break; } break; #endif #ifdef _XBOX1 case SETTING_EMU_AUDIO_SOUND_VOLUME_LEVEL: switch (action) { case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: g_extern.console.sound.volume_level = !g_extern.console.sound.volume_level; msg_queue_push(g_extern.msg_queue, "INFO - You need to restart RetroArch.", 1, 180); break; case RGUI_ACTION_START: g_extern.console.sound.volume_level = 0; msg_queue_push(g_extern.msg_queue, "INFO - You need to restart RetroArch.", 1, 180); break; } break; #endif case SETTING_ENABLE_CUSTOM_BGM: switch (action) { case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: #if (CELL_SDK_VERSION > 0x340000) if (g_extern.lifecycle_state & (1ULL << MODE_AUDIO_CUSTOM_BGM_ENABLE)) g_extern.lifecycle_state &= ~(1ULL << MODE_AUDIO_CUSTOM_BGM_ENABLE); else g_extern.lifecycle_state |= (1ULL << MODE_AUDIO_CUSTOM_BGM_ENABLE); if (g_extern.lifecycle_state & (1ULL << MODE_AUDIO_CUSTOM_BGM_ENABLE)) cellSysutilEnableBgmPlayback(); else cellSysutilDisableBgmPlayback(); #endif break; case RGUI_ACTION_START: #if (CELL_SDK_VERSION > 0x340000) g_extern.lifecycle_state |= (1ULL << MODE_AUDIO_CUSTOM_BGM_ENABLE); #endif break; } break; case SETTING_PATH_DEFAULT_ROM_DIRECTORY: switch (action) { case RGUI_ACTION_OK: menu_stack_push(PATH_DEFAULT_ROM_DIR_CHOICE, true); filebrowser_set_root_and_ext(rgui->browser, "empty", default_paths.filesystem_root_dir); break; case RGUI_ACTION_START: strlcpy(g_settings.rgui_browser_directory, default_paths.filesystem_root_dir, sizeof(g_settings.rgui_browser_directory)); break; } break; case SETTING_PATH_SAVESTATES_DIRECTORY: switch (action) { case RGUI_ACTION_OK: menu_stack_push(PATH_SAVESTATES_DIR_CHOICE, true); filebrowser_set_root_and_ext(rgui->browser, "empty", default_paths.filesystem_root_dir); break; case RGUI_ACTION_START: strlcpy(g_extern.savestate_dir, default_paths.savestate_dir, sizeof(g_extern.savestate_dir)); break; } break; case SETTING_PATH_SRAM_DIRECTORY: switch (action) { case RGUI_ACTION_OK: menu_stack_push(PATH_SRAM_DIR_CHOICE, true); filebrowser_set_root_and_ext(rgui->browser, "empty", default_paths.filesystem_root_dir); break; case RGUI_ACTION_START: strlcpy(g_extern.savefile_dir, default_paths.sram_dir, sizeof(g_extern.savefile_dir)); break; } break; #ifdef HAVE_XML case SETTING_PATH_CHEATS: switch (action) { case RGUI_ACTION_OK: menu_stack_push(PATH_CHEATS_DIR_CHOICE, true); filebrowser_set_root_and_ext(rmenu->browser, "empty", default_paths.filesystem_root_dir); break; case RGUI_ACTION_START: strlcpy(g_settings.cheat_database, default_paths.port_dir, sizeof(g_settings.cheat_database)); break; } break; #endif case SETTING_PATH_SYSTEM: switch (action) { case RGUI_ACTION_OK: menu_stack_push(PATH_SYSTEM_DIR_CHOICE, true); filebrowser_set_root_and_ext(rgui->browser, "empty", default_paths.system_dir); break; case RGUI_ACTION_START: strlcpy(g_settings.system_directory, default_paths.system_dir, sizeof(g_settings.system_directory)); break; } break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_UP: set_keybind_digital(RETRO_DEVICE_ID_JOYPAD_UP, action); break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_DOWN: set_keybind_digital(RETRO_DEVICE_ID_JOYPAD_DOWN, action); break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_LEFT: set_keybind_digital(RETRO_DEVICE_ID_JOYPAD_LEFT, action); break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_RIGHT: set_keybind_digital(RETRO_DEVICE_ID_JOYPAD_RIGHT, action); break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_A: set_keybind_digital(RETRO_DEVICE_ID_JOYPAD_A, action); break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_B: set_keybind_digital(RETRO_DEVICE_ID_JOYPAD_B, action); break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_X: set_keybind_digital(RETRO_DEVICE_ID_JOYPAD_X, action); break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_Y: set_keybind_digital(RETRO_DEVICE_ID_JOYPAD_Y, action); break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_SELECT: set_keybind_digital(RETRO_DEVICE_ID_JOYPAD_SELECT, action); break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_START: set_keybind_digital(RETRO_DEVICE_ID_JOYPAD_START, action); break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_L: set_keybind_digital(RETRO_DEVICE_ID_JOYPAD_L, action); break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_R: set_keybind_digital(RETRO_DEVICE_ID_JOYPAD_R, action); break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_L2: set_keybind_digital(RETRO_DEVICE_ID_JOYPAD_L2, action); break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_R2: set_keybind_digital(RETRO_DEVICE_ID_JOYPAD_R2, action); break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_L3: set_keybind_digital(RETRO_DEVICE_ID_JOYPAD_L3, action); break; case SETTING_CONTROLS_RETRO_DEVICE_ID_JOYPAD_R3: set_keybind_digital(RETRO_DEVICE_ID_JOYPAD_R3, action); break; case SETTING_CONTROLS_DEFAULT_ALL: switch (action) { case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: case RGUI_ACTION_START: if (driver.input->set_keybinds) driver.input->set_keybinds(driver.input_data, g_settings.input.device[rgui->current_pad], rgui->current_pad, 0, (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS)); break; } break; case SETTING_CUSTOM_VIEWPORT: if (action == RGUI_ACTION_OK) menu_stack_push(INGAME_MENU_CUSTOM_RATIO, false); break; case INGAME_MENU_CORE_OPTIONS_MODE: if (action == RGUI_ACTION_OK) menu_stack_push(INGAME_MENU_CORE_OPTIONS, false); break; case INGAME_MENU_LOAD_GAME_HISTORY_MODE: if (action == RGUI_ACTION_OK) menu_stack_push(INGAME_MENU_LOAD_GAME_HISTORY, false); break; case INGAME_MENU_SCREENSHOT_MODE: if (action == RGUI_ACTION_OK) menu_stack_push(INGAME_MENU_SCREENSHOT, false); break; case INGAME_MENU_CHANGE_GAME: if (action == RGUI_ACTION_OK) menu_stack_push(FILE_BROWSER_MENU, false); break; case INGAME_MENU_SETTINGS_MODE: if (action == RGUI_ACTION_OK) menu_stack_push(INGAME_MENU_SETTINGS, false); break; case INGAME_MENU_RESET: if (action == RGUI_ACTION_OK) { rarch_game_reset(); g_extern.lifecycle_state |= (1ULL << MODE_GAME); return -1; } break; case INGAME_MENU_CHANGE_LIBRETRO_CORE: if (action == RGUI_ACTION_OK) { menu_stack_push(LIBRETRO_CHOICE, true); filebrowser_set_root_and_ext(rgui->browser, EXT_EXECUTABLES, default_paths.core_dir); } break; #ifdef HAVE_MULTIMAN case INGAME_MENU_RETURN_TO_MULTIMAN: if (action == RGUI_ACTION_OK) { g_extern.lifecycle_state &= ~(1ULL << MODE_GAME); g_extern.lifecycle_state |= (1ULL << MODE_EXITSPAWN); g_extern.lifecycle_state |= (1ULL << MODE_EXITSPAWN_MULTIMAN); return -1; } break; #endif case INGAME_MENU_VIDEO_OPTIONS_MODE: if (action == RGUI_ACTION_OK) menu_stack_push(INGAME_MENU_VIDEO_OPTIONS, false); break; #ifdef HAVE_SHADER_MANAGER case INGAME_MENU_SHADER_OPTIONS_MODE: if (action == RGUI_ACTION_OK) menu_stack_push(INGAME_MENU_SHADER_OPTIONS, false); break; #endif case INGAME_MENU_AUDIO_OPTIONS_MODE: if (action == RGUI_ACTION_OK) menu_stack_push(INGAME_MENU_AUDIO_OPTIONS, false); break; case INGAME_MENU_INPUT_OPTIONS_MODE: if (action == RGUI_ACTION_OK) menu_stack_push(INGAME_MENU_INPUT_OPTIONS, false); break; case INGAME_MENU_PATH_OPTIONS_MODE: if (action == RGUI_ACTION_OK) menu_stack_push(INGAME_MENU_PATH_OPTIONS, false); break; #ifdef HAVE_SHADER_MANAGER case SHADERMAN_LOAD_CGP: switch (action) { case RGUI_ACTION_OK: menu_stack_push(CGP_CHOICE, true); filebrowser_set_root_and_ext(rgui->browser, EXT_CGP_PRESETS, g_settings.video.shader_dir); break; case RGUI_ACTION_START: g_settings.video.shader_path[0] = '\0'; video_set_shader_func(RARCH_SHADER_CG, NULL); g_settings.video.shader_enable = false; break; } break; case SHADERMAN_SAVE_CGP: #ifdef HAVE_OSK switch (action) { case RGUI_ACTION_OK: rgui->osk_param = SHADER_PRESET_FILE; rgui->osk_init = osk_callback_enter_filename_init; rgui->osk_callback = osk_callback_enter_filename; break; } #endif break; case SHADERMAN_SHADER_0: case SHADERMAN_SHADER_1: case SHADERMAN_SHADER_2: case SHADERMAN_SHADER_3: case SHADERMAN_SHADER_4: case SHADERMAN_SHADER_5: case SHADERMAN_SHADER_6: case SHADERMAN_SHADER_7: { uint8_t index = (switchvalue - SHADERMAN_SHADER_0) / 3; struct gfx_shader_pass *pass = &rgui->shader.pass[index]; switch (action) { case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: shader_choice_set_shader_slot = index; menu_stack_push(SHADER_CHOICE, true); filebrowser_set_root_and_ext(rgui->browser, EXT_SHADERS, g_settings.video.shader_dir); break; case RGUI_ACTION_START: *pass->source.cg = '\0'; break; } } break; case SHADERMAN_SHADER_0_FILTER: case SHADERMAN_SHADER_1_FILTER: case SHADERMAN_SHADER_2_FILTER: case SHADERMAN_SHADER_3_FILTER: case SHADERMAN_SHADER_4_FILTER: case SHADERMAN_SHADER_5_FILTER: case SHADERMAN_SHADER_6_FILTER: case SHADERMAN_SHADER_7_FILTER: { uint8_t index = (switchvalue - SHADERMAN_SHADER_0) / 3; switch (action) { case RGUI_ACTION_RIGHT: case RGUI_ACTION_LEFT: case RGUI_ACTION_OK: { unsigned delta = (action == RGUI_ACTION_LEFT) ? 2 : 1; rgui->shader.pass[index].filter = (enum gfx_filter_type)((rgui->shader.pass[index].filter + delta) % 3); } break; case RGUI_ACTION_START: rgui->shader.pass[index].filter = RARCH_FILTER_UNSPEC; break; } } break; case SHADERMAN_SHADER_0_SCALE: case SHADERMAN_SHADER_1_SCALE: case SHADERMAN_SHADER_2_SCALE: case SHADERMAN_SHADER_3_SCALE: case SHADERMAN_SHADER_4_SCALE: case SHADERMAN_SHADER_5_SCALE: case SHADERMAN_SHADER_6_SCALE: case SHADERMAN_SHADER_7_SCALE: { uint8_t index = (switchvalue - SHADERMAN_SHADER_0) / 3; unsigned scale = rgui->shader.pass[index].fbo.scale_x; switch (action) { case RGUI_ACTION_LEFT: if (scale) { rgui->shader.pass[index].fbo.scale_x = rgui->shader.pass[index].fbo.scale_y = scale - 1; rgui->shader.pass[index].fbo.valid = scale - 1; } break; case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: if (scale < 5) { rgui->shader.pass[index].fbo.scale_x = rgui->shader.pass[index].fbo.scale_y = scale + 1; rgui->shader.pass[index].fbo.valid = scale + 1; } break; case RGUI_ACTION_START: rgui->shader.pass[index].fbo.scale_x = rgui->shader.pass[index].fbo.scale_y = 0; rgui->shader.pass[index].fbo.valid = false; break; } } break; #endif default: break; } return 0; } static int select_setting(void *data, uint64_t action) { rgui_handle_t *rgui = (rgui_handle_t*)data; int ret = 0; switch (rgui->menu_type) { case INGAME_MENU: first_setting = FIRST_INGAME_MENU_SETTING; max_settings = MAX_NO_OF_INGAME_MENU_SETTINGS; break; case INGAME_MENU_SETTINGS: first_setting = FIRST_SETTING; max_settings = MAX_NO_OF_SETTINGS; break; case INGAME_MENU_INPUT_OPTIONS: first_setting = FIRST_CONTROLS_SETTING_PAGE_1; max_settings = MAX_NO_OF_CONTROLS_SETTINGS; break; case INGAME_MENU_PATH_OPTIONS: first_setting = FIRST_PATH_SETTING; max_settings = MAX_NO_OF_PATH_SETTINGS; break; case INGAME_MENU_AUDIO_OPTIONS: first_setting = FIRST_AUDIO_SETTING; max_settings = MAX_NO_OF_AUDIO_SETTINGS; break; case INGAME_MENU_VIDEO_OPTIONS: first_setting = FIRST_VIDEO_SETTING; max_settings = MAX_NO_OF_VIDEO_SETTINGS; break; #ifdef HAVE_SHADER_MANAGER case INGAME_MENU_SHADER_OPTIONS: first_setting = FIRST_SHADERMAN_SETTING; switch (rgui->shader.passes) { case 0: max_settings = MAX_NO_OF_SHADERMAN_SETTINGS; break; case 1: max_settings = SHADERMAN_SHADER_0_SCALE+1; break; case 2: max_settings = SHADERMAN_SHADER_1_SCALE+1; break; case 3: max_settings = SHADERMAN_SHADER_2_SCALE+1; break; case 4: max_settings = SHADERMAN_SHADER_3_SCALE+1; break; case 5: max_settings = SHADERMAN_SHADER_4_SCALE+1; break; case 6: max_settings = SHADERMAN_SHADER_5_SCALE+1; break; case 7: max_settings = SHADERMAN_SHADER_6_SCALE+1; break; case 8: max_settings = SHADERMAN_SHADER_7_SCALE+1; break; } break; #endif } switch (action) { case RGUI_ACTION_UP: if (rgui->selection_ptr == first_setting) rgui->selection_ptr = max_settings-1; else rgui->selection_ptr--; if (items_pages[rgui->selection_ptr] != setting_page_number) setting_page_number = items_pages[rgui->selection_ptr]; break; case RGUI_ACTION_DOWN: rgui->selection_ptr++; if (rgui->selection_ptr >= max_settings) rgui->selection_ptr = first_setting; if (items_pages[rgui->selection_ptr] != setting_page_number) setting_page_number = items_pages[rgui->selection_ptr]; break; case RGUI_ACTION_CANCEL: if (rgui->menu_type == INGAME_MENU) { g_extern.lifecycle_state |= (1ULL << MODE_GAME); return -1; } menu_stack_pop(rgui->menu_type); break; case RGUI_ACTION_LEFT: case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: ret = set_setting_action(data, rgui->menu_type, rgui->selection_ptr, action); break; } return ret; } static int ingame_menu_resize(void *data, uint64_t action) { (void)data; DEVICE_CAST device_ptr = (DEVICE_CAST)driver.video_data; g_settings.video.aspect_ratio_idx = ASPECT_RATIO_CUSTOM; if (driver.video_poke->set_aspect_ratio) driver.video_poke->set_aspect_ratio(driver.video_data, g_settings.video.aspect_ratio_idx); switch (action) { case RGUI_ACTION_LEFT: g_extern.console.screen.viewports.custom_vp.x -= 1; break; case RGUI_ACTION_RIGHT: g_extern.console.screen.viewports.custom_vp.x += 1; break; case RGUI_ACTION_UP: g_extern.console.screen.viewports.custom_vp.y -= 1; break; case RGUI_ACTION_DOWN: g_extern.console.screen.viewports.custom_vp.y += 1; break; case RGUI_ACTION_SCROLL_UP: g_extern.console.screen.viewports.custom_vp.width -= 1; break; case RGUI_ACTION_SCROLL_DOWN: g_extern.console.screen.viewports.custom_vp.width += 1; break; case RGUI_ACTION_START: g_extern.console.screen.viewports.custom_vp.x = 0; g_extern.console.screen.viewports.custom_vp.y = 0; g_extern.console.screen.viewports.custom_vp.width = device_ptr->win_width; g_extern.console.screen.viewports.custom_vp.height = device_ptr->win_height; break; case RGUI_ACTION_CANCEL: menu_stack_pop(rgui->menu_type); break; } return 0; } static int ingame_menu_history_options(void *data, uint64_t action) { rgui_handle_t *rgui = (rgui_handle_t*)data; switch (action) { case RGUI_ACTION_OK: case RGUI_ACTION_START: load_menu_game_history(hist_opt_selected); return -1; case RGUI_ACTION_UP: if (hist_opt_selected == 0) hist_opt_selected = rom_history_size(rgui->history) - 1; else hist_opt_selected--; break; case RGUI_ACTION_DOWN: hist_opt_selected++; if (hist_opt_selected >= rom_history_size(rgui->history)) hist_opt_selected = 0; break; case RGUI_ACTION_LEFT: if (hist_opt_selected <= 5) hist_opt_selected = 0; else hist_opt_selected -= 5; break; case RGUI_ACTION_RIGHT: hist_opt_selected = (min(hist_opt_selected + 5, rom_history_size(rgui->history)-1)); break; case RGUI_ACTION_CANCEL: menu_stack_pop(rgui->menu_type); break; } return 0; } static int ingame_menu_core_options(void *data, uint64_t action) { rgui_handle_t *rgui = (rgui_handle_t*)data; switch (action) { case RGUI_ACTION_LEFT: core_option_prev(g_extern.system.core_options, core_opt_selected); break; case RGUI_ACTION_RIGHT: case RGUI_ACTION_OK: core_option_next(g_extern.system.core_options, core_opt_selected); break; case RGUI_ACTION_START: core_option_set_default(g_extern.system.core_options, core_opt_selected); break; case RGUI_ACTION_UP: if (core_opt_selected == 0) core_opt_selected = core_option_size(g_extern.system.core_options) - 1; else core_opt_selected--; break; case RGUI_ACTION_DOWN: core_opt_selected++; if (core_opt_selected >= core_option_size(g_extern.system.core_options)) core_opt_selected = 0; break; case RGUI_ACTION_CANCEL: menu_stack_pop(rgui->menu_type); break; } return 0; } static int ingame_menu_screenshot(void *data, uint64_t action) { rgui_handle_t *rgui = (rgui_handle_t*)data; rgui->frame_buf_show = false; switch (action) { case RGUI_ACTION_CANCEL: menu_stack_pop(rgui->menu_type); break; #ifdef HAVE_SCREENSHOTS case RGUI_ACTION_OK: { const uint16_t *data = (const uint16_t*)g_extern.frame_cache.data; unsigned width = g_extern.frame_cache.width; unsigned height = g_extern.frame_cache.height; int pitch = g_extern.frame_cache.pitch; // Negative pitch is needed as screenshot takes bottom-up, // but we use top-down. screenshot_dump(g_settings.screenshot_directory, data + (height - 1) * (pitch >> 1), width, height, -pitch, false); } break; #endif } return 0; } int rgui_input_postprocess(void *data, uint64_t old_state) { rgui_handle_t *rgui = (rgui_handle_t*)data; bool quit = false; bool resize = false; unsigned width; unsigned height; unsigned frame_count; int ret = 0; DEVICE_CAST device_ptr = (DEVICE_CAST)driver.video_data; if ((rgui->trigger_state & (1ULL << RARCH_MENU_TOGGLE)) && g_extern.main_is_init) { g_extern.lifecycle_state |= (1ULL << MODE_GAME); ret = -1; } frame_count = 0; device_ptr->ctx_driver->check_window(&quit, &resize, &width, &height, frame_count); if (quit) ret = -1; return ret; } int rmenu_iterate(void *data, unsigned action) { rgui_handle_t *rgui = (rgui_handle_t*)data; rgui->menu_type = menu_stack_enum_array[stack_idx - 1]; if (rgui->need_refresh) { menu_stack_push(INGAME_MENU, false); rgui->need_refresh = false; } #ifdef HAVE_OSK if (rgui->osk_init != NULL) { if (rgui->osk_init(rgui)) rgui->osk_init = NULL; } if (rgui->osk_callback != NULL) { if (rgui->osk_callback(rgui)) rgui->osk_callback = NULL; } #endif if (action != RGUI_ACTION_OK && action != RGUI_ACTION_NOOP) filebrowser_iterate(rgui->browser, action); int ret = -1; switch(rgui->menu_type) { case INGAME_MENU_CUSTOM_RATIO: ret = ingame_menu_resize(rgui, action); break; case INGAME_MENU_CORE_OPTIONS: ret = ingame_menu_core_options(rgui, action); break; case INGAME_MENU_LOAD_GAME_HISTORY: ret = ingame_menu_history_options(rgui, action); break; case INGAME_MENU_SCREENSHOT: ret = ingame_menu_screenshot(rgui, action); break; case FILE_BROWSER_MENU: case LIBRETRO_CHOICE: case CONFIG_CHOICE: #ifdef HAVE_SHADER_MANAGER case CGP_CHOICE: case SHADER_CHOICE: #endif case BORDER_CHOICE: ret = select_file(rgui, action); break; case PATH_DEFAULT_ROM_DIR_CHOICE: case PATH_SAVESTATES_DIR_CHOICE: case PATH_SRAM_DIR_CHOICE: #ifdef HAVE_XML case PATH_CHEATS_DIR_CHOICE: #endif case PATH_SYSTEM_DIR_CHOICE: ret = select_directory(rgui, action); break; case INGAME_MENU: case INGAME_MENU_SETTINGS: case INGAME_MENU_VIDEO_OPTIONS: case INGAME_MENU_SHADER_OPTIONS: case INGAME_MENU_AUDIO_OPTIONS: case INGAME_MENU_INPUT_OPTIONS: case INGAME_MENU_PATH_OPTIONS: ret = select_setting(rgui, action); break; } if (ret == 0) rmenu_render(rgui); if (ret == -1) menu_stack_pop(rgui->menu_type); return ret; } static void* rmenu_init(void) { rgui_handle_t *rgui = (rgui_handle_t*)calloc(1, sizeof(*rgui)); menu_texture = (struct texture_image*)calloc(1, sizeof(*menu_texture)); #ifdef HAVE_MENU_PANEL menu_panel = (struct texture_image*)calloc(1, sizeof(*menu_panel)); #endif rgui_init_textures(rgui); #ifdef HAVE_OSK oskutil_params *osk = &rgui->oskutil_handle; oskutil_init(osk, 0); #endif #ifdef __CELLOS_LV2__ settings_lut[SETTING_CHANGE_RESOLUTION] = RGUI_SETTINGS_VIDEO_RESOLUTION; #endif settings_lut[SETTING_ASPECT_RATIO] = RGUI_SETTINGS_VIDEO_ASPECT_RATIO; settings_lut[SETTING_HW_TEXTURE_FILTER] = RGUI_SETTINGS_VIDEO_FILTER; settings_lut[SETTING_REFRESH_RATE] = RGUI_SETTINGS_VIDEO_REFRESH_RATE_AUTO; settings_lut[SETTING_EMU_SHOW_DEBUG_INFO_MSG] = RGUI_SETTINGS_DEBUG_TEXT; settings_lut[SETTING_VIDEO_VSYNC] = RGUI_SETTINGS_VIDEO_VSYNC; settings_lut[SETTING_VIDEO_CROP_OVERSCAN] = RGUI_SETTINGS_VIDEO_CROP_OVERSCAN; settings_lut[SETTING_REWIND_ENABLED] = RGUI_SETTINGS_REWIND_ENABLE; settings_lut[SETTING_REWIND_GRANULARITY] = RGUI_SETTINGS_REWIND_GRANULARITY; settings_lut[SETTING_EMU_AUDIO_MUTE] = RGUI_SETTINGS_AUDIO_MUTE; settings_lut[SETTING_AUDIO_CONTROL_RATE_DELTA] = RGUI_SETTINGS_AUDIO_CONTROL_RATE_DELTA; settings_lut[SETTING_CONTROLS_NUMBER] = RGUI_SETTINGS_BIND_PLAYER; settings_lut[SETTING_CONTROLS_BIND_DEVICE_TYPE] = RGUI_SETTINGS_BIND_DEVICE_TYPE; settings_lut[INGAME_MENU_LOAD_STATE] = RGUI_SETTINGS_SAVESTATE_LOAD; settings_lut[INGAME_MENU_SAVE_STATE] = RGUI_SETTINGS_SAVESTATE_SAVE; settings_lut[SETTING_ROTATION] = RGUI_SETTINGS_VIDEO_ROTATION; settings_lut[INGAME_MENU_RETURN_TO_GAME] = RGUI_SETTINGS_RESUME_GAME; #ifdef HAVE_SHADER_MANAGER settings_lut[SHADERMAN_APPLY_CHANGES] = RGUI_SETTINGS_SHADER_APPLY; settings_lut[SHADERMAN_SHADER_PASSES] = RGUI_SETTINGS_SHADER_PASSES; #endif settings_lut[INGAME_MENU_SAVE_CONFIG] = RGUI_SETTINGS_SAVE_CONFIG; settings_lut[INGAME_MENU_QUIT_RETROARCH] = RGUI_SETTINGS_QUIT_RARCH; settings_lut[SETTING_PATH_SAVESTATES_DIRECTORY] = RGUI_SAVESTATE_DIR_PATH; settings_lut[SETTING_PATH_SRAM_DIRECTORY] = RGUI_SAVEFILE_DIR_PATH; settings_lut[SETTING_PATH_SYSTEM] = RGUI_SYSTEM_DIR_PATH; settings_lut[SETTING_PATH_DEFAULT_ROM_DIRECTORY] = RGUI_BROWSER_DIR_PATH; settings_lut[INGAME_MENU_CONFIG] = RGUI_SETTINGS_CONFIG; return rgui; } static void rmenu_free(void *data) { #ifdef _XBOX1 #ifdef HAVE_MENU_PANEL if (menu_panel->vertex_buf) { menu_panel->vertex_buf->Release(); menu_panel->vertex_buf = NULL; } if (menu_panel->pixels) { menu_panel->pixels->Release(); menu_panel->pixels = NULL; } #endif if (menu_texture->vertex_buf) { menu_texture->vertex_buf->Release(); menu_texture->vertex_buf = NULL; } if (menu_texture->pixels) { menu_texture->pixels->Release(); menu_texture->pixels = NULL; } #else #ifdef HAVE_MENU_PANEL if (menu_panel) { free(menu_panel->pixels); menu_panel->pixels = NULL; } #endif if (menu_texture) { free(menu_texture->pixels); menu_texture->pixels = NULL; } #endif } void rmenu_set_texture(void *data, bool enable) { rgui_handle_t *rgui = (rgui_handle_t*)data; if (driver.video_poke && driver.video_poke->set_texture_enable) driver.video_poke->set_texture_frame(driver.video_data, menu_texture->pixels, enable, rgui->width, rgui->height, 1.0f); } const menu_ctx_driver_t menu_ctx_rmenu = { rmenu_set_texture, NULL, rmenu_render, rmenu_init, rmenu_free, "rmenu", };