/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include "menu.h" #include "menu_shader.h" #include "menu_setting.h" #include "../configuration.h" #include "../runloop.h" /** * menu_shader_manager_init: * * Initializes shader manager. **/ void menu_shader_manager_init(menu_handle_t *menu) { #ifdef HAVE_SHADER_MANAGER char preset_path[PATH_MAX_LENGTH]; const char *ext = NULL; struct video_shader *shader = NULL; config_file_t *conf = NULL; const char *config_path = NULL; settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); if (!menu) return; shader = (struct video_shader*)menu->shader; if (*global->core_specific_config_path && settings->core_specific_config) config_path = global->core_specific_config_path; else if (*global->config_path) config_path = global->config_path; /* In a multi-config setting, we can't have * conflicts on menu.cgp/menu.glslp. */ if (config_path) { fill_pathname_base(menu->default_glslp, config_path, sizeof(menu->default_glslp)); path_remove_extension(menu->default_glslp); strlcat(menu->default_glslp, ".glslp", sizeof(menu->default_glslp)); fill_pathname_base(menu->default_cgp, config_path, sizeof(menu->default_cgp)); path_remove_extension(menu->default_cgp); strlcat(menu->default_cgp, ".cgp", sizeof(menu->default_cgp)); } else { strlcpy(menu->default_glslp, "menu.glslp", sizeof(menu->default_glslp)); strlcpy(menu->default_cgp, "menu.cgp", sizeof(menu->default_cgp)); } ext = path_get_extension(settings->video.shader_path); if (strcmp(ext, "glslp") == 0 || strcmp(ext, "cgp") == 0) { conf = config_file_new(settings->video.shader_path); if (conf) { if (video_shader_read_conf_cgp(conf, shader)) { video_shader_resolve_relative(shader, settings->video.shader_path); video_shader_resolve_parameters(conf, shader); } config_file_free(conf); } } else if (strcmp(ext, "glsl") == 0 || strcmp(ext, "cg") == 0) { strlcpy(shader->pass[0].source.path, settings->video.shader_path, sizeof(shader->pass[0].source.path)); shader->passes = 1; } else { const char *shader_dir = *settings->video.shader_dir ? settings->video.shader_dir : settings->system_directory; fill_pathname_join(preset_path, shader_dir, "menu.glslp", sizeof(preset_path)); conf = config_file_new(preset_path); if (!conf) { fill_pathname_join(preset_path, shader_dir, "menu.cgp", sizeof(preset_path)); conf = config_file_new(preset_path); } if (conf) { if (video_shader_read_conf_cgp(conf, shader)) { video_shader_resolve_relative(shader, preset_path); video_shader_resolve_parameters(conf, shader); } config_file_free(conf); } } #endif } /** * menu_shader_manager_set_preset: * @shader : Shader handle. * @type : Type of shader. * @preset_path : Preset path to load from. * * Sets shader preset. **/ void menu_shader_manager_set_preset(struct video_shader *shader, unsigned type, const char *preset_path) { #ifdef HAVE_SHADER_MANAGER config_file_t *conf = NULL; settings_t *settings = config_get_ptr(); settings->video.shader_enable = false; if (!video_driver_set_shader((enum rarch_shader_type)type, preset_path)) return; /* Makes sure that we use Menu Preset shader on driver reinit. * Only do this when the cgp actually works to avoid potential errors. */ strlcpy(settings->video.shader_path, preset_path ? preset_path : "", sizeof(settings->video.shader_path)); settings->video.shader_enable = true; if (!preset_path) return; if (!shader) return; /* Load stored Preset into menu on success. * Used when a preset is directly loaded. * No point in updating when the Preset was * created from the menu itself. */ conf = config_file_new(preset_path); if (!conf) return; RARCH_LOG("Setting Menu shader: %s.\n", preset_path ? preset_path : "N/A (stock)"); if (video_shader_read_conf_cgp(conf, shader)) { video_shader_resolve_relative(shader, preset_path); video_shader_resolve_parameters(conf, shader); } config_file_free(conf); menu_set_refresh(); #endif } /** * menu_shader_manager_save_preset: * @basename : basename of preset * @apply : immediately set preset after saving * * Save a shader preset to disk. **/ void menu_shader_manager_save_preset( const char *basename, bool apply) { #ifdef HAVE_SHADER_MANAGER char buffer[PATH_MAX_LENGTH], config_directory[PATH_MAX_LENGTH], preset_path[PATH_MAX_LENGTH]; unsigned d, type = RARCH_SHADER_NONE; config_file_t *conf = NULL; bool ret = false; global_t *global = global_get_ptr(); settings_t *settings = config_get_ptr(); menu_handle_t *menu = menu_driver_get_ptr(); if (!menu) { RARCH_ERR("Cannot save shader preset, menu handle is not initialized.\n"); return; } type = menu_shader_manager_get_type(menu->shader); if (type == RARCH_SHADER_NONE) return; *config_directory = '\0'; if (basename) { strlcpy(buffer, basename, sizeof(buffer)); /* Append extension automatically as appropriate. */ if (!strstr(basename, ".cgp") && !strstr(basename, ".glslp")) { if (type == RARCH_SHADER_GLSL) strlcat(buffer, ".glslp", sizeof(buffer)); else if (type == RARCH_SHADER_CG) strlcat(buffer, ".cgp", sizeof(buffer)); } } else { const char *conf_path = (type == RARCH_SHADER_GLSL) ? menu->default_glslp : menu->default_cgp; strlcpy(buffer, conf_path, sizeof(buffer)); } if (*global->config_path) fill_pathname_basedir(config_directory, global->config_path, sizeof(config_directory)); const char *dirs[] = { settings->video.shader_dir, settings->menu_config_directory, config_directory, }; if (!(conf = (config_file_t*)config_file_new(NULL))) return; video_shader_write_conf_cgp(conf, menu->shader); for (d = 0; d < ARRAY_SIZE(dirs); d++) { if (!*dirs[d]) continue; fill_pathname_join(preset_path, dirs[d], buffer, sizeof(preset_path)); if (config_file_write(conf, preset_path)) { RARCH_LOG("Saved shader preset to %s.\n", preset_path); if (apply) menu_shader_manager_set_preset(NULL, type, preset_path); ret = true; break; } else RARCH_LOG("Failed writing shader preset to %s.\n", preset_path); } config_file_free(conf); if (!ret) RARCH_ERR("Failed to save shader preset. Make sure config directory and/or shader dir are writable.\n"); #endif } /** * menu_shader_manager_get_type: * @shader : shader handle * * Gets type of shader. * * Returns: type of shader. **/ unsigned menu_shader_manager_get_type(const struct video_shader *shader) { #ifndef HAVE_SHADER_MANAGER return RARCH_SHADER_NONE; #else /* All shader types must be the same, or we cannot use it. */ unsigned i = 0, type = 0; if (!shader) return RARCH_SHADER_NONE; for (i = 0; i < shader->passes; i++) { enum rarch_shader_type pass_type = video_shader_parse_type(shader->pass[i].source.path, RARCH_SHADER_NONE); switch (pass_type) { case RARCH_SHADER_CG: case RARCH_SHADER_GLSL: if (type == RARCH_SHADER_NONE) type = pass_type; else if (type != pass_type) return RARCH_SHADER_NONE; break; default: return RARCH_SHADER_NONE; } } return type; #endif } /** * menu_shader_manager_apply_changes: * * Apply shader state changes. **/ void menu_shader_manager_apply_changes(void) { #ifdef HAVE_SHADER_MANAGER menu_handle_t *menu = menu_driver_get_ptr(); unsigned shader_type = menu_shader_manager_get_type(menu->shader); if (menu->shader->passes && shader_type != RARCH_SHADER_NONE) { menu_shader_manager_save_preset(NULL, true); return; } /* Fall-back */ #if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) shader_type = video_shader_parse_type("", DEFAULT_SHADER_TYPE); #endif if (shader_type == RARCH_SHADER_NONE) { #if defined(HAVE_GLSL) shader_type = RARCH_SHADER_GLSL; #elif defined(HAVE_CG) || defined(HAVE_HLSL) shader_type = RARCH_SHADER_CG; #endif } menu_shader_manager_set_preset(NULL, shader_type, NULL); #endif }