/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #ifdef HAVE_CONFIG_H #include "../config.h" #endif #ifdef HAVE_MENU #include "../menu/menu_driver.h" #endif #include "../verbosity.h" #include "../gfx/video_driver.h" #include "input_overlay.h" #include "input_keyboard.h" #define OVERLAY_GET_KEY(state, key) (((state)->keys[(key) / 32] >> ((key) % 32)) & 1) #define OVERLAY_SET_KEY(state, key) (state)->keys[(key) / 32] |= 1 << ((key) % 32) typedef struct input_overlay_state { /* This is a bitmask of (1 << key_bind_id). */ uint64_t buttons; /* Left X, Left Y, Right X, Right Y */ int16_t analog[4]; uint32_t keys[RETROK_LAST / 32 + 1]; } input_overlay_state_t; struct input_overlay { void *iface_data; const video_overlay_interface_t *iface; input_overlay_state_t overlay_state; bool enable; bool blocked; bool alive; struct overlay *overlays; const struct overlay *active; size_t index; size_t size; unsigned next_index; enum overlay_status state; }; input_overlay_t *overlay_ptr = NULL; /** * input_overlay_scale: * @ol : Overlay handle. * @scale : Scaling factor. * * Scales overlay and all its associated descriptors * by a given scaling factor (@scale). **/ static void input_overlay_scale(struct overlay *ol, float scale) { size_t i; if (!ol) return; if (ol->block_scale) scale = 1.0f; ol->scale = scale; ol->mod_w = ol->w * scale; ol->mod_h = ol->h * scale; ol->mod_x = ol->center_x + (ol->x - ol->center_x) * scale; ol->mod_y = ol->center_y + (ol->y - ol->center_y) * scale; for (i = 0; i < ol->size; i++) { struct overlay_desc *desc = &ol->descs[i]; float scale_w = ol->mod_w * desc->range_x; float scale_h = ol->mod_h * desc->range_y; float adj_center_x = ol->mod_x + desc->x * ol->mod_w; float adj_center_y = ol->mod_y + desc->y * ol->mod_h; desc->mod_w = 2.0f * scale_w; desc->mod_h = 2.0f * scale_h; desc->mod_x = adj_center_x - scale_w; desc->mod_y = adj_center_y - scale_h; } } static void input_overlay_set_vertex_geom(input_overlay_t *ol) { size_t i; if (ol->active->image.pixels) ol->iface->vertex_geom(ol->iface_data, 0, ol->active->mod_x, ol->active->mod_y, ol->active->mod_w, ol->active->mod_h); for (i = 0; i < ol->active->size; i++) { struct overlay_desc *desc = &ol->active->descs[i]; if (!desc->image.pixels) continue; if (ol->iface->vertex_geom) ol->iface->vertex_geom(ol->iface_data, desc->image_index, desc->mod_x, desc->mod_y, desc->mod_w, desc->mod_h); } } /** * input_overlay_set_scale_factor: * @ol : Overlay handle. * @scale : Factor of scale to apply. * * Scales the overlay by a factor of scale. **/ void input_overlay_set_scale_factor(input_overlay_t *ol, float scale) { size_t i; if (!ol) return; for (i = 0; i < ol->size; i++) input_overlay_scale(&ol->overlays[i], scale); input_overlay_set_vertex_geom(ol); } void input_overlay_free_overlay(struct overlay *overlay) { size_t i; if (!overlay) return; for (i = 0; i < overlay->size; i++) image_texture_free(&overlay->descs[i].image); if (overlay->load_images) free(overlay->load_images); overlay->load_images = NULL; if (overlay->descs) free(overlay->descs); overlay->descs = NULL; image_texture_free(&overlay->image); if (overlay_ptr) free(overlay_ptr); overlay_ptr = NULL; } static void input_overlay_free_overlays(input_overlay_t *ol) { size_t i; if (!ol) return; for (i = 0; i < ol->size; i++) input_overlay_free_overlay(&ol->overlays[i]); if (ol->overlays) free(ol->overlays); ol->overlays = NULL; } static void input_overlay_load_active(input_overlay_t *ol, float opacity) { if (!ol) return; if (ol->iface->load) ol->iface->load(ol->iface_data, ol->active->load_images, ol->active->load_images_size); input_overlay_set_alpha_mod(ol, opacity); input_overlay_set_vertex_geom(ol); if (ol->iface->full_screen) ol->iface->full_screen(ol->iface_data, ol->active->full_screen); } /** * input_overlay_enable: * @enable : Enable or disable the overlay * * Enable or disable the overlay. **/ static void input_overlay_enable(input_overlay_t *ol, bool enable) { ol->enable = enable; if (ol->iface->enable) ol->iface->enable(ol->iface_data, enable); } /** * inside_hitbox: * @desc : Overlay descriptor handle. * @x : X coordinate value. * @y : Y coordinate value. * * Check whether the given @x and @y coordinates of the overlay * descriptor @desc is inside the overlay descriptor's hitbox. * * Returns: true (1) if X, Y coordinates are inside a hitbox, otherwise false (0). **/ static bool inside_hitbox(const struct overlay_desc *desc, float x, float y) { if (!desc) return false; switch (desc->hitbox) { case OVERLAY_HITBOX_RADIAL: { /* Ellipsis. */ float x_dist = (x - desc->x) / desc->range_x_mod; float y_dist = (y - desc->y) / desc->range_y_mod; float sq_dist = x_dist * x_dist + y_dist * y_dist; return (sq_dist <= 1.0f); } case OVERLAY_HITBOX_RECT: return (fabs(x - desc->x) <= desc->range_x_mod) && (fabs(y - desc->y) <= desc->range_y_mod); } return false; } /** * input_overlay_poll: * @out : Polled output data. * @norm_x : Normalized X coordinate. * @norm_y : Normalized Y coordinate. * * Polls input overlay. * * @norm_x and @norm_y are the result of * input_translate_coord_viewport(). **/ static void input_overlay_poll( input_overlay_t *ol, input_overlay_state_t *out, int16_t norm_x, int16_t norm_y) { size_t i; /* norm_x and norm_y is in [-0x7fff, 0x7fff] range, * like RETRO_DEVICE_POINTER. */ float x = (float)(norm_x + 0x7fff) / 0xffff; float y = (float)(norm_y + 0x7fff) / 0xffff; x -= ol->active->mod_x; y -= ol->active->mod_y; x /= ol->active->mod_w; y /= ol->active->mod_h; for (i = 0; i < ol->active->size; i++) { float x_dist, y_dist; struct overlay_desc *desc = &ol->active->descs[i]; if (!inside_hitbox(desc, x, y)) continue; desc->updated = true; x_dist = x - desc->x; y_dist = y - desc->y; switch (desc->type) { case OVERLAY_TYPE_BUTTONS: { uint64_t mask = desc->key_mask; out->buttons |= mask; if (mask & (UINT64_C(1) << RARCH_OVERLAY_NEXT)) ol->next_index = desc->next_index; } break; case OVERLAY_TYPE_KEYBOARD: if (desc->key_mask < RETROK_LAST) OVERLAY_SET_KEY(out, desc->key_mask); break; default: { float x_val = x_dist / desc->range_x; float y_val = y_dist / desc->range_y; float x_val_sat = x_val / desc->analog_saturate_pct; float y_val_sat = y_val / desc->analog_saturate_pct; unsigned int base = (desc->type == OVERLAY_TYPE_ANALOG_RIGHT) ? 2 : 0; out->analog[base + 0] = clamp_float(x_val_sat, -1.0f, 1.0f) * 32767.0f; out->analog[base + 1] = clamp_float(y_val_sat, -1.0f, 1.0f) * 32767.0f; } break; } if (desc->movable) { desc->delta_x = clamp_float(x_dist, -desc->range_x, desc->range_x) * ol->active->mod_w; desc->delta_y = clamp_float(y_dist, -desc->range_y, desc->range_y) * ol->active->mod_h; } } if (!out->buttons) ol->blocked = false; else if (ol->blocked) memset(out, 0, sizeof(*out)); } /** * input_overlay_update_desc_geom: * @ol : overlay handle. * @desc : overlay descriptors handle. * * Update input overlay descriptors' vertex geometry. **/ static void input_overlay_update_desc_geom(input_overlay_t *ol, struct overlay_desc *desc) { if (!desc || !desc->image.pixels) return; if (!desc->movable) return; if (ol->iface->vertex_geom) ol->iface->vertex_geom(ol->iface_data, desc->image_index, desc->mod_x + desc->delta_x, desc->mod_y + desc->delta_y, desc->mod_w, desc->mod_h); desc->delta_x = 0.0f; desc->delta_y = 0.0f; } /** * input_overlay_post_poll: * * Called after all the input_overlay_poll() calls to * update the range modifiers for pressed/unpressed regions * and alpha mods. **/ static void input_overlay_post_poll(input_overlay_t *ol, float opacity) { size_t i; input_overlay_set_alpha_mod(ol, opacity); for (i = 0; i < ol->active->size; i++) { struct overlay_desc *desc = &ol->active->descs[i]; desc->range_x_mod = desc->range_x; desc->range_y_mod = desc->range_y; if (desc->updated) { /* If pressed this frame, change the hitbox. */ desc->range_x_mod *= desc->range_mod; desc->range_y_mod *= desc->range_mod; if (desc->image.pixels) { if (ol->iface->set_alpha) ol->iface->set_alpha(ol->iface_data, desc->image_index, desc->alpha_mod * opacity); } } input_overlay_update_desc_geom(ol, desc); desc->updated = false; } } /** * input_overlay_poll_clear: * @ol : overlay handle * * Call when there is nothing to poll. Allows overlay to * clear certain state. **/ static void input_overlay_poll_clear(input_overlay_t *ol, float opacity) { size_t i; ol->blocked = false; input_overlay_set_alpha_mod(ol, opacity); for (i = 0; i < ol->active->size; i++) { struct overlay_desc *desc = &ol->active->descs[i]; desc->range_x_mod = desc->range_x; desc->range_y_mod = desc->range_y; desc->updated = false; desc->delta_x = 0.0f; desc->delta_y = 0.0f; input_overlay_update_desc_geom(ol, desc); } } /** * input_overlay_next: * @ol : Overlay handle. * * Switch to the next available overlay * screen. **/ void input_overlay_next(input_overlay_t *ol, float opacity) { if (!ol) return; ol->index = ol->next_index; ol->active = &ol->overlays[ol->index]; input_overlay_load_active(ol, opacity); ol->blocked = true; ol->next_index = (unsigned)((ol->index + 1) % ol->size); } /** * input_overlay_free: * @ol : Overlay handle. * * Frees overlay handle. **/ void input_overlay_free(input_overlay_t *ol) { if (!ol) return; overlay_ptr = NULL; input_overlay_free_overlays(ol); if (ol->iface->enable) ol->iface->enable(ol->iface_data, false); free(ol); } /* task_data = overlay_task_data_t* */ void input_overlay_loaded(void *task_data, void *user_data, const char *err) { size_t i; overlay_task_data_t *data = (overlay_task_data_t*)task_data; input_overlay_t *ol = NULL; const video_overlay_interface_t *iface = NULL; if (err) return; #ifdef HAVE_MENU /* We can't display when the menu is up */ if (data->hide_in_menu && menu_driver_is_alive()) { if (data->overlay_enable) goto abort_load; } #endif if (!data->overlay_enable || !video_driver_overlay_interface(&iface) || !iface) { RARCH_ERR("Overlay interface is not present in video driver, or not enabled.\n"); goto abort_load; } ol = (input_overlay_t*)calloc(1, sizeof(*ol)); ol->overlays = data->overlays; ol->size = data->size; ol->active = data->active; ol->iface = iface; ol->iface_data = video_driver_get_ptr(true); input_overlay_load_active(ol, data->overlay_opacity); input_overlay_enable(ol, data->overlay_enable); input_overlay_set_scale_factor(ol, data->overlay_scale); ol->next_index = (unsigned)((ol->index + 1) % ol->size); ol->state = OVERLAY_STATUS_NONE; ol->alive = true; overlay_ptr = ol; free(data); return; abort_load: for (i = 0; i < data->size; i++) input_overlay_free_overlay(&data->overlays[i]); free(data->overlays); free(data); } /** * input_overlay_set_alpha_mod: * @ol : Overlay handle. * @mod : New modulating factor to apply. * * Sets a modulating factor for alpha channel. Default is 1.0. * The alpha factor is applied for all overlays. **/ void input_overlay_set_alpha_mod(input_overlay_t *ol, float mod) { unsigned i; if (!ol) return; for (i = 0; i < ol->active->load_images_size; i++) ol->iface->set_alpha(ol->iface_data, i, mod); } bool input_overlay_is_alive(input_overlay_t *ol) { if (ol) return ol->alive; return false; } bool input_overlay_key_pressed(input_overlay_t *ol, int key) { input_overlay_state_t *ol_state = ol ? &ol->overlay_state : NULL; if (!ol) return false; return (ol_state->buttons & (UINT64_C(1) << key)); } /* * input_poll_overlay: * * Poll pressed buttons/keys on currently active overlay. **/ void input_poll_overlay(input_overlay_t *ol, float opacity, unsigned analog_dpad_mode, float axis_threshold) { rarch_joypad_info_t joypad_info; input_overlay_state_t old_key_state; unsigned i, j, device; uint16_t key_mod = 0; bool polled = false; input_overlay_state_t *ol_state = &ol->overlay_state; if (!ol_state) return; joypad_info.joy_idx = 0; joypad_info.auto_binds = NULL; joypad_info.axis_threshold = 0.0f; memcpy(old_key_state.keys, ol_state->keys, sizeof(ol_state->keys)); memset(ol_state, 0, sizeof(*ol_state)); device = ol->active->full_screen ? RARCH_DEVICE_POINTER_SCREEN : RETRO_DEVICE_POINTER; for (i = 0; current_input->input_state(current_input_data, joypad_info, NULL, 0, device, i, RETRO_DEVICE_ID_POINTER_PRESSED); i++) { input_overlay_state_t polled_data; int16_t x = current_input->input_state(current_input_data, joypad_info, NULL, 0, device, i, RETRO_DEVICE_ID_POINTER_X); int16_t y = current_input->input_state(current_input_data, joypad_info, NULL, 0, device, i, RETRO_DEVICE_ID_POINTER_Y); memset(&polled_data, 0, sizeof(struct input_overlay_state)); if (ol->enable) input_overlay_poll(ol, &polled_data, x, y); else ol->blocked = false; ol_state->buttons |= polled_data.buttons; for (j = 0; j < ARRAY_SIZE(ol_state->keys); j++) ol_state->keys[j] |= polled_data.keys[j]; /* Fingers pressed later take prio and matched up * with overlay poll priorities. */ for (j = 0; j < 4; j++) if (polled_data.analog[j]) ol_state->analog[j] = polled_data.analog[j]; polled = true; } if ( OVERLAY_GET_KEY(ol_state, RETROK_LSHIFT) || OVERLAY_GET_KEY(ol_state, RETROK_RSHIFT)) key_mod |= RETROKMOD_SHIFT; if (OVERLAY_GET_KEY(ol_state, RETROK_LCTRL) || OVERLAY_GET_KEY(ol_state, RETROK_RCTRL)) key_mod |= RETROKMOD_CTRL; if ( OVERLAY_GET_KEY(ol_state, RETROK_LALT) || OVERLAY_GET_KEY(ol_state, RETROK_RALT)) key_mod |= RETROKMOD_ALT; if ( OVERLAY_GET_KEY(ol_state, RETROK_LMETA) || OVERLAY_GET_KEY(ol_state, RETROK_RMETA)) key_mod |= RETROKMOD_META; /* CAPSLOCK SCROLLOCK NUMLOCK */ for (i = 0; i < ARRAY_SIZE(ol_state->keys); i++) { if (ol_state->keys[i] != old_key_state.keys[i]) { uint32_t orig_bits = old_key_state.keys[i]; uint32_t new_bits = ol_state->keys[i]; for (j = 0; j < 32; j++) if ((orig_bits & (1 << j)) != (new_bits & (1 << j))) input_keyboard_event(new_bits & (1 << j), i * 32 + j, 0, key_mod, RETRO_DEVICE_POINTER); } } /* Map "analog" buttons to analog axes like regular input drivers do. */ for (j = 0; j < 4; j++) { unsigned bind_plus = RARCH_ANALOG_LEFT_X_PLUS + 2 * j; unsigned bind_minus = bind_plus + 1; if (ol_state->analog[j]) continue; if (input_overlay_key_pressed(ol, bind_plus)) ol_state->analog[j] += 0x7fff; if (input_overlay_key_pressed(ol, bind_minus)) ol_state->analog[j] -= 0x7fff; } /* Check for analog_dpad_mode. * Map analogs to d-pad buttons when configured. */ switch (analog_dpad_mode) { case ANALOG_DPAD_LSTICK: case ANALOG_DPAD_RSTICK: { float analog_x, analog_y; unsigned analog_base = 2; if (analog_dpad_mode == ANALOG_DPAD_LSTICK) analog_base = 0; analog_x = (float)ol_state->analog[analog_base + 0] / 0x7fff; analog_y = (float)ol_state->analog[analog_base + 1] / 0x7fff; if (analog_x <= -axis_threshold) BIT32_SET(ol_state->buttons, RETRO_DEVICE_ID_JOYPAD_LEFT); if (analog_x >= axis_threshold) BIT32_SET(ol_state->buttons, RETRO_DEVICE_ID_JOYPAD_RIGHT); if (analog_y <= -axis_threshold) BIT32_SET(ol_state->buttons, RETRO_DEVICE_ID_JOYPAD_UP); if (analog_y >= axis_threshold) BIT32_SET(ol_state->buttons, RETRO_DEVICE_ID_JOYPAD_DOWN); break; } default: break; } if (polled) input_overlay_post_poll(ol, opacity); else input_overlay_poll_clear(ol, opacity); } void input_state_overlay(input_overlay_t *ol, int16_t *ret, unsigned port, unsigned device, unsigned idx, unsigned id) { input_overlay_state_t *ol_state = ol ? &ol->overlay_state : NULL; if (!ol || port != 0) return; switch (device) { case RETRO_DEVICE_JOYPAD: if (input_overlay_key_pressed(ol, id)) *ret |= 1; break; case RETRO_DEVICE_KEYBOARD: if (id < RETROK_LAST) { if (OVERLAY_GET_KEY(ol_state, id)) *ret |= 1; } break; case RETRO_DEVICE_ANALOG: { unsigned base = 0; if (idx == RETRO_DEVICE_INDEX_ANALOG_RIGHT) base = 2; if (id == RETRO_DEVICE_ID_ANALOG_Y) base += 1; if (ol_state && ol_state->analog[base]) *ret = ol_state->analog[base]; } break; } }