/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * Copyright (C) 2012-2014 - Michael Lelli * Copyright (C) 2013-2014 - Steven Crowe * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include "../frontend/platform/platform_android.h" #include "input_common.h" #include "../performance.h" #include "../general.h" #include "../driver.h" #define MAX_TOUCH 16 #define MAX_PADS 8 #define AKEY_EVENT_NO_ACTION 255 #ifndef AKEYCODE_ASSIST #define AKEYCODE_ASSIST 219 #endif #define LAST_KEYCODE AKEYCODE_ASSIST typedef struct { float x; float y; float z; } sensor_t; struct input_pointer { int16_t x, y; int16_t full_x, full_y; }; enum { AXIS_X = 0, AXIS_Y = 1, AXIS_Z = 11, AXIS_RZ = 14, AXIS_HAT_X = 15, AXIS_HAT_Y = 16, AXIS_LTRIGGER = 17, AXIS_RTRIGGER = 18, AXIS_GAS = 22, AXIS_BRAKE = 23, }; #define MAX_AXIS 10 typedef struct state_device { int id; int port; char name[256]; } state_device_t; typedef struct android_input { unsigned pads_connected; state_device_t pad_states[MAX_PADS]; uint8_t pad_state[MAX_PADS][(LAST_KEYCODE + 7) / 8]; int8_t hat_state[MAX_PADS][2]; int16_t analog_state[MAX_PADS][MAX_AXIS]; sensor_t accelerometer_state; struct input_pointer pointer[MAX_TOUCH]; unsigned pointer_count; ASensorManager *sensorManager; ASensorEventQueue *sensorEventQueue; const rarch_joypad_driver_t *joypad; } android_input_t; void (*engine_handle_dpad)(android_input_t *android, AInputEvent*, int, int); static bool android_input_set_sensor_state(void *data, unsigned port, enum retro_sensor_action action, unsigned event_rate); extern float AMotionEvent_getAxisValue(const AInputEvent* motion_event, int32_t axis, size_t pointer_index); static typeof(AMotionEvent_getAxisValue) *p_AMotionEvent_getAxisValue; #define AMotionEvent_getAxisValue (*p_AMotionEvent_getAxisValue) static void engine_handle_dpad_default(android_input_t *android, AInputEvent *event, int port, int source) { size_t motion_pointer = AMotionEvent_getAction(event) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; float x = AMotionEvent_getX(event, motion_pointer); float y = AMotionEvent_getY(event, motion_pointer); android->analog_state[port][0] = (int16_t)(x * 32767.0f); android->analog_state[port][1] = (int16_t)(y * 32767.0f); } static void engine_handle_dpad_getaxisvalue(android_input_t *android, AInputEvent *event, int port, int source) { size_t motion_pointer = AMotionEvent_getAction(event) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; float x = AMotionEvent_getAxisValue(event, AXIS_X, motion_pointer); float y = AMotionEvent_getAxisValue(event, AXIS_Y, motion_pointer); float z = AMotionEvent_getAxisValue(event, AXIS_Z, motion_pointer); float rz = AMotionEvent_getAxisValue(event, AXIS_RZ, motion_pointer); float hatx = AMotionEvent_getAxisValue(event, AXIS_HAT_X, motion_pointer); float haty = AMotionEvent_getAxisValue(event, AXIS_HAT_Y, motion_pointer); float ltrig = AMotionEvent_getAxisValue(event, AXIS_LTRIGGER, motion_pointer); float rtrig = AMotionEvent_getAxisValue(event, AXIS_RTRIGGER, motion_pointer); float brake = AMotionEvent_getAxisValue(event, AXIS_BRAKE, motion_pointer); float gas = AMotionEvent_getAxisValue(event, AXIS_GAS, motion_pointer); android->hat_state[port][0] = (int)hatx; android->hat_state[port][1] = (int)haty; /* XXX: this could be a loop instead, but do we really want to * loop through every axis? */ android->analog_state[port][0] = (int16_t)(x * 32767.0f); android->analog_state[port][1] = (int16_t)(y * 32767.0f); android->analog_state[port][2] = (int16_t)(z * 32767.0f); android->analog_state[port][3] = (int16_t)(rz * 32767.0f); //android->analog_state[port][4] = (int16_t)(hatx * 32767.0f); //android->analog_state[port][5] = (int16_t)(haty * 32767.0f); android->analog_state[port][6] = (int16_t)(ltrig * 32767.0f); android->analog_state[port][7] = (int16_t)(rtrig * 32767.0f); android->analog_state[port][8] = (int16_t)(brake * 32767.0f); android->analog_state[port][9] = (int16_t)(gas * 32767.0f); } static void *android_input_init(void) { android_input_t *android = (android_input_t*)calloc(1, sizeof(*android)); if (!android) return NULL; android->pads_connected = 0; android->joypad = input_joypad_init_driver(g_settings.input.joypad_driver); return android; } static int zeus_id = -1; static int zeus_second_id = -1; static inline int android_input_poll_event_type_motion( android_input_t *android, AInputEvent *event, int port, int source) { int getaction, action; size_t motion_pointer; bool keyup; if (source & ~(AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE)) return 1; getaction = AMotionEvent_getAction(event); action = getaction & AMOTION_EVENT_ACTION_MASK; motion_pointer = getaction >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; keyup = ( action == AMOTION_EVENT_ACTION_UP || action == AMOTION_EVENT_ACTION_CANCEL || action == AMOTION_EVENT_ACTION_POINTER_UP) || (source == AINPUT_SOURCE_MOUSE && action != AMOTION_EVENT_ACTION_DOWN); if (keyup && motion_pointer < MAX_TOUCH) { memmove(android->pointer + motion_pointer, android->pointer + motion_pointer + 1, (MAX_TOUCH - motion_pointer - 1) * sizeof(struct input_pointer)); if (android->pointer_count > 0) android->pointer_count--; } else { float x, y; int pointer_max = min(AMotionEvent_getPointerCount(event), MAX_TOUCH); for (motion_pointer = 0; motion_pointer < pointer_max; motion_pointer++) { x = AMotionEvent_getX(event, motion_pointer); y = AMotionEvent_getY(event, motion_pointer); input_translate_coord_viewport(x, y, &android->pointer[motion_pointer].x, &android->pointer[motion_pointer].y, &android->pointer[motion_pointer].full_x, &android->pointer[motion_pointer].full_y); android->pointer_count = max( android->pointer_count, motion_pointer + 1); } } return 0; } static inline void android_input_poll_event_type_key( android_input_t *android, struct android_app *android_app, AInputEvent *event, int port, int keycode, int source, int type_event, int *handled) { int action = AKeyEvent_getAction(event); /* some controllers send both the up and down events at once * when the button is released for "special" buttons, like menu buttons * work around that by only using down events for meta keys (which get * cleared every poll anyway) */ if (action == AKEY_EVENT_ACTION_UP) clear_bit(android->pad_state[port], keycode); else if (action == AKEY_EVENT_ACTION_DOWN) set_bit(android->pad_state[port], keycode); if ((keycode == AKEYCODE_VOLUME_UP || keycode == AKEYCODE_VOLUME_DOWN)) *handled = 0; } static int android_input_get_id_port(android_input_t *android, int id, int source) { unsigned i; if (source & (AINPUT_SOURCE_TOUCHSCREEN | AINPUT_SOURCE_MOUSE | AINPUT_SOURCE_TOUCHPAD)) return 0; /* touch overlay is always player 1 */ for (i = 0; i < android->pads_connected; i++) if (android->pad_states[i].id == id) return i; return -1; } static bool android_input_lookup_name(char *buf, int *vendorId, int *productId, size_t size, int id) { jclass class; jmethodID method, getName, getVendorId, getProductId; jobject device, name; JNIEnv *env = (JNIEnv*)jni_thread_getenv(); if (!env) goto error; class = NULL; FIND_CLASS(env, class, "android/view/InputDevice"); if (!class) goto error; method = NULL; GET_STATIC_METHOD_ID(env, method, class, "getDevice", "(I)Landroid/view/InputDevice;"); if (!method) goto error; device = NULL; CALL_OBJ_STATIC_METHOD_PARAM(env, device, class, method, (jint)id); if (!device) { RARCH_ERR("Failed to find device for ID: %d\n", id); goto error; } getName = NULL; GET_METHOD_ID(env, getName, class, "getName", "()Ljava/lang/String;"); if (!getName) goto error; name = NULL; CALL_OBJ_METHOD(env, name, device, getName); if (!name) { RARCH_ERR("Failed to find name for device ID: %d\n", id); goto error; } buf[0] = '\0'; const char *str = (*env)->GetStringUTFChars(env, name, 0); if (str) strlcpy(buf, str, size); (*env)->ReleaseStringUTFChars(env, name, str); RARCH_LOG("device name: %s\n", buf); getVendorId = NULL; GET_METHOD_ID(env, getVendorId, class, "getVendorId", "()I;"); if (!getVendorId) goto error; CALL_INT_METHOD(env, *vendorId, device, getVendorId); if (!*vendorId) { RARCH_ERR("Failed to find vendor id for device ID: %d\n", id); goto error; } RARCH_LOG("device vendor id: %d\n", *vendorId); getProductId = NULL; GET_METHOD_ID(env, getProductId, class, "getProductId", "()I;"); if (!getProductId) goto error; *productId = 0; CALL_INT_METHOD(env, *productId, device, getProductId); if (!*productId) { RARCH_ERR("Failed to find product id for device ID: %d\n", id); goto error; } RARCH_LOG("device product id: %d\n", *productId); return true; error: return false; } /* Returns the index inside android->pad_state */ static int android_input_get_id_index_from_name(android_input_t *android, const char *name) { int i; for (i = 0; i < android->pads_connected; i++) { if (strcmp(name, android->pad_states[i].name) == 0) return i; } return -1; } static void handle_hotplug(android_input_t *android, struct android_app *android_app, unsigned *port, unsigned id, int source) { char device_name[256], name_buf[256]; name_buf[0] = device_name[0] = 0; int vendorId, productId; if (!g_settings.input.autodetect_enable) return; if (*port > MAX_PADS) { RARCH_ERR("Max number of pads reached.\n"); return; } if (!android_input_lookup_name(device_name, &vendorId, &productId, sizeof(device_name), id)) { RARCH_ERR("Could not look up device name or IDs.\n"); return; } /* FIXME: Ugly hack, see other FIXME note below. */ if (strstr(device_name, "keypad-game-zeus") || strstr(device_name, "keypad-zeus")) { if (zeus_id < 0) { RARCH_LOG("zeus_pad 1 detected: %u\n", id); zeus_id = id; } else { RARCH_LOG("zeus_pad 2 detected: %u\n", id); zeus_second_id = id; } strlcpy(name_buf, "Xperia Play", sizeof(name_buf)); } /* followed by a 4 (hex) char HW id */ else if (strstr(device_name, "iControlPad-")) strlcpy(name_buf, "iControlPad HID Joystick profile", sizeof(name_buf)); else if (strstr(device_name, "TTT THT Arcade console 2P USB Play")) { //FIXME - need to do a similar thing here as we did for nVidia Shield //and Xperia Play. We need to keep 'count' of the amount of similar (grouped) //devices. // //For Xperia Play - count similar devices and bind them to the same 'player' //port // //For nVidia Shield - see above // //For TTT HT - keep track of how many of these 'pads' are already //connected, and based on that, assign one of them to be Player 1 and //the other to be Player 2. // //If this is finally implemented right, then these port conditionals can go. if (*port == 0) strlcpy(name_buf, "TTT THT Arcade (Player 1)", sizeof(name_buf)); else if (*port == 1) strlcpy(name_buf, "TTT THT Arcade (Player 2)", sizeof(name_buf)); } else if (strstr(device_name, "Sun4i-keypad")) strlcpy(name_buf, "iDroid x360", sizeof(name_buf)); else if (strstr(device_name, "mtk-kpd")) strlcpy(name_buf, "MUCH iReadyGo i5", sizeof(name_buf)); else if (strstr(device_name, "360 Wireless")) strlcpy(name_buf, "XBox 360 Wireless", sizeof(name_buf)); else if (strstr(device_name, "Microsoft")) { if (strstr(device_name, "Dual Strike")) strlcpy(device_name, "SideWinder Dual Strike", sizeof(device_name)); else if (strstr(device_name, "SideWinder")) strlcpy(name_buf, "SideWinder Classic", sizeof(name_buf)); else if (strstr(device_name, "X-Box 360") || strstr(device_name, "X-Box")) strlcpy(name_buf, "XBox 360", sizeof(name_buf)); } else if (strstr(device_name, "WiseGroup")) { if ( strstr(device_name, "TigerGame") || strstr(device_name, "Game Controller Adapter") || strstr(device_name, "JC-PS102U") || strstr(device_name, "Dual USB Joypad")) { if (strstr(device_name, "WiseGroup")) strlcpy(name_buf, "PlayStation2 WiseGroup", sizeof(name_buf)); else if (strstr(device_name, "JC-PS102U")) strlcpy(name_buf, "PlayStation2 JCPS102", sizeof(name_buf)); else strlcpy(name_buf, "PlayStation2 Generic", sizeof(name_buf)); } } else if ( strstr(device_name, "PLAYSTATION(R)3") || strstr(device_name, "Dualshock3") || strstr(device_name, "Sixaxis") || strstr(device_name, "Gasia,Co") || (strstr(device_name, "Gamepad 0") || strstr(device_name, "Gamepad 1") || strstr(device_name, "Gamepad 2") || strstr(device_name, "Gamepad 3")) ) strlcpy(name_buf, "PlayStation3", sizeof(name_buf)); else if (strstr(device_name, "MOGA")) strlcpy(name_buf, "Moga IME", sizeof(name_buf)); else if (strstr(device_name, "adc joystick")) strlcpy(name_buf, "JXD S7300B", sizeof(name_buf)); else if (strstr(device_name, "2-Axis, 8-Button")) strlcpy(name_buf, "Genius Maxfire G08XU", sizeof(name_buf)); else if (strstr(device_name, "USB,2-axis 8-button gamepad")) strlcpy(name_buf, "USB 2 Axis 8 button", sizeof(name_buf)); else if (strstr(device_name, "joy_key")) strlcpy(name_buf, "Archos Gamepad", sizeof(name_buf)); else if (strstr(device_name, "matrix_keyboard")) strlcpy(name_buf, "JXD S5110B", sizeof(name_buf)); else if (strstr(device_name, "tincore_adc_joystick")) strlcpy(name_buf, "JXD S5110B (Skelrom)", sizeof(name_buf)); else if (strstr(device_name, "keypad-zeus") || (strstr(device_name, "keypad-game-zeus")) ) strlcpy(name_buf, "Xperia Play", sizeof(name_buf)); else if (strstr(device_name, "USB Gamepad")) strlcpy(name_buf, "Thrust Predator", sizeof(name_buf)); else if (strstr(device_name, "ADC joystick")) strlcpy(name_buf, "JXD S7800B", sizeof(name_buf)); else if (strstr(device_name, "2Axes 11Keys Game Pad")) strlcpy(name_buf, "Tomee NES USB", sizeof(name_buf)); else if ( strstr(device_name, "rk29-keypad") || strstr(device_name, "GAMEMID") ) strlcpy(name_buf, "GameMID", sizeof(name_buf)); else if (strstr(device_name, "USB Gamepad")) strlcpy(name_buf, "Defender Game Racer Classic", sizeof(name_buf)); else if (strstr(device_name, "NVIDIA Controller")) { /* Shield is always player 1. FIXME: This is kinda ugly. * We really need to find a way to detect useless input devices * like gpio-keys in a general way. */ *port = 0; strlcpy(name_buf, "NVIDIA Shield", sizeof(name_buf)); } else if (device_name[0] != '\0') strlcpy(name_buf, device_name, sizeof(name_buf)); if (strstr(android_app->current_ime, "net.obsidianx.android.mogaime")) strlcpy(name_buf, android_app->current_ime, sizeof(name_buf)); else if (strstr(android_app->current_ime, "com.ccpcreations.android.WiiUseAndroid")) strlcpy(name_buf, android_app->current_ime, sizeof(name_buf)); else if (strstr(android_app->current_ime, "com.hexad.bluezime")) strlcpy(name_buf, android_app->current_ime, sizeof(name_buf)); if (source == AINPUT_SOURCE_KEYBOARD && strcmp(name_buf, "Xperia Play")) strlcpy(name_buf, "RetroKeyboard", sizeof(name_buf)); if (name_buf[0] != '\0') { strlcpy(g_settings.input.device_names[*port], name_buf, sizeof(g_settings.input.device_names[*port])); /* TODO - implement VID/PID? */ input_config_autoconfigure_joypad(*port, name_buf, 0, 0, android_joypad.ident); RARCH_LOG("Port %d: %s.\n", *port, name_buf); } *port = android->pads_connected; android->pad_states[android->pads_connected].id = id; android->pad_states[android->pads_connected].port = *port; strlcpy(android->pad_states[*port].name, name_buf, sizeof(android->pad_states[*port].name)); android->pads_connected++; } static int android_input_get_id(android_input_t *android, AInputEvent *event) { int id = AInputEvent_getDeviceId(event); /* Needs to be cleaned up */ if (id == zeus_second_id) id = zeus_id; return id; } static bool pause_key_pressed(void) { return driver.input->key_pressed(driver.input_data, RARCH_PAUSE_TOGGLE); } /* Handle all events. If our activity is in pause state, * block until we're unpaused. */ static void android_input_poll(void *data) { int ident; struct android_app *android_app = (struct android_app*)g_android; android_input_t *android = (android_input_t*)data; while ((ident = ALooper_pollAll((pause_key_pressed()) ? -1 : 0, NULL, NULL, NULL)) >= 0) { if (ident == LOOPER_ID_INPUT) { AInputEvent *event = NULL; /* Read all pending events. */ while (AInputQueue_hasEvents(android_app->inputQueue)) { while (AInputQueue_getEvent(android_app->inputQueue, &event) >= 0) { int32_t handled = 1; int predispatched = AInputQueue_preDispatchEvent(android_app->inputQueue, event); int source = AInputEvent_getSource(event); int type_event = AInputEvent_getType(event); int id = android_input_get_id(android, event); int port = android_input_get_id_port(android, id, source); if (port < 0) handle_hotplug(android, android_app, &android->pads_connected, id, source); if (type_event == AINPUT_EVENT_TYPE_MOTION) { if (android_input_poll_event_type_motion(android, event, port, source)) engine_handle_dpad(android, event, port, source); } else if (type_event == AINPUT_EVENT_TYPE_KEY) { int keycode = AKeyEvent_getKeyCode(event); android_input_poll_event_type_key(android, android_app, event, port, keycode, source, type_event, &handled); } if (!predispatched) AInputQueue_finishEvent(android_app->inputQueue, event, handled); } } } else if (ident == LOOPER_ID_USER) { if ((android_app->sensor_state_mask & (1ULL << RETRO_SENSOR_ACCELEROMETER_ENABLE)) && android_app->accelerometerSensor) { ASensorEvent event; while (ASensorEventQueue_getEvents(android->sensorEventQueue, &event, 1) > 0) { android->accelerometer_state.x = event.acceleration.x; android->accelerometer_state.y = event.acceleration.y; android->accelerometer_state.z = event.acceleration.z; } } } else if (ident == LOOPER_ID_MAIN) engine_handle_cmd(driver.input_data); } } static int16_t android_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id) { android_input_t *android = (android_input_t*)data; switch (device) { case RETRO_DEVICE_JOYPAD: return input_joypad_pressed(android->joypad, port, binds[port], id); case RETRO_DEVICE_ANALOG: return input_joypad_analog(android->joypad, port, index, id, binds[port]); case RETRO_DEVICE_POINTER: switch (id) { case RETRO_DEVICE_ID_POINTER_X: return android->pointer[index].x; case RETRO_DEVICE_ID_POINTER_Y: return android->pointer[index].y; case RETRO_DEVICE_ID_POINTER_PRESSED: return (index < android->pointer_count) && (android->pointer[index].x != -0x8000) && (android->pointer[index].y != -0x8000); default: return 0; } break; case RARCH_DEVICE_POINTER_SCREEN: switch (id) { case RETRO_DEVICE_ID_POINTER_X: return android->pointer[index].full_x; case RETRO_DEVICE_ID_POINTER_Y: return android->pointer[index].full_y; case RETRO_DEVICE_ID_POINTER_PRESSED: return (index < android->pointer_count) && (android->pointer[index].full_x != -0x8000) && (android->pointer[index].full_y != -0x8000); default: return 0; } break; } return 0; } static bool android_input_key_pressed(void *data, int key) { android_input_t *android = (android_input_t*)data; if (!android) return false; return ((g_extern.lifecycle_state | driver.overlay_state.buttons) & (1ULL << key)) || input_joypad_pressed(android->joypad, 0, g_settings.input.binds[0], key); } static void android_input_free_input(void *data) { android_input_t *android = (android_input_t*)data; if (!android) return; if (android->sensorManager) ASensorManager_destroyEventQueue(android->sensorManager, android->sensorEventQueue); free(data); } static uint64_t android_input_get_capabilities(void *data) { uint64_t caps = 0; caps |= (1 << RETRO_DEVICE_JOYPAD); caps |= (1 << RETRO_DEVICE_POINTER); caps |= (1 << RETRO_DEVICE_ANALOG); return caps; } static void android_input_enable_sensor_manager(void *data) { android_input_t *android = (android_input_t*)data; struct android_app *android_app = (struct android_app*)g_android; android->sensorManager = ASensorManager_getInstance(); android_app->accelerometerSensor = ASensorManager_getDefaultSensor(android->sensorManager, ASENSOR_TYPE_ACCELEROMETER); android->sensorEventQueue = ASensorManager_createEventQueue(android->sensorManager, android_app->looper, LOOPER_ID_USER, NULL, NULL); } static bool android_input_set_sensor_state(void *data, unsigned port, enum retro_sensor_action action, unsigned event_rate) { android_input_t *android = (android_input_t*)data; struct android_app *android_app = (struct android_app*)g_android; if (event_rate == 0) event_rate = 60; switch (action) { case RETRO_SENSOR_ACCELEROMETER_ENABLE: if (!android_app->accelerometerSensor) android_input_enable_sensor_manager(android); if (android_app->accelerometerSensor) ASensorEventQueue_enableSensor(android->sensorEventQueue, android_app->accelerometerSensor); // events per second (in us). if (android_app->accelerometerSensor) ASensorEventQueue_setEventRate(android->sensorEventQueue, android_app->accelerometerSensor, (1000L / event_rate) * 1000); android_app->sensor_state_mask &= ~(1ULL << RETRO_SENSOR_ACCELEROMETER_DISABLE); android_app->sensor_state_mask |= (1ULL << RETRO_SENSOR_ACCELEROMETER_ENABLE); return true; case RETRO_SENSOR_ACCELEROMETER_DISABLE: if (android_app->accelerometerSensor) ASensorEventQueue_disableSensor(android->sensorEventQueue, android_app->accelerometerSensor); android_app->sensor_state_mask &= ~(1ULL << RETRO_SENSOR_ACCELEROMETER_ENABLE); android_app->sensor_state_mask |= (1ULL << RETRO_SENSOR_ACCELEROMETER_DISABLE); return true; default: return false; } return false; } static float android_input_get_sensor_input(void *data, unsigned port,unsigned id) { android_input_t *android = (android_input_t*)data; switch (id) { case RETRO_SENSOR_ACCELEROMETER_X: return android->accelerometer_state.x; case RETRO_SENSOR_ACCELEROMETER_Y: return android->accelerometer_state.y; case RETRO_SENSOR_ACCELEROMETER_Z: return android->accelerometer_state.z; } return 0; } static const rarch_joypad_driver_t *android_input_get_joypad_driver(void *data) { android_input_t *android = (android_input_t*)data; return android->joypad; } input_driver_t input_android = { android_input_init, android_input_poll, android_input_state, android_input_key_pressed, android_input_free_input, android_input_set_sensor_state, android_input_get_sensor_input, android_input_get_capabilities, "android_input", NULL, NULL, android_input_get_joypad_driver, };