/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef D3DVIDEO_HPP__ #define D3DVIDEO_HPP__ #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #ifndef _XBOX #define HAVE_WINDOW #endif #if defined(_XBOX1) #ifndef HAVE_D3D8 #define HAVE_D3D8 #endif #else #ifndef HAVE_D3D9 #define HAVE_D3D9 #endif #endif #include "../../general.h" #include "../../driver.h" #include "../shader_parse.h" #include "../fonts/d3d_font.h" #include "../gfx_context.h" #include "../gfx_common.h" #ifdef HAVE_CG #include #include #endif #include "d3d_defines.h" #include #include class RenderChain; typedef struct { struct Coords { float x, y, w, h; }; Coords tex_coords; Coords vert_coords; unsigned tex_w, tex_h; bool fullscreen; bool enabled; float alpha_mod; LPDIRECT3DTEXTURE tex; LPDIRECT3DVERTEXBUFFER vert_buf; } overlay_t; void d3d_set_font_rect(void *data, font_params_t *params); bool d3d_process_shader(void *data); void d3d_update_title(void *data); void d3d_recompute_pass_sizes(void *data); RECT d3d_monitor_rect(void *data); bool d3d_init_shader(void *data); void d3d_deinit_shader(void *data); bool d3d_init_imports(void *data); bool d3d_init_luts(void *data); bool d3d_init_singlepass(void *data); bool d3d_init_multipass(void *data); bool d3d_init_chain(void *data, const video_info_t *video_info); void d3d_deinit_chain(void *data); void d3d_show_cursor(void *data, bool state); void d3d_make_d3dpp(void *data, const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp); bool d3d_alive_func(void *data); struct D3DVideo { const d3d_font_renderer_t *font_ctx; const gfx_ctx_driver_t *ctx_driver; bool should_resize; #ifdef HAVE_WINDOW WNDCLASSEX windowClass; #endif HWND hWnd; LPDIRECT3D g_pD3D; LPDIRECT3DDEVICE dev; #ifndef _XBOX LPD3DXFONT font; #endif HRESULT d3d_err; unsigned cur_mon_id; unsigned screen_width; unsigned screen_height; unsigned dev_rotation; D3DVIEWPORT final_viewport; std::string cg_shader; struct gfx_shader shader; video_info_t video_info; bool needs_restore; #ifdef HAVE_CG CGcontext cgCtx; #endif RECT font_rect; RECT font_rect_shifted; uint32_t font_color; #ifdef HAVE_OVERLAY bool overlays_enabled; std::vector overlays; #endif #ifdef HAVE_MENU overlay_t rgui; #endif RenderChain *chain; }; #ifndef _XBOX extern "C" bool dinput_handle_message(void *dinput, UINT message, WPARAM wParam, LPARAM lParam); #endif #endif