/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include "../driver.h" #include "../general.h" #include #include #include #include #include #include #include "../fifo_buffer.h" #include #define AUDIO_BLOCKS 8 // 8 or 16. Guess what we choose? :) #define AUDIO_CHANNELS 2 // All hail glorious stereo! typedef struct { uint32_t audio_port; bool nonblocking; volatile bool quit_thread; fifo_buffer_t *buffer; pthread_t thread; sys_lwmutex_t lock; sys_lwmutex_t cond_lock; sys_lwcond_t cond; } ps3_audio_t; static void *event_loop(void *data) { ps3_audio_t *aud = data; sys_event_queue_t id; sys_ipc_key_t key; sys_event_t event; cellAudioCreateNotifyEventQueue(&id, &key); cellAudioSetNotifyEventQueue(key); float out_tmp[CELL_AUDIO_BLOCK_SAMPLES * AUDIO_CHANNELS] __attribute__((aligned(16))); while (!aud->quit_thread) { sys_event_queue_receive(id, &event, SYS_NO_TIMEOUT); sys_lwmutex_lock(&aud->lock, SYS_NO_TIMEOUT); if (fifo_read_avail(aud->buffer) >= sizeof(out_tmp)) fifo_read(aud->buffer, out_tmp, sizeof(out_tmp)); else memset(out_tmp, 0, sizeof(out_tmp)); sys_lwmutex_unlock(&aud->lock); sys_lwcond_signal(&aud->cond); cellAudioAddData(aud->audio_port, out_tmp, CELL_AUDIO_BLOCK_SAMPLES, 1.0); } cellAudioRemoveNotifyEventQueue(key); pthread_exit(NULL); return NULL; } static void *ps3_audio_init(const char *device, unsigned rate, unsigned latency) { (void)latency; (void)device; (void)rate; // Always use 48kHz. g_settings.audio.out_rate = 48000.0; ps3_audio_t *data = calloc(1, sizeof(*data)); if (!data) return NULL; CellAudioPortParam params; cellAudioInit(); params.nChannel = AUDIO_CHANNELS; params.nBlock = AUDIO_BLOCKS; params.attr = 0; if (cellAudioPortOpen(¶ms, &data->audio_port) != CELL_OK) { cellAudioQuit(); free(data); return NULL; } data->buffer = fifo_new(CELL_AUDIO_BLOCK_SAMPLES * AUDIO_CHANNELS * AUDIO_BLOCKS * sizeof(float)); sys_lwmutex_attribute_t lock_attr, cond_lock_attr; sys_lwcond_attribute_t cond_attr; sys_lwmutex_attribute_initialize(lock_attr); sys_lwmutex_attribute_initialize(cond_lock_attr); sys_lwcond_attribute_initialize(cond_attr); sys_lwmutex_create(&data->lock, &lock_attr); sys_lwmutex_create(&data->cond_lock, &cond_lock_attr); sys_lwcond_create(&data->cond, &data->cond_lock, &cond_attr); cellAudioPortStart(data->audio_port); pthread_create(&data->thread, NULL, event_loop, data); return data; } static ssize_t ps3_audio_write(void *data, const void *buf, size_t size) { ps3_audio_t *aud = data; if (aud->nonblocking) { if (fifo_write_avail(aud->buffer) < size) return 0; } else { while (fifo_write_avail(aud->buffer) < size) sys_lwcond_wait(&aud->cond, 0); } sys_lwmutex_lock(&aud->lock, SYS_NO_TIMEOUT); fifo_write(aud->buffer, buf, size); sys_lwmutex_unlock(&aud->lock); return size; } static bool ps3_audio_stop(void *data) { ps3_audio_t *aud = data; cellAudioPortStop(aud->audio_port); return true; } static bool ps3_audio_start(void *data) { ps3_audio_t *aud = data; cellAudioPortStart(aud->audio_port); return true; } static void ps3_audio_set_nonblock_state(void *data, bool state) { ps3_audio_t *aud = data; aud->nonblocking = state; } static void ps3_audio_free(void *data) { ps3_audio_t *aud = data; aud->quit_thread = true; cellAudioPortStart(aud->audio_port); pthread_join(aud->thread, NULL); cellAudioPortStop(aud->audio_port); cellAudioPortClose(aud->audio_port); cellAudioQuit(); fifo_free(aud->buffer); sys_lwmutex_destroy(&aud->lock); sys_lwmutex_destroy(&aud->cond_lock); sys_lwcond_destroy(&aud->cond); free(data); } static bool ps3_audio_use_float(void *data) { (void)data; return true; } const audio_driver_t audio_ps3 = { .init = ps3_audio_init, .write = ps3_audio_write, .stop = ps3_audio_stop, .start = ps3_audio_start, .set_nonblock_state = ps3_audio_set_nonblock_state, .use_float = ps3_audio_use_float, .free = ps3_audio_free, .ident = "ps3" };