/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) #define HAVE_SHADERS #endif #if defined(HAVE_ZLIB) || defined(HAVE_7ZIP) #define HAVE_COMPRESSION #endif #if defined(_MSC_VER) #include #endif /*============================================================ AUDIO ============================================================ */ #ifdef HAVE_XAUDIO #include "../audio/drivers/xaudio.cpp" #endif /*============================================================ MENU ============================================================ */ #ifdef HAVE_RMENU_XUI #include "../menu/drivers/rmenu_xui.cpp" #endif /*============================================================ VIDEO CONTEXT ============================================================ */ #if defined(HAVE_D3D) #include "../gfx/drivers_context/d3d_ctx.cpp" #endif /*============================================================ VIDEO DRIVER ============================================================ */ #ifdef _XBOX #include "../xdk/xdk_resources.cpp" #endif #if defined(HAVE_D3D) #include "../gfx/d3d/d3d_wrapper.cpp" #include "../gfx/d3d/d3d.cpp" #ifdef _XBOX #include "../gfx/d3d/render_chain_xdk.cpp" #endif #ifdef HAVE_CG #include "../gfx/d3d/render_chain_cg.cpp" #endif #endif /*============================================================ FONTS ============================================================ */ #if defined(HAVE_D3D9) && !defined(_XBOX) #include "../gfx/drivers_font/d3d_w32_font.cpp" #endif