/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #ifdef HAVE_CONFIG_H #include "../config.h" #endif #ifdef HAVE_NETWORKGAMEPAD #include "input_remote.h" #endif #include "input_driver.h" #include "input_keyboard.h" #include "input_remapping.h" #ifdef HAVE_MENU #include "../menu/menu_driver.h" #include "../menu/widgets/menu_input_dialog.h" #endif #include "../configuration.h" #include "../driver.h" #include "../retroarch.h" #include "../movie.h" #include "../list_special.h" #include "../verbosity.h" #include "../command.h" static const input_driver_t *input_drivers[] = { #ifdef __CELLOS_LV2__ &input_ps3, #endif #if defined(SN_TARGET_PSP2) || defined(PSP) || defined(VITA) &input_psp, #endif #if defined(_3DS) &input_ctr, #endif #if defined(HAVE_SDL) || defined(HAVE_SDL2) &input_sdl, #endif #ifdef HAVE_DINPUT &input_dinput, #endif #ifdef HAVE_X11 &input_x, #endif #ifdef XENON &input_xenon360, #endif #if defined(HAVE_XINPUT2) || defined(HAVE_XINPUT_XBOX1) &input_xinput, #endif #ifdef GEKKO &input_gx, #endif #ifdef WIIU &input_wiiu, #endif #ifdef ANDROID &input_android, #endif #ifdef HAVE_UDEV &input_udev, #endif #if defined(__linux__) && !defined(ANDROID) &input_linuxraw, #endif #if defined(HAVE_COCOA) || defined(HAVE_COCOATOUCH) &input_cocoa, #endif #ifdef __QNX__ &input_qnx, #endif #ifdef EMSCRIPTEN &input_rwebinput, #endif #ifdef DJGPP &input_dos, #endif &input_null, NULL, }; typedef struct turbo_buttons turbo_buttons_t; /* Turbo support. */ struct turbo_buttons { bool frame_enable[MAX_USERS]; uint16_t enable[MAX_USERS]; unsigned count; }; static turbo_buttons_t input_driver_turbo_btns; #ifdef HAVE_COMMAND static command_t *input_driver_command = NULL; #endif #ifdef HAVE_NETWORKGAMEPAD static input_remote_t *input_driver_remote = NULL; #endif const input_driver_t *current_input = NULL; void *current_input_data = NULL; static bool input_driver_block_hotkey = false; static bool input_driver_block_libretro_input = false; static bool input_driver_nonblock_state = false; static bool input_driver_flushing_input = false; static bool input_driver_data_own = false; /** * input_driver_find_handle: * @idx : index of driver to get handle to. * * Returns: handle to input driver at index. Can be NULL * if nothing found. **/ const void *input_driver_find_handle(int idx) { const void *drv = input_drivers[idx]; if (!drv) return NULL; return drv; } /** * input_driver_find_ident: * @idx : index of driver to get handle to. * * Returns: Human-readable identifier of input driver at index. Can be NULL * if nothing found. **/ const char *input_driver_find_ident(int idx) { const input_driver_t *drv = input_drivers[idx]; if (!drv) return NULL; return drv->ident; } /** * config_get_input_driver_options: * * Get an enumerated list of all input driver names, separated by '|'. * * Returns: string listing of all input driver names, separated by '|'. **/ const char* config_get_input_driver_options(void) { return char_list_new_special(STRING_LIST_INPUT_DRIVERS, NULL); } const input_driver_t *input_get_ptr(void) { return current_input; } const input_driver_t **input_get_double_ptr(void) { return ¤t_input; } /** * input_driver_set_rumble_state: * @port : User number. * @effect : Rumble effect. * @strength : Strength of rumble effect. * * Sets the rumble state. * Used by RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE. **/ bool input_driver_set_rumble_state(unsigned port, enum retro_rumble_effect effect, uint16_t strength) { if (!current_input || !current_input->set_rumble) return false; return current_input->set_rumble(current_input_data, port, effect, strength); } const input_device_driver_t *input_driver_get_joypad_driver(void) { if (!current_input || !current_input->get_joypad_driver) return NULL; return current_input->get_joypad_driver(current_input_data); } const input_device_driver_t *input_driver_get_sec_joypad_driver(void) { if (!current_input || !current_input->get_sec_joypad_driver) return NULL; return current_input->get_sec_joypad_driver(current_input_data); } uint64_t input_driver_get_capabilities(void) { if (!current_input || !current_input->get_capabilities) return 0; return current_input->get_capabilities(current_input_data); } void input_driver_set(const input_driver_t **input, void **input_data) { if (input && input_data) { *input = current_input; *input_data = current_input_data; } input_driver_set_own_driver(); } void input_driver_keyboard_mapping_set_block(bool value) { if (current_input->keyboard_mapping_set_block) current_input->keyboard_mapping_set_block(current_input_data, value); } /** * input_sensor_set_state: * @port : User number. * @effect : Sensor action. * @rate : Sensor rate update. * * Sets the sensor state. * Used by RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE. **/ bool input_sensor_set_state(unsigned port, enum retro_sensor_action action, unsigned rate) { if (current_input_data && current_input->set_sensor_state) return current_input->set_sensor_state(current_input_data, port, action, rate); return false; } float input_sensor_get_input(unsigned port, unsigned id) { if (current_input_data && current_input->get_sensor_input) return current_input->get_sensor_input(current_input_data, port, id); return 0.0f; } static const struct retro_keybind *libretro_input_binds[MAX_USERS]; /** * input_poll: * * Input polling callback function. **/ void input_poll(void) { size_t i; settings_t *settings = config_get_ptr(); unsigned max_users = settings->input.max_users; current_input->poll(current_input_data); input_driver_turbo_btns.count++; for (i = 0; i < max_users; i++) { libretro_input_binds[i] = settings->input.binds[i]; input_driver_turbo_btns.frame_enable[i] = 0; } if (!input_driver_block_libretro_input) { rarch_joypad_info_t joypad_info; joypad_info.axis_threshold = settings->input.axis_threshold; for (i = 0; i < max_users; i++) { if (libretro_input_binds[i][RARCH_TURBO_ENABLE].valid) { joypad_info.joy_idx = settings->input.joypad_map[i]; joypad_info.auto_binds = settings->input.autoconf_binds[joypad_info.joy_idx]; input_driver_turbo_btns.frame_enable[i] = current_input->input_state( current_input_data, joypad_info, libretro_input_binds, (unsigned)i, RETRO_DEVICE_JOYPAD, 0, RARCH_TURBO_ENABLE); } } #ifdef HAVE_OVERLAY if (overlay_ptr && input_overlay_is_alive(overlay_ptr)) input_poll_overlay( overlay_ptr, settings->input.overlay_opacity, settings->input.analog_dpad_mode[0], settings->input.axis_threshold); #endif #ifdef HAVE_COMMAND if (input_driver_command) command_poll(input_driver_command); #endif #ifdef HAVE_NETWORKGAMEPAD if (input_driver_remote) input_remote_poll(input_driver_remote, settings->input.max_users); #endif } } /** * input_state: * @port : user number. * @device : device identifier of user. * @idx : index value of user. * @id : identifier of key pressed by user. * * Input state callback function. * * Returns: Non-zero if the given key (identified by @id) * was pressed by the user (assigned to @port). **/ int16_t input_state(unsigned port, unsigned device, unsigned idx, unsigned id) { int16_t res = 0; device &= RETRO_DEVICE_MASK; if (bsv_movie_ctl(BSV_MOVIE_CTL_PLAYBACK_ON, NULL)) { int16_t bsv_result; if (bsv_movie_get_input(&bsv_result)) return bsv_result; bsv_movie_ctl(BSV_MOVIE_CTL_SET_END, NULL); } if ( !input_driver_flushing_input && !input_driver_block_libretro_input) { settings_t *settings = config_get_ptr(); if (settings->input.remap_binds_enable) { switch (device) { case RETRO_DEVICE_JOYPAD: if (id < RARCH_FIRST_CUSTOM_BIND) id = settings->input.remap_ids[port][id]; break; case RETRO_DEVICE_ANALOG: if (idx < 2 && id < 2) { unsigned new_id = RARCH_FIRST_CUSTOM_BIND + (idx * 2 + id); new_id = settings->input.remap_ids[port][new_id]; idx = (new_id & 2) >> 1; id = new_id & 1; } break; } } if (((id < RARCH_FIRST_META_KEY) || (device == RETRO_DEVICE_KEYBOARD))) { bool bind_valid = libretro_input_binds[port] && libretro_input_binds[port][id].valid; if (bind_valid || device == RETRO_DEVICE_KEYBOARD) { rarch_joypad_info_t joypad_info; joypad_info.axis_threshold = settings->input.axis_threshold; joypad_info.joy_idx = settings->input.joypad_map[port]; joypad_info.auto_binds = settings->input.autoconf_binds[joypad_info.joy_idx]; res = current_input->input_state( current_input_data, joypad_info, libretro_input_binds, port, device, idx, id); } } #ifdef HAVE_OVERLAY if (overlay_ptr) input_state_overlay(overlay_ptr, &res, port, device, idx, id); #endif #ifdef HAVE_NETWORKGAMEPAD input_remote_state(&res, port, device, idx, id); #endif /* Don't allow turbo for D-pad. */ if (device == RETRO_DEVICE_JOYPAD && (id < RETRO_DEVICE_ID_JOYPAD_UP || id > RETRO_DEVICE_ID_JOYPAD_RIGHT)) { /* * Apply turbo button if activated. * * If turbo button is held, all buttons pressed except * for D-pad will go into a turbo mode. Until the button is * released again, the input state will be modulated by a * periodic pulse defined by the configured duty cycle. */ if (res && input_driver_turbo_btns.frame_enable[port]) input_driver_turbo_btns.enable[port] |= (1 << id); else if (!res) input_driver_turbo_btns.enable[port] &= ~(1 << id); if (input_driver_turbo_btns.enable[port] & (1 << id)) { /* if turbo button is enabled for this key ID */ res = res && ((input_driver_turbo_btns.count % settings->input.turbo_period) < settings->input.turbo_duty_cycle); } } } if (bsv_movie_ctl(BSV_MOVIE_CTL_PLAYBACK_OFF, NULL)) bsv_movie_ctl(BSV_MOVIE_CTL_SET_INPUT, &res); return res; } /** * check_input_driver_block_hotkey: * * Checks if 'hotkey enable' key is pressed. * * If we haven't bound anything to this, * always allow hotkeys. * If we hold ENABLE_HOTKEY button, block all libretro input to allow * hotkeys to be bound to same keys as RetroPad. **/ #define check_input_driver_block_hotkey(normal_bind, autoconf_bind) \ ( \ (((normal_bind)->key != RETROK_UNKNOWN) \ || ((normal_bind)->joykey != NO_BTN) \ || ((normal_bind)->joyaxis != AXIS_NONE) \ || ((autoconf_bind)->key != RETROK_UNKNOWN ) \ || ((autoconf_bind)->joykey != NO_BTN) \ || ((autoconf_bind)->joyaxis != AXIS_NONE)) \ ) static const unsigned buttons[] = { RETRO_DEVICE_ID_JOYPAD_R, RETRO_DEVICE_ID_JOYPAD_L, RETRO_DEVICE_ID_JOYPAD_X, RETRO_DEVICE_ID_JOYPAD_A, RETRO_DEVICE_ID_JOYPAD_RIGHT, RETRO_DEVICE_ID_JOYPAD_LEFT, RETRO_DEVICE_ID_JOYPAD_DOWN, RETRO_DEVICE_ID_JOYPAD_UP, RETRO_DEVICE_ID_JOYPAD_START, RETRO_DEVICE_ID_JOYPAD_SELECT, RETRO_DEVICE_ID_JOYPAD_Y, RETRO_DEVICE_ID_JOYPAD_B, }; /** * state_tracker_update_input: * * Updates 16-bit input in same format as libretro API itself. **/ void state_tracker_update_input(uint16_t *input1, uint16_t *input2) { unsigned i; const struct retro_keybind *binds[MAX_USERS]; settings_t *settings = config_get_ptr(); unsigned max_users = settings->input.max_users; for (i = 0; i < max_users; i++) { struct retro_keybind *general_binds = settings->input.binds[i]; struct retro_keybind *auto_binds = settings->input.autoconf_binds[i]; enum analog_dpad_mode dpad_mode = (enum analog_dpad_mode)settings->input.analog_dpad_mode[i]; binds[i] = settings->input.binds[i]; if (dpad_mode == ANALOG_DPAD_NONE) continue; input_push_analog_dpad(general_binds, dpad_mode); input_push_analog_dpad(auto_binds, dpad_mode); } if (!input_driver_block_libretro_input) { rarch_joypad_info_t joypad_info; joypad_info.axis_threshold = settings->input.axis_threshold; for (i = 4; i < 16; i++) { unsigned id = buttons[i - 4]; if (binds[0][id].valid) { joypad_info.joy_idx = settings->input.joypad_map[0]; joypad_info.auto_binds = settings->input.autoconf_binds[joypad_info.joy_idx]; *input1 |= (current_input->input_state(current_input_data, joypad_info, binds, 0, RETRO_DEVICE_JOYPAD, 0, id) ? 1 : 0) << i; } if (binds[1][id].valid) { joypad_info.joy_idx = settings->input.joypad_map[1]; joypad_info.auto_binds = settings->input.autoconf_binds[joypad_info.joy_idx]; *input2 |= (current_input->input_state(current_input_data, joypad_info, binds, 1, RETRO_DEVICE_JOYPAD, 0, id) ? 1 : 0) << i; } } } for (i = 0; i < max_users; i++) { struct retro_keybind *general_binds = settings->input.binds[i]; struct retro_keybind *auto_binds = settings->input.autoconf_binds[i]; input_pop_analog_dpad(general_binds); input_pop_analog_dpad(auto_binds); } } #ifdef HAVE_MENU static INLINE bool input_menu_keys_pressed_internal( const struct retro_keybind **binds, settings_t *settings, rarch_joypad_info_t joypad_info, unsigned i, unsigned max_users, bool bind_valid, bool all_users_control_menu) { if ( (((!input_driver_block_libretro_input && ((i < RARCH_FIRST_META_KEY))) || !input_driver_block_hotkey)) && bind_valid ) { unsigned port; unsigned port_max = all_users_control_menu ? max_users : 1; for (port = 0; port < port_max; port++) { const input_device_driver_t *first = current_input->get_joypad_driver ? current_input->get_joypad_driver(current_input_data) : NULL; const input_device_driver_t *sec = current_input->get_sec_joypad_driver ? current_input->get_sec_joypad_driver(current_input_data) : NULL; joypad_info.joy_idx = settings->input.joypad_map[port]; joypad_info.auto_binds = settings->input.autoconf_binds[joypad_info.joy_idx]; joypad_info.axis_threshold = settings->input.axis_threshold; if (sec && input_joypad_pressed(sec, joypad_info, port, settings->input.binds[0], i)) return true; if (first && input_joypad_pressed(first, joypad_info, port, settings->input.binds[0], i)) return true; } } if (i >= RARCH_FIRST_META_KEY) { if (current_input->meta_key_pressed(current_input_data, i)) return true; } #ifdef HAVE_OVERLAY if (overlay_ptr && input_overlay_key_pressed(overlay_ptr, i)) return true; #endif #ifdef HAVE_COMMAND if (input_driver_command) { command_handle_t handle; handle.handle = input_driver_command; handle.id = i; if (command_get(&handle)) return true; } #endif #ifdef HAVE_NETWORKGAMEPAD if (input_driver_remote) { if (input_remote_key_pressed(i, 0)) return true; } #endif return false; } #ifdef HAVE_MENU static bool input_driver_toggle_button_combo( unsigned mode, uint64_t *trigger_input) { switch (mode) { case INPUT_TOGGLE_DOWN_Y_L_R: if (!BIT64_GET(*trigger_input, RETRO_DEVICE_ID_JOYPAD_DOWN)) return false; if (!BIT64_GET(*trigger_input, RETRO_DEVICE_ID_JOYPAD_Y)) return false; if (!BIT64_GET(*trigger_input, RETRO_DEVICE_ID_JOYPAD_L)) return false; if (!BIT64_GET(*trigger_input, RETRO_DEVICE_ID_JOYPAD_R)) return false; break; case INPUT_TOGGLE_L3_R3: if (!BIT64_GET(*trigger_input, RETRO_DEVICE_ID_JOYPAD_L3)) return false; if (!BIT64_GET(*trigger_input, RETRO_DEVICE_ID_JOYPAD_R3)) return false; break; case INPUT_TOGGLE_L1_R1_START_SELECT: if (!BIT64_GET(*trigger_input, RETRO_DEVICE_ID_JOYPAD_START)) return false; if (!BIT64_GET(*trigger_input, RETRO_DEVICE_ID_JOYPAD_SELECT)) return false; if (!BIT64_GET(*trigger_input, RETRO_DEVICE_ID_JOYPAD_L)) return false; if (!BIT64_GET(*trigger_input, RETRO_DEVICE_ID_JOYPAD_R)) return false; break; case INPUT_TOGGLE_START_SELECT: if (!BIT64_GET(*trigger_input, RETRO_DEVICE_ID_JOYPAD_START)) return false; if (!BIT64_GET(*trigger_input, RETRO_DEVICE_ID_JOYPAD_SELECT)) return false; break; default: case INPUT_TOGGLE_NONE: return false; } return true; } #endif /** * input_menu_keys_pressed: * * Grab an input sample for this frame. We exclude * keyboard input here. * * TODO: In case RARCH_BIND_LIST_END starts exceeding 64, * and you need a bitmask of more than 64 entries, reimplement * it to use something like rarch_bits_t. * * Returns: Input sample containg a mask of all pressed keys. */ uint64_t input_menu_keys_pressed( uint64_t old_input, uint64_t *last_input, uint64_t *trigger_input, bool runloop_paused, bool *nonblock_state) { uint64_t ret = 0; if (current_input && current_input_data) { unsigned i; rarch_joypad_info_t joypad_info; const struct retro_keybind *binds[MAX_USERS] = {NULL}; settings_t *settings = config_get_ptr(); const struct retro_keybind *binds_norm = NULL; const struct retro_keybind *binds_auto = NULL; unsigned max_users = settings->input.max_users; if (settings->menu.unified_controls && !menu_input_dialog_get_display_kb()) return input_keys_pressed(old_input, last_input, trigger_input, runloop_paused, nonblock_state); for (i = 0; i < max_users; i++) { struct retro_keybind *auto_binds = settings->input.autoconf_binds[i]; input_push_analog_dpad(auto_binds, ANALOG_DPAD_LSTICK); } joypad_info.joy_idx = 0; joypad_info.auto_binds = NULL; joypad_info.axis_threshold = settings->input.axis_threshold; input_driver_block_libretro_input = false; input_driver_block_hotkey = false; if (current_input->keyboard_mapping_is_blocked && current_input->keyboard_mapping_is_blocked(current_input_data)) input_driver_block_hotkey = true; binds_norm = &settings->input.binds[0][RARCH_ENABLE_HOTKEY]; binds_auto = &settings->input.autoconf_binds[0][RARCH_ENABLE_HOTKEY]; for (i = 0; i < max_users; i++) binds[i] = settings->input.binds[i]; if (check_input_driver_block_hotkey(binds_norm, binds_auto)) { joypad_info.joy_idx = settings->input.joypad_map[0]; joypad_info.auto_binds = settings->input.autoconf_binds[joypad_info.joy_idx]; if (settings->input.binds[0][RARCH_ENABLE_HOTKEY].valid && current_input->input_state(current_input_data, joypad_info, &binds[0], 0, RETRO_DEVICE_JOYPAD, 0, RARCH_ENABLE_HOTKEY)) input_driver_block_libretro_input = true; else input_driver_block_hotkey = true; } #ifdef HAVE_MENU if ( ((settings->input.menu_toggle_gamepad_combo != INPUT_TOGGLE_NONE) && input_driver_toggle_button_combo( settings->input.menu_toggle_gamepad_combo, &old_input)) || input_menu_keys_pressed_internal( binds, settings, joypad_info, RARCH_MENU_TOGGLE, max_users, settings->input.binds[0][RARCH_MENU_TOGGLE].valid, settings->input.all_users_control_menu)) ret |= (UINT64_C(1) << RARCH_MENU_TOGGLE); #endif for (i = 0; i < RARCH_BIND_LIST_END; i++) { if (i != RARCH_MENU_TOGGLE && input_menu_keys_pressed_internal(binds, settings, joypad_info, i, max_users, settings->input.binds[0][i].valid, settings->input.all_users_control_menu)) ret |= (UINT64_C(1) << i); } for (i = 0; i < max_users; i++) { struct retro_keybind *auto_binds = settings->input.autoconf_binds[i]; input_pop_analog_dpad(auto_binds); } if (!menu_input_dialog_get_display_kb()) { unsigned ids[13][2]; ids[0][0] = RETROK_SPACE; ids[0][1] = RETRO_DEVICE_ID_JOYPAD_START; ids[1][0] = RETROK_SLASH; ids[1][1] = RETRO_DEVICE_ID_JOYPAD_X; ids[2][0] = RETROK_RSHIFT; ids[2][1] = RETRO_DEVICE_ID_JOYPAD_SELECT; ids[3][0] = RETROK_RIGHT; ids[3][1] = RETRO_DEVICE_ID_JOYPAD_RIGHT; ids[4][0] = RETROK_LEFT; ids[4][1] = RETRO_DEVICE_ID_JOYPAD_LEFT; ids[5][0] = RETROK_DOWN; ids[5][1] = RETRO_DEVICE_ID_JOYPAD_DOWN; ids[6][0] = RETROK_UP; ids[6][1] = RETRO_DEVICE_ID_JOYPAD_UP; ids[7][0] = RETROK_PAGEUP; ids[7][1] = RETRO_DEVICE_ID_JOYPAD_L; ids[8][0] = RETROK_PAGEDOWN; ids[8][1] = RETRO_DEVICE_ID_JOYPAD_R; ids[9][0] = settings->input.binds[0][RARCH_QUIT_KEY].key; ids[9][1] = RARCH_QUIT_KEY; ids[10][0] = settings->input.binds[0][RARCH_FULLSCREEN_TOGGLE_KEY].key; ids[10][1] = RARCH_FULLSCREEN_TOGGLE_KEY; ids[11][0] = RETROK_BACKSPACE; ids[11][1] = RETRO_DEVICE_ID_JOYPAD_B; ids[12][0] = RETROK_RETURN; ids[12][1] = RETRO_DEVICE_ID_JOYPAD_A; if (settings->input.menu_swap_ok_cancel_buttons) { ids[11][1] = RETRO_DEVICE_ID_JOYPAD_A; ids[12][1] = RETRO_DEVICE_ID_JOYPAD_B; } for (i = 0; i < 13; i++) { if (current_input->input_state(current_input_data, joypad_info, binds, 0, RETRO_DEVICE_KEYBOARD, 0, ids[i][0])) BIT64_SET(ret, ids[i][1]); } } } *trigger_input = ret & ~old_input; *last_input = ret; if (input_driver_flushing_input) { input_driver_flushing_input = false; if (ret) { ret = 0; if (runloop_paused) BIT64_SET(ret, RARCH_PAUSE_TOGGLE); input_driver_flushing_input = true; } } if (menu_driver_is_binding_state()) *trigger_input = 0; *nonblock_state = input_driver_nonblock_state; return ret; } #endif static INLINE bool input_keys_pressed_internal( settings_t *settings, rarch_joypad_info_t joypad_info, unsigned i, const struct retro_keybind *binds) { if (((!input_driver_block_libretro_input && ((i < RARCH_FIRST_META_KEY))) || !input_driver_block_hotkey)) { bool bind_valid = binds[i].valid; joypad_info.joy_idx = settings->input.joypad_map[0]; joypad_info.auto_binds = settings->input.autoconf_binds[joypad_info.joy_idx]; if (bind_valid && current_input->input_state(current_input_data, joypad_info, &binds, 0, RETRO_DEVICE_JOYPAD, 0, i)) return true; } if (i >= RARCH_FIRST_META_KEY) { if (current_input->meta_key_pressed(current_input_data, i)) return true; } #ifdef HAVE_OVERLAY if (overlay_ptr && input_overlay_key_pressed(overlay_ptr, i)) return true; #endif #ifdef HAVE_COMMAND if (input_driver_command) { command_handle_t handle; handle.handle = input_driver_command; handle.id = i; if (command_get(&handle)) return true; } #endif #ifdef HAVE_NETWORKGAMEPAD if (input_driver_remote) { if (input_remote_key_pressed(i, 0)) return true; } #endif return false; } /** * input_keys_pressed: * * Grab an input sample for this frame. * * TODO: In case RARCH_BIND_LIST_END starts exceeding 64, * and you need a bitmask of more than 64 entries, reimplement * it to use something like rarch_bits_t. * * Returns: Input sample containg a mask of all pressed keys. */ uint64_t input_keys_pressed( uint64_t old_input, uint64_t *last_input, uint64_t *trigger_input, bool runloop_paused, bool *nonblock_state) { unsigned i; rarch_joypad_info_t joypad_info; uint64_t ret = 0; settings_t *settings = config_get_ptr(); const struct retro_keybind *binds = settings->input.binds[0]; const struct retro_keybind *binds_auto = &settings->input.autoconf_binds[0][RARCH_ENABLE_HOTKEY]; const struct retro_keybind *binds_norm = &binds[RARCH_ENABLE_HOTKEY]; const struct retro_keybind *focus_binds_auto = &settings->input.autoconf_binds[0][RARCH_GAME_FOCUS_TOGGLE]; const struct retro_keybind *focus_normal = &binds[RARCH_GAME_FOCUS_TOGGLE]; bool enable_hotkey_valid = settings->input.binds[0][RARCH_ENABLE_HOTKEY].valid; bool game_focus_toggle_valid = false; joypad_info.joy_idx = 0; joypad_info.auto_binds = NULL; joypad_info.axis_threshold = settings->input.axis_threshold; input_driver_block_libretro_input = false; input_driver_block_hotkey = false; if ( current_input->keyboard_mapping_is_blocked && current_input->keyboard_mapping_is_blocked(current_input_data)) input_driver_block_hotkey = true; if (check_input_driver_block_hotkey(binds_norm, binds_auto)) { joypad_info.joy_idx = settings->input.joypad_map[0]; joypad_info.auto_binds = settings->input.autoconf_binds[joypad_info.joy_idx]; if ( enable_hotkey_valid && current_input->input_state( current_input_data, joypad_info, &binds, 0, RETRO_DEVICE_JOYPAD, 0, RARCH_ENABLE_HOTKEY)) input_driver_block_libretro_input = true; else input_driver_block_hotkey = true; } game_focus_toggle_valid = binds[RARCH_GAME_FOCUS_TOGGLE].valid; /* Allows rarch_focus_toggle hotkey to still work * even though every hotkey is blocked */ if (check_input_driver_block_hotkey( focus_normal, focus_binds_auto) && game_focus_toggle_valid) { joypad_info.joy_idx = settings->input.joypad_map[0]; joypad_info.auto_binds = settings->input.autoconf_binds[joypad_info.joy_idx]; if (current_input->input_state(current_input_data, joypad_info, &binds, 0, RETRO_DEVICE_JOYPAD, 0, RARCH_GAME_FOCUS_TOGGLE)) input_driver_block_hotkey = false; } #ifdef HAVE_MENU if ( ((settings->input.menu_toggle_gamepad_combo != INPUT_TOGGLE_NONE) && input_driver_toggle_button_combo(settings->input.menu_toggle_gamepad_combo, &old_input)) || input_keys_pressed_internal(settings, joypad_info, RARCH_MENU_TOGGLE, binds)) ret |= (UINT64_C(1) << RARCH_MENU_TOGGLE); #endif for (i = 0; i < RARCH_BIND_LIST_END; i++) { if ( (i != RARCH_MENU_TOGGLE) && input_keys_pressed_internal(settings, joypad_info, i, binds)) ret |= (UINT64_C(1) << i); } *trigger_input = ret & ~old_input; *last_input = ret; if (input_driver_flushing_input) { input_driver_flushing_input = false; if (ret) { ret = 0; if (runloop_paused) BIT64_SET(ret, RARCH_PAUSE_TOGGLE); input_driver_flushing_input = true; } } *nonblock_state = input_driver_nonblock_state; return ret; } void *input_driver_get_data(void) { return current_input_data; } void **input_driver_get_data_ptr(void) { return (void**)¤t_input_data; } bool input_driver_has_capabilities(void) { if (!current_input->get_capabilities || !current_input_data) return false; return true; } void input_driver_poll(void) { current_input->poll(current_input_data); } bool input_driver_init(void) { unsigned i; settings_t *settings = config_get_ptr(); for (i = 0; i < MAX_USERS; i++) libretro_input_binds[i] = settings->input.binds[i]; if (current_input) current_input_data = current_input->init(settings->input.joypad_driver); if (!current_input_data) return false; return true; } void input_driver_deinit(void) { if (current_input && current_input->free) current_input->free(current_input_data); current_input_data = NULL; } void input_driver_destroy_data(void) { current_input_data = NULL; } void input_driver_destroy(void) { input_keyboard_ctl(RARCH_INPUT_KEYBOARD_CTL_DESTROY, NULL); input_driver_block_hotkey = false; input_driver_block_libretro_input = false; input_driver_nonblock_state = false; input_driver_flushing_input = false; input_driver_data_own = false; memset(&input_driver_turbo_btns, 0, sizeof(turbo_buttons_t)); current_input = NULL; } bool input_driver_grab_stdin(void) { if (!current_input->grab_stdin) return false; return current_input->grab_stdin(current_input_data); } bool input_driver_keyboard_mapping_is_blocked(void) { return current_input->keyboard_mapping_is_blocked( current_input_data); } bool input_driver_find_driver(void) { int i; driver_ctx_info_t drv; settings_t *settings = config_get_ptr(); drv.label = "input_driver"; drv.s = settings->input.driver; driver_ctl(RARCH_DRIVER_CTL_FIND_INDEX, &drv); i = (int)drv.len; if (i >= 0) current_input = (const input_driver_t*) input_driver_find_handle(i); else { unsigned d; RARCH_ERR("Couldn't find any input driver named \"%s\"\n", settings->input.driver); RARCH_LOG_OUTPUT("Available input drivers are:\n"); for (d = 0; input_driver_find_handle(d); d++) RARCH_LOG_OUTPUT("\t%s\n", input_driver_find_ident(d)); RARCH_WARN("Going to default to first input driver...\n"); current_input = (const input_driver_t*) input_driver_find_handle(0); if (current_input) return true; retroarch_fail(1, "find_input_driver()"); return false; } return true; } void input_driver_set_flushing_input(void) { input_driver_flushing_input = true; } void input_driver_unset_hotkey_block(void) { input_driver_block_hotkey = true; } void input_driver_set_hotkey_block(void) { input_driver_block_hotkey = true; } void input_driver_set_libretro_input_blocked(void) { input_driver_block_libretro_input = true; } void input_driver_unset_libretro_input_blocked(void) { input_driver_block_libretro_input = false; } bool input_driver_is_libretro_input_blocked(void) { return input_driver_block_libretro_input; } void input_driver_set_nonblock_state(void) { input_driver_nonblock_state = true; } void input_driver_unset_nonblock_state(void) { input_driver_nonblock_state = false; } bool input_driver_is_nonblock_state(void) { return input_driver_nonblock_state; } void input_driver_set_own_driver(void) { input_driver_data_own = true; } void input_driver_unset_own_driver(void) { input_driver_data_own = false; } bool input_driver_owns_driver(void) { return input_driver_data_own; } bool input_driver_init_command(void) { #ifdef HAVE_COMMAND settings_t *settings = config_get_ptr(); if ( !settings->stdin_cmd_enable && !settings->network_cmd_enable) return false; if (settings->stdin_cmd_enable && input_driver_grab_stdin()) { RARCH_WARN("stdin command interface is desired, but input driver has already claimed stdin.\n" "Cannot use this command interface.\n"); } input_driver_command = command_new(false); if (command_network_new( input_driver_command, settings->stdin_cmd_enable && !input_driver_grab_stdin(), settings->network_cmd_enable, settings->network_cmd_port)) return true; RARCH_ERR("Failed to initialize command interface.\n"); #endif return false; } void input_driver_deinit_command(void) { #ifdef HAVE_COMMAND if (input_driver_command) command_free(input_driver_command); input_driver_command = NULL; #endif } void input_driver_deinit_remote(void) { #ifdef HAVE_NETWORKGAMEPAD if (input_driver_remote) { settings_t *settings = config_get_ptr(); input_remote_free(input_driver_remote, settings->input.max_users); } input_driver_remote = NULL; #endif } bool input_driver_init_remote(void) { #ifdef HAVE_NETWORKGAMEPAD settings_t *settings = config_get_ptr(); if (!settings->network_remote_enable) return false; input_driver_remote = input_remote_new( settings->network_remote_base_port, settings->input.max_users); if (input_driver_remote) return true; RARCH_ERR("Failed to initialize remote gamepad interface.\n"); #endif return false; } bool input_driver_grab_mouse(void) { if (!current_input || !current_input->grab_mouse) return false; current_input->grab_mouse(current_input_data, true); return true; } bool input_driver_ungrab_mouse(void) { if (!current_input || !current_input->grab_mouse) return false; current_input->grab_mouse(current_input_data, false); return true; } bool input_driver_is_data_ptr_same(void *data) { return (current_input_data == data); }