/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2011 - Hans-Kristian Arntzen * Copyright (C) 2011 - Daniel De Matteis * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #if 0 int ssnes_main(int argc, char *argv[]); #undef main // Temporary, a more sane implementation should go here. int main(int argc, char *argv[]) { sys_spu_initialize(4, 3); char arg1[] = "ssnes"; char arg2[] = "/dev_hdd0/game/SNES90000/USRDIR/main.sfc"; char arg3[] = "-v"; char arg4[] = "-c"; char arg5[] = "/dev_hdd0/game/SSNE10000/USRDIR/ssnes.cfg"; char *argv_[] = { arg1, arg2, arg3, arg4, arg5, NULL }; return ssnes_main(sizeof(argv_) / sizeof(argv_[0]) - 1, argv_); } #endif #include #include #include #include #include #include #include #include #include #include #include #include