/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * Copyright (C) 2011-2012 - Daniel De Matteis * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include #include #include #include "../driver.h" #include "../libsnes.hpp" #include #include static struct controller_data_s pad[4]; static void xenon360_input_poll(void *data) { (void)data; for (unsigned i = 0; i < 4; i++) { usb_do_poll(); get_controller_data(&pad[i], i); } } static int16_t xenon360_input_state(void *data, const struct snes_keybind **binds, bool port, unsigned device, unsigned index, unsigned id) { (void)data; (void)binds; (void)index; if (device != SNES_DEVICE_JOYPAD) return 0; unsigned player = 0; if (port == SNES_PORT_2 && device == SNES_DEVICE_MULTITAP) player = index + 1; else if (port == SNES_PORT_2) player = 1; bool button; // Hardcoded binds. switch (id) { case SNES_DEVICE_ID_JOYPAD_A: button = pad[player].b; break; case SNES_DEVICE_ID_JOYPAD_B: button = pad[player].a; break; case SNES_DEVICE_ID_JOYPAD_X: button = pad[player].y; break; case SNES_DEVICE_ID_JOYPAD_Y: button = pad[player].x; break; case SNES_DEVICE_ID_JOYPAD_LEFT: button = pad[player].left; break; case SNES_DEVICE_ID_JOYPAD_RIGHT: button = pad[player].right; break; case SNES_DEVICE_ID_JOYPAD_UP: button = pad[player].up; break; case SNES_DEVICE_ID_JOYPAD_DOWN: button = pad[player].down; break; case SNES_DEVICE_ID_JOYPAD_START: button = pad[player].start; break; case SNES_DEVICE_ID_JOYPAD_SELECT: button = pad[player].select; break; case SNES_DEVICE_ID_JOYPAD_L: button = pad[player].lt; break; case SNES_DEVICE_ID_JOYPAD_R: button = pad[player].rt; break; default: button = false; break; } return button; } static void xenon360_free_input(void *data) { (void)data; } static void* xenon360_input_init(void) { return (void*)-1; } static bool xenon360_key_pressed(void *data, int key) { (void)data; return false; } const input_driver_t input_xenon360 = { .init = xenon360_input_init, .poll = xenon360_input_poll, .input_state = xenon360_input_state, .key_pressed = xenon360_key_pressed, .free = xenon360_free_input, .ident = "xenon360", };