/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include "menu_display.h" #include "menu_video.h" #ifdef HAVE_THREADS #include "../gfx/video_thread_wrapper.h" #endif #ifdef HAVE_OPENGL void menu_video_draw_frame( unsigned x, unsigned y, unsigned width, unsigned height, const shader_backend_t *shader, struct gfx_coords *coords, math_matrix_4x4 *mat, bool blend, GLuint texture ) { driver_t *driver = driver_get_ptr(); glViewport(x, y, width, height); glBindTexture(GL_TEXTURE_2D, texture); shader->set_coords(coords); shader->set_mvp(driver->video_data, mat); if (blend) glEnable(GL_BLEND); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); if (blend) glDisable(GL_BLEND); } void menu_video_frame_background( menu_handle_t *menu, settings_t *settings, gl_t *gl, unsigned width, unsigned height, GLuint texture, float handle_alpha, bool force_transparency, GRfloat *coord_color, GRfloat *coord_color2, const GRfloat *vertex, const GRfloat *tex_coord) { struct gfx_coords coords; global_t *global = global_get_ptr(); coords.vertices = 4; coords.vertex = vertex; coords.tex_coord = tex_coord; coords.lut_tex_coord = tex_coord; coords.color = (const float*)coord_color; if (gl->shader && gl->shader->use) gl->shader->use(gl, GL_SHADER_STOCK_BLEND); menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL); if ((settings->menu.pause_libretro || !global->inited.main || (global->inited.core.type == CORE_TYPE_DUMMY)) && !force_transparency && texture) coords.color = (const float*)coord_color2; menu_video_draw_frame(0, 0, width, height, gl->shader, &coords, &gl->mvp_no_rot, true, texture); gl->coords.color = gl->white_color_ptr; } #endif const char *menu_video_get_ident(void) { #ifdef HAVE_THREADS settings_t *settings = config_get_ptr(); if (settings->video.threaded) return rarch_threaded_video_get_ident(); #endif return video_driver_get_ident(); }