/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * Copyright (C) 2012-2015 - Michael Lelli * Copyright (C) 2014-2015 - Jay McCarthy * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include #ifdef HAVE_THREADS #include #endif #include #include #ifdef HAVE_CHEEVOS #include "cheevos.h" #endif #include "autosave.h" #include "core_info.h" #include "cheats.h" #include "configuration.h" #include "performance.h" #include "movie.h" #include "retroarch.h" #include "runloop.h" #include "rewind.h" #include "system.h" #include "dir_list_special.h" #include "audio/audio_driver.h" #include "camera/camera_driver.h" #include "record/record_driver.h" #include "input/input_driver.h" #include "ui/ui_companion_driver.h" #include "libretro_version_1.h" #include "msg_hash.h" #include "tasks/tasks.h" #include "input/input_keyboard.h" #ifdef HAVE_MENU #include "menu/menu_driver.h" #endif #ifdef HAVE_NETPLAY #include "netplay/netplay.h" #endif #include "verbosity.h" #ifdef HAVE_ZLIB #define DEFAULT_EXT "zip" #else #define DEFAULT_EXT "" #endif #define SHADER_EXT_GLSL 0x7c976537U #define SHADER_EXT_GLSLP 0x0f840c87U #define SHADER_EXT_CG 0x0059776fU #define SHADER_EXT_CGP 0x0b8865bfU #define runloop_cmd_triggered(cmd, id) BIT64_GET(cmd->state[2], id) #define runloop_cmd_press(cmd, id) BIT64_GET(cmd->state[0], id) #define runloop_cmd_pressed(cmd, id) BIT64_GET(cmd->state[1], id) #ifdef HAVE_MENU #define runloop_cmd_menu_press(cmd) (BIT64_GET(cmd->state[2], RARCH_MENU_TOGGLE) || \ runloop_cmd_get_state_menu_toggle_button_combo( \ settings, cmd->state[0], \ cmd->state[1], cmd->state[2])) #endif typedef struct event_cmd_state { retro_input_t state[3]; } event_cmd_state_t; static msg_queue_t *g_msg_queue; global_t *global_get_ptr(void) { static struct global g_extern; return &g_extern; } const char *runloop_msg_queue_pull(void) { const char *ret = NULL; runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_LOCK, NULL); ret = msg_queue_pull(g_msg_queue); runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_UNLOCK, NULL); return ret; } void runloop_msg_queue_push_new(uint32_t hash, unsigned prio, unsigned duration, bool flush) { const char *msg = msg_hash_to_str(hash); if (!msg) return; runloop_msg_queue_push(msg, prio, duration, flush); } void runloop_msg_queue_push(const char *msg, unsigned prio, unsigned duration, bool flush) { settings_t *settings = config_get_ptr(); if(!settings->video.font_enable || !g_msg_queue) return; runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_LOCK, NULL); if (flush) msg_queue_clear(g_msg_queue); msg_queue_push(g_msg_queue, msg, prio, duration); runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_UNLOCK, NULL); if (ui_companion_is_on_foreground()) { const ui_companion_driver_t *ui = ui_companion_get_ptr(); if (ui->msg_queue_push) ui->msg_queue_push(msg, prio, duration, flush); } } #ifdef HAVE_MENU static bool runloop_cmd_get_state_menu_toggle_button_combo( settings_t *settings, retro_input_t input, retro_input_t old_input, retro_input_t trigger_input) { switch (settings->input.menu_toggle_gamepad_combo) { case 0: return false; case 1: if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_DOWN)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_Y)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_L)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_R)) return false; break; case 2: if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_L3)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_R3)) return false; break; } input_driver_ctl(RARCH_INPUT_CTL_SET_FLUSHING_INPUT, NULL); return true; } #endif /** * check_pause: * @pressed : was libretro pause key pressed? * @frameadvance_pressed : was frameadvance key pressed? * * Check if libretro pause key was pressed. If so, pause or * unpause the libretro core. * * Returns: true if libretro pause key was toggled, otherwise false. **/ static bool check_pause(settings_t *settings, bool focus, bool pause_pressed, bool frameadvance_pressed) { static bool old_focus = true; enum event_command cmd = EVENT_CMD_NONE; bool old_is_paused = runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL); /* FRAMEADVANCE will set us into pause mode. */ pause_pressed |= !old_is_paused && frameadvance_pressed; if (focus && pause_pressed) cmd = EVENT_CMD_PAUSE_TOGGLE; else if (focus && !old_focus) cmd = EVENT_CMD_UNPAUSE; else if (!focus && old_focus) cmd = EVENT_CMD_PAUSE; old_focus = focus; if (cmd != EVENT_CMD_NONE) event_command(cmd); if (runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL) == old_is_paused) return false; return true; } /** * check_fast_forward_button: * @fastforward_pressed : is fastforward key pressed? * @hold_pressed : is fastforward key pressed and held? * @old_hold_pressed : was fastforward key pressed and held the last frame? * * Checks if the fast forward key has been pressed for this frame. * **/ static void check_fast_forward_button(bool fastforward_pressed, bool hold_pressed, bool old_hold_pressed) { /* To avoid continous switching if we hold the button down, we require * that the button must go from pressed to unpressed back to pressed * to be able to toggle between then. */ if (fastforward_pressed) { if (input_driver_ctl(RARCH_INPUT_CTL_IS_NONBLOCK_STATE, NULL)) input_driver_ctl(RARCH_INPUT_CTL_UNSET_NONBLOCK_STATE, NULL); else input_driver_ctl(RARCH_INPUT_CTL_SET_NONBLOCK_STATE, NULL); } else if (old_hold_pressed != hold_pressed) { if (hold_pressed) input_driver_ctl(RARCH_INPUT_CTL_SET_NONBLOCK_STATE, NULL); else input_driver_ctl(RARCH_INPUT_CTL_UNSET_NONBLOCK_STATE, NULL); } else return; driver_ctl(RARCH_DRIVER_CTL_SET_NONBLOCK_STATE, NULL); } /** * check_stateslots: * @pressed_increase : is state slot increase key pressed? * @pressed_decrease : is state slot decrease key pressed? * * Checks if the state increase/decrease keys have been pressed * for this frame. **/ static void check_stateslots(settings_t *settings, bool pressed_increase, bool pressed_decrease) { char msg[128]; /* Save state slots */ if (pressed_increase) settings->state_slot++; else if (pressed_decrease) { if (settings->state_slot > 0) settings->state_slot--; } else return; snprintf(msg, sizeof(msg), "%s: %d", msg_hash_to_str(MSG_STATE_SLOT), settings->state_slot); runloop_msg_queue_push(msg, 1, 180, true); RARCH_LOG("%s\n", msg); } static void shader_dir_free(rarch_dir_list_t *dir_list) { if (!dir_list) return; dir_list_free(dir_list->list); dir_list->list = NULL; dir_list->ptr = 0; } static bool shader_dir_init(rarch_dir_list_t *dir_list) { unsigned i; settings_t *settings = config_get_ptr(); if (!*settings->video.shader_dir) return false; dir_list->list = dir_list_new_special(NULL, DIR_LIST_SHADERS, NULL); if (!dir_list->list || dir_list->list->size == 0) { event_command(EVENT_CMD_SHADER_DIR_DEINIT); return false; } dir_list->ptr = 0; dir_list_sort(dir_list->list, false); for (i = 0; i < dir_list->list->size; i++) RARCH_LOG("%s \"%s\"\n", msg_hash_to_str(MSG_FOUND_SHADER), dir_list->list->elems[i].data); return true; } /** * check_shader_dir: * @pressed_next : was next shader key pressed? * @pressed_previous : was previous shader key pressed? * * Checks if any one of the shader keys has been pressed for this frame: * a) Next shader index. * b) Previous shader index. * * Will also immediately apply the shader. **/ static void check_shader_dir(rarch_dir_list_t *dir_list, bool pressed_next, bool pressed_prev) { uint32_t ext_hash; char msg[128]; const char *shader = NULL; const char *ext = NULL; enum rarch_shader_type type = RARCH_SHADER_NONE; if (!dir_list || !dir_list->list) return; if (pressed_next) { dir_list->ptr = (dir_list->ptr + 1) % dir_list->list->size; } else if (pressed_prev) { if (dir_list->ptr == 0) dir_list->ptr = dir_list->list->size - 1; else dir_list->ptr--; } else return; shader = dir_list->list->elems[dir_list->ptr].data; ext = path_get_extension(shader); ext_hash = msg_hash_calculate(ext); switch (ext_hash) { case SHADER_EXT_GLSL: case SHADER_EXT_GLSLP: type = RARCH_SHADER_GLSL; break; case SHADER_EXT_CG: case SHADER_EXT_CGP: type = RARCH_SHADER_CG; break; default: return; } snprintf(msg, sizeof(msg), "%s #%u: \"%s\".", msg_hash_to_str(MSG_SHADER), (unsigned)dir_list->ptr, shader); runloop_msg_queue_push(msg, 1, 120, true); RARCH_LOG("%s \"%s\".\n", msg_hash_to_str(MSG_APPLYING_SHADER), shader); if (!video_driver_set_shader(type, shader)) RARCH_WARN("%s\n", msg_hash_to_str(MSG_FAILED_TO_APPLY_SHADER)); } /** * rarch_game_specific_options: * @cmd : Output variable with path to core options file. * * Environment callback function implementation. * * Returns: true (1) if a game specific core options path has been found, * otherwise false (0). **/ static bool rarch_game_specific_options(char **output) { char game_path[PATH_MAX_LENGTH]; char config_directory[PATH_MAX_LENGTH]; settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); rarch_system_info_t *system = NULL; const char *core_name = NULL; const char *game_name = NULL; config_file_t *option_file = NULL; runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &system); core_name = system ? system->info.library_name : NULL; game_name = global ? path_basename(global->name.base) : NULL; if (string_is_empty(core_name) || string_is_empty(game_name)) return false; RARCH_LOG("Per-Game Options: core name: %s\n", core_name); RARCH_LOG("Per-Game Options: game name: %s\n", game_name); /* Config directory: config_directory. * Try config directory setting first, * fallback to the location of the current configuration file. */ if (!string_is_empty(settings->menu_config_directory)) strlcpy(config_directory, settings->menu_config_directory, sizeof(config_directory)); else if (!string_is_empty(global->path.config)) fill_pathname_basedir(config_directory, global->path.config, sizeof(config_directory)); else { RARCH_WARN("Per-Game Options: no config directory set\n"); return false; } /* Concatenate strings into full paths for game_path */ fill_pathname_join(game_path, config_directory, core_name, sizeof(game_path)); fill_pathname_join(game_path, game_path, game_name, sizeof(game_path)); strlcat(game_path, ".opt", sizeof(game_path)); option_file = config_file_new(game_path); if (!option_file) return false; config_file_free(option_file); RARCH_LOG("Per-Game Options: game-specific core options found at %s\n", game_path); *output = strdup(game_path); return true; } static void runloop_data_clear_state(void) { runloop_ctl(RUNLOOP_CTL_DATA_DEINIT, NULL); rarch_task_init(); } bool runloop_ctl(enum runloop_ctl_state state, void *data) { static rarch_dir_list_t runloop_shader_dir; static char runloop_fullpath[PATH_MAX_LENGTH]; static rarch_system_info_t runloop_system; static unsigned runloop_pending_windowed_scale; static retro_keyboard_event_t runloop_key_event = NULL; static retro_keyboard_event_t runloop_frontend_key_event = NULL; static unsigned runloop_max_frames = false; static bool runloop_frame_time_last = false; static bool runloop_set_frame_limit = false; static bool runloop_paused = false; static bool runloop_idle = false; static bool runloop_exec = false; static bool runloop_slowmotion = false; static bool runloop_shutdown_initiated = false; static bool runloop_core_shutdown_initiated = false; static bool runloop_perfcnt_enable = false; static bool runloop_overrides_active = false; static bool runloop_game_options_active = false; #ifdef HAVE_THREADS static slock_t *runloop_msg_queue_lock = NULL; #endif static core_info_t *core_info_current = NULL; static core_info_list_t *core_info_curr_list = NULL; settings_t *settings = config_get_ptr(); global_t *global = NULL; switch (state) { case RUNLOOP_CTL_DATA_ITERATE: rarch_task_check(); return true; case RUNLOOP_CTL_SHADER_DIR_DEINIT: shader_dir_free(&runloop_shader_dir); return true; case RUNLOOP_CTL_SHADER_DIR_INIT: return shader_dir_init(&runloop_shader_dir); case RUNLOOP_CTL_SYSTEM_INFO_INIT: core.retro_get_system_info(&runloop_system.info); if (!runloop_system.info.library_name) runloop_system.info.library_name = msg_hash_to_str(MSG_UNKNOWN); if (!runloop_system.info.library_version) runloop_system.info.library_version = "v0"; #ifndef RARCH_CONSOLE strlcpy(runloop_system.title_buf, msg_hash_to_str(MSG_PROGRAM), sizeof(runloop_system.title_buf)); strlcat(runloop_system.title_buf, " ", sizeof(runloop_system.title_buf)); #endif strlcat(runloop_system.title_buf, runloop_system.info.library_name, sizeof(runloop_system.title_buf)); strlcat(runloop_system.title_buf, " ", sizeof(runloop_system.title_buf)); strlcat(runloop_system.title_buf, runloop_system.info.library_version, sizeof(runloop_system.title_buf)); strlcpy(runloop_system.valid_extensions, runloop_system.info.valid_extensions ? runloop_system.info.valid_extensions : DEFAULT_EXT, sizeof(runloop_system.valid_extensions)); runloop_system.block_extract = runloop_system.info.block_extract; break; case RUNLOOP_CTL_GET_CORE_OPTION_SIZE: { unsigned *idx = (unsigned*)data; if (!idx) return false; *idx = core_option_size(runloop_system.core_options); } return true; case RUNLOOP_CTL_HAS_CORE_OPTIONS: return runloop_system.core_options; case RUNLOOP_CTL_CURRENT_CORE_LIST_FREE: if (core_info_curr_list) core_info_list_free(core_info_curr_list); core_info_curr_list = NULL; return true; case RUNLOOP_CTL_CURRENT_CORE_LIST_INIT: core_info_curr_list = core_info_list_new(); return true; case RUNLOOP_CTL_CURRENT_CORE_LIST_GET: { core_info_list_t **core = (core_info_list_t**)data; if (!core) return false; *core = core_info_curr_list; } return true; case RUNLOOP_CTL_CURRENT_CORE_FREE: if (core_info_current) free(core_info_current); core_info_current = NULL; return true; case RUNLOOP_CTL_CURRENT_CORE_INIT: core_info_current = (core_info_t*)calloc(1, sizeof(core_info_t)); if (!core_info_current) return false; return true; case RUNLOOP_CTL_CURRENT_CORE_GET: { core_info_t **core = (core_info_t**)data; if (!core) return false; *core = core_info_current; } return true; case RUNLOOP_CTL_SYSTEM_INFO_GET: { rarch_system_info_t **system = (rarch_system_info_t**)data; if (!system) return false; *system = &runloop_system; } return true; case RUNLOOP_CTL_SYSTEM_INFO_FREE: if (runloop_system.core_options) { core_option_flush(runloop_system.core_options); core_option_free(runloop_system.core_options); } runloop_system.core_options = NULL; /* No longer valid. */ if (runloop_system.special) free(runloop_system.special); runloop_system.special = NULL; if (runloop_system.ports) free(runloop_system.ports); runloop_system.ports = NULL; runloop_key_event = NULL; runloop_frontend_key_event = NULL; audio_driver_unset_callback(); memset(&runloop_system, 0, sizeof(rarch_system_info_t)); break; case RUNLOOP_CTL_IS_FRAME_COUNT_END: { uint64_t *frame_count = NULL; video_driver_ctl(RARCH_DISPLAY_CTL_GET_FRAME_COUNT, &frame_count); return runloop_max_frames && (*frame_count >= runloop_max_frames); } case RUNLOOP_CTL_SET_FRAME_TIME_LAST: runloop_frame_time_last = true; break; case RUNLOOP_CTL_UNSET_FRAME_TIME_LAST: runloop_frame_time_last = false; break; case RUNLOOP_CTL_SET_OVERRIDES_ACTIVE: runloop_overrides_active = true; break; case RUNLOOP_CTL_UNSET_OVERRIDES_ACTIVE: runloop_overrides_active = false; break; case RUNLOOP_CTL_IS_OVERRIDES_ACTIVE: return runloop_overrides_active; case RUNLOOP_CTL_SET_GAME_OPTIONS_ACTIVE: runloop_game_options_active = true; break; case RUNLOOP_CTL_UNSET_GAME_OPTIONS_ACTIVE: runloop_game_options_active = false; break; case RUNLOOP_CTL_IS_GAME_OPTIONS_ACTIVE: return runloop_game_options_active; case RUNLOOP_CTL_IS_FRAME_TIME_LAST: return runloop_frame_time_last; case RUNLOOP_CTL_SET_FRAME_LIMIT: runloop_set_frame_limit = true; break; case RUNLOOP_CTL_UNSET_FRAME_LIMIT: runloop_set_frame_limit = false; break; case RUNLOOP_CTL_SHOULD_SET_FRAME_LIMIT: return runloop_set_frame_limit; case RUNLOOP_CTL_GET_PERFCNT: { bool **perfcnt = (bool**)data; if (!perfcnt) return false; *perfcnt = &runloop_perfcnt_enable; } return true; case RUNLOOP_CTL_SET_PERFCNT_ENABLE: runloop_perfcnt_enable = true; break; case RUNLOOP_CTL_UNSET_PERFCNT_ENABLE: runloop_perfcnt_enable = false; break; case RUNLOOP_CTL_IS_PERFCNT_ENABLE: return runloop_perfcnt_enable; case RUNLOOP_CTL_GET_WINDOWED_SCALE: { unsigned **scale = (unsigned**)data; if (!scale) return false; *scale = (unsigned*)&runloop_pending_windowed_scale; } break; case RUNLOOP_CTL_SET_WINDOWED_SCALE: { unsigned *idx = (unsigned*)data; if (!idx) return false; runloop_pending_windowed_scale = *idx; } break; case RUNLOOP_CTL_SET_LIBRETRO_PATH: { const char *fullpath = (const char*)data; if (!fullpath) return false; strlcpy(settings->libretro, fullpath, sizeof(settings->libretro)); } break; case RUNLOOP_CTL_CLEAR_CONTENT_PATH: *runloop_fullpath = '\0'; break; case RUNLOOP_CTL_GET_CONTENT_PATH: { char **fullpath = (char**)data; if (!fullpath) return false; *fullpath = (char*)runloop_fullpath; } break; case RUNLOOP_CTL_SET_CONTENT_PATH: { const char *fullpath = (const char*)data; if (!fullpath) return false; strlcpy(runloop_fullpath, fullpath, sizeof(runloop_fullpath)); } break; case RUNLOOP_CTL_CHECK_FOCUS: if (settings->pause_nonactive) return video_driver_ctl(RARCH_DISPLAY_CTL_IS_FOCUSED, NULL); return true; case RUNLOOP_CTL_CHECK_IDLE_STATE: { event_cmd_state_t *cmd = (event_cmd_state_t*)data; bool focused = runloop_ctl(RUNLOOP_CTL_CHECK_FOCUS, NULL); check_pause(settings, focused, runloop_cmd_triggered(cmd, RARCH_PAUSE_TOGGLE), runloop_cmd_triggered(cmd, RARCH_FRAMEADVANCE)); if (!runloop_ctl(RUNLOOP_CTL_CHECK_PAUSE_STATE, cmd) || !focused) return false; break; } case RUNLOOP_CTL_CHECK_STATE: { bool tmp = false; event_cmd_state_t *cmd = (event_cmd_state_t*)data; if (!cmd || runloop_idle) return false; if (runloop_cmd_triggered(cmd, RARCH_SCREENSHOT)) event_command(EVENT_CMD_TAKE_SCREENSHOT); if (runloop_cmd_triggered(cmd, RARCH_MUTE)) event_command(EVENT_CMD_AUDIO_MUTE_TOGGLE); if (runloop_cmd_triggered(cmd, RARCH_OSK)) { if (input_driver_ctl(RARCH_INPUT_CTL_IS_KEYBOARD_LINEFEED_ENABLED, NULL)) input_driver_ctl(RARCH_INPUT_CTL_UNSET_KEYBOARD_LINEFEED_ENABLED, NULL); else input_driver_ctl(RARCH_INPUT_CTL_SET_KEYBOARD_LINEFEED_ENABLED, NULL); } if (runloop_cmd_press(cmd, RARCH_VOLUME_UP)) event_command(EVENT_CMD_VOLUME_UP); else if (runloop_cmd_press(cmd, RARCH_VOLUME_DOWN)) event_command(EVENT_CMD_VOLUME_DOWN); #ifdef HAVE_NETPLAY tmp = runloop_cmd_triggered(cmd, RARCH_NETPLAY_FLIP); netplay_driver_ctl(RARCH_NETPLAY_CTL_FLIP_PLAYERS, &tmp); tmp = runloop_cmd_triggered(cmd, RARCH_FULLSCREEN_TOGGLE_KEY); netplay_driver_ctl(RARCH_NETPLAY_CTL_FULLSCREEN_TOGGLE, &tmp); #endif if (!runloop_ctl(RUNLOOP_CTL_CHECK_IDLE_STATE, data)) return false; check_fast_forward_button( runloop_cmd_triggered(cmd, RARCH_FAST_FORWARD_KEY), runloop_cmd_press (cmd, RARCH_FAST_FORWARD_HOLD_KEY), runloop_cmd_pressed (cmd, RARCH_FAST_FORWARD_HOLD_KEY)); check_stateslots(settings, runloop_cmd_triggered(cmd, RARCH_STATE_SLOT_PLUS), runloop_cmd_triggered(cmd, RARCH_STATE_SLOT_MINUS) ); if (runloop_cmd_triggered(cmd, RARCH_SAVE_STATE_KEY)) event_command(EVENT_CMD_SAVE_STATE); else if (runloop_cmd_triggered(cmd, RARCH_LOAD_STATE_KEY)) event_command(EVENT_CMD_LOAD_STATE); state_manager_check_rewind(runloop_cmd_press(cmd, RARCH_REWIND)); tmp = runloop_cmd_press(cmd, RARCH_SLOWMOTION); runloop_ctl(RUNLOOP_CTL_CHECK_SLOWMOTION, &tmp); if (runloop_cmd_triggered(cmd, RARCH_MOVIE_RECORD_TOGGLE)) runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE, NULL); check_shader_dir(&runloop_shader_dir, runloop_cmd_triggered(cmd, RARCH_SHADER_NEXT), runloop_cmd_triggered(cmd, RARCH_SHADER_PREV)); if (runloop_cmd_triggered(cmd, RARCH_DISK_EJECT_TOGGLE)) event_command(EVENT_CMD_DISK_EJECT_TOGGLE); else if (runloop_cmd_triggered(cmd, RARCH_DISK_NEXT)) event_command(EVENT_CMD_DISK_NEXT); else if (runloop_cmd_triggered(cmd, RARCH_DISK_PREV)) event_command(EVENT_CMD_DISK_PREV); if (runloop_cmd_triggered(cmd, RARCH_RESET)) event_command(EVENT_CMD_RESET); cheat_manager_state_checks( runloop_cmd_triggered(cmd, RARCH_CHEAT_INDEX_PLUS), runloop_cmd_triggered(cmd, RARCH_CHEAT_INDEX_MINUS), runloop_cmd_triggered(cmd, RARCH_CHEAT_TOGGLE)); } break; case RUNLOOP_CTL_CHECK_PAUSE_STATE: { bool check_is_oneshot; event_cmd_state_t *cmd = (event_cmd_state_t*)data; if (!cmd) return false; check_is_oneshot = runloop_cmd_triggered(cmd, RARCH_FRAMEADVANCE) || runloop_cmd_press(cmd, RARCH_REWIND); if (!runloop_paused) return true; if (runloop_cmd_triggered(cmd, RARCH_FULLSCREEN_TOGGLE_KEY)) { event_command(EVENT_CMD_FULLSCREEN_TOGGLE); video_driver_ctl(RARCH_DISPLAY_CTL_CACHED_FRAME_RENDER, NULL); } if (!check_is_oneshot) return false; } break; case RUNLOOP_CTL_CHECK_SLOWMOTION: { bool *ptr = (bool*)data; if (!ptr) return false; runloop_slowmotion = *ptr; if (!runloop_slowmotion) return false; if (settings->video.black_frame_insertion) video_driver_ctl(RARCH_DISPLAY_CTL_CACHED_FRAME_RENDER, NULL); if (state_manager_frame_is_reversed()) runloop_msg_queue_push_new(MSG_SLOW_MOTION_REWIND, 0, 30, true); else runloop_msg_queue_push_new(MSG_SLOW_MOTION, 0, 30, true); } break; case RUNLOOP_CTL_CHECK_MOVIE: if (bsv_movie_ctl(BSV_MOVIE_CTL_PLAYBACK_ON, NULL)) return runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE_PLAYBACK, NULL); if (!bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) return runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE_INIT, NULL); return runloop_ctl(RUNLOOP_CTL_CHECK_MOVIE_RECORD, NULL); case RUNLOOP_CTL_CHECK_MOVIE_RECORD: if (!bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) return false; runloop_msg_queue_push_new( MSG_MOVIE_RECORD_STOPPED, 2, 180, true); RARCH_LOG("%s\n", msg_hash_to_str(MSG_MOVIE_RECORD_STOPPED)); event_command(EVENT_CMD_BSV_MOVIE_DEINIT); break; case RUNLOOP_CTL_CHECK_MOVIE_INIT: if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) return false; { char msg[128]; char path[PATH_MAX_LENGTH]; settings->rewind_granularity = 1; if (settings->state_slot > 0) snprintf(path, sizeof(path), "%s%d", bsv_movie_get_path(), settings->state_slot); else strlcpy(path, bsv_movie_get_path(), sizeof(path)); strlcat(path, ".bsv", sizeof(path)); snprintf(msg, sizeof(msg), "%s \"%s\".", msg_hash_to_str(MSG_STARTING_MOVIE_RECORD_TO), path); bsv_movie_init_handle(path, RARCH_MOVIE_RECORD); if (!bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) return false; else if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) { runloop_msg_queue_push(msg, 1, 180, true); RARCH_LOG("%s \"%s\".\n", msg_hash_to_str(MSG_STARTING_MOVIE_RECORD_TO), path); } else { runloop_msg_queue_push_new( MSG_FAILED_TO_START_MOVIE_RECORD, 1, 180, true); RARCH_ERR("%s\n", msg_hash_to_str(MSG_FAILED_TO_START_MOVIE_RECORD)); } } break; case RUNLOOP_CTL_CHECK_MOVIE_PLAYBACK: if (!bsv_movie_ctl(BSV_MOVIE_CTL_END, NULL)) return false; runloop_msg_queue_push_new( MSG_MOVIE_PLAYBACK_ENDED, 1, 180, false); RARCH_LOG("%s\n", msg_hash_to_str(MSG_MOVIE_PLAYBACK_ENDED)); event_command(EVENT_CMD_BSV_MOVIE_DEINIT); bsv_movie_ctl(BSV_MOVIE_CTL_UNSET_END, NULL); bsv_movie_ctl(BSV_MOVIE_CTL_UNSET_PLAYBACK, NULL); break; case RUNLOOP_CTL_STATE_FREE: runloop_perfcnt_enable = false; runloop_idle = false; runloop_paused = false; runloop_slowmotion = false; runloop_frame_time_last = false; runloop_set_frame_limit = false; runloop_overrides_active = false; runloop_max_frames = 0; break; case RUNLOOP_CTL_GLOBAL_FREE: { global_t *global; event_command(EVENT_CMD_TEMPORARY_CONTENT_DEINIT); event_command(EVENT_CMD_SUBSYSTEM_FULLPATHS_DEINIT); event_command(EVENT_CMD_RECORD_DEINIT); event_command(EVENT_CMD_LOG_FILE_DEINIT); rarch_ctl(RARCH_CTL_UNSET_BLOCK_CONFIG_READ, NULL); runloop_ctl(RUNLOOP_CTL_CLEAR_CONTENT_PATH, NULL); runloop_overrides_active = false; global = global_get_ptr(); memset(global, 0, sizeof(struct global)); } break; case RUNLOOP_CTL_CLEAR_STATE: driver_ctl(RARCH_DRIVER_CTL_DEINIT, NULL); runloop_ctl(RUNLOOP_CTL_STATE_FREE, NULL); runloop_ctl(RUNLOOP_CTL_GLOBAL_FREE, NULL); break; case RUNLOOP_CTL_SET_MAX_FRAMES: { unsigned *ptr = (unsigned*)data; if (!ptr) return false; runloop_max_frames = *ptr; } break; case RUNLOOP_CTL_IS_IDLE: return runloop_idle; case RUNLOOP_CTL_SET_IDLE: { bool *ptr = (bool*)data; if (!ptr) return false; runloop_idle = *ptr; } break; case RUNLOOP_CTL_IS_SLOWMOTION: { bool *ptr = (bool*)data; if (!ptr) return false; *ptr = runloop_slowmotion; } break; case RUNLOOP_CTL_SET_SLOWMOTION: { bool *ptr = (bool*)data; if (!ptr) return false; runloop_slowmotion = *ptr; } break; case RUNLOOP_CTL_SET_PAUSED: { bool *ptr = (bool*)data; if (!ptr) return false; runloop_paused = *ptr; } break; case RUNLOOP_CTL_IS_PAUSED: return runloop_paused; case RUNLOOP_CTL_MSG_QUEUE_FREE: #ifdef HAVE_THREADS slock_free(runloop_msg_queue_lock); runloop_msg_queue_lock = NULL; #endif break; case RUNLOOP_CTL_MSG_QUEUE_DEINIT: if (!g_msg_queue) return true; runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_LOCK, NULL); msg_queue_free(g_msg_queue); runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_UNLOCK, NULL); runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_FREE, NULL); g_msg_queue = NULL; break; case RUNLOOP_CTL_MSG_QUEUE_INIT: runloop_ctl(RUNLOOP_CTL_MSG_QUEUE_DEINIT, NULL); g_msg_queue = msg_queue_new(8); retro_assert(g_msg_queue); #ifdef HAVE_THREADS runloop_msg_queue_lock = slock_new(); retro_assert(runloop_msg_queue_lock); #endif break; case RUNLOOP_CTL_MSG_QUEUE_LOCK: #ifdef HAVE_THREADS slock_lock(runloop_msg_queue_lock); #endif break; case RUNLOOP_CTL_MSG_QUEUE_UNLOCK: #ifdef HAVE_THREADS slock_unlock(runloop_msg_queue_lock); #endif break; case RUNLOOP_CTL_PREPARE_DUMMY: #ifdef HAVE_MENU menu_driver_ctl(RARCH_MENU_CTL_UNSET_LOAD_NO_CONTENT, NULL); #endif runloop_data_clear_state(); runloop_ctl(RUNLOOP_CTL_CLEAR_CONTENT_PATH, NULL); rarch_ctl(RARCH_CTL_LOAD_CONTENT, NULL); break; case RUNLOOP_CTL_SET_CORE_SHUTDOWN: runloop_core_shutdown_initiated = true; break; case RUNLOOP_CTL_UNSET_CORE_SHUTDOWN: runloop_core_shutdown_initiated = false; break; case RUNLOOP_CTL_IS_CORE_SHUTDOWN: return runloop_core_shutdown_initiated; case RUNLOOP_CTL_SET_SHUTDOWN: runloop_shutdown_initiated = true; break; case RUNLOOP_CTL_UNSET_SHUTDOWN: runloop_shutdown_initiated = false; break; case RUNLOOP_CTL_IS_SHUTDOWN: return runloop_shutdown_initiated; case RUNLOOP_CTL_SET_EXEC: runloop_exec = true; break; case RUNLOOP_CTL_UNSET_EXEC: runloop_exec = false; break; case RUNLOOP_CTL_IS_EXEC: return runloop_exec; case RUNLOOP_CTL_DATA_DEINIT: rarch_task_deinit(); break; case RUNLOOP_CTL_IS_CORE_OPTION_UPDATED: return runloop_system.core_options ? core_option_updated(runloop_system.core_options) : false; case RUNLOOP_CTL_CORE_OPTION_PREV: { unsigned *idx = (unsigned*)data; if (!idx) return false; core_option_prev(runloop_system.core_options, *idx); if (ui_companion_is_on_foreground()) ui_companion_driver_notify_refresh(); } return true; case RUNLOOP_CTL_CORE_OPTION_NEXT: { unsigned *idx = (unsigned*)data; if (!idx) return false; core_option_next(runloop_system.core_options, *idx); if (ui_companion_is_on_foreground()) ui_companion_driver_notify_refresh(); } return true; case RUNLOOP_CTL_CORE_OPTIONS_GET: { struct retro_variable *var = (struct retro_variable*)data; if (!runloop_system.core_options || !var) return false; RARCH_LOG("Environ GET_VARIABLE %s:\n", var->key); core_option_get(runloop_system.core_options, var); RARCH_LOG("\t%s\n", var->value ? var->value : "N/A"); } return true; case RUNLOOP_CTL_CORE_OPTIONS_INIT: { char *game_options_path = NULL; bool ret = false; const struct retro_variable *vars = (const struct retro_variable*)data; char buf[PATH_MAX_LENGTH] = {0}; global_t *global = global_get_ptr(); const char *options_path = settings->core_options_path; if (!*options_path && *global->path.config) { fill_pathname_resolve_relative(buf, global->path.config, "retroarch-core-options.cfg", sizeof(buf)); options_path = buf; } if (settings->game_specific_options) ret = rarch_game_specific_options(&game_options_path); if(ret) { runloop_ctl(RUNLOOP_CTL_SET_GAME_OPTIONS_ACTIVE, NULL); runloop_system.core_options = core_option_new(game_options_path, vars); free(game_options_path); } else { runloop_ctl(RUNLOOP_CTL_UNSET_GAME_OPTIONS_ACTIVE, NULL); runloop_system.core_options = core_option_new(options_path, vars); } } break; case RUNLOOP_CTL_CORE_OPTIONS_DEINIT: if (!runloop_system.core_options) return false; core_option_flush(runloop_system.core_options); core_option_free(runloop_system.core_options); runloop_system.core_options = NULL; return true; case RUNLOOP_CTL_KEY_EVENT_GET: { retro_keyboard_event_t **key_event = (retro_keyboard_event_t**)data; if (!key_event) return false; *key_event = &runloop_key_event; } break; case RUNLOOP_CTL_FRONTEND_KEY_EVENT_GET: { retro_keyboard_event_t **key_event = (retro_keyboard_event_t**)data; if (!key_event) return false; *key_event = &runloop_frontend_key_event; } break; case RUNLOOP_CTL_NONE: default: return false; } return true; } #ifdef HAVE_OVERLAY static void runloop_iterate_linefeed_overlay(settings_t *settings) { static char prev_overlay_restore = false; bool osk_enable = input_driver_ctl(RARCH_INPUT_CTL_IS_OSK_ENABLED, NULL); if (osk_enable && !input_driver_ctl(RARCH_INPUT_CTL_IS_KEYBOARD_LINEFEED_ENABLED, NULL)) { input_driver_ctl(RARCH_INPUT_CTL_UNSET_OSK_ENABLED, NULL); prev_overlay_restore = true; event_command(EVENT_CMD_OVERLAY_DEINIT); } else if (!osk_enable && input_driver_ctl(RARCH_INPUT_CTL_IS_KEYBOARD_LINEFEED_ENABLED, NULL)) { input_driver_ctl(RARCH_INPUT_CTL_SET_OSK_ENABLED, NULL); prev_overlay_restore = false; event_command(EVENT_CMD_OVERLAY_INIT); } else if (prev_overlay_restore) { if (!settings->input.overlay_hide_in_menu) event_command(EVENT_CMD_OVERLAY_INIT); prev_overlay_restore = false; } } #endif /* Loads dummy core instead of exiting RetroArch completely. * Aborts core shutdown if invoked. */ static int runloop_iterate_time_to_exit_load_dummy(void) { if (!runloop_ctl(RUNLOOP_CTL_PREPARE_DUMMY, NULL)) return -1; runloop_ctl(RUNLOOP_CTL_UNSET_SHUTDOWN, NULL); runloop_ctl(RUNLOOP_CTL_UNSET_CORE_SHUTDOWN, NULL); return 1; } /* Time to exit out of the main loop? * Reasons for exiting: * a) Shutdown environment callback was invoked. * b) Quit key was pressed. * c) Frame count exceeds or equals maximum amount of frames to run. * d) Video driver no longer alive. * e) End of BSV movie and BSV EOF exit is true. (TODO/FIXME - explain better) */ static INLINE int runloop_iterate_time_to_exit(bool quit_key_pressed) { settings_t *settings = NULL; bool time_to_exit = runloop_ctl(RUNLOOP_CTL_IS_SHUTDOWN, NULL) || quit_key_pressed; time_to_exit = time_to_exit || (video_driver_ctl(RARCH_DISPLAY_CTL_IS_ALIVE, NULL) == false); time_to_exit = time_to_exit || bsv_movie_ctl(BSV_MOVIE_CTL_END_EOF, NULL); time_to_exit = time_to_exit || runloop_ctl(RUNLOOP_CTL_IS_FRAME_COUNT_END, NULL); time_to_exit = time_to_exit || runloop_ctl(RUNLOOP_CTL_IS_EXEC, NULL); if (!time_to_exit) return 1; if (runloop_ctl(RUNLOOP_CTL_IS_EXEC, NULL)) runloop_ctl(RUNLOOP_CTL_UNSET_EXEC, NULL); if (!runloop_ctl(RUNLOOP_CTL_IS_CORE_SHUTDOWN, NULL)) return -1; /* Quits out of RetroArch main loop. */ settings = config_get_ptr(); if (settings->load_dummy_on_core_shutdown) return runloop_iterate_time_to_exit_load_dummy(); return -1; } /** * runloop_iterate: * * Run Libretro core in RetroArch for one frame. * * Returns: 0 on success, 1 if we have to wait until button input in order * to wake up the loop, -1 if we forcibly quit out of the RetroArch iteration loop. **/ int runloop_iterate(unsigned *sleep_ms) { unsigned i; event_cmd_state_t cmd; event_cmd_state_t *cmd_ptr = &cmd; retro_time_t current, target, to_sleep_ms; static retro_usec_t frame_time_last = 0; static retro_time_t frame_limit_minimum_time = 0.0; static retro_time_t frame_limit_last_time = 0.0; static retro_input_t last_input = 0; settings_t *settings = config_get_ptr(); rarch_system_info_t *system = NULL; cmd.state[1] = last_input; cmd.state[0] = input_keys_pressed(); last_input = cmd.state[0]; runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &system); if (runloop_ctl(RUNLOOP_CTL_IS_FRAME_TIME_LAST, NULL)) { frame_time_last = 0; runloop_ctl(RUNLOOP_CTL_UNSET_FRAME_TIME_LAST, NULL); } if (runloop_ctl(RUNLOOP_CTL_SHOULD_SET_FRAME_LIMIT, NULL)) { struct retro_system_av_info *av_info = video_viewport_get_system_av_info(); float fastforward_ratio = (settings->fastforward_ratio == 0.0f) ? 1.0f : settings->fastforward_ratio; frame_limit_last_time = retro_get_time_usec(); frame_limit_minimum_time = (retro_time_t)roundf(1000000.0f / (av_info->timing.fps * fastforward_ratio)); runloop_ctl(RUNLOOP_CTL_UNSET_FRAME_LIMIT, NULL); } if (input_driver_ctl(RARCH_INPUT_CTL_IS_FLUSHING_INPUT, NULL)) { input_driver_ctl(RARCH_INPUT_CTL_UNSET_FLUSHING_INPUT, NULL); if (cmd.state[0]) { cmd.state[0] = 0; /* If core was paused before entering menu, evoke * pause toggle to wake it up. */ if (runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL)) BIT64_SET(cmd.state[0], RARCH_PAUSE_TOGGLE); input_driver_ctl(RARCH_INPUT_CTL_SET_FLUSHING_INPUT, NULL); } } if (system->frame_time.callback) { /* Updates frame timing if frame timing callback is in use by the core. * Limits frame time if fast forward ratio throttle is enabled. */ bool is_slowmotion; retro_time_t current = retro_get_time_usec(); retro_time_t delta = current - frame_time_last; bool is_locked_fps = (runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL) || input_driver_ctl(RARCH_INPUT_CTL_IS_NONBLOCK_STATE, NULL)) | !!recording_driver_get_data_ptr(); runloop_ctl(RUNLOOP_CTL_IS_SLOWMOTION, &is_slowmotion); if (!frame_time_last || is_locked_fps) delta = system->frame_time.reference; if (!is_locked_fps && is_slowmotion) delta /= settings->slowmotion_ratio; frame_time_last = current; if (is_locked_fps) frame_time_last = 0; system->frame_time.callback(delta); } cmd.state[2] = cmd.state[0] & ~cmd.state[1]; /* trigger */ if (runloop_cmd_triggered(cmd_ptr, RARCH_OVERLAY_NEXT)) event_command(EVENT_CMD_OVERLAY_NEXT); if (runloop_cmd_triggered(cmd_ptr, RARCH_FULLSCREEN_TOGGLE_KEY)) { bool fullscreen_toggled = !runloop_ctl(RUNLOOP_CTL_IS_PAUSED, NULL); #ifdef HAVE_MENU fullscreen_toggled = fullscreen_toggled || menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL); #endif if (fullscreen_toggled) event_command(EVENT_CMD_FULLSCREEN_TOGGLE); } if (runloop_cmd_triggered(cmd_ptr, RARCH_GRAB_MOUSE_TOGGLE)) event_command(EVENT_CMD_GRAB_MOUSE_TOGGLE); #ifdef HAVE_MENU if (runloop_cmd_menu_press(cmd_ptr) || rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL)) { if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL)) { if (rarch_ctl(RARCH_CTL_IS_INITED, NULL) && !rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL)) rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL); } else rarch_ctl(RARCH_CTL_MENU_RUNNING, NULL); } #endif #ifdef HAVE_OVERLAY runloop_iterate_linefeed_overlay(settings); #endif if (runloop_iterate_time_to_exit(runloop_cmd_press(cmd_ptr, RARCH_QUIT_KEY)) != 1) { frame_limit_last_time = 0.0; return -1; } #ifdef HAVE_MENU if (menu_driver_ctl(RARCH_MENU_CTL_IS_ALIVE, NULL)) { bool focused = runloop_ctl(RUNLOOP_CTL_CHECK_FOCUS, NULL) && !ui_companion_is_on_foreground(); bool is_idle = runloop_ctl(RUNLOOP_CTL_IS_IDLE, NULL); if (menu_driver_iterate((enum menu_action)menu_input_frame_retropad(cmd.state[0], cmd.state[2])) == -1) rarch_ctl(RARCH_CTL_MENU_RUNNING_FINISHED, NULL); if (focused || !is_idle) menu_driver_ctl(RARCH_MENU_CTL_RENDER, NULL); if (!focused || is_idle) { *sleep_ms = 10; return 1; } goto end; } #endif if (!runloop_ctl(RUNLOOP_CTL_CHECK_STATE, &cmd)) { /* RetroArch has been paused. */ retro_ctx.poll_cb(); *sleep_ms = 10; return 1; } #if defined(HAVE_THREADS) lock_autosave(); #endif #ifdef HAVE_NETPLAY netplay_driver_ctl(RARCH_NETPLAY_CTL_PRE_FRAME, NULL); #endif if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) bsv_movie_ctl(BSV_MOVIE_CTL_SET_FRAME_START, NULL); if (system->camera_callback.caps) driver_camera_poll(); /* Update binds for analog dpad modes. */ for (i = 0; i < settings->input.max_users; i++) { if (!settings->input.analog_dpad_mode[i]) continue; input_push_analog_dpad(settings->input.binds[i], settings->input.analog_dpad_mode[i]); input_push_analog_dpad(settings->input.autoconf_binds[i], settings->input.analog_dpad_mode[i]); } if ((settings->video.frame_delay > 0) && !input_driver_ctl(RARCH_INPUT_CTL_IS_NONBLOCK_STATE, NULL)) retro_sleep(settings->video.frame_delay); /* Run libretro for one frame. */ core.retro_run(); #ifdef HAVE_CHEEVOS /* Test the achievements. */ cheevos_test(); #endif for (i = 0; i < settings->input.max_users; i++) { if (!settings->input.analog_dpad_mode[i]) continue; input_pop_analog_dpad(settings->input.binds[i]); input_pop_analog_dpad(settings->input.autoconf_binds[i]); } if (bsv_movie_ctl(BSV_MOVIE_CTL_IS_INITED, NULL)) bsv_movie_ctl(BSV_MOVIE_CTL_SET_FRAME_END, NULL); #ifdef HAVE_NETPLAY netplay_driver_ctl(RARCH_NETPLAY_CTL_POST_FRAME, NULL); #endif #if defined(HAVE_THREADS) unlock_autosave(); #endif #ifdef HAVE_MENU end: #endif if (!settings->fastforward_ratio) return 0; current = retro_get_time_usec(); target = frame_limit_last_time + frame_limit_minimum_time; to_sleep_ms = (target - current) / 1000; if (to_sleep_ms > 0) { *sleep_ms = (unsigned)to_sleep_ms; /* Combat jitter a bit. */ frame_limit_last_time += frame_limit_minimum_time; return 1; } frame_limit_last_time = retro_get_time_usec(); return 0; }