/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include "video_shader_driver.h" #include "../verbosity.h" static const shader_backend_t *shader_ctx_drivers[] = { #ifdef HAVE_GLSL &gl_glsl_backend, #endif #ifdef HAVE_CG &gl_cg_backend, #endif #ifdef HAVE_HLSL &hlsl_backend, #endif &shader_null_backend, NULL }; static const shader_backend_t *current_shader; static void *shader_data; /** * shader_ctx_find_driver: * @ident : Identifier of shader context driver to find. * * Finds shader context driver and initializes. * * Returns: shader context driver if found, otherwise NULL. **/ const shader_backend_t *shader_ctx_find_driver(const char *ident) { unsigned i; for (i = 0; shader_ctx_drivers[i]; i++) { if (string_is_equal(shader_ctx_drivers[i]->ident, ident)) return shader_ctx_drivers[i]; } return NULL; } /** * video_shader_driver_init_first: * * Finds first suitable shader context driver. * * Returns: true (1) if found, otherwise false (0). **/ bool video_shader_driver_init_first(void) { unsigned i; for (i = 0; shader_ctx_drivers[i]; i++) { current_shader = shader_ctx_drivers[i]; return true; } return false; } struct video_shader *video_shader_driver_get_current_shader(void) { void *video_driver = video_driver_get_ptr(false); const video_poke_interface_t *video_poke = video_driver_get_poke(); if (!video_poke || !video_driver) return NULL; if (!video_poke->get_current_shader) return NULL; return video_poke->get_current_shader(video_driver); } void video_shader_driver_scale(unsigned idx, struct gfx_fbo_scale *scale) { if (!scale || !current_shader) return; scale->valid = false; if (current_shader->shader_scale) current_shader->shader_scale(shader_data, idx, scale); } bool video_shader_driver_init(const shader_backend_t *shader, void *data, const char *path) { void *tmp = NULL; if (!shader || !shader->init) return false; tmp = shader->init(data, path); if (!tmp) return false; shader_data = tmp; current_shader = shader; return true; } void video_shader_driver_deinit(void) { if (!current_shader) return; if (current_shader->deinit) current_shader->deinit(shader_data); shader_data = NULL; current_shader = NULL; } void video_shader_driver_use(void *data, unsigned index) { if (!current_shader) return; current_shader->use(data, shader_data, index); } const char *video_shader_driver_get_ident(void) { if (!current_shader) return NULL; return current_shader->ident; } bool video_shader_driver_mipmap_input(unsigned index) { if (!current_shader) return false; return current_shader->mipmap_input(shader_data, index); } unsigned video_shader_driver_num_shaders(void) { if (!current_shader) return 0; return current_shader->num_shaders(shader_data); } unsigned video_shader_driver_get_prev_textures(void) { if (!current_shader) return 0; return current_shader->get_prev_textures(shader_data); } bool video_shader_driver_set_coords(void *handle_data, const void *data) { if (!current_shader || !current_shader->set_coords) return false; return current_shader->set_coords(handle_data, shader_data, data); } bool video_shader_driver_set_mvp(void *data, const math_matrix_4x4 *mat) { if (!current_shader || !current_shader->set_mvp || !mat) return false; return current_shader->set_mvp(data, shader_data, mat); } bool video_shader_driver_filter_type(unsigned index, bool *smooth) { if (!current_shader || !current_shader->filter_type) return false; return current_shader->filter_type(shader_data, index, smooth); } enum gfx_wrap_type video_shader_driver_wrap_type(unsigned index) { return current_shader->wrap_type(shader_data, index); } bool video_shader_driver_get_feedback_pass(unsigned *pass) { if (!current_shader || !current_shader->get_feedback_pass) return false; return current_shader->get_feedback_pass(shader_data, pass); } struct video_shader *video_shader_driver_direct_get_current_shader(void) { if (!current_shader || !current_shader->get_current_shader) return NULL; return current_shader->get_current_shader(shader_data); } void video_shader_driver_set_params( void *data, unsigned width, unsigned height, unsigned tex_width, unsigned tex_height, unsigned out_width, unsigned out_height, unsigned frame_counter, const void *info, const void *prev_info, const void *feedback_info, const void *fbo_info, unsigned fbo_info_cnt) { if (!current_shader || !current_shader->set_params) return; current_shader->set_params(data, shader_data, width, height, tex_width, tex_height, out_width, out_height, frame_counter, info, prev_info, feedback_info, fbo_info, fbo_info_cnt); }