/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see .
*/
#include "driver.h"
#include
#include
#include
#include
#include
typedef struct
{
roar_vs_t *vss;
bool nonblocking;
} roar_t;
static void* __roar_init(const char* device, int rate, int latency)
{
int err;
roar_t *roar = calloc(1, sizeof(roar_t));
if (roar == NULL)
return NULL;
roar_vs_t *vss;
if ( (vss = roar_vs_new_simple(NULL, NULL, rate, 2, ROAR_CODEC_PCM_S_LE, 16, ROAR_DIR_PLAY, &err)) == NULL )
{
fprintf(stderr, "roar_vs: \"%s\"\n", roar_vs_strerr(err));
free(roar);
return NULL;
}
roar->vss = vss;
return roar;
}
static ssize_t __roar_write(void* data, const void* buf, size_t size)
{
roar_t *roar = data;
ssize_t rc;
if ( size == 0 )
return 0;
int err;
size_t written = 0;
while (written < size)
{
if ((rc = roar_vs_write(roar->vss, (const char*)buf + written, size - written, &err)) < size)
{
if (rc < 0)
return -1;
else if (roar->nonblocking)
return 0;
}
written += rc;
}
return size;
}
static bool __roar_stop(void *data)
{
(void)data;
return true;
}
static void __roar_set_nonblock_state(void *data, bool state)
{
roar_t *roar = data;
if (roar_vs_blocking(roar->vss, (state) ? ROAR_VS_FALSE : ROAR_VS_TRUE, NULL) < 0)
fprintf(stderr, "SSNES [ERROR]: Can't set nonblocking. Will not be able to fast-forward.\n");
roar->nonblocking = state;
}
static bool __roar_start(void *data)
{
(void)data;
return true;
}
static void __roar_free(void *data)
{
roar_t *roar = data;
roar_vs_close(roar->vss, ROAR_VS_TRUE, NULL);
free(data);
}
const audio_driver_t audio_roar = {
.init = __roar_init,
.write = __roar_write,
.stop = __roar_stop,
.start = __roar_start,
.set_nonblock_state = __roar_set_nonblock_state,
.free = __roar_free
};