/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "../driver.h" #include "../gfx/gfx_context.h" #include "../boolean.h" #include "../general.h" #include #include #include "../libretro.h" #include "rarch_sdl_input.h" struct key_bind { unsigned sdl; enum retro_key sk; }; static unsigned keysym_lut[RETROK_LAST]; static const struct key_bind lut_binds[] = { { SDLK_LEFT, RETROK_LEFT }, { SDLK_RIGHT, RETROK_RIGHT }, { SDLK_UP, RETROK_UP }, { SDLK_DOWN, RETROK_DOWN }, { SDLK_RETURN, RETROK_RETURN }, { SDLK_TAB, RETROK_TAB }, { SDLK_INSERT, RETROK_INSERT }, { SDLK_DELETE, RETROK_DELETE }, { SDLK_RSHIFT, RETROK_RSHIFT }, { SDLK_LSHIFT, RETROK_LSHIFT }, { SDLK_LCTRL, RETROK_LCTRL }, { SDLK_END, RETROK_END }, { SDLK_HOME, RETROK_HOME }, { SDLK_PAGEDOWN, RETROK_PAGEDOWN }, { SDLK_PAGEUP, RETROK_PAGEUP }, { SDLK_LALT, RETROK_LALT }, { SDLK_SPACE, RETROK_SPACE }, { SDLK_ESCAPE, RETROK_ESCAPE }, { SDLK_BACKSPACE, RETROK_BACKSPACE }, { SDLK_KP_ENTER, RETROK_KP_ENTER }, { SDLK_KP_PLUS, RETROK_KP_PLUS }, { SDLK_KP_MINUS, RETROK_KP_MINUS }, { SDLK_KP_MULTIPLY, RETROK_KP_MULTIPLY }, { SDLK_KP_DIVIDE, RETROK_KP_DIVIDE }, { SDLK_BACKQUOTE, RETROK_BACKQUOTE }, { SDLK_PAUSE, RETROK_PAUSE }, { SDLK_KP0, RETROK_KP0 }, { SDLK_KP1, RETROK_KP1 }, { SDLK_KP2, RETROK_KP2 }, { SDLK_KP3, RETROK_KP3 }, { SDLK_KP4, RETROK_KP4 }, { SDLK_KP5, RETROK_KP5 }, { SDLK_KP6, RETROK_KP6 }, { SDLK_KP7, RETROK_KP7 }, { SDLK_KP8, RETROK_KP8 }, { SDLK_KP9, RETROK_KP9 }, { SDLK_0, RETROK_0 }, { SDLK_1, RETROK_1 }, { SDLK_2, RETROK_2 }, { SDLK_3, RETROK_3 }, { SDLK_4, RETROK_4 }, { SDLK_5, RETROK_5 }, { SDLK_6, RETROK_6 }, { SDLK_7, RETROK_7 }, { SDLK_8, RETROK_8 }, { SDLK_9, RETROK_9 }, { SDLK_F1, RETROK_F1 }, { SDLK_F2, RETROK_F2 }, { SDLK_F3, RETROK_F3 }, { SDLK_F4, RETROK_F4 }, { SDLK_F5, RETROK_F5 }, { SDLK_F6, RETROK_F6 }, { SDLK_F7, RETROK_F7 }, { SDLK_F8, RETROK_F8 }, { SDLK_F9, RETROK_F9 }, { SDLK_F10, RETROK_F10 }, { SDLK_F11, RETROK_F11 }, { SDLK_F12, RETROK_F12 }, { SDLK_a, RETROK_a }, { SDLK_b, RETROK_b }, { SDLK_c, RETROK_c }, { SDLK_d, RETROK_d }, { SDLK_e, RETROK_e }, { SDLK_f, RETROK_f }, { SDLK_g, RETROK_g }, { SDLK_h, RETROK_h }, { SDLK_i, RETROK_i }, { SDLK_j, RETROK_j }, { SDLK_k, RETROK_k }, { SDLK_l, RETROK_l }, { SDLK_m, RETROK_m }, { SDLK_n, RETROK_n }, { SDLK_o, RETROK_o }, { SDLK_p, RETROK_p }, { SDLK_q, RETROK_q }, { SDLK_r, RETROK_r }, { SDLK_s, RETROK_s }, { SDLK_t, RETROK_t }, { SDLK_u, RETROK_u }, { SDLK_v, RETROK_v }, { SDLK_w, RETROK_w }, { SDLK_x, RETROK_x }, { SDLK_y, RETROK_y }, { SDLK_z, RETROK_z }, }; static void init_lut(void) { memset(keysym_lut, 0, sizeof(keysym_lut)); for (unsigned i = 0; i < sizeof(lut_binds) / sizeof(lut_binds[0]); i++) keysym_lut[lut_binds[i].sk] = lut_binds[i].sdl; } static void *sdl_input_init(void) { init_lut(); sdl_input_t *sdl = (sdl_input_t*)calloc(1, sizeof(*sdl)); if (!sdl) return NULL; #ifdef HAVE_DINPUT sdl->di = sdl_dinput_init(); if (!sdl->di) { free(sdl); RARCH_ERR("Failed to init SDL/DInput.\n"); return NULL; } #else if (SDL_Init(SDL_INIT_JOYSTICK) < 0) return NULL; SDL_JoystickEventState(SDL_IGNORE); sdl->num_joysticks = SDL_NumJoysticks(); for (unsigned i = 0; i < MAX_PLAYERS; i++) { if (g_settings.input.joypad_map[i] < 0) continue; unsigned port = g_settings.input.joypad_map[i]; if (sdl->num_joysticks <= port) continue; sdl->joysticks[i] = SDL_JoystickOpen(port); if (!sdl->joysticks[i]) { RARCH_ERR("Couldn't open SDL joystick #%u on SNES port %u\n", port, i + 1); free(sdl); SDL_QuitSubSystem(SDL_INIT_JOYSTICK); return NULL; } RARCH_LOG("Opened Joystick: %s (#%u) on port %u\n", SDL_JoystickName(port), port, i + 1); sdl->num_axes[i] = SDL_JoystickNumAxes(sdl->joysticks[i]); sdl->num_buttons[i] = SDL_JoystickNumButtons(sdl->joysticks[i]); sdl->num_hats[i] = SDL_JoystickNumHats(sdl->joysticks[i]); RARCH_LOG("Joypad has: %u axes, %u buttons, %u hats.\n", sdl->num_axes[i], sdl->num_buttons[i], sdl->num_hats[i]); } #endif sdl->use_keyboard = true; return sdl; } static bool sdl_key_pressed(int key) { return key < RETROK_LAST && gfx_ctx_key_pressed(keysym_lut[key]); } #ifndef HAVE_DINPUT static bool sdl_joykey_pressed(sdl_input_t *sdl, int port_num, uint16_t joykey) { if (joykey == NO_BTN) return false; // Check hat. if (GET_HAT_DIR(joykey)) { uint16_t hat = GET_HAT(joykey); if (hat >= sdl->num_hats[port_num]) return false; Uint8 dir = SDL_JoystickGetHat(sdl->joysticks[port_num], hat); switch (GET_HAT_DIR(joykey)) { case HAT_UP_MASK: return dir & SDL_HAT_UP; case HAT_DOWN_MASK: return dir & SDL_HAT_DOWN; case HAT_LEFT_MASK: return dir & SDL_HAT_LEFT; case HAT_RIGHT_MASK: return dir & SDL_HAT_RIGHT; default: return false; } } else // Check the button { if (joykey < sdl->num_buttons[port_num] && SDL_JoystickGetButton(sdl->joysticks[port_num], joykey)) return true; return false; } } static int16_t sdl_axis_analog(sdl_input_t *sdl, unsigned port_num, uint32_t joyaxis) { if (joyaxis == AXIS_NONE) return 0; Sint16 val = 0; if (AXIS_NEG_GET(joyaxis) < sdl->num_axes[port_num]) { val = SDL_JoystickGetAxis(sdl->joysticks[port_num], AXIS_NEG_GET(joyaxis)); if (val > 0) val = 0; else if (val < -0x8000) // -0x8000 can cause trouble if we later abs() it. val = -0x7fff; } else if (AXIS_POS_GET(joyaxis) < sdl->num_axes[port_num]) { val = SDL_JoystickGetAxis(sdl->joysticks[port_num], AXIS_POS_GET(joyaxis)); if (val < 0) val = 0; } return val; } static bool sdl_axis_pressed(sdl_input_t *sdl, unsigned port_num, uint32_t joyaxis) { int16_t val = sdl_axis_analog(sdl, port_num, joyaxis); float scaled = (float)abs(val) / 0x8000; return scaled > g_settings.input.axis_threshold; } #endif static bool sdl_is_pressed(sdl_input_t *sdl, unsigned port_num, const struct retro_keybind *key) { if (sdl->use_keyboard && sdl_key_pressed(key->key)) return true; #ifdef HAVE_DINPUT return sdl_dinput_pressed(sdl->di, port_num, key); #else if (sdl->joysticks[port_num] == NULL) return false; if (sdl_joykey_pressed(sdl, port_num, key->joykey)) return true; if (sdl_axis_pressed(sdl, port_num, key->joyaxis)) return true; #endif return false; } static bool sdl_bind_button_pressed(void *data, int key) { const struct retro_keybind *binds = g_settings.input.binds[0]; if (key >= 0 && key < RARCH_BIND_LIST_END) { const struct retro_keybind *bind = &binds[key]; return sdl_is_pressed((sdl_input_t*)data, 0, bind); } else return false; } static int16_t sdl_joypad_device_state(sdl_input_t *sdl, const struct retro_keybind **binds_, unsigned port_num, unsigned id) { const struct retro_keybind *binds = binds_[port_num]; if (id < RARCH_BIND_LIST_END) { const struct retro_keybind *bind = &binds[id]; return bind->valid ? (sdl_is_pressed(sdl, port_num, bind) ? 1 : 0) : 0; } else return 0; } static void conv_analog_id_to_bind_id(unsigned index, unsigned id, unsigned *id_minus, unsigned *id_plus) { switch ((index << 1) | id) { case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_X: *id_minus = RARCH_ANALOG_LEFT_X_MINUS; *id_plus = RARCH_ANALOG_LEFT_X_PLUS; break; case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_Y: *id_minus = RARCH_ANALOG_LEFT_Y_MINUS; *id_plus = RARCH_ANALOG_LEFT_Y_PLUS; break; case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_X: *id_minus = RARCH_ANALOG_RIGHT_X_MINUS; *id_plus = RARCH_ANALOG_RIGHT_X_PLUS; break; case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_Y: *id_minus = RARCH_ANALOG_RIGHT_Y_MINUS; *id_plus = RARCH_ANALOG_RIGHT_Y_PLUS; break; } } static int16_t sdl_analog_device_state(sdl_input_t *sdl, const struct retro_keybind **binds_, unsigned port_num, unsigned index, unsigned id) { const struct retro_keybind *binds = binds_[port_num]; if (id >= RARCH_BIND_LIST_END) return 0; unsigned id_minus = 0; unsigned id_plus = 0; conv_analog_id_to_bind_id(index, id, &id_minus, &id_plus); const struct retro_keybind *bind_minus = &binds[id_minus]; const struct retro_keybind *bind_plus = &binds[id_plus]; if (!bind_minus->valid || !bind_plus->valid) return 0; // A user might have bound minus axis to positive axis in SDL. #ifdef HAVE_DINPUT int16_t pressed_minus = abs(sdl_dinput_axis(sdl->di, port_num, bind_minus)); int16_t pressed_plus = abs(sdl_dinput_axis(sdl->di, port_num, bind_plus)); #else int16_t pressed_minus = abs(sdl_axis_analog(sdl, port_num, bind_minus->joyaxis)); int16_t pressed_plus = abs(sdl_axis_analog(sdl, port_num, bind_plus->joyaxis)); #endif int16_t res = pressed_plus - pressed_minus; // TODO: Does it make sense to use axis thresholding here? if (res != 0) return res; int16_t digital_left = sdl_is_pressed(sdl, port_num, bind_minus) ? -0x7fff : 0; int16_t digital_right = sdl_is_pressed(sdl, port_num, bind_plus) ? 0x7fff : 0; return digital_right + digital_left; } static int16_t sdl_keyboard_device_state(sdl_input_t *sdl, unsigned id) { return sdl->use_keyboard && sdl_key_pressed(id); } static int16_t sdl_mouse_device_state(sdl_input_t *sdl, unsigned id) { switch (id) { case RETRO_DEVICE_ID_MOUSE_LEFT: return sdl->mouse_l; case RETRO_DEVICE_ID_MOUSE_RIGHT: return sdl->mouse_r; case RETRO_DEVICE_ID_MOUSE_X: return sdl->mouse_x; case RETRO_DEVICE_ID_MOUSE_Y: return sdl->mouse_y; default: return 0; } } static int16_t sdl_lightgun_device_state(sdl_input_t *sdl, unsigned id) { switch (id) { case RETRO_DEVICE_ID_LIGHTGUN_X: return sdl->mouse_x; case RETRO_DEVICE_ID_LIGHTGUN_Y: return sdl->mouse_y; case RETRO_DEVICE_ID_LIGHTGUN_TRIGGER: return sdl->mouse_l; case RETRO_DEVICE_ID_LIGHTGUN_CURSOR: return sdl->mouse_m; case RETRO_DEVICE_ID_LIGHTGUN_TURBO: return sdl->mouse_r; case RETRO_DEVICE_ID_LIGHTGUN_START: return sdl->mouse_m && sdl->mouse_r; case RETRO_DEVICE_ID_LIGHTGUN_PAUSE: return sdl->mouse_m && sdl->mouse_l; default: return 0; } } static int16_t sdl_input_state(void *data_, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id) { sdl_input_t *data = (sdl_input_t*)data_; switch (device) { case RETRO_DEVICE_JOYPAD: return sdl_joypad_device_state(data, binds, port, id); case RETRO_DEVICE_ANALOG: return sdl_analog_device_state(data, binds, port, index, id); case RETRO_DEVICE_MOUSE: return sdl_mouse_device_state(data, id); case RETRO_DEVICE_KEYBOARD: return sdl_keyboard_device_state(data, id); case RETRO_DEVICE_LIGHTGUN: return sdl_lightgun_device_state(data, id); default: return 0; } } static void sdl_input_free(void *data) { if (data) { // Flush out all pending events. SDL_Event event; while (SDL_PollEvent(&event)); sdl_input_t *sdl = (sdl_input_t*)data; #ifdef HAVE_DINPUT sdl_dinput_free(sdl->di); #else for (int i = 0; i < MAX_PLAYERS; i++) { if (sdl->joysticks[i]) SDL_JoystickClose(sdl->joysticks[i]); } SDL_QuitSubSystem(SDL_INIT_JOYSTICK); #endif free(data); } } static void sdl_poll_mouse(sdl_input_t *sdl) { int _x, _y; Uint8 btn = SDL_GetRelativeMouseState(&_x, &_y); sdl->mouse_x = _x; sdl->mouse_y = _y; sdl->mouse_l = SDL_BUTTON(SDL_BUTTON_LEFT) & btn ? 1 : 0; sdl->mouse_r = SDL_BUTTON(SDL_BUTTON_RIGHT) & btn ? 1 : 0; sdl->mouse_m = SDL_BUTTON(SDL_BUTTON_MIDDLE) & btn ? 1 : 0; } static void sdl_input_poll(void *data) { SDL_PumpEvents(); sdl_input_t *sdl = (sdl_input_t*)data; #ifdef HAVE_DINPUT sdl_dinput_poll(sdl->di); #else SDL_JoystickUpdate(); #endif sdl_poll_mouse(sdl); } const input_driver_t input_sdl = { sdl_input_init, sdl_input_poll, sdl_input_state, sdl_bind_button_pressed, sdl_input_free, "sdl" };