/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2016 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include
#include
#include
#include <3ds.h>
#include
#include "ctr_gu.h"
#include "../../command.h"
#include "../../general.h"
#include "../../driver.h"
#include "../../retroarch.h"
#include "../../performance_counters.h"
#define CTR_TOP_FRAMEBUFFER_WIDTH 400
#define CTR_TOP_FRAMEBUFFER_HEIGHT 240
#define CTR_TOP_FRAMEBUFFER_SIZE (CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * 4)
#define CTR_VRAM_START 0x1F000000
#define CTR_TOP_FRAMEBUFFER ((void*)CTR_VRAM_START)
#define CTR_TOP_FRAMEBUFFER_LEFT ((void*)CTR_TOP_FRAMEBUFFER)
#define CTR_TOP_FRAMEBUFFER_RIGHT ((void*)((u32)CTR_TOP_FRAMEBUFFER_LEFT + CTR_TOP_FRAMEBUFFER_SIZE))
#define CTR_GPU_DEPTHBUFFER ((void*)(CTR_TOP_FRAMEBUFFER_RIGHT + CTR_TOP_FRAMEBUFFER_SIZE))
extern const u8 ctr_sprite_shbin[];
extern const u32 ctr_sprite_shbin_size;
typedef struct
{
float v;
float u;
float y;
float x;
} ctr_scale_vector_t;
typedef struct
{
s16 x0, y0, x1, y1;
s16 u0, v0, u1, v1;
} ctr_vertex_t;
typedef enum
{
CTR_VIDEO_MODE_NORMAL,
CTR_VIDEO_MODE_800x240,
CTR_VIDEO_MODE_400x240,
CTR_VIDEO_MODE_3D
}ctr_video_mode_enum;
typedef struct ctr_video
{
struct
{
uint32_t* display_list;
int display_list_size;
void* texture_linear;
void* texture_swizzled;
int texture_width;
int texture_height;
ctr_scale_vector_t scale_vector;
ctr_vertex_t* frame_coords;
}menu;
uint32_t* display_list;
int display_list_size;
void* texture_linear;
void* texture_swizzled;
int texture_width;
int texture_height;
ctr_scale_vector_t scale_vector;
ctr_vertex_t* frame_coords;
DVLB_s* dvlb;
shaderProgram_s shader;
video_viewport_t vp;
bool rgb32;
bool vsync;
bool smooth;
bool menu_texture_enable;
unsigned rotation;
bool keep_aspect;
bool should_resize;
bool lcd_buttom_on;
void* empty_framebuffer;
aptHookCookie lcd_aptHook;
ctr_video_mode_enum video_mode;
int current_buffer_top;
} ctr_video_t;
static INLINE void ctr_check_3D_slider(ctr_video_t* ctr)
{
float slider_val = *(float*)0x1FF81080;
ctr_video_mode_enum old_mode = ctr->video_mode;
if (slider_val == 0.0)
ctr->video_mode = CTR_VIDEO_MODE_NORMAL;
else if (slider_val < 0.2)
ctr->video_mode = CTR_VIDEO_MODE_800x240;
else if (slider_val < 0.5)
ctr->video_mode = CTR_VIDEO_MODE_400x240;
else
ctr->video_mode = CTR_VIDEO_MODE_3D;
if (ctr->video_mode)
{
switch (ctr->video_mode)
{
case CTR_VIDEO_MODE_800x240:
case CTR_VIDEO_MODE_400x240:
ctr_set_parallax_layer(false);
break;
case CTR_VIDEO_MODE_3D:
{
s16 offset = (slider_val - 0.6) * 10.0;
ctr->frame_coords[1] = ctr->frame_coords[0];
ctr->frame_coords[2] = ctr->frame_coords[0];
ctr->frame_coords[1].x0 -= offset;
ctr->frame_coords[1].x1 -= offset;
ctr->frame_coords[2].x0 += offset;
ctr->frame_coords[2].x1 += offset;
GSPGPU_FlushDataCache(ctr->frame_coords, 3 * sizeof(ctr_vertex_t));
ctr_set_parallax_layer(true);
break;
}
default:
break;
}
}
}
static INLINE void ctr_set_scale_vector(ctr_scale_vector_t* vec,
int viewport_width, int viewport_height,
int texture_width, int texture_height)
{
vec->x = -2.0 / viewport_width;
vec->y = -2.0 / viewport_height;
vec->u = 1.0 / texture_width;
vec->v = -1.0 / texture_height;
}
static INLINE void ctr_set_screen_coords(ctr_video_t * ctr)
{
if (ctr->rotation == 0)
{
ctr->frame_coords->x0 = ctr->vp.x;
ctr->frame_coords->y0 = ctr->vp.y;
ctr->frame_coords->x1 = ctr->vp.x + ctr->vp.width;
ctr->frame_coords->y1 = ctr->vp.y + ctr->vp.height;
}
else if (ctr->rotation == 1) /* 90° */
{
ctr->frame_coords->x1 = ctr->vp.x;
ctr->frame_coords->y0 = ctr->vp.y;
ctr->frame_coords->x0 = ctr->vp.x + ctr->vp.width;
ctr->frame_coords->y1 = ctr->vp.y + ctr->vp.height;
}
else if (ctr->rotation == 2) /* 180° */
{
ctr->frame_coords->x1 = ctr->vp.x;
ctr->frame_coords->y1 = ctr->vp.y;
ctr->frame_coords->x0 = ctr->vp.x + ctr->vp.width;
ctr->frame_coords->y0 = ctr->vp.y + ctr->vp.height;
}
else /* 270° */
{
ctr->frame_coords->x0 = ctr->vp.x;
ctr->frame_coords->y1 = ctr->vp.y;
ctr->frame_coords->x1 = ctr->vp.x + ctr->vp.width;
ctr->frame_coords->y0 = ctr->vp.y + ctr->vp.height;
}
}
static void ctr_update_viewport(ctr_video_t* ctr)
{
int x = 0;
int y = 0;
float device_aspect = ((float)ctr->vp.full_width) / ctr->vp.full_height;
float width = ctr->vp.full_width;
float height = ctr->vp.full_height;
settings_t *settings = config_get_ptr();
float desired_aspect = video_driver_get_aspect_ratio();
if(ctr->rotation & 0x1)
desired_aspect = 1.0 / desired_aspect;
if (settings->video.scale_integer)
{
video_viewport_get_scaled_integer(&ctr->vp, ctr->vp.full_width,
ctr->vp.full_height, desired_aspect, ctr->keep_aspect);
}
else if (ctr->keep_aspect)
{
#if defined(HAVE_MENU)
if (settings->video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
struct video_viewport *custom = video_viewport_get_custom();
if (custom)
{
x = custom->x;
y = custom->y;
width = custom->width;
height = custom->height;
}
}
else
#endif
{
float delta;
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
{
/* If the aspect ratios of screen and desired aspect
* ratio are sufficiently equal (floating point stuff),
* assume they are actually equal.
*/
}
else if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f)
/ 2.0f + 0.5f;
x = (int)roundf(width * (0.5f - delta));
width = (unsigned)roundf(2.0f * width * delta);
}
else
{
delta = (device_aspect / desired_aspect - 1.0f)
/ 2.0f + 0.5f;
y = (int)roundf(height * (0.5f - delta));
height = (unsigned)roundf(2.0f * height * delta);
}
}
ctr->vp.x = x;
ctr->vp.y = y;
ctr->vp.width = width;
ctr->vp.height = height;
}
else
{
ctr->vp.x = ctr->vp.y = 0;
ctr->vp.width = width;
ctr->vp.height = height;
}
ctr_set_screen_coords(ctr);
ctr->should_resize = false;
}
static void ctr_lcd_aptHook(APT_HookType hook, void* param)
{
ctr_video_t *ctr = (ctr_video_t*)param;
if(!ctr)
return;
if(hook == APTHOOK_ONRESTORE)
{
GPUCMD_SetBufferOffset(0);
shaderProgramUse(&ctr->shader);
GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
VIRT_TO_PHYS(CTR_TOP_FRAMEBUFFER),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT, CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DepthMap(-1.0f, 0.0f);
GPU_SetFaceCulling(GPU_CULL_NONE);
GPU_SetStencilTest(false, GPU_ALWAYS, 0x00, 0xFF, 0x00);
GPU_SetStencilOp(GPU_STENCIL_KEEP, GPU_STENCIL_KEEP, GPU_STENCIL_KEEP);
GPU_SetBlendingColor(0, 0, 0, 0);
GPU_SetDepthTestAndWriteMask(false, GPU_ALWAYS, GPU_WRITE_ALL);
GPUCMD_AddMaskedWrite(GPUREG_EARLYDEPTH_TEST1, 0x1, 0);
GPUCMD_AddWrite(GPUREG_EARLYDEPTH_TEST2, 0);
GPU_SetAlphaBlending(GPU_BLEND_ADD, GPU_BLEND_ADD,
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA,
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA);
GPU_SetAlphaTest(false, GPU_ALWAYS, 0x00);
GPU_SetTextureEnable(GPU_TEXUNIT0);
GPU_SetTexEnv(0, GPU_TEXTURE0, GPU_TEXTURE0, 0, 0, GPU_REPLACE, GPU_REPLACE, 0);
GPU_SetTexEnv(1, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(2, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(3, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(4, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(5, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
ctrGuSetAttributeBuffers(2,
VIRT_TO_PHYS(ctr->menu.frame_coords),
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 0 |
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 4,
sizeof(ctr_vertex_t));
GPUCMD_Finalize();
ctrGuFlushAndRun(true);
gspWaitForEvent(GSPGPU_EVENT_P3D, false);
}
if((hook == APTHOOK_ONSUSPEND) && (ctr->video_mode == CTR_VIDEO_MODE_400x240))
{
memcpy(gfxTopRightFramebuffers[ctr->current_buffer_top],
gfxTopLeftFramebuffers[ctr->current_buffer_top],
400 * 240 * 3);
GSPGPU_FlushDataCache(gfxTopRightFramebuffers[ctr->current_buffer_top], 400 * 240 * 3);
}
if ((hook == APTHOOK_ONSUSPEND))
ctr_set_parallax_layer(*(float*)0x1FF81080 != 0.0);
if((hook == APTHOOK_ONSUSPEND) || (hook == APTHOOK_ONRESTORE))
{
Handle lcd_handle;
u8 not_2DS;
CFGU_GetModelNintendo2DS(¬_2DS);
if(not_2DS && srvGetServiceHandle(&lcd_handle, "gsp::Lcd") >= 0)
{
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] = ((hook == APTHOOK_ONSUSPEND) || ctr->lcd_buttom_on)? 0x00110040: 0x00120040;
cmdbuf[1] = 2;
svcSendSyncRequest(lcd_handle);
svcCloseHandle(lcd_handle);
}
}
}
static void* ctr_init(const video_info_t* video,
const input_driver_t** input, void** input_data)
{
float refresh_rate;
void* ctrinput = NULL;
ctr_video_t* ctr = (ctr_video_t*)linearAlloc(sizeof(ctr_video_t));
if (!ctr)
return NULL;
memset(ctr, 0, sizeof(ctr_video_t));
ctr->vp.x = 0;
ctr->vp.y = 0;
ctr->vp.width = CTR_TOP_FRAMEBUFFER_WIDTH;
ctr->vp.height = CTR_TOP_FRAMEBUFFER_HEIGHT;
ctr->vp.full_width = CTR_TOP_FRAMEBUFFER_WIDTH;
ctr->vp.full_height = CTR_TOP_FRAMEBUFFER_HEIGHT;
ctr->display_list_size = 0x400;
ctr->display_list = linearAlloc(ctr->display_list_size * sizeof(uint32_t));
GPU_Reset(NULL, ctr->display_list, ctr->display_list_size);
ctr->rgb32 = video->rgb32;
ctr->texture_width = video->input_scale * RARCH_SCALE_BASE;
ctr->texture_height = video->input_scale * RARCH_SCALE_BASE;
ctr->texture_linear =
linearMemAlign(ctr->texture_width * ctr->texture_height * (ctr->rgb32? 4:2), 128);
ctr->texture_swizzled =
linearMemAlign(ctr->texture_width * ctr->texture_height * (ctr->rgb32? 4:2), 128);
ctr->frame_coords = linearAlloc(3 * sizeof(ctr_vertex_t));
ctr->frame_coords->x0 = 0;
ctr->frame_coords->y0 = 0;
ctr->frame_coords->x1 = CTR_TOP_FRAMEBUFFER_WIDTH;
ctr->frame_coords->y1 = CTR_TOP_FRAMEBUFFER_HEIGHT;
ctr->frame_coords->u0 = 0;
ctr->frame_coords->v0 = 0;
ctr->frame_coords->u1 = CTR_TOP_FRAMEBUFFER_WIDTH;
ctr->frame_coords->v1 = CTR_TOP_FRAMEBUFFER_HEIGHT;
GSPGPU_FlushDataCache(ctr->frame_coords, sizeof(ctr_vertex_t));
ctr->menu.texture_width = 512;
ctr->menu.texture_height = 512;
ctr->menu.texture_linear =
linearMemAlign(ctr->menu.texture_width * ctr->menu.texture_height * sizeof(uint16_t), 128);
ctr->menu.texture_swizzled =
linearMemAlign(ctr->menu.texture_width * ctr->menu.texture_height * sizeof(uint16_t), 128);
ctr->menu.frame_coords = linearAlloc(sizeof(ctr_vertex_t));
ctr->menu.frame_coords->x0 = 40;
ctr->menu.frame_coords->y0 = 0;
ctr->menu.frame_coords->x1 = CTR_TOP_FRAMEBUFFER_WIDTH - 40;
ctr->menu.frame_coords->y1 = CTR_TOP_FRAMEBUFFER_HEIGHT;
ctr->menu.frame_coords->u0 = 0;
ctr->menu.frame_coords->v0 = 0;
ctr->menu.frame_coords->u1 = CTR_TOP_FRAMEBUFFER_WIDTH - 80;
ctr->menu.frame_coords->v1 = CTR_TOP_FRAMEBUFFER_HEIGHT;
GSPGPU_FlushDataCache(ctr->menu.frame_coords, sizeof(ctr_vertex_t));
ctr_set_scale_vector(&ctr->scale_vector,
CTR_TOP_FRAMEBUFFER_WIDTH, CTR_TOP_FRAMEBUFFER_HEIGHT,
ctr->texture_width, ctr->texture_height);
ctr_set_scale_vector(&ctr->menu.scale_vector,
CTR_TOP_FRAMEBUFFER_WIDTH, CTR_TOP_FRAMEBUFFER_HEIGHT,
ctr->menu.texture_width, ctr->menu.texture_height);
ctr->dvlb = DVLB_ParseFile((u32*)ctr_sprite_shbin, ctr_sprite_shbin_size);
ctrGuSetVshGsh(&ctr->shader, ctr->dvlb, 2, 2);
shaderProgramUse(&ctr->shader);
GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
VIRT_TO_PHYS(CTR_TOP_FRAMEBUFFER),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT, CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DepthMap(-1.0f, 0.0f);
GPU_SetFaceCulling(GPU_CULL_NONE);
GPU_SetStencilTest(false, GPU_ALWAYS, 0x00, 0xFF, 0x00);
GPU_SetStencilOp(GPU_STENCIL_KEEP, GPU_STENCIL_KEEP, GPU_STENCIL_KEEP);
GPU_SetBlendingColor(0, 0, 0, 0);
// GPU_SetDepthTestAndWriteMask(true, GPU_GREATER, GPU_WRITE_ALL);
GPU_SetDepthTestAndWriteMask(false, GPU_ALWAYS, GPU_WRITE_ALL);
// GPU_SetDepthTestAndWriteMask(true, GPU_ALWAYS, GPU_WRITE_ALL);
GPUCMD_AddMaskedWrite(GPUREG_EARLYDEPTH_TEST1, 0x1, 0);
GPUCMD_AddWrite(GPUREG_EARLYDEPTH_TEST2, 0);
GPU_SetAlphaBlending(GPU_BLEND_ADD, GPU_BLEND_ADD,
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA,
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA);
GPU_SetAlphaTest(false, GPU_ALWAYS, 0x00);
GPU_SetTextureEnable(GPU_TEXUNIT0);
GPU_SetTexEnv(0, GPU_TEXTURE0, GPU_TEXTURE0, 0, 0, GPU_REPLACE, GPU_REPLACE, 0);
GPU_SetTexEnv(1, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(2, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(3, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(4, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(5, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
ctrGuSetAttributeBuffers(2,
VIRT_TO_PHYS(ctr->menu.frame_coords),
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 0 |
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 4,
sizeof(ctr_vertex_t));
GPUCMD_Finalize();
ctrGuFlushAndRun(true);
gspWaitForEvent(GSPGPU_EVENT_P3D, false);
if (input && input_data)
{
ctrinput = input_ctr.init();
*input = ctrinput ? &input_ctr : NULL;
*input_data = ctrinput;
}
ctr->keep_aspect = true;
ctr->should_resize = true;
ctr->smooth = video->smooth;
ctr->vsync = video->vsync;
ctr->lcd_buttom_on = true;
ctr->current_buffer_top = 0;
ctr->empty_framebuffer = linearAlloc(320 * 240 * 2);
memset(ctr->empty_framebuffer, 0, 320 * 240 * 2);
refresh_rate = (32730.0 * 8192.0) / 4481134.0;
driver_ctl(RARCH_DRIVER_CTL_SET_REFRESH_RATE, &refresh_rate);
aptHook(&ctr->lcd_aptHook, ctr_lcd_aptHook, ctr);
return ctr;
}
static bool ctr_frame(void* data, const void* frame,
unsigned width, unsigned height,
uint64_t frame_count,
unsigned pitch, const char* msg)
{
uint32_t diff;
static uint64_t currentTick,lastTick;
ctr_video_t *ctr = (ctr_video_t*)data;
settings_t *settings = config_get_ptr();
static float fps = 0.0;
static int total_frames = 0;
static int frames = 0;
static struct retro_perf_counter ctrframe_f = {0};
uint32_t state_tmp;
touchPosition state_tmp_touch;
extern bool select_pressed;
if (!width || !height)
{
gspWaitForEvent(GSPGPU_EVENT_VBlank0, true);
return true;
}
if(!aptMainLoop())
{
command_event(CMD_EVENT_QUIT, NULL);
return true;
}
if (select_pressed)
{
command_event(CMD_EVENT_QUIT, NULL);
return true;
}
state_tmp = hidKeysDown();
hidTouchRead(&state_tmp_touch);
if((state_tmp & KEY_TOUCH) && (state_tmp_touch.py < 120))
{
Handle lcd_handle;
u8 not_2DS;
extern PrintConsole* currentConsole;
gfxBottomFramebuffers[0] = ctr->lcd_buttom_on ? (u8*)ctr->empty_framebuffer:
(u8*)currentConsole->frameBuffer;
CFGU_GetModelNintendo2DS(¬_2DS);
if(not_2DS && srvGetServiceHandle(&lcd_handle, "gsp::Lcd") >= 0)
{
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] = ctr->lcd_buttom_on? 0x00120040: 0x00110040;
cmdbuf[1] = 2;
svcSendSyncRequest(lcd_handle);
svcCloseHandle(lcd_handle);
}
ctr->lcd_buttom_on = !ctr->lcd_buttom_on;
}
svcWaitSynchronization(gspEvents[GSPGPU_EVENT_P3D], 20000000);
svcClearEvent(gspEvents[GSPGPU_EVENT_P3D]);
svcWaitSynchronization(gspEvents[GSPGPU_EVENT_PPF], 20000000);
svcClearEvent(gspEvents[GSPGPU_EVENT_PPF]);
frames++;
if (ctr->vsync)
svcWaitSynchronization(gspEvents[GSPGPU_EVENT_VBlank0], U64_MAX);
svcClearEvent(gspEvents[GSPGPU_EVENT_VBlank0]);
currentTick = svcGetSystemTick();
diff = currentTick - lastTick;
if(diff > CTR_CPU_TICKS_PER_SECOND)
{
fps = (float)frames * ((float) CTR_CPU_TICKS_PER_SECOND / (float) diff);
lastTick = currentTick;
frames = 0;
}
//#define CTR_INSPECT_MEMORY_USAGE
#ifdef CTR_INSPECT_MEMORY_USAGE
uint32_t ctr_get_stack_usage(void);
void ctr_linear_get_stats(void);
extern u32 __linear_heap_size;
extern u32 __heap_size;
MemInfo mem_info;
PageInfo page_info;
u32 query_addr = 0x08000000;
printf(PRINTFPOS(0,0));
while (query_addr < 0x40000000)
{
svcQueryMemory(&mem_info, &page_info, query_addr);
printf("0x%08X --> 0x%08X (0x%08X) \n", mem_info.base_addr, mem_info.base_addr + mem_info.size, mem_info.size);
query_addr = mem_info.base_addr + mem_info.size;
if(query_addr == 0x1F000000)
query_addr = 0x30000000;
}
// static u32* dummy_pointer;
// if(total_frames == 500)
// dummy_pointer = malloc(0x2000000);
// if(total_frames == 1000)
// free(dummy_pointer);
printf("========================================");
printf("0x%08X 0x%08X 0x%08X\n", __heap_size, gpuCmdBufOffset, (__linear_heap_size - linearSpaceFree()));
printf("fps: %8.4f frames: %i (%X)\n", fps, total_frames++, (__linear_heap_size - linearSpaceFree()));
printf("========================================");
u32 app_memory = *((u32*)0x1FF80040);
u64 mem_used;
svcGetSystemInfo(&mem_used, 0, 1);
printf("total mem : 0x%08X \n", app_memory);
printf("used: 0x%08X free: 0x%08X \n", (u32)mem_used, app_memory - (u32)mem_used);
static u32 stack_usage = 0;
extern u32 __stack_bottom;
if(!(total_frames & 0x3F))
stack_usage = ctr_get_stack_usage();
printf("stack total:0x%08X used: 0x%08X\n", 0x10000000 - __stack_bottom, stack_usage);
printf("========================================");
ctr_linear_get_stats();
printf("========================================");
#else
printf(PRINTFPOS(29,0)"fps: %8.4f frames: %i\r", fps, total_frames++);
#endif
fflush(stdout);
performance_counter_init(&ctrframe_f, "ctrframe_f");
performance_counter_start(&ctrframe_f);
if (ctr->should_resize)
ctr_update_viewport(ctr);
ctrGuSetMemoryFill(true, (u32*)CTR_TOP_FRAMEBUFFER, 0x00000000,
(u32*)(CTR_TOP_FRAMEBUFFER + 2 * CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * sizeof(uint32_t)),
0x201, (u32*)CTR_GPU_DEPTHBUFFER, 0x00000000,
(u32*)(CTR_GPU_DEPTHBUFFER + CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * sizeof(uint32_t)),
0x201);
GPUCMD_SetBufferOffset(0);
if (width > ctr->texture_width)
width = ctr->texture_width;
if (height > ctr->texture_height)
height = ctr->texture_height;
if(frame)
{
if(((((u32)(frame)) >= 0x14000000 && ((u32)(frame)) < 0x40000000)) /* frame in linear memory */
&& !((u32)frame & 0x7F) /* 128-byte aligned */
&& !(pitch & 0xF) /* 16-byte aligned */
&& (pitch > 0x40))
{
/* can copy the buffer directly with the GPU */
// GSPGPU_FlushDataCache(frame, pitch * height);
ctrGuSetCommandList_First(true,(void*)frame, pitch * height,0,0,0,0);
ctrGuCopyImage(true, frame, pitch / (ctr->rgb32? 4: 2), height, ctr->rgb32 ? CTRGU_RGBA8: CTRGU_RGB565, false,
ctr->texture_swizzled, ctr->texture_width, ctr->rgb32 ? CTRGU_RGBA8: CTRGU_RGB565, true);
}
else
{
int i;
uint8_t *dst = (uint8_t*)ctr->texture_linear;
const uint8_t *src = frame;
for (i = 0; i < height; i++)
{
memcpy(dst, src, width * (ctr->rgb32? 4: 2));
dst += ctr->texture_width * (ctr->rgb32? 4: 2);
src += pitch;
}
GSPGPU_FlushDataCache(ctr->texture_linear,
ctr->texture_width * ctr->texture_height * (ctr->rgb32? 4: 2));
ctrGuCopyImage(false, ctr->texture_linear, ctr->texture_width, ctr->texture_height, ctr->rgb32 ? CTRGU_RGBA8: CTRGU_RGB565, false,
ctr->texture_swizzled, ctr->texture_width, ctr->rgb32 ? CTRGU_RGBA8: CTRGU_RGB565, true);
}
ctr->frame_coords->u0 = 0;
ctr->frame_coords->v0 = 0;
ctr->frame_coords->u1 = width;
ctr->frame_coords->v1 = height;
GSPGPU_FlushDataCache(ctr->frame_coords, sizeof(ctr_vertex_t));
ctrGuSetVertexShaderFloatUniform(0, (float*)&ctr->scale_vector, 1);
}
ctrGuSetTexture(GPU_TEXUNIT0, VIRT_TO_PHYS(ctr->texture_swizzled), ctr->texture_width, ctr->texture_height,
(ctr->smooth? GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR)
: GPU_TEXTURE_MAG_FILTER(GPU_NEAREST) | GPU_TEXTURE_MIN_FILTER(GPU_NEAREST)) |
GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE),
ctr->rgb32 ? GPU_RGBA8: GPU_RGB565);
ctr_check_3D_slider(ctr);
/* ARGB --> RGBA */
if (ctr->rgb32)
{
GPU_SetTexEnv(0,
GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, 0),
GPU_TEVSOURCES(GPU_PRIMARY_COLOR, GPU_PRIMARY_COLOR, 0),
GPU_TEVOPERANDS(GPU_TEVOP_RGB_SRC_G, 0, 0),
GPU_TEVOPERANDS(0, 0, 0),
GPU_MODULATE, GPU_MODULATE,
0x0000FF);
GPU_SetTexEnv(1,
GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, GPU_PREVIOUS),
GPU_TEVSOURCES(GPU_PREVIOUS, GPU_PREVIOUS, 0),
GPU_TEVOPERANDS(GPU_TEVOP_RGB_SRC_B, 0, 0),
GPU_TEVOPERANDS(0, 0, 0),
GPU_MULTIPLY_ADD, GPU_MODULATE,
0x00FF00);
GPU_SetTexEnv(2,
GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, GPU_PREVIOUS),
GPU_TEVSOURCES(GPU_PREVIOUS, GPU_PREVIOUS, 0),
GPU_TEVOPERANDS(GPU_TEVOP_RGB_SRC_ALPHA, 0, 0),
GPU_TEVOPERANDS(0, 0, 0),
GPU_MULTIPLY_ADD, GPU_MODULATE,
0xFF0000);
}
GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
VIRT_TO_PHYS(CTR_TOP_FRAMEBUFFER),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
ctr->video_mode == CTR_VIDEO_MODE_800x240 ? CTR_TOP_FRAMEBUFFER_WIDTH * 2 : CTR_TOP_FRAMEBUFFER_WIDTH);
if (ctr->video_mode == CTR_VIDEO_MODE_3D)
{
if (ctr->menu_texture_enable)
{
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(&ctr->frame_coords[1]));
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(&ctr->frame_coords[2]));
}
else
{
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->frame_coords));
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
}
GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
VIRT_TO_PHYS(CTR_TOP_FRAMEBUFFER_RIGHT),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
CTR_TOP_FRAMEBUFFER_WIDTH);
}
else
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->frame_coords));
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
/* restore */
if (ctr->rgb32)
{
GPU_SetTexEnv(0, GPU_TEXTURE0, GPU_TEXTURE0, 0, 0, GPU_REPLACE, GPU_REPLACE, 0);
GPU_SetTexEnv(1, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(2, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
}
if (ctr->menu_texture_enable)
{
GSPGPU_FlushDataCache(ctr->menu.texture_linear,
ctr->menu.texture_width * ctr->menu.texture_height * sizeof(uint16_t));
ctrGuCopyImage(false, ctr->menu.texture_linear, ctr->menu.texture_width, ctr->menu.texture_height, CTRGU_RGBA4444,false,
ctr->menu.texture_swizzled, ctr->menu.texture_width, CTRGU_RGBA4444, true);
ctrGuSetTexture(GPU_TEXUNIT0, VIRT_TO_PHYS(ctr->menu.texture_swizzled), ctr->menu.texture_width, ctr->menu.texture_height,
GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR) |
GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE),
GPU_RGBA4);
ctrGuSetVertexShaderFloatUniform(0, (float*)&ctr->menu.scale_vector, 1);
GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
VIRT_TO_PHYS(CTR_TOP_FRAMEBUFFER),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
ctr->video_mode == CTR_VIDEO_MODE_800x240 ? CTR_TOP_FRAMEBUFFER_WIDTH * 2 : CTR_TOP_FRAMEBUFFER_WIDTH);
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->menu.frame_coords));
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
if (ctr->video_mode == CTR_VIDEO_MODE_3D)
{
GPU_SetViewport(VIRT_TO_PHYS(CTR_GPU_DEPTHBUFFER),
VIRT_TO_PHYS(CTR_TOP_FRAMEBUFFER_RIGHT),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
}
}
GPU_FinishDrawing();
GPUCMD_Finalize();
ctrGuFlushAndRun(true);
ctrGuDisplayTransfer(true, CTR_TOP_FRAMEBUFFER,
240,
ctr->video_mode == CTR_VIDEO_MODE_800x240 ? 800 : 400,
CTRGU_RGBA8,
gfxTopLeftFramebuffers[ctr->current_buffer_top], 240,CTRGU_RGB8, CTRGU_MULTISAMPLE_NONE);
if ((ctr->video_mode == CTR_VIDEO_MODE_400x240) || (ctr->video_mode == CTR_VIDEO_MODE_3D))
ctrGuDisplayTransfer(true, CTR_TOP_FRAMEBUFFER_RIGHT,
240,
400,
CTRGU_RGBA8,
gfxTopRightFramebuffers[ctr->current_buffer_top], 240,CTRGU_RGB8, CTRGU_MULTISAMPLE_NONE);
// Swap buffers :
ctr->current_buffer_top ^= 1;
extern GSPGPU_FramebufferInfo topFramebufferInfo;
extern u8* gfxSharedMemory;
extern u8 gfxThreadID;
topFramebufferInfo.active_framebuf=ctr->current_buffer_top;
topFramebufferInfo.framebuf0_vaddr=(u32*)gfxTopLeftFramebuffers[ctr->current_buffer_top];
if(ctr->video_mode == CTR_VIDEO_MODE_800x240)
{
topFramebufferInfo.framebuf1_vaddr=(u32*)(gfxTopLeftFramebuffers[ctr->current_buffer_top] + 240 * 3);
topFramebufferInfo.framebuf_widthbytesize = 240 * 3 * 2;
}
else
{
topFramebufferInfo.framebuf1_vaddr=(u32*)gfxTopRightFramebuffers[ctr->current_buffer_top];
topFramebufferInfo.framebuf_widthbytesize = 240 * 3;
}
topFramebufferInfo.format=(1<<8)|(1<<5)|GSP_BGR8_OES;
topFramebufferInfo.framebuf_dispselect=ctr->current_buffer_top;
topFramebufferInfo.unk=0x00000000;
u8* framebufferInfoHeader=gfxSharedMemory+0x200+gfxThreadID*0x80;
GSPGPU_FramebufferInfo* framebufferInfo=(GSPGPU_FramebufferInfo*)&framebufferInfoHeader[0x4];
framebufferInfoHeader[0x0] ^= 1;
framebufferInfo[framebufferInfoHeader[0x0]] = topFramebufferInfo;
framebufferInfoHeader[0x1]=1;
performance_counter_stop(&ctrframe_f);
return true;
}
static void ctr_set_nonblock_state(void* data, bool toggle)
{
ctr_video_t* ctr = (ctr_video_t*)data;
if (ctr)
ctr->vsync = !toggle;
}
static bool ctr_alive(void* data)
{
(void)data;
return true;
}
static bool ctr_focus(void* data)
{
(void)data;
return true;
}
static bool ctr_suppress_screensaver(void* data, bool enable)
{
(void)data;
(void)enable;
return false;
}
static bool ctr_has_windowed(void* data)
{
(void)data;
return false;
}
static void ctr_free(void* data)
{
ctr_video_t* ctr = (ctr_video_t*)data;
if (!ctr)
return;
aptUnhook(&ctr->lcd_aptHook);
shaderProgramFree(&ctr->shader);
DVLB_Free(ctr->dvlb);
linearFree(ctr->display_list);
linearFree(ctr->texture_linear);
linearFree(ctr->texture_swizzled);
linearFree(ctr->frame_coords);
linearFree(ctr->menu.texture_linear);
linearFree(ctr->menu.texture_swizzled);
linearFree(ctr->menu.frame_coords);
linearFree(ctr->empty_framebuffer);
linearFree(ctr);
// gfxExit();
}
static void ctr_set_texture_frame(void* data, const void* frame, bool rgb32,
unsigned width, unsigned height, float alpha)
{
int i;
ctr_video_t* ctr = (ctr_video_t*)data;
uint16_t* dst = (uint16_t*)ctr->menu.texture_linear;
const uint16_t* src = frame;
int line_width = width;
(void)rgb32;
(void)alpha;
if (line_width > ctr->menu.texture_width)
line_width = ctr->menu.texture_width;
if (height > (unsigned)ctr->menu.texture_height)
height = (unsigned)ctr->menu.texture_height;
for (i = 0; i < height; i++)
{
memcpy(dst, src, line_width * sizeof(uint16_t));
dst += ctr->menu.texture_width;
src += width;
}
ctr->menu.frame_coords->x0 = (CTR_TOP_FRAMEBUFFER_WIDTH - width) / 2;
ctr->menu.frame_coords->y0 = (CTR_TOP_FRAMEBUFFER_HEIGHT - height) / 2;
ctr->menu.frame_coords->x1 = ctr->menu.frame_coords->x0 + width;
ctr->menu.frame_coords->y1 = ctr->menu.frame_coords->y0 + height;
ctr->menu.frame_coords->u0 = 0;
ctr->menu.frame_coords->v0 = 0;
ctr->menu.frame_coords->u1 = width;
ctr->menu.frame_coords->v1 = height;
GSPGPU_FlushDataCache(ctr->menu.frame_coords, sizeof(ctr_vertex_t));
}
static void ctr_set_texture_enable(void* data, bool state, bool full_screen)
{
(void) full_screen;
ctr_video_t* ctr = (ctr_video_t*)data;
if (ctr)
ctr->menu_texture_enable = state;
}
static void ctr_set_rotation(void* data, unsigned rotation)
{
ctr_video_t* ctr = (ctr_video_t*)data;
if (!ctr)
return;
ctr->rotation = rotation;
ctr->should_resize = true;
}
static void ctr_set_filtering(void* data, unsigned index, bool smooth)
{
ctr_video_t* ctr = (ctr_video_t*)data;
if (ctr)
ctr->smooth = smooth;
}
static void ctr_set_aspect_ratio(void* data, unsigned aspect_ratio_idx)
{
ctr_video_t *ctr = (ctr_video_t*)data;
switch (aspect_ratio_idx)
{
case ASPECT_RATIO_SQUARE:
video_driver_set_viewport_square_pixel();
break;
case ASPECT_RATIO_CORE:
video_driver_set_viewport_core();
break;
case ASPECT_RATIO_CONFIG:
video_driver_set_viewport_config();
break;
default:
break;
}
video_driver_set_aspect_ratio_value(aspectratio_lut[aspect_ratio_idx].value);
ctr->keep_aspect = true;
ctr->should_resize = true;
}
static void ctr_apply_state_changes(void* data)
{
ctr_video_t* ctr = (ctr_video_t*)data;
if (ctr)
ctr->should_resize = true;
}
static void ctr_viewport_info(void* data, struct video_viewport* vp)
{
ctr_video_t* ctr = (ctr_video_t*)data;
if (ctr)
*vp = ctr->vp;
}
static const video_poke_interface_t ctr_poke_interface = {
NULL,
NULL,
NULL,
ctr_set_filtering,
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
NULL, /* get_current_framebuffer */
NULL,
ctr_set_aspect_ratio,
ctr_apply_state_changes,
#ifdef HAVE_MENU
ctr_set_texture_frame,
ctr_set_texture_enable,
#endif
NULL,
NULL,
NULL
};
static void ctr_get_poke_interface(void* data,
const video_poke_interface_t** iface)
{
(void)data;
*iface = &ctr_poke_interface;
}
static bool ctr_read_viewport(void* data, uint8_t* buffer)
{
(void)data;
(void)buffer;
return false;
}
static bool ctr_set_shader(void* data,
enum rarch_shader_type type, const char* path)
{
(void)data;
(void)type;
(void)path;
return false;
}
video_driver_t video_ctr =
{
ctr_init,
ctr_frame,
ctr_set_nonblock_state,
ctr_alive,
ctr_focus,
ctr_suppress_screensaver,
ctr_has_windowed,
ctr_set_shader,
ctr_free,
"ctr",
NULL, /* set_viewport */
ctr_set_rotation,
ctr_viewport_info,
ctr_read_viewport,
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
NULL,
#endif
ctr_get_poke_interface
};