/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * Copyright (C) 2012-2014 - OV2 * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ // This driver is merged from the external RetroArch-D3D9 driver. // It is written in C++11 (should be compat with MSVC 2010). // Might get rewritten in C99 if I have lots of time to burn. #include "d3d9.hpp" #include "render_chain.hpp" #include "../../file.h" #include "../context/win32_common.h" #ifdef _MSC_VER #ifndef _XBOX #pragma comment( lib, "d3d9" ) #pragma comment( lib, "d3dx9" ) #pragma comment( lib, "cgd3d9" ) #pragma comment( lib, "dxguid" ) #endif #endif #ifndef _XBOX #define IDI_ICON 1 #define MAX_MONITORS 9 namespace Monitor { static HMONITOR last_hm; static HMONITOR all_hms[MAX_MONITORS]; static unsigned num_mons; static unsigned cur_mon_id; } static BOOL CALLBACK monitor_enum_proc(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) { Monitor::all_hms[Monitor::num_mons++] = hMonitor; return TRUE; } extern "C" bool dinput_handle_message(void *dinput, UINT message, WPARAM wParam, LPARAM lParam); namespace Callback { static bool quit = false; static D3DVideo *curD3D = NULL; static HRESULT d3d_err; static void *dinput; LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_CREATE: LPCREATESTRUCT p_cs; p_cs = (LPCREATESTRUCT)lParam; curD3D = (D3DVideo*)p_cs->lpCreateParams; break; case WM_CHAR: case WM_KEYDOWN: case WM_KEYUP: case WM_SYSKEYUP: case WM_SYSKEYDOWN: return win32_handle_keyboard_event(hWnd, message, wParam, lParam); case WM_DESTROY: quit = true; return 0; case WM_SIZE: unsigned new_width, new_height; new_width = LOWORD(lParam); new_height = HIWORD(lParam); if (new_width && new_height) curD3D->resize(new_width, new_height); return 0; } if (dinput_handle_message(dinput, message, wParam, lParam)) return 0; return DefWindowProc(hWnd, message, wParam, lParam); } } void D3DVideo::show_cursor(bool show) { if (show) while (ShowCursor(TRUE) < 0); else while (ShowCursor(FALSE) >= 0); } // Multi-monitor support. RECT D3DVideo::monitor_rect(void) { Monitor::num_mons = 0; EnumDisplayMonitors(NULL, NULL, monitor_enum_proc, 0); if (!Monitor::last_hm) Monitor::last_hm = MonitorFromWindow(GetDesktopWindow(), MONITOR_DEFAULTTONEAREST); HMONITOR hm_to_use = Monitor::last_hm; unsigned fs_monitor = g_settings.video.monitor_index; if (fs_monitor && fs_monitor <= Monitor::num_mons && Monitor::all_hms[fs_monitor - 1]) { hm_to_use = Monitor::all_hms[fs_monitor - 1]; Monitor::cur_mon_id = fs_monitor - 1; } else { for (unsigned i = 0; i < Monitor::num_mons; i++) { if (Monitor::all_hms[i] == hm_to_use) { Monitor::cur_mon_id = i; break; } } } MONITORINFOEX current_mon; memset(¤t_mon, 0, sizeof(current_mon)); current_mon.cbSize = sizeof(MONITORINFOEX); GetMonitorInfo(hm_to_use, (MONITORINFO*)¤t_mon); return current_mon.rcMonitor; } #endif int D3DVideo::init_base(const video_info_t *info) { D3DPRESENT_PARAMETERS d3dpp; make_d3dpp(info, &d3dpp); g_pD3D = Direct3DCreate9(D3D_SDK_VERSION); if (!g_pD3D) { RARCH_ERR("Failed to create D3D9 interface!\n"); return 1; } if (FAILED(Callback::d3d_err = g_pD3D->CreateDevice( Monitor::cur_mon_id, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &d3dpp, &dev))) { RARCH_WARN("[D3D9]: Failed to init device with hardware vertex processing (code: 0x%x). Trying to fall back to software vertex processing.\n", (unsigned)Callback::d3d_err); if (FAILED(Callback::d3d_err = g_pD3D->CreateDevice( Monitor::cur_mon_id, D3DDEVTYPE_HAL, hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &dev))) { RARCH_ERR("Failed to initialize device.\n"); return 1; } } return 0; } void D3DVideo::make_d3dpp(const video_info_t *info, D3DPRESENT_PARAMETERS *d3dpp) { memset(d3dpp, 0, sizeof(*d3dpp)); d3dpp->Windowed = g_settings.video.windowed_fullscreen || !info->fullscreen; if (info->vsync) { switch (g_settings.video.swap_interval) { default: case 1: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_ONE; break; case 2: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_TWO; break; case 3: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_THREE; break; case 4: d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_FOUR; break; } } else d3dpp->PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE; d3dpp->SwapEffect = D3DSWAPEFFECT_DISCARD; d3dpp->hDeviceWindow = hWnd; d3dpp->BackBufferCount = 2; d3dpp->BackBufferFormat = !d3dpp->Windowed ? D3DFMT_X8R8G8B8 : D3DFMT_UNKNOWN; if (!d3dpp->Windowed) { d3dpp->BackBufferWidth = screen_width; d3dpp->BackBufferHeight = screen_height; } } int D3DVideo::init(const video_info_t *info) { int ret = 0; if (!g_pD3D) ret = init_base(info); else if (needs_restore) { D3DPRESENT_PARAMETERS d3dpp; make_d3dpp(info, &d3dpp); if (dev->Reset(&d3dpp) != D3D_OK) { HRESULT res = dev->TestCooperativeLevel(); const char *err; switch (res) { case D3DERR_DEVICELOST: err = "DEVICELOST"; break; case D3DERR_DEVICENOTRESET: err = "DEVICENOTRESET"; break; case D3DERR_DRIVERINTERNALERROR: err = "DRIVERINTERNALERROR"; break; default: err = "Unknown"; } // Try to recreate the device completely ... RARCH_WARN("[D3D9]: Attempting to recover from dead state (%s).\n", err); deinit(); g_pD3D->Release(); g_pD3D = NULL; ret = init_base(info); if (!ret) RARCH_LOG("[D3D9]: Recovered from dead state.\n"); else return ret; } } if (ret) return ret; calculate_rect(screen_width, screen_height, info->force_aspect, g_extern.system.aspect_ratio); #ifdef HAVE_CG if (!init_cg()) { RARCH_ERR("Failed to initialize Cg.\n"); return 1; } #endif if (!init_chain(info)) { RARCH_ERR("Failed to initialize render chain.\n"); return 1; } if (!init_font()) { RARCH_ERR("Failed to initialize font.\n"); return 1; } return 0; } void D3DVideo::set_viewport(int x, int y, unsigned width, unsigned height) { D3DVIEWPORT9 viewport; viewport.X = max(x, 0); // D3D9 doesn't support negative X/Y viewports ... viewport.Y = max(y, 0); viewport.Width = width; viewport.Height = height; viewport.MinZ = 0.0f; viewport.MaxZ = 1.0f; final_viewport = viewport; set_font_rect(NULL); } void D3DVideo::set_font_rect(font_params_t *params) { float pos_x = g_settings.video.msg_pos_x; float pos_y = g_settings.video.msg_pos_y; float font_size = g_settings.video.font_size; if (params) { pos_x = params->x; pos_y = params->y; font_size *= params->scale; } font_rect.left = final_viewport.X + final_viewport.Width * pos_x; font_rect.right = final_viewport.X + final_viewport.Width; font_rect.top = final_viewport.Y + (1.0f - pos_y) * final_viewport.Height - font_size; font_rect.bottom = final_viewport.Height; font_rect_shifted = font_rect; font_rect_shifted.left -= 2; font_rect_shifted.right -= 2; font_rect_shifted.top += 2; font_rect_shifted.bottom += 2; } void D3DVideo::set_rotation(unsigned rot) { rotation = rot; } void D3DVideo::viewport_info(rarch_viewport &vp) { vp.x = final_viewport.X; vp.y = final_viewport.Y; vp.width = final_viewport.Width; vp.height = final_viewport.Height; vp.full_width = screen_width; vp.full_height = screen_height; } bool D3DVideo::read_viewport(uint8_t *buffer) { RARCH_PERFORMANCE_INIT(d3d_read_viewport); RARCH_PERFORMANCE_START(d3d_read_viewport); bool ret = true; LPDIRECT3DSURFACE target = NULL; LPDIRECT3DSURFACE dest = NULL; if (FAILED(Callback::d3d_err = dev->GetRenderTarget(0, &target))) { ret = false; goto end; } if (FAILED(Callback::d3d_err = dev->CreateOffscreenPlainSurface(screen_width, screen_height, D3DFMT_X8R8G8B8, D3DPOOL_SYSTEMMEM, &dest, NULL))) { ret = false; goto end; } if (FAILED(Callback::d3d_err = dev->GetRenderTargetData(target, dest))) { ret = false; goto end; } D3DLOCKED_RECT rect; if (SUCCEEDED(dest->LockRect(&rect, NULL, D3DLOCK_READONLY))) { unsigned pitchpix = rect.Pitch / 4; const uint32_t *pixels = (const uint32_t*)rect.pBits; pixels += final_viewport.X; pixels += (final_viewport.Height - 1) * pitchpix; pixels -= final_viewport.Y * pitchpix; for (unsigned y = 0; y < final_viewport.Height; y++, pixels -= pitchpix) { for (unsigned x = 0; x < final_viewport.Width; x++) { *buffer++ = (pixels[x] >> 0) & 0xff; *buffer++ = (pixels[x] >> 8) & 0xff; *buffer++ = (pixels[x] >> 16) & 0xff; } } dest->UnlockRect(); } else { ret = false; goto end; } end: RARCH_PERFORMANCE_STOP(d3d_read_viewport); if (target) target->Release(); if (dest) dest->Release(); return ret; } void D3DVideo::calculate_rect(unsigned width, unsigned height, bool keep, float desired_aspect) { if (g_settings.video.scale_integer) { struct rarch_viewport vp = {0}; gfx_scale_integer(&vp, width, height, desired_aspect, keep); set_viewport(vp.x, vp.y, vp.width, vp.height); } else if (!keep) set_viewport(0, 0, width, height); else { if (g_settings.video.aspect_ratio_idx == ASPECT_RATIO_CUSTOM) { const rarch_viewport_t &custom = g_extern.console.screen.viewports.custom_vp; set_viewport(custom.x, custom.y, custom.width, custom.height); } else { float device_aspect = static_cast(width) / static_cast(height); if (fabsf(device_aspect - desired_aspect) < 0.0001f) set_viewport(0, 0, width, height); else if (device_aspect > desired_aspect) { float delta = (desired_aspect / device_aspect - 1.0f) / 2.0f + 0.5f; set_viewport(int(roundf(width * (0.5f - delta))), 0, unsigned(roundf(2.0f * width * delta)), height); } else { float delta = (device_aspect / desired_aspect - 1.0f) / 2.0f + 0.5f; set_viewport(0, int(roundf(height * (0.5f - delta))), width, unsigned(roundf(2.0f * height * delta))); } } } } D3DVideo::D3DVideo(const video_info_t *info, const input_driver_t **input, void **input_data) : g_pD3D(NULL), dev(NULL), font(NULL), rotation(0), needs_restore(false), cgCtx(NULL), overlays_enabled(false) { int ret = 0; should_resize = false; gfx_set_dwm(); #ifdef HAVE_MENU memset(&rgui, 0, sizeof(rgui)); rgui.tex_coords.x = 0; rgui.tex_coords.y = 0; rgui.tex_coords.w = 1; rgui.tex_coords.h = 1; rgui.vert_coords.x = 0; rgui.vert_coords.y = 1; rgui.vert_coords.w = 1; rgui.vert_coords.h = -1; #endif memset(&windowClass, 0, sizeof(windowClass)); windowClass.cbSize = sizeof(windowClass); windowClass.style = CS_HREDRAW | CS_VREDRAW; windowClass.lpfnWndProc = Callback::WindowProc; windowClass.hInstance = NULL; windowClass.hCursor = LoadCursor(NULL, IDC_ARROW); windowClass.lpszClassName = "RetroArch"; windowClass.hIcon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON)); windowClass.hIconSm = (HICON)LoadImage(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_ICON), IMAGE_ICON, 16, 16, 0); if (!info->fullscreen) windowClass.hbrBackground = (HBRUSH)COLOR_WINDOW; RegisterClassEx(&windowClass); RECT mon_rect = monitor_rect(); bool windowed_full = g_settings.video.windowed_fullscreen; unsigned full_x = (windowed_full || info->width == 0) ? (mon_rect.right - mon_rect.left) : info->width; unsigned full_y = (windowed_full || info->height == 0) ? (mon_rect.bottom - mon_rect.top) : info->height; RARCH_LOG("[D3D9]: Monitor size: %dx%d.\n", (int)(mon_rect.right - mon_rect.left), (int)(mon_rect.bottom - mon_rect.top)); screen_width = info->fullscreen ? full_x : info->width; screen_height = info->fullscreen ? full_y : info->height; unsigned win_width = screen_width; unsigned win_height = screen_height; if (!info->fullscreen) { RECT rect = {0}; rect.right = screen_width; rect.bottom = screen_height; AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE); win_width = rect.right - rect.left; win_height = rect.bottom - rect.top; } char buffer[128]; gfx_get_fps(buffer, sizeof(buffer), NULL, 0); std::string title = buffer; title += " || Direct3D9"; hWnd = CreateWindowEx(0, "RetroArch", title.c_str(), info->fullscreen ? (WS_EX_TOPMOST | WS_POPUP) : WS_OVERLAPPEDWINDOW, info->fullscreen ? mon_rect.left : CW_USEDEFAULT, info->fullscreen ? mon_rect.top : CW_USEDEFAULT, win_width, win_height, NULL, NULL, NULL, this); driver.display_type = RARCH_DISPLAY_WIN32; driver.video_display = 0; driver.video_window = (uintptr_t)hWnd; show_cursor(!info->fullscreen #ifdef HAVE_OVERLAY || overlays_enabled #endif ); Callback::quit = false; ShowWindow(hWnd, SW_RESTORE); UpdateWindow(hWnd); SetForegroundWindow(hWnd); SetFocus(hWnd); // This should only be done once here // to avoid set_shader() to be overridden // later. #ifdef HAVE_CG enum rarch_shader_type type = gfx_shader_parse_type(g_settings.video.shader_path, RARCH_SHADER_NONE); if (g_settings.video.shader_enable && type == RARCH_SHADER_CG) cg_shader = g_settings.video.shader_path; #endif process_shader(); video_info = *info; ret = init(&video_info); if (input && input_data) { Callback::dinput = input_dinput.init(); *input = Callback::dinput ? &input_dinput : NULL; *input_data = Callback::dinput; } RARCH_LOG("[D3D9]: Init complete.\n"); } void D3DVideo::deinit(void) { deinit_font(); deinit_chain(); deinit_cg(); needs_restore = false; } #ifdef HAVE_OVERLAY void D3DVideo::free_overlays(void) { for (unsigned i = 0; i < overlays.size(); i++) free_overlay(overlays[i]); overlays.clear(); } #endif void D3DVideo::free_overlay(overlay_t &overlay) { if (overlay.tex) overlay.tex->Release(); if (overlay.vert_buf) overlay.vert_buf->Release(); } D3DVideo::~D3DVideo(void) { deinit(); #ifdef HAVE_OVERLAY free_overlays(); #endif #ifdef HAVE_MENU free_overlay(rgui); #endif if (dev) dev->Release(); if (g_pD3D) g_pD3D->Release(); Monitor::last_hm = MonitorFromWindow(hWnd, MONITOR_DEFAULTTONEAREST); DestroyWindow(hWnd); UnregisterClass("RetroArch", GetModuleHandle(NULL)); } bool D3DVideo::restore(void) { deinit(); needs_restore = init(&video_info); if (needs_restore) RARCH_ERR("[D3D9]: Restore error.\n"); return !needs_restore; } bool D3DVideo::frame(const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg) { if (!frame) return true; RARCH_PERFORMANCE_INIT(d3d_frame); RARCH_PERFORMANCE_START(d3d_frame); // We cannot recover in fullscreen. if (needs_restore && IsIconic(hWnd)) return true; if (needs_restore && !restore()) { RARCH_ERR("[D3D9]: Failed to restore.\n"); return false; } if (should_resize) { calculate_rect(screen_width, screen_height, video_info.force_aspect, g_extern.system.aspect_ratio); chain->set_final_viewport(final_viewport); recompute_pass_sizes(); should_resize = false; } // render_chain() only clears out viewport, clear out everything. D3DVIEWPORT9 screen_vp; screen_vp.X = 0; screen_vp.Y = 0; screen_vp.MinZ = 0; screen_vp.MaxZ = 1; screen_vp.Width = screen_width; screen_vp.Height = screen_height; dev->SetViewport(&screen_vp); dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0); // Insert black frame first, so we can screenshot, etc. if (g_settings.video.black_frame_insertion) { if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK) { needs_restore = true; return true; } dev->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0); } if (!chain->render(frame, width, height, pitch, rotation)) { RARCH_ERR("[D3D9]: Failed to render scene.\n"); return false; } render_msg(msg); #ifdef HAVE_MENU if (rgui.enabled) overlay_render(rgui); #endif #ifdef HAVE_OVERLAY if (overlays_enabled) { for (unsigned i = 0; i < overlays.size(); i++) overlay_render(overlays[i]); } #endif RARCH_PERFORMANCE_STOP(d3d_frame); if (dev->Present(NULL, NULL, NULL, NULL) != D3D_OK) { needs_restore = true; return true; } update_title(); return true; } void D3DVideo::render_msg(const char *msg, font_params_t *params) { if (params) set_font_rect(params); if (msg && SUCCEEDED(dev->BeginScene())) { font->DrawTextA(NULL, msg, -1, &font_rect_shifted, DT_LEFT, ((font_color >> 2) & 0x3f3f3f) | 0xff000000); font->DrawTextA(NULL, msg, -1, &font_rect, DT_LEFT, font_color | 0xff000000); dev->EndScene(); } if (params) set_font_rect(NULL); } void D3DVideo::set_nonblock_state(bool state) { video_info.vsync = !state; restore(); } bool D3DVideo::alive(void) { process(); return !Callback::quit; } bool D3DVideo::focus(void) const { return GetFocus() == hWnd; } void D3DVideo::process(void) { #ifndef _XBOX MSG msg; while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage(&msg); DispatchMessage(&msg); } #endif } #ifdef HAVE_CG bool D3DVideo::init_cg(void) { cgCtx = cgCreateContext(); if (cgCtx == NULL) return false; RARCH_LOG("[D3D9 Cg]: Created context.\n"); HRESULT ret = cgD3D9SetDevice(dev); if (FAILED(ret)) return false; return true; } void D3DVideo::deinit_cg(void) { if (cgCtx) { cgD3D9UnloadAllPrograms(); cgD3D9SetDevice(NULL); cgDestroyContext(cgCtx); cgCtx = NULL; } } #endif int D3DVideo::init_singlepass(void) { memset(&shader, 0, sizeof(shader)); shader.passes = 1; gfx_shader_pass &pass = shader.pass[0]; pass.fbo.valid = true; pass.fbo.scale_x = pass.fbo.scale_y = 1.0; pass.fbo.type_x = pass.fbo.type_y = RARCH_SCALE_VIEWPORT; strlcpy(pass.source.cg, cg_shader.c_str(), sizeof(pass.source.cg)); return 0; } int D3DVideo::init_imports(void) { if (!shader.variables) return 0; state_tracker_info tracker_info = {0}; tracker_info.wram = (uint8_t*)pretro_get_memory_data(RETRO_MEMORY_SYSTEM_RAM); tracker_info.info = shader.variable; tracker_info.info_elem = shader.variables; #ifdef HAVE_PYTHON if (*shader.script_path) { tracker_info.script = shader.script_path; tracker_info.script_is_file = true; } tracker_info.script_class = *shader.script_class ? shader.script_class : NULL; #endif state_tracker_t *state_tracker = state_tracker_init(&tracker_info); if (!state_tracker) { RARCH_ERR("Failed to initialize state tracker.\n"); return 1; } std::shared_ptr tracker(state_tracker, [](state_tracker_t *tracker) { state_tracker_free(tracker); }); chain->add_state_tracker(tracker); return 0; } void D3DVideo::init_luts(void) { for (unsigned i = 0; i < shader.luts; i++) { chain->add_lut(shader.lut[i].id, shader.lut[i].path, shader.lut[i].filter == RARCH_FILTER_UNSPEC ? g_settings.video.smooth : (shader.lut[i].filter == RARCH_FILTER_LINEAR)); } } int D3DVideo::init_multipass(void) { config_file_t *conf = config_file_new(cg_shader.c_str()); if (!conf) { RARCH_ERR("Failed to load preset.\n"); return 1; } memset(&shader, 0, sizeof(shader)); if (!gfx_shader_read_conf_cgp(conf, &shader)) { config_file_free(conf); RARCH_ERR("Failed to parse CGP file.\n"); return 1; } config_file_free(conf); gfx_shader_resolve_relative(&shader, cg_shader.c_str()); RARCH_LOG("[D3D9 Meta-Cg] Found %d shaders.\n", shader.passes); for (unsigned i = 0; i < shader.passes; i++) { if (!shader.pass[i].fbo.valid) { shader.pass[i].fbo.scale_x = shader.pass[i].fbo.scale_y = 1.0f; shader.pass[i].fbo.type_x = shader.pass[i].fbo.type_y = RARCH_SCALE_INPUT; } } bool use_extra_pass = shader.passes < GFX_MAX_SHADERS && shader.pass[shader.passes - 1].fbo.valid; if (use_extra_pass) { shader.passes++; gfx_shader_pass &dummy_pass = shader.pass[shader.passes - 1]; dummy_pass.fbo.scale_x = dummy_pass.fbo.scale_y = 1.0f; dummy_pass.fbo.type_x = dummy_pass.fbo.type_y = RARCH_SCALE_VIEWPORT; dummy_pass.filter = RARCH_FILTER_UNSPEC; } else { gfx_shader_pass &pass = shader.pass[shader.passes - 1]; pass.fbo.scale_x = pass.fbo.scale_y = 1.0f; pass.fbo.type_x = pass.fbo.type_y = RARCH_SCALE_VIEWPORT; } return 0; } bool D3DVideo::set_shader(const std::string &path) { auto old_shader = cg_shader; bool restore_old = false; try { cg_shader = path; process_shader(); restore(); } catch (const std::exception &e) { RARCH_ERR("[D3D9]: Setting shader failed: (%s).\n", e.what()); restore_old = true; } if (restore_old) { cg_shader = old_shader; process_shader(); restore(); } return !restore_old; } int D3DVideo::process_shader(void) { if (strcmp(path_get_extension(cg_shader.c_str()), "cgp") == 0) return init_multipass(); return init_singlepass(); } void D3DVideo::recompute_pass_sizes(void) { try { LinkInfo link_info = {0}; link_info.pass = &shader.pass[0]; link_info.tex_w = link_info.tex_h = video_info.input_scale * RARCH_SCALE_BASE; unsigned current_width = link_info.tex_w; unsigned current_height = link_info.tex_h; unsigned out_width = 0; unsigned out_height = 0; chain->set_pass_size(0, current_width, current_height); for (unsigned i = 1; i < shader.passes; i++) { RenderChain::convert_geometry(link_info, out_width, out_height, current_width, current_height, final_viewport); link_info.tex_w = next_pow2(out_width); link_info.tex_h = next_pow2(out_height); chain->set_pass_size(i, link_info.tex_w, link_info.tex_h); current_width = out_width; current_height = out_height; link_info.pass = &shader.pass[i]; } } catch (const std::exception& e) { RARCH_ERR("[D3D9]: Render chain error: (%s).\n", e.what()); } } bool D3DVideo::init_chain(const video_info_t *video_info) { int ret = 0; // Setup information for first pass. LinkInfo link_info = {0}; link_info.pass = &shader.pass[0]; link_info.tex_w = link_info.tex_h = video_info->input_scale * RARCH_SCALE_BASE; chain = std::unique_ptr( new RenderChain( video_info, dev, cgCtx, link_info, video_info->rgb32 ? RenderChain::ARGB : RenderChain::RGB565, final_viewport)); unsigned current_width = link_info.tex_w; unsigned current_height = link_info.tex_h; unsigned out_width = 0; unsigned out_height = 0; for (unsigned i = 1; i < shader.passes; i++) { RenderChain::convert_geometry(link_info, out_width, out_height, current_width, current_height, final_viewport); link_info.pass = &shader.pass[i]; link_info.tex_w = next_pow2(out_width); link_info.tex_h = next_pow2(out_height); current_width = out_width; current_height = out_height; chain->add_pass(link_info); } init_luts(); ret = init_imports(); if (ret) { RARCH_ERR("[D3D9]: Render chain error.\n"); return false; } return true; } void D3DVideo::deinit_chain(void) { chain.reset(); } bool D3DVideo::init_font(void) { D3DXFONT_DESC desc = { static_cast(g_settings.video.font_size), 0, 400, 0, false, DEFAULT_CHARSET, OUT_TT_PRECIS, CLIP_DEFAULT_PRECIS, DEFAULT_PITCH, "Verdana" // Hardcode ftl :( }; uint32_t r = static_cast(g_settings.video.msg_color_r * 255) & 0xff; uint32_t g = static_cast(g_settings.video.msg_color_g * 255) & 0xff; uint32_t b = static_cast(g_settings.video.msg_color_b * 255) & 0xff; font_color = D3DCOLOR_XRGB(r, g, b); return SUCCEEDED(D3DXCreateFontIndirect(dev, &desc, &font)); } void D3DVideo::deinit_font(void) { if (font) font->Release(); font = NULL; } void D3DVideo::update_title(void) { char buffer[128], buffer_fps[128]; bool fps_draw = g_settings.fps_show; if (gfx_get_fps(buffer, sizeof(buffer), fps_draw ? buffer_fps : NULL, sizeof(buffer_fps))) { std::string title = buffer; title += " || Direct3D9"; SetWindowText(hWnd, title.c_str()); } if (fps_draw) msg_queue_push(g_extern.msg_queue, buffer_fps, 1, 1); g_extern.frame_count++; } void D3DVideo::resize(unsigned new_width, unsigned new_height) { if (!dev) return; RARCH_LOG("[D3D9]: Resize %ux%u.\n", new_width, new_height); if (new_width != video_info.width || new_height != video_info.height) { video_info.width = screen_width = new_width; video_info.height = screen_height = new_height; restore(); } } #ifdef HAVE_OVERLAY bool D3DVideo::overlay_load(const texture_image *images, unsigned num_images) { free_overlays(); overlays.resize(num_images); for (unsigned i = 0; i < num_images; i++) { unsigned width = images[i].width; unsigned height = images[i].height; overlay_t &overlay = overlays[i]; if (FAILED(dev->CreateTexture(width, height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &overlay.tex, NULL))) { RARCH_ERR("[D3D9]: Failed to create overlay texture\n"); return false; } D3DLOCKED_RECT d3dlr; if (SUCCEEDED(overlay.tex->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK))) { uint32_t *dst = static_cast(d3dlr.pBits); const uint32_t *src = images[i].pixels; unsigned pitch = d3dlr.Pitch >> 2; for (unsigned y = 0; y < height; y++, dst += pitch, src += width) memcpy(dst, src, width << 2); overlay.tex->UnlockRect(0); } overlay.tex_w = width; overlay.tex_h = height; overlay_tex_geom(i, 0, 0, 1, 1); // Default. Stretch to whole screen. overlay_vertex_geom(i, 0, 0, 1, 1); } return true; } void D3DVideo::overlay_tex_geom(unsigned index, float x, float y, float w, float h) { overlays[index].tex_coords.x = x; overlays[index].tex_coords.y = y; overlays[index].tex_coords.w = w; overlays[index].tex_coords.h = h; } void D3DVideo::overlay_vertex_geom(unsigned index, float x, float y, float w, float h) { y = 1.0f - y; h = -h; overlays[index].vert_coords.x = x; overlays[index].vert_coords.y = y; overlays[index].vert_coords.w = w; overlays[index].vert_coords.h = h; } void D3DVideo::overlay_enable(bool state) { for (unsigned i = 0; i < overlays.size(); i++) overlays_enabled = state; show_cursor(state); } void D3DVideo::overlay_full_screen(bool enable) { for (unsigned i = 0; i < overlays.size(); i++) overlays[i].fullscreen = enable; } void D3DVideo::overlay_set_alpha(unsigned index, float mod) { overlays[index].alpha_mod = mod; } #endif void D3DVideo::overlay_render(overlay_t &overlay) { if (!overlay.tex) return; struct overlay_vertex { float x, y, z; float u, v; float r, g, b, a; } vert[4]; if (!overlay.vert_buf) { dev->CreateVertexBuffer( sizeof(vert), dev->GetSoftwareVertexProcessing() ? D3DUSAGE_SOFTWAREPROCESSING : 0, 0, D3DPOOL_MANAGED, &overlay.vert_buf, NULL); } for (unsigned i = 0; i < 4; i++) { vert[i].z = 0.5f; vert[i].r = vert[i].g = vert[i].b = 1.0f; vert[i].a = overlay.alpha_mod; } float overlay_width = final_viewport.Width; float overlay_height = final_viewport.Height; vert[0].x = overlay.vert_coords.x * overlay_width; vert[1].x = (overlay.vert_coords.x + overlay.vert_coords.w) * overlay_width; vert[2].x = overlay.vert_coords.x * overlay_width; vert[3].x = (overlay.vert_coords.x + overlay.vert_coords.w) * overlay_width; vert[0].y = overlay.vert_coords.y * overlay_height; vert[1].y = overlay.vert_coords.y * overlay_height; vert[2].y = (overlay.vert_coords.y + overlay.vert_coords.h) * overlay_height; vert[3].y = (overlay.vert_coords.y + overlay.vert_coords.h) * overlay_height; vert[0].u = overlay.tex_coords.x; vert[1].u = overlay.tex_coords.x + overlay.tex_coords.w; vert[2].u = overlay.tex_coords.x; vert[3].u = overlay.tex_coords.x + overlay.tex_coords.w; vert[0].v = overlay.tex_coords.y; vert[1].v = overlay.tex_coords.y; vert[2].v = overlay.tex_coords.y + overlay.tex_coords.h; vert[3].v = overlay.tex_coords.y + overlay.tex_coords.h; // Align texels and vertices. for (unsigned i = 0; i < 4; i++) { vert[i].x -= 0.5f; vert[i].y += 0.5f; } void *verts; overlay.vert_buf->Lock(0, sizeof(vert), &verts, 0); memcpy(verts, vert, sizeof(vert)); overlay.vert_buf->Unlock(); // enable alpha dev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); // set vertex decl for overlay D3DVERTEXELEMENT9 vElems[4] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {0, 12, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, {0, 20, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; LPDIRECT3DVERTEXDECLARATION vertex_decl; dev->CreateVertexDeclaration(vElems, &vertex_decl); dev->SetVertexDeclaration(vertex_decl); vertex_decl->Release(); dev->SetStreamSource(0, overlay.vert_buf, 0, sizeof(overlay_vertex)); if (overlay.fullscreen) { // set viewport to full window D3DVIEWPORT9 vp_full; vp_full.X = 0; vp_full.Y = 0; vp_full.Width = screen_width; vp_full.Height = screen_height; vp_full.MinZ = 0.0f; vp_full.MaxZ = 1.0f; dev->SetViewport(&vp_full); } // render overlay dev->SetTexture(0, overlay.tex); dev->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER); dev->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER); dev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR); dev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); if (SUCCEEDED(dev->BeginScene())) { dev->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2); dev->EndScene(); } // restore previous state dev->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); dev->SetViewport(&final_viewport); } #ifdef HAVE_MENU void D3DVideo::set_rgui_texture_frame(const void *frame, bool rgb32, unsigned width, unsigned height, float alpha) { if (!rgui.tex || rgui.tex_w != width || rgui.tex_h != height) { if (rgui.tex) rgui.tex->Release(); if (FAILED(dev->CreateTexture(width, height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &rgui.tex, NULL))) { RARCH_ERR("[D3D9]: Failed to create rgui texture\n"); return; } rgui.tex_w = width; rgui.tex_h = height; } rgui.alpha_mod = alpha; D3DLOCKED_RECT d3dlr; if (SUCCEEDED(rgui.tex->LockRect(0, &d3dlr, NULL, D3DLOCK_NOSYSLOCK))) { if (rgb32) { uint8_t *dst = (uint8_t*)d3dlr.pBits; const uint32_t *src = (const uint32_t*)frame; for (unsigned h = 0; h < height; h++, dst += d3dlr.Pitch, src += width) { memcpy(dst, src, width * sizeof(uint32_t)); memset(dst + width * sizeof(uint32_t), 0, d3dlr.Pitch - width * sizeof(uint32_t)); } } else { uint32_t *dst = (uint32_t*)d3dlr.pBits; const uint16_t *src = (const uint16_t*)frame; for (unsigned h = 0; h < height; h++, dst += d3dlr.Pitch >> 2, src += width) { for (unsigned w = 0; w < width; w++) { uint16_t c = src[w]; uint32_t r = (c >> 12) & 0xf; uint32_t g = (c >> 8) & 0xf; uint32_t b = (c >> 4) & 0xf; uint32_t a = (c >> 0) & 0xf; r = ((r << 4) | r) << 16; g = ((g << 4) | g) << 8; b = ((b << 4) | b) << 0; a = ((a << 4) | a) << 24; dst[w] = r | g | b | a; } } } rgui.tex->UnlockRect(0); } } void D3DVideo::set_rgui_texture_enable(bool state, bool fullscreen) { rgui.enabled = state; rgui.fullscreen = fullscreen; } #endif