/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2014 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #ifdef _XBOX #include #endif #define MAX_PADS 4 #define DEADZONE (16000) #include "../driver.h" #include "../general.h" #include "../libretro.h" typedef struct xdk_input { uint64_t pad_state[MAX_PADS]; int16_t analog_state[MAX_PADS][2][2]; #ifdef _XBOX1 HANDLE gamepads[MAX_PADS]; DWORD dwDeviceMask; bool bInserted[MAX_PADS]; bool bRemoved[MAX_PADS]; #endif } xdk_input_t; const struct platform_bind platform_keys[] = { { (RETRO_DEVICE_ID_JOYPAD_B), "A button" }, { (RETRO_DEVICE_ID_JOYPAD_Y), "X button" }, { (RETRO_DEVICE_ID_JOYPAD_SELECT), "Back button" }, { (RETRO_DEVICE_ID_JOYPAD_START), "Start button" }, { (RETRO_DEVICE_ID_JOYPAD_UP), "D-Pad Up" }, { (RETRO_DEVICE_ID_JOYPAD_DOWN), "D-Pad Down" }, { (RETRO_DEVICE_ID_JOYPAD_LEFT), "D-Pad Left" }, { (RETRO_DEVICE_ID_JOYPAD_RIGHT), "D-Pad Right" }, { (RETRO_DEVICE_ID_JOYPAD_A), "B button" }, { (RETRO_DEVICE_ID_JOYPAD_X), "Y button" }, { (RETRO_DEVICE_ID_JOYPAD_L), "Left trigger" }, { (RETRO_DEVICE_ID_JOYPAD_R), "Right trigger" }, #if defined(_XBOX360) { (RETRO_DEVICE_ID_JOYPAD_L2), "Left shoulder" }, { (RETRO_DEVICE_ID_JOYPAD_R2), "Right shoulder" }, #elif defined(_XBOX1) { (RETRO_DEVICE_ID_JOYPAD_L2), "Black button" }, { (RETRO_DEVICE_ID_JOYPAD_R2), "White button" }, #endif { (RETRO_DEVICE_ID_JOYPAD_L3), "Left thumb" }, { (RETRO_DEVICE_ID_JOYPAD_R3), "Right thumb" }, }; extern const rarch_joypad_driver_t xdk_joypad; static void xdk_input_set_keybinds(void *data, unsigned device, unsigned port, unsigned id, unsigned keybind_action) { uint64_t *key = &g_settings.input.binds[port][id].joykey; uint64_t joykey = *key; size_t arr_size = sizeof(platform_keys) / sizeof(platform_keys[0]); (void)device; if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BIND)) *key = g_settings.input.binds[port][id].def_joykey; if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS)) { strlcpy(g_settings.input.device_names[port], "Xbox", sizeof(g_settings.input.device_names[port])); g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joykey = (RETRO_DEVICE_ID_JOYPAD_B); g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joykey = (RETRO_DEVICE_ID_JOYPAD_Y); g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joykey = (RETRO_DEVICE_ID_JOYPAD_SELECT); g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joykey = (RETRO_DEVICE_ID_JOYPAD_START); g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joykey = (RETRO_DEVICE_ID_JOYPAD_UP); g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joykey = (RETRO_DEVICE_ID_JOYPAD_DOWN); g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joykey = (RETRO_DEVICE_ID_JOYPAD_LEFT); g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joykey = (RETRO_DEVICE_ID_JOYPAD_RIGHT); g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joykey = (RETRO_DEVICE_ID_JOYPAD_A); g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joykey = (RETRO_DEVICE_ID_JOYPAD_X); g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joykey = (RETRO_DEVICE_ID_JOYPAD_L); g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joykey = (RETRO_DEVICE_ID_JOYPAD_R); g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joykey = (RETRO_DEVICE_ID_JOYPAD_L2); g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joykey = (RETRO_DEVICE_ID_JOYPAD_R2); g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joykey = (RETRO_DEVICE_ID_JOYPAD_L3); g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joykey = (RETRO_DEVICE_ID_JOYPAD_R3); g_settings.input.binds[port][RARCH_ANALOG_LEFT_X_PLUS].def_joykey = NO_BTN; g_settings.input.binds[port][RARCH_ANALOG_LEFT_X_MINUS].def_joykey = NO_BTN; g_settings.input.binds[port][RARCH_ANALOG_LEFT_Y_PLUS].def_joykey = NO_BTN; g_settings.input.binds[port][RARCH_ANALOG_LEFT_Y_MINUS].def_joykey = NO_BTN; g_settings.input.binds[port][RARCH_ANALOG_RIGHT_X_PLUS].def_joykey = NO_BTN; g_settings.input.binds[port][RARCH_ANALOG_RIGHT_X_MINUS].def_joykey = NO_BTN; g_settings.input.binds[port][RARCH_ANALOG_RIGHT_Y_PLUS].def_joykey = NO_BTN; g_settings.input.binds[port][RARCH_ANALOG_RIGHT_Y_MINUS].def_joykey = NO_BTN; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_B].def_joyaxis = AXIS_NONE; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_Y].def_joyaxis = AXIS_NONE; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_SELECT].def_joyaxis = AXIS_NONE; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_START].def_joyaxis = AXIS_NONE; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_UP].def_joyaxis = AXIS_NONE; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_DOWN].def_joyaxis = AXIS_NONE; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_LEFT].def_joyaxis = AXIS_NONE; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_RIGHT].def_joyaxis = AXIS_NONE; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_A].def_joyaxis = AXIS_NONE; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_X].def_joyaxis = AXIS_NONE; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L].def_joyaxis = AXIS_NONE; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R].def_joyaxis = AXIS_NONE; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L2].def_joyaxis = AXIS_NONE; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R2].def_joyaxis = AXIS_NONE; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_L3].def_joyaxis = AXIS_NONE; g_settings.input.binds[port][RETRO_DEVICE_ID_JOYPAD_R3].def_joyaxis = AXIS_NONE; g_settings.input.binds[port][RARCH_ANALOG_LEFT_X_PLUS].def_joyaxis = AXIS_POS(0); g_settings.input.binds[port][RARCH_ANALOG_LEFT_X_MINUS].def_joyaxis = AXIS_NEG(0); g_settings.input.binds[port][RARCH_ANALOG_LEFT_Y_PLUS].def_joyaxis = AXIS_NEG(1); g_settings.input.binds[port][RARCH_ANALOG_LEFT_Y_MINUS].def_joyaxis = AXIS_POS(1); g_settings.input.binds[port][RARCH_ANALOG_RIGHT_X_PLUS].def_joyaxis = AXIS_POS(2); g_settings.input.binds[port][RARCH_ANALOG_RIGHT_X_MINUS].def_joyaxis = AXIS_NEG(2); g_settings.input.binds[port][RARCH_ANALOG_RIGHT_Y_PLUS].def_joyaxis = AXIS_NEG(3); g_settings.input.binds[port][RARCH_ANALOG_RIGHT_Y_MINUS].def_joyaxis = AXIS_POS(3); for (int i = 0; i < RARCH_CUSTOM_BIND_LIST_END; i++) { g_settings.input.binds[port][i].id = i; g_settings.input.binds[port][i].joykey = g_settings.input.binds[port][i].def_joykey; g_settings.input.binds[port][i].joyaxis = g_settings.input.binds[port][i].def_joyaxis; } } if (keybind_action & (1ULL << KEYBINDS_ACTION_GET_BIND_LABEL)) { struct platform_bind *ret = (struct platform_bind*)data; if (ret->joykey == NO_BTN) strlcpy(ret->desc, "No button", sizeof(ret->desc)); else { for (size_t i = 0; i < arr_size; i++) { if (platform_keys[i].joykey == ret->joykey) { strlcpy(ret->desc, platform_keys[i].desc, sizeof(ret->desc)); return; } } strlcpy(ret->desc, "Unknown", sizeof(ret->desc)); } } } static void xdk_input_poll(void *data) { xdk_input_t *xdk = (xdk_input_t*)data; #if defined(_XBOX1) unsigned int dwInsertions, dwRemovals; XGetDeviceChanges(XDEVICE_TYPE_GAMEPAD, reinterpret_cast(&dwInsertions), reinterpret_cast(&dwRemovals)); #endif xdk->analog_state[0][0][0] = xdk->analog_state[0][0][1] = xdk->analog_state[0][1][0] = xdk->analog_state[0][1][1] = 0; xdk->analog_state[1][0][0] = xdk->analog_state[1][0][1] = xdk->analog_state[1][1][0] = xdk->analog_state[1][1][1] = 0; xdk->analog_state[2][0][0] = xdk->analog_state[2][0][1] = xdk->analog_state[2][1][0] = xdk->analog_state[2][1][1] = 0; xdk->analog_state[3][0][0] = xdk->analog_state[3][0][1] = xdk->analog_state[3][1][0] = xdk->analog_state[3][1][1] = 0; for (unsigned port = 0; port < MAX_PADS; port++) { #ifdef _XBOX1 XINPUT_CAPABILITIES caps[MAX_PADS]; (void)caps; // handle removed devices xdk->bRemoved[port] = (dwRemovals & (1 << port)) ? true : false; if(xdk->bRemoved[port]) { // if the controller was removed after XGetDeviceChanges but before // XInputOpen, the device handle will be NULL if(xdk->gamepads[port]) XInputClose(xdk->gamepads[port]); xdk->gamepads[port] = 0; xdk->pad_state[port] = 0; } // handle inserted devices xdk->bInserted[port] = (dwInsertions & (1 << port)) ? true : false; if(xdk->bInserted[port]) { XINPUT_POLLING_PARAMETERS m_pollingParameters; m_pollingParameters.fAutoPoll = FALSE; m_pollingParameters.fInterruptOut = TRUE; m_pollingParameters.bInputInterval = 8; m_pollingParameters.bOutputInterval = 8; xdk->gamepads[port] = XInputOpen(XDEVICE_TYPE_GAMEPAD, port, XDEVICE_NO_SLOT, NULL); } if (!xdk->gamepads[port]) continue; // if the controller is removed after XGetDeviceChanges but before // XInputOpen, the device handle will be NULL #endif XINPUT_STATE state_tmp; #if defined(_XBOX1) if (XInputPoll(xdk->gamepads[port]) != ERROR_SUCCESS) continue; if (XInputGetState(xdk->gamepads[port], &state_tmp) != ERROR_SUCCESS) continue; #elif defined(_XBOX360) if (XInputGetState(port, &state_tmp) == ERROR_DEVICE_NOT_CONNECTED) continue; #endif uint64_t *state_cur = &xdk->pad_state[port]; *state_cur = 0; *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_UP) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_START) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_START) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0); #if defined(_XBOX1) *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_B]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_A]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_Y]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_X]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_LEFT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_RIGHT_TRIGGER]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_WHITE]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0); *state_cur |= ((state_tmp.Gamepad.bAnalogButtons[XINPUT_GAMEPAD_BLACK]) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0); #elif defined(_XBOX360) *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_B) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_A) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_A) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_B) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_Y) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_X) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_X) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_Y) : 0); *state_cur |= ((state_tmp.Gamepad.bLeftTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L) : 0); *state_cur |= ((state_tmp.Gamepad.bRightTrigger > 128) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L2) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R2) : 0); #endif *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_L3) : 0); *state_cur |= ((state_tmp.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) ? (1ULL << RETRO_DEVICE_ID_JOYPAD_R3) : 0); xdk->analog_state[port][RETRO_DEVICE_INDEX_ANALOG_LEFT][RETRO_DEVICE_ID_ANALOG_X] = state_tmp.Gamepad.sThumbLX; xdk->analog_state[port][RETRO_DEVICE_INDEX_ANALOG_LEFT][RETRO_DEVICE_ID_ANALOG_Y] = state_tmp.Gamepad.sThumbLY; xdk->analog_state[port][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X] = state_tmp.Gamepad.sThumbRX; xdk->analog_state[port][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_Y] = state_tmp.Gamepad.sThumbRY; if (g_settings.input.autodetect_enable) { if (strcmp(g_settings.input.device_names[port], "Xbox") != 0) xdk_input_set_keybinds(NULL, DEVICE_XBOX_PAD, port, 0, (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS)); } for (int i = 0; i < 2; i++) for (int j = 0; j < 2; j++) if (xdk->analog_state[port][i][j] == -0x8000) xdk->analog_state[port][i][j] = -0x7fff; } uint64_t *state_p1 = &xdk->pad_state[0]; uint64_t *lifecycle_state = &g_extern.lifecycle_state; *lifecycle_state &= ~((1ULL << RARCH_MENU_TOGGLE)); if((*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (*state_p1 & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3))) *lifecycle_state |= (1ULL << RARCH_MENU_TOGGLE); } static bool xdk_menu_input_state(uint64_t joykey, uint64_t state) { switch (joykey) { case CONSOLE_MENU_A: return state & (1ULL << RETRO_DEVICE_ID_JOYPAD_A); case CONSOLE_MENU_B: return state & (1ULL << RETRO_DEVICE_ID_JOYPAD_B); case CONSOLE_MENU_X: return state & (1ULL << RETRO_DEVICE_ID_JOYPAD_X); case CONSOLE_MENU_Y: return state & (1ULL << RETRO_DEVICE_ID_JOYPAD_Y); case CONSOLE_MENU_START: return state & (1ULL << RETRO_DEVICE_ID_JOYPAD_START); case CONSOLE_MENU_SELECT: return state & (1ULL << RETRO_DEVICE_ID_JOYPAD_SELECT); case CONSOLE_MENU_UP: return state & (1ULL << RETRO_DEVICE_ID_JOYPAD_UP); case CONSOLE_MENU_DOWN: return state & (1ULL << RETRO_DEVICE_ID_JOYPAD_DOWN); case CONSOLE_MENU_LEFT: return state & (1ULL << RETRO_DEVICE_ID_JOYPAD_LEFT); case CONSOLE_MENU_RIGHT: return state & (1ULL << RETRO_DEVICE_ID_JOYPAD_RIGHT); case CONSOLE_MENU_L: return state & (1ULL << RETRO_DEVICE_ID_JOYPAD_L); case CONSOLE_MENU_R: return state & (1ULL << RETRO_DEVICE_ID_JOYPAD_R); case CONSOLE_MENU_HOME: return (state & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3)) && (state & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3)); case CONSOLE_MENU_L2: return state & (1ULL << RETRO_DEVICE_ID_JOYPAD_L2); case CONSOLE_MENU_R2: return state & (1ULL << RETRO_DEVICE_ID_JOYPAD_R2); case CONSOLE_MENU_L3: return state & (1ULL << RETRO_DEVICE_ID_JOYPAD_L3); case CONSOLE_MENU_R3: return state & (1ULL << RETRO_DEVICE_ID_JOYPAD_R3); default: return false; } } static int16_t xdk_input_state(void *data, const struct retro_keybind **binds, unsigned port, unsigned device, unsigned index, unsigned id) { xdk_input_t *xdk = (xdk_input_t*)data; if (port >= MAX_PADS) return 0; switch (device) { case RETRO_DEVICE_JOYPAD: if (binds[port][id].joykey >= CONSOLE_MENU_FIRST && binds[port][id].joykey <= CONSOLE_MENU_LAST) return xdk_menu_input_state(binds[port][id].joykey, xdk->pad_state[port]) ? 1 : 0; else return input_joypad_pressed(&xdk_joypad, port, binds[port], id); case RETRO_DEVICE_ANALOG: return input_joypad_analog(&xdk_joypad, port, index, id, binds[port]); default: return 0; } } static void xdk_input_free_input(void *data) { (void)data; } static void *xdk_input_init(void) { xdk_input_t *xdk = (xdk_input_t*)calloc(1, sizeof(*xdk)); if (!xdk) return NULL; #ifdef _XBOX1 XInitDevices(0, NULL); xdk->dwDeviceMask = XGetDevices(XDEVICE_TYPE_GAMEPAD); //Check the device status switch(XGetDeviceEnumerationStatus()) { case XDEVICE_ENUMERATION_IDLE: RARCH_LOG("Input state status: XDEVICE_ENUMERATION_IDLE\n"); break; case XDEVICE_ENUMERATION_BUSY: RARCH_LOG("Input state status: XDEVICE_ENUMERATION_BUSY\n"); break; } while(XGetDeviceEnumerationStatus() == XDEVICE_ENUMERATION_BUSY) {} #endif return xdk; } static bool xdk_input_key_pressed(void *data, int key) { return (g_extern.lifecycle_state & (1ULL << key)) || input_joypad_pressed(&xdk_joypad, 0, g_settings.input.binds[0], key); } static uint64_t xdk_input_get_capabilities(void *data) { uint64_t caps = 0; caps |= (1 << RETRO_DEVICE_JOYPAD); caps |= (1 << RETRO_DEVICE_ANALOG); return caps; } // FIXME - are we sure about treating low frequency motor as the "strong" motor? Does it apply for Xbox too? static bool xdk_input_set_rumble(void *data, unsigned port, enum retro_rumble_effect effect, uint16_t strength) { xdk_input_t *xdk = (xdk_input_t*)data; (void)xdk; bool val = false; #if defined(_XBOX360) XINPUT_VIBRATION rumble_state; if (effect == RETRO_RUMBLE_STRONG) rumble_state.wLeftMotorSpeed = strength; else if (effect == RETRO_RUMBLE_WEAK) rumble_state.wRightMotorSpeed = strength; val = XInputSetState(port, &rumble_state) == ERROR_SUCCESS; #elif defined(_XBOX1) #if 0 XINPUT_FEEDBACK rumble_state; if (effect == RETRO_RUMBLE_STRONG) rumble_state.Rumble.wLeftMotorSpeed = strength; else if (effect == RETRO_RUMBLE_WEAK) rumble_state.Rumble.wRightMotorSpeed = strength; val = XInputSetState(xdk->gamepads[port], &rumble_state) == ERROR_SUCCESS; #endif #endif return val; } static const rarch_joypad_driver_t *xdk_input_get_joypad_driver(void *data) { return &xdk_joypad; } const input_driver_t input_xinput = { xdk_input_init, xdk_input_poll, xdk_input_state, xdk_input_key_pressed, xdk_input_free_input, xdk_input_set_keybinds, NULL, NULL, xdk_input_get_capabilities, "xinput", NULL, xdk_input_set_rumble, xdk_input_get_joypad_driver, }; static bool xdk_joypad_init(void) { return true; } static bool xdk_joypad_button(unsigned port_num, uint16_t joykey) { xdk_input_t *xdk = (xdk_input_t*)driver.input_data; if (port_num >= MAX_PADS) return false; return xdk->pad_state[port_num] & (1ULL << joykey); } static int16_t xdk_joypad_axis(unsigned port_num, uint32_t joyaxis) { xdk_input_t *xdk = (xdk_input_t*)driver.input_data; if (joyaxis == AXIS_NONE || port_num >= MAX_PADS) return 0; int val = 0; int axis = -1; bool is_neg = false; bool is_pos = false; if (AXIS_NEG_GET(joyaxis) < 4) { axis = AXIS_NEG_GET(joyaxis); is_neg = true; } else if (AXIS_POS_GET(joyaxis) < 4) { axis = AXIS_POS_GET(joyaxis); is_pos = true; } switch (axis) { case 0: val = xdk->analog_state[port_num][0][0]; break; case 1: val = xdk->analog_state[port_num][0][1]; break; case 2: val = xdk->analog_state[port_num][1][0]; break; case 3: val = xdk->analog_state[port_num][1][1]; break; } if (is_neg && val > 0) val = 0; else if (is_pos && val < 0) val = 0; return val; } static void xdk_joypad_poll(void) { } static bool xdk_joypad_query_pad(unsigned pad) { xdk_input_t *xdk = (xdk_input_t*)driver.input_data; return pad < MAX_PLAYERS && xdk->pad_state[pad]; } static const char *xdk_joypad_name(unsigned pad) { return NULL; } static void xdk_joypad_destroy(void) { } const rarch_joypad_driver_t xdk_joypad = { xdk_joypad_init, xdk_joypad_query_pad, xdk_joypad_destroy, xdk_joypad_button, xdk_joypad_axis, xdk_joypad_poll, NULL, xdk_joypad_name, "xdk", };