// // GCControllerElement.h // GameController // // Copyright (c) 2012 Apple Inc. All rights reserved. // #import "GameController.h" /** Every controller element knows which collection it belongs to and whether its input value is analog or digital. */ GAMECONTROLLER_EXPORT @interface GCControllerElement : NSObject /** Each element can be part of a wider collection of inputs that map to a single logical element. A directional pad (dpad) is a logical collection of two axis inputs and thus each axis belongs to the same collection element - the dpad. */ #if !__has_feature(objc_arc) @property (assign, readonly) GCControllerElement *collection; #else @property (weak, readonly) GCControllerElement *collection; #endif /** Check if the element can support more than just digital values, such as decimal ranges between 0 and 1. */ @property (readonly, getter = isAnalog) BOOL analog; @end