/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * Copyright (C) 2012-2015 - Michael Lelli * Copyright (C) 2014-2015 - Jay McCarthy * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include "configuration.h" #include "dynamic.h" #include "performance.h" #include "retroarch.h" #include "runloop.h" #include "runloop_data.h" #include "msg_hash.h" #include "input/keyboard_line.h" #include "input/input_common.h" #ifdef HAVE_MENU #include "menu/menu.h" #endif #ifdef HAVE_NETPLAY #include "netplay.h" #endif static struct runloop *g_runloop = NULL; static struct global *g_extern = NULL; /** * check_pause: * @pressed : was libretro pause key pressed? * @frameadvance_pressed : was frameadvance key pressed? * * Check if libretro pause key was pressed. If so, pause or * unpause the libretro core. * * Returns: true if libretro pause key was toggled, otherwise false. **/ static bool check_pause(driver_t *driver, settings_t *settings, runloop_t *runloop, bool pause_pressed, bool frameadvance_pressed) { static bool old_focus = true; bool focus = true; enum event_command cmd = EVENT_CMD_NONE; bool old_is_paused = runloop ? runloop->is_paused : false; const video_driver_t *video = driver ? (const video_driver_t*)driver->video : NULL; /* FRAMEADVANCE will set us into pause mode. */ pause_pressed |= !runloop->is_paused && frameadvance_pressed; if (settings->pause_nonactive) focus = video->focus(driver->video_data); if (focus && pause_pressed) cmd = EVENT_CMD_PAUSE_TOGGLE; else if (focus && !old_focus) cmd = EVENT_CMD_UNPAUSE; else if (!focus && old_focus) cmd = EVENT_CMD_PAUSE; old_focus = focus; if (cmd != EVENT_CMD_NONE) event_command(cmd); if (runloop->is_paused == old_is_paused) return false; return true; } /** * check_fast_forward_button: * @fastforward_pressed : is fastforward key pressed? * @hold_pressed : is fastforward key pressed and held? * @old_hold_pressed : was fastforward key pressed and held the last frame? * * Checks if the fast forward key has been pressed for this frame. * **/ static void check_fast_forward_button(driver_t *driver, bool fastforward_pressed, bool hold_pressed, bool old_hold_pressed) { /* To avoid continous switching if we hold the button down, we require * that the button must go from pressed to unpressed back to pressed * to be able to toggle between then. */ if (fastforward_pressed) driver->nonblock_state = !driver->nonblock_state; else if (old_hold_pressed != hold_pressed) driver->nonblock_state = hold_pressed; else return; driver_set_nonblock_state(driver->nonblock_state); } /** * check_stateslots: * @pressed_increase : is state slot increase key pressed? * @pressed_decrease : is state slot decrease key pressed? * * Checks if the state increase/decrease keys have been pressed * for this frame. **/ static void check_stateslots(settings_t *settings, bool pressed_increase, bool pressed_decrease) { char msg[PATH_MAX_LENGTH] = {0}; /* Save state slots */ if (pressed_increase) settings->state_slot++; else if (pressed_decrease) { if (settings->state_slot > 0) settings->state_slot--; } else return; snprintf(msg, sizeof(msg), "%s: %d", msg_hash_to_str(MSG_STATE_SLOT), settings->state_slot); rarch_main_msg_queue_push(msg, 1, 180, true); RARCH_LOG("%s\n", msg); } /** * check_rewind: * @pressed : was rewind key pressed or held? * * Checks if rewind toggle/hold was being pressed and/or held. **/ static void check_rewind(settings_t *settings, global_t *global, runloop_t *runloop, bool pressed) { static bool first = true; if (global->rewind.frame_is_reverse) { audio_driver_frame_is_reverse(); global->rewind.frame_is_reverse = false; } if (first) { first = false; return; } if (!global->rewind.state) return; if (pressed) { const void *buf = NULL; if (state_manager_pop(global->rewind.state, &buf)) { global->rewind.frame_is_reverse = true; audio_driver_setup_rewind(); rarch_main_msg_queue_push_new(MSG_REWINDING, 0, runloop->is_paused ? 1 : 30, true); pretro_unserialize(buf, global->rewind.size); if (global->bsv.movie) bsv_movie_frame_rewind(global->bsv.movie); } else rarch_main_msg_queue_push_new(MSG_REWIND_REACHED_END, 0, 30, true); } else { static unsigned cnt = 0; cnt = (cnt + 1) % (settings->rewind_granularity ? settings->rewind_granularity : 1); /* Avoid possible SIGFPE. */ if ((cnt == 0) || global->bsv.movie) { void *state = NULL; state_manager_push_where(global->rewind.state, &state); RARCH_PERFORMANCE_INIT(rewind_serialize); RARCH_PERFORMANCE_START(rewind_serialize); pretro_serialize(state, global->rewind.size); RARCH_PERFORMANCE_STOP(rewind_serialize); state_manager_push_do(global->rewind.state); } } retro_set_rewind_callbacks(); } /** * check_slowmotion: * @slowmotion_pressed : was slow motion key pressed or held? * * Checks if slowmotion toggle/hold was being pressed and/or held. **/ static void check_slowmotion(settings_t *settings, global_t *global, runloop_t *runloop, bool slowmotion_pressed) { runloop->is_slowmotion = slowmotion_pressed; if (!runloop->is_slowmotion) return; if (settings->video.black_frame_insertion) video_driver_cached_frame(); if (global->rewind.frame_is_reverse) rarch_main_msg_queue_push_new(MSG_SLOW_MOTION_REWIND, 0, 30, true); else rarch_main_msg_queue_push_new(MSG_SLOW_MOTION, 0, 30, true); } static bool check_movie_init(void) { char path[PATH_MAX_LENGTH] = {0}; char msg[PATH_MAX_LENGTH] = {0}; bool ret = true; settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); if (global->bsv.movie) return false; settings->rewind_granularity = 1; if (settings->state_slot > 0) snprintf(path, sizeof(path), "%s%d", global->bsv.movie_path, settings->state_slot); else strlcpy(path, global->bsv.movie_path, sizeof(path)); strlcat(path, ".bsv", sizeof(path)); snprintf(msg, sizeof(msg), "%s \"%s\".", msg_hash_to_str(MSG_STARTING_MOVIE_RECORD_TO), path); global->bsv.movie = bsv_movie_init(path, RARCH_MOVIE_RECORD); if (!global->bsv.movie) ret = false; if (global->bsv.movie) { rarch_main_msg_queue_push(msg, 1, 180, true); RARCH_LOG("%s \"%s\".\n", msg_hash_to_str(MSG_STARTING_MOVIE_RECORD_TO), path); } else { rarch_main_msg_queue_push_new( MSG_FAILED_TO_START_MOVIE_RECORD, 1, 180, true); RARCH_ERR(msg_hash_to_str(MSG_FAILED_TO_START_MOVIE_RECORD)); } return ret; } /** * check_movie_record: * * Checks if movie is being recorded. * * Returns: true (1) if movie is being recorded, otherwise false (0). **/ static bool check_movie_record(global_t *global) { if (!global->bsv.movie) return false; rarch_main_msg_queue_push_new( MSG_MOVIE_RECORD_STOPPED, 2, 180, true); RARCH_LOG("%s\n", msg_hash_to_str(MSG_MOVIE_RECORD_STOPPED)); event_command(EVENT_CMD_BSV_MOVIE_DEINIT); return true; } /** * check_movie_playback: * * Checks if movie is being played. * * Returns: true (1) if movie is being played, otherwise false (0). **/ static bool check_movie_playback(global_t *global) { if (!global->bsv.movie_end) return false; rarch_main_msg_queue_push_new( MSG_MOVIE_PLAYBACK_ENDED, 1, 180, false); RARCH_LOG("%s\n", msg_hash_to_str(MSG_MOVIE_PLAYBACK_ENDED)); event_command(EVENT_CMD_BSV_MOVIE_DEINIT); global->bsv.movie_end = false; global->bsv.movie_playback = false; return true; } static bool check_movie(global_t *global) { if (global->bsv.movie_playback) return check_movie_playback(global); if (!global->bsv.movie) return check_movie_init(); return check_movie_record(global); } #define SHADER_EXT_GLSL 0x7c976537U #define SHADER_EXT_GLSLP 0x0f840c87U #define SHADER_EXT_CG 0x0059776fU #define SHADER_EXT_CGP 0x0b8865bfU /** * check_shader_dir: * @pressed_next : was next shader key pressed? * @pressed_previous : was previous shader key pressed? * * Checks if any one of the shader keys has been pressed for this frame: * a) Next shader index. * b) Previous shader index. * * Will also immediately apply the shader. **/ static void check_shader_dir(global_t *global, bool pressed_next, bool pressed_prev) { uint32_t ext_hash; char msg[PATH_MAX_LENGTH] = {0}; const char *shader = NULL; const char *ext = NULL; enum rarch_shader_type type = RARCH_SHADER_NONE; if (!global || !global->shader_dir.list) return; if (pressed_next) { global->shader_dir.ptr = (global->shader_dir.ptr + 1) % global->shader_dir.list->size; } else if (pressed_prev) { if (global->shader_dir.ptr == 0) global->shader_dir.ptr = global->shader_dir.list->size - 1; else global->shader_dir.ptr--; } else return; shader = global->shader_dir.list->elems[global->shader_dir.ptr].data; ext = path_get_extension(shader); ext_hash = msg_hash_calculate(ext); switch (ext_hash) { case SHADER_EXT_GLSL: case SHADER_EXT_GLSLP: type = RARCH_SHADER_GLSL; break; case SHADER_EXT_CG: case SHADER_EXT_CGP: type = RARCH_SHADER_CG; break; default: return; } snprintf(msg, sizeof(msg), "%s #%u: \"%s\".", msg_hash_to_str(MSG_SHADER), (unsigned)global->shader_dir.ptr, shader); rarch_main_msg_queue_push(msg, 1, 120, true); RARCH_LOG("%s \"%s\".\n", msg_hash_to_str(MSG_APPLYING_SHADER), shader); if (!video_driver_set_shader(type, shader)) RARCH_WARN(msg_hash_to_str(MSG_FAILED_TO_APPLY_SHADER)); } #ifdef HAVE_MENU static void do_state_check_menu_toggle(settings_t *settings, global_t *global) { if (menu_driver_alive()) { if (global->main_is_init && (global->core_type != CORE_TYPE_DUMMY)) { rarch_main_set_state(RARCH_ACTION_STATE_MENU_RUNNING_FINISHED); if (settings->input.overlay_hide_in_menu) event_command(EVENT_CMD_OVERLAY_INIT); } return; } rarch_main_set_state(RARCH_ACTION_STATE_MENU_RUNNING); if (settings->input.overlay_hide_in_menu) event_command(EVENT_CMD_OVERLAY_DEINIT); } #endif /** * do_pre_state_checks: * * Checks for state changes in this frame. * * Unlike do_state_checks(), this is performed for both * the menu and the regular loop. * * Returns: 0. **/ static int do_pre_state_checks(settings_t *settings, global_t *global, runloop_t *runloop, event_cmd_state_t *cmd) { if (cmd->overlay_next_pressed) event_command(EVENT_CMD_OVERLAY_NEXT); if (!runloop->is_paused || menu_driver_alive()) { if (cmd->fullscreen_toggle) event_command(EVENT_CMD_FULLSCREEN_TOGGLE); } if (cmd->grab_mouse_pressed) event_command(EVENT_CMD_GRAB_MOUSE_TOGGLE); #ifdef HAVE_MENU if (cmd->menu_pressed || (global->core_type == CORE_TYPE_DUMMY)) do_state_check_menu_toggle(settings, global); #endif return 0; } #ifdef HAVE_NETPLAY static int do_netplay_state_checks( bool netplay_flip_pressed, bool fullscreen_toggle) { if (netplay_flip_pressed) event_command(EVENT_CMD_NETPLAY_FLIP_PLAYERS); if (fullscreen_toggle) event_command(EVENT_CMD_FULLSCREEN_TOGGLE); return 0; } #endif static int do_pause_state_checks( runloop_t *runloop, bool pause_pressed, bool frameadvance_pressed, bool fullscreen_toggle_pressed, bool rewind_pressed) { bool check_is_oneshot = frameadvance_pressed || rewind_pressed; if (!runloop->is_paused) return 0; if (fullscreen_toggle_pressed) { event_command(EVENT_CMD_FULLSCREEN_TOGGLE); video_driver_cached_frame(); } if (!check_is_oneshot) return 1; return 0; } /** * do_state_checks: * * Checks for state changes in this frame. * * Returns: 1 if RetroArch is in pause mode, 0 otherwise. **/ static int do_state_checks(driver_t *driver, settings_t *settings, global_t *global, runloop_t *runloop, event_cmd_state_t *cmd) { if (runloop->is_idle) return 1; if (cmd->screenshot_pressed) event_command(EVENT_CMD_TAKE_SCREENSHOT); if (cmd->mute_pressed) event_command(EVENT_CMD_AUDIO_MUTE_TOGGLE); if (cmd->osk_pressed) driver->keyboard_linefeed_enable = !driver->keyboard_linefeed_enable; if (cmd->volume_up_pressed) event_command(EVENT_CMD_VOLUME_UP); else if (cmd->volume_down_pressed) event_command(EVENT_CMD_VOLUME_DOWN); #ifdef HAVE_NETPLAY if (driver->netplay_data) return do_netplay_state_checks(cmd->netplay_flip_pressed, cmd->fullscreen_toggle); #endif check_pause(driver, settings, runloop, cmd->pause_pressed, cmd->frameadvance_pressed); if (do_pause_state_checks( runloop, cmd->pause_pressed, cmd->frameadvance_pressed, cmd->fullscreen_toggle, cmd->rewind_pressed)) return 1; check_fast_forward_button(driver, cmd->fastforward_pressed, cmd->hold_pressed, cmd->old_hold_pressed); check_stateslots(settings, cmd->state_slot_increase, cmd->state_slot_decrease); if (cmd->save_state_pressed) event_command(EVENT_CMD_SAVE_STATE); else if (cmd->load_state_pressed) event_command(EVENT_CMD_LOAD_STATE); check_rewind(settings, global, runloop, cmd->rewind_pressed); check_slowmotion(settings, global, runloop, cmd->slowmotion_pressed); if (cmd->movie_record) check_movie(global); check_shader_dir(global, cmd->shader_next_pressed, cmd->shader_prev_pressed); if (cmd->disk_eject_pressed) event_command(EVENT_CMD_DISK_EJECT_TOGGLE); else if (cmd->disk_next_pressed) event_command(EVENT_CMD_DISK_NEXT); else if (cmd->disk_prev_pressed) event_command(EVENT_CMD_DISK_PREV); if (cmd->reset_pressed) event_command(EVENT_CMD_RESET); if (global->cheat) { if (cmd->cheat_index_plus_pressed) cheat_manager_index_next(global->cheat); else if (cmd->cheat_index_minus_pressed) cheat_manager_index_prev(global->cheat); else if (cmd->cheat_toggle_pressed) cheat_manager_toggle(global->cheat); } return 0; } /** * time_to_exit: * * rarch_main_iterate() checks this to see if it's time to * exit out of the main loop. * * Reasons for exiting: * a) Shutdown environment callback was invoked. * b) Quit key was pressed. * c) Frame count exceeds or equals maximum amount of frames to run. * d) Video driver no longer alive. * e) End of BSV movie and BSV EOF exit is true. (TODO/FIXME - explain better) * * Returns: 1 if any of the above conditions are true, otherwise 0. **/ static INLINE int time_to_exit(driver_t *driver, global_t *global, runloop_t *runloop, event_cmd_state_t *cmd) { const video_driver_t *video = driver ? (const video_driver_t*)driver->video : NULL; rarch_system_info_t *system = rarch_system_info_get_ptr(); bool shutdown_pressed = system->shutdown; bool video_alive = video->alive(driver->video_data); bool movie_end = (global->bsv.movie_end && global->bsv.eof_exit); uint64_t frame_count = video_driver_get_frame_count(); bool frame_count_end = (runloop->frames.video.max && frame_count >= runloop->frames.video.max); if (shutdown_pressed || cmd->quit_key_pressed || frame_count_end || movie_end || !video_alive) return 1; return 0; } /** * rarch_update_frame_time: * * Updates frame timing if frame timing callback is in use by the core. **/ static void rarch_update_frame_time(driver_t *driver, settings_t *settings, runloop_t *runloop) { retro_time_t curr_time = rarch_get_time_usec(); rarch_system_info_t *system = rarch_system_info_get_ptr(); retro_time_t delta = curr_time - system->frame_time_last; bool is_locked_fps = runloop->is_paused || driver->nonblock_state; is_locked_fps |= !!driver->recording_data; if (!system->frame_time_last || is_locked_fps) delta = system->frame_time.reference; if (!is_locked_fps && runloop->is_slowmotion) delta /= settings->slowmotion_ratio; system->frame_time_last = curr_time; if (is_locked_fps) system->frame_time_last = 0; system->frame_time.callback(delta); } /** * rarch_limit_frame_time: * * Limit frame time if fast forward ratio throttle is enabled. **/ static void rarch_limit_frame_time(settings_t *settings, runloop_t *runloop) { retro_time_t target = 0; retro_time_t to_sleep_ms = 0; retro_time_t current = rarch_get_time_usec(); struct retro_system_av_info *av_info = video_viewport_get_system_av_info(); double effective_fps = av_info->timing.fps * settings->fastforward_ratio; double mft_f = 1000000.0f / effective_fps; runloop->frames.limit.minimum_time = (retro_time_t) roundf(mft_f); target = runloop->frames.limit.last_time + runloop->frames.limit.minimum_time; to_sleep_ms = (target - current) / 1000; if (to_sleep_ms <= 0) { runloop->frames.limit.last_time = rarch_get_time_usec(); return; } rarch_sleep((unsigned int)to_sleep_ms); /* Combat jitter a bit. */ runloop->frames.limit.last_time += runloop->frames.limit.minimum_time; } /** * check_block_hotkey: * @enable_hotkey : Is hotkey enable key enabled? * * Checks if 'hotkey enable' key is pressed. **/ static bool check_block_hotkey(driver_t *driver, settings_t *settings, bool enable_hotkey) { bool use_hotkey_enable; const struct retro_keybind *bind = &settings->input.binds[0][RARCH_ENABLE_HOTKEY]; const struct retro_keybind *autoconf_bind = &settings->input.autoconf_binds[0][RARCH_ENABLE_HOTKEY]; /* Don't block the check to RARCH_ENABLE_HOTKEY * unless we're really supposed to. */ driver->block_hotkey = input_driver_keyboard_mapping_is_blocked(); /* If we haven't bound anything to this, * always allow hotkeys. */ use_hotkey_enable = bind->key != RETROK_UNKNOWN || bind->joykey != NO_BTN || bind->joyaxis != AXIS_NONE || autoconf_bind->key != RETROK_UNKNOWN || autoconf_bind->joykey != NO_BTN || autoconf_bind->joyaxis != AXIS_NONE; driver->block_hotkey = input_driver_keyboard_mapping_is_blocked() || (use_hotkey_enable && !enable_hotkey); /* If we hold ENABLE_HOTKEY button, block all libretro input to allow * hotkeys to be bound to same keys as RetroPad. */ return (use_hotkey_enable && enable_hotkey); } /** * input_keys_pressed: * * Grab an input sample for this frame. * * TODO: In case RARCH_BIND_LIST_END starts exceeding 64, * and you need a bitmask of more than 64 entries, reimplement * it to use something like rarch_bits_t. * * Returns: Input sample containg a mask of all pressed keys. */ static INLINE retro_input_t input_keys_pressed(driver_t *driver, settings_t *settings, global_t *global) { unsigned i; const struct retro_keybind *binds[MAX_USERS]; retro_input_t ret = 0; for (i = 0; i < MAX_USERS; i++) binds[i] = settings->input.binds[i]; if (!driver->input || !driver->input_data) return 0; global->turbo_count++; driver->block_libretro_input = check_block_hotkey(driver, settings, input_driver_key_pressed(RARCH_ENABLE_HOTKEY)); for (i = 0; i < settings->input.max_users; i++) { input_push_analog_dpad(settings->input.binds[i], settings->input.analog_dpad_mode[i]); input_push_analog_dpad(settings->input.autoconf_binds[i], settings->input.analog_dpad_mode[i]); global->turbo_frame_enable[i] = 0; } if (!driver->block_libretro_input) { for (i = 0; i < settings->input.max_users; i++) global->turbo_frame_enable[i] = input_driver_state(binds, i, RETRO_DEVICE_JOYPAD, 0, RARCH_TURBO_ENABLE); } ret = input_driver_keys_pressed(); for (i = 0; i < settings->input.max_users; i++) { input_pop_analog_dpad(settings->input.binds[i]); input_pop_analog_dpad(settings->input.autoconf_binds[i]); } return ret; } /** * input_flush: * @input : input sample for this frame * * Resets input sample. * * Returns: always true (1). **/ static bool input_flush(runloop_t *runloop, retro_input_t *input) { *input = 0; /* If core was paused before entering menu, evoke * pause toggle to wake it up. */ if (runloop->is_paused) BIT64_SET(*input, RARCH_PAUSE_TOGGLE); return true; } /** * rarch_main_load_dummy_core: * * Quits out of RetroArch main loop. * * On special case, loads dummy core * instead of exiting RetroArch completely. * Aborts core shutdown if invoked. * * Returns: -1 if we are about to quit, otherwise 0. **/ static int rarch_main_iterate_quit(settings_t *settings, global_t *global) { rarch_system_info_t *system = rarch_system_info_get_ptr(); if (global->core_shutdown_initiated && settings->load_dummy_on_core_shutdown) { if (!event_command(EVENT_CMD_PREPARE_DUMMY)) return -1; system->shutdown = false; global->core_shutdown_initiated = false; return 0; } return -1; } #ifdef HAVE_OVERLAY static void rarch_main_iterate_linefeed_overlay(driver_t *driver, settings_t *settings) { static char prev_overlay_restore = false; if (driver->osk_enable && !driver->keyboard_linefeed_enable) { driver->osk_enable = false; prev_overlay_restore = true; event_command(EVENT_CMD_OVERLAY_DEINIT); return; } else if (!driver->osk_enable && driver->keyboard_linefeed_enable) { driver->osk_enable = true; prev_overlay_restore = false; event_command(EVENT_CMD_OVERLAY_INIT); return; } else if (prev_overlay_restore) { if (!settings->input.overlay_hide_in_menu) event_command(EVENT_CMD_OVERLAY_INIT); prev_overlay_restore = false; } } #endif global_t *global_get_ptr(void) { return g_extern; } runloop_t *rarch_main_get_ptr(void) { return g_runloop; } void rarch_main_state_free(void) { if (!g_runloop) return; free(g_runloop); g_runloop = NULL; } void rarch_main_global_free(void) { event_command(EVENT_CMD_TEMPORARY_CONTENT_DEINIT); event_command(EVENT_CMD_SUBSYSTEM_FULLPATHS_DEINIT); event_command(EVENT_CMD_RECORD_DEINIT); event_command(EVENT_CMD_LOG_FILE_DEINIT); if (!g_extern) return; free(g_extern); g_extern = NULL; } bool rarch_main_verbosity(void) { global_t *global = global_get_ptr(); if (!global) return false; return global->verbosity; } FILE *rarch_main_log_file(void) { global_t *global = global_get_ptr(); if (!global) return NULL; return global->log_file; } static global_t *rarch_main_global_new(void) { global_t *global = (global_t*)calloc(1, sizeof(global_t)); if (!global) return NULL; return global; } static runloop_t *rarch_main_state_init(void) { runloop_t *runloop = (runloop_t*)calloc(1, sizeof(runloop_t)); if (!runloop) return NULL; return runloop; } void rarch_main_clear_state(void) { driver_clear_state(); rarch_main_state_free(); g_runloop = rarch_main_state_init(); rarch_main_global_free(); g_extern = rarch_main_global_new(); } bool rarch_main_is_idle(void) { runloop_t *runloop = rarch_main_get_ptr(); if (!runloop) return false; return runloop->is_idle; } static bool rarch_main_cmd_get_state_menu_toggle_button_combo( retro_input_t input, retro_input_t old_input, retro_input_t trigger_input) { driver_t *driver = driver_get_ptr(); settings_t *settings = config_get_ptr(); if (!settings) return false; switch (settings->input.menu_toggle_gamepad_combo) { case 0: return false; case 1: if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_DOWN)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_Y)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_L)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_R)) return false; break; case 2: if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_L3)) return false; if (!BIT64_GET(input, RETRO_DEVICE_ID_JOYPAD_R3)) return false; break; } driver->flushing_input = true; return true; } static void rarch_main_cmd_get_state(event_cmd_state_t *cmd, retro_input_t input, retro_input_t old_input, retro_input_t trigger_input) { if (!cmd) return; cmd->fullscreen_toggle = BIT64_GET(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY); cmd->overlay_next_pressed = BIT64_GET(trigger_input, RARCH_OVERLAY_NEXT); cmd->grab_mouse_pressed = BIT64_GET(trigger_input, RARCH_GRAB_MOUSE_TOGGLE); #ifdef HAVE_MENU cmd->menu_pressed = BIT64_GET(trigger_input, RARCH_MENU_TOGGLE) || rarch_main_cmd_get_state_menu_toggle_button_combo(input, old_input, trigger_input); #endif cmd->quit_key_pressed = BIT64_GET(input, RARCH_QUIT_KEY); cmd->screenshot_pressed = BIT64_GET(trigger_input, RARCH_SCREENSHOT); cmd->mute_pressed = BIT64_GET(trigger_input, RARCH_MUTE); cmd->osk_pressed = BIT64_GET(trigger_input, RARCH_OSK); cmd->volume_up_pressed = BIT64_GET(input, RARCH_VOLUME_UP); cmd->volume_down_pressed = BIT64_GET(input, RARCH_VOLUME_DOWN); cmd->reset_pressed = BIT64_GET(trigger_input, RARCH_RESET); cmd->disk_prev_pressed = BIT64_GET(trigger_input, RARCH_DISK_PREV); cmd->disk_next_pressed = BIT64_GET(trigger_input, RARCH_DISK_NEXT); cmd->disk_eject_pressed = BIT64_GET(trigger_input, RARCH_DISK_EJECT_TOGGLE); cmd->movie_record = BIT64_GET(trigger_input, RARCH_MOVIE_RECORD_TOGGLE); cmd->save_state_pressed = BIT64_GET(trigger_input, RARCH_SAVE_STATE_KEY); cmd->load_state_pressed = BIT64_GET(trigger_input, RARCH_LOAD_STATE_KEY); cmd->slowmotion_pressed = BIT64_GET(input, RARCH_SLOWMOTION); cmd->shader_next_pressed = BIT64_GET(trigger_input, RARCH_SHADER_NEXT); cmd->shader_prev_pressed = BIT64_GET(trigger_input, RARCH_SHADER_PREV); cmd->fastforward_pressed = BIT64_GET(trigger_input, RARCH_FAST_FORWARD_KEY); cmd->hold_pressed = BIT64_GET(input, RARCH_FAST_FORWARD_HOLD_KEY); cmd->old_hold_pressed = BIT64_GET(old_input, RARCH_FAST_FORWARD_HOLD_KEY); cmd->state_slot_increase = BIT64_GET(trigger_input, RARCH_STATE_SLOT_PLUS); cmd->state_slot_decrease = BIT64_GET(trigger_input, RARCH_STATE_SLOT_MINUS); cmd->pause_pressed = BIT64_GET(trigger_input, RARCH_PAUSE_TOGGLE); cmd->frameadvance_pressed = BIT64_GET(trigger_input, RARCH_FRAMEADVANCE); cmd->rewind_pressed = BIT64_GET(input, RARCH_REWIND); cmd->netplay_flip_pressed = BIT64_GET(trigger_input, RARCH_NETPLAY_FLIP); cmd->fullscreen_toggle = BIT64_GET(trigger_input, RARCH_FULLSCREEN_TOGGLE_KEY); cmd->cheat_index_plus_pressed = BIT64_GET(trigger_input, RARCH_CHEAT_INDEX_PLUS); cmd->cheat_index_minus_pressed = BIT64_GET(trigger_input, RARCH_CHEAT_INDEX_MINUS); cmd->cheat_toggle_pressed = BIT64_GET(trigger_input, RARCH_CHEAT_TOGGLE); } /** * rarch_main_iterate: * * Run Libretro core in RetroArch for one frame. * * Returns: 0 on success, 1 if we have to wait until button input in order * to wake up the loop, -1 if we forcibly quit out of the RetroArch iteration loop. **/ int rarch_main_iterate(void) { unsigned i; retro_input_t trigger_input, old_input; event_cmd_state_t cmd = {0}; int ret = 0; static retro_input_t last_input = 0; driver_t *driver = driver_get_ptr(); settings_t *settings = config_get_ptr(); global_t *global = global_get_ptr(); runloop_t *runloop = rarch_main_get_ptr(); retro_input_t input = input_keys_pressed(driver, settings, global); rarch_system_info_t *system = rarch_system_info_get_ptr(); old_input = last_input; last_input = input; if (driver->flushing_input) driver->flushing_input = (input) ? input_flush(runloop, &input) : false; trigger_input = input & ~old_input; rarch_main_cmd_get_state(&cmd, input, old_input, trigger_input); if (time_to_exit(driver, global, runloop, &cmd)) return rarch_main_iterate_quit(settings, global); if (system->frame_time.callback) rarch_update_frame_time(driver, settings, runloop); do_pre_state_checks(settings, global, runloop, &cmd); #ifdef HAVE_OVERLAY rarch_main_iterate_linefeed_overlay(driver, settings); #endif #ifdef HAVE_MENU if (menu_driver_alive()) { menu_handle_t *menu = menu_driver_get_ptr(); if (menu) if (menu_iterate(input, old_input, trigger_input) == -1) rarch_main_set_state(RARCH_ACTION_STATE_MENU_RUNNING_FINISHED); if (!input && settings->menu.pause_libretro) ret = 1; goto success; } #endif if (global->exec) { global->exec = false; return rarch_main_iterate_quit(settings, global); } if (do_state_checks(driver, settings, global, runloop, &cmd)) { /* RetroArch has been paused */ driver->retro_ctx.poll_cb(); rarch_sleep(10); return 1; } #if defined(HAVE_THREADS) lock_autosave(); #endif #ifdef HAVE_NETPLAY if (driver->netplay_data) netplay_pre_frame((netplay_t*)driver->netplay_data); #endif if (global->bsv.movie) bsv_movie_set_frame_start(global->bsv.movie); if (system->camera_callback.caps) driver_camera_poll(); /* Update binds for analog dpad modes. */ for (i = 0; i < settings->input.max_users; i++) { if (!settings->input.analog_dpad_mode[i]) continue; input_push_analog_dpad(settings->input.binds[i], settings->input.analog_dpad_mode[i]); input_push_analog_dpad(settings->input.autoconf_binds[i], settings->input.analog_dpad_mode[i]); } if ((settings->video.frame_delay > 0) && !driver->nonblock_state) rarch_sleep(settings->video.frame_delay); /* Run libretro for one frame. */ pretro_run(); for (i = 0; i < settings->input.max_users; i++) { if (!settings->input.analog_dpad_mode[i]) continue; input_pop_analog_dpad(settings->input.binds[i]); input_pop_analog_dpad(settings->input.autoconf_binds[i]); } if (global->bsv.movie) bsv_movie_set_frame_end(global->bsv.movie); #ifdef HAVE_NETPLAY if (driver->netplay_data) netplay_post_frame((netplay_t*)driver->netplay_data); #endif #if defined(HAVE_THREADS) unlock_autosave(); #endif success: if (settings->fastforward_ratio_throttle_enable) rarch_limit_frame_time(settings, runloop); return ret; }