/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) #define HAVE_SHADERS #endif #if defined(HAVE_ZLIB) || defined(HAVE_7ZIP) #define HAVE_COMPRESSION #endif #if defined(_MSC_VER) #include #endif #ifdef WANT_GLSLANG #ifdef HAVE_VULKAN #include "../deps/glslang/glslang.cpp" #include "../deps/glslang/glslang_tab.cpp" #include "../deps/glslang/glslang/SPIRV/SpvBuilder.cpp" #include "../deps/glslang/glslang/SPIRV/SPVRemapper.cpp" #include "../deps/glslang/glslang/SPIRV/InReadableOrder.cpp" #include "../deps/glslang/glslang/SPIRV/doc.cpp" #include "../deps/glslang/glslang/SPIRV/GlslangToSpv.cpp" #include "../deps/glslang/glslang/SPIRV/disassemble.cpp" #include "../deps/glslang/glslang/glslang/GenericCodeGen/Link.cpp" #include "../deps/glslang/glslang/glslang/GenericCodeGen/CodeGen.cpp" #include "../deps/glslang/glslang/OGLCompilersDLL/InitializeDll.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/Intermediate.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/Versions.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/RemoveTree.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/limits.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/intermOut.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/Initialize.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/SymbolTable.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/parseConst.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/ParseHelper.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/ShaderLang.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/IntermTraverse.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/InfoSink.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/Constant.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/Scan.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/reflection.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/linkValidate.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/PoolAlloc.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpMemory.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/PpSymbols.cpp" #include "../deps/glslang/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp" #ifdef _WIN32 #include "../deps/glslang/glslang/glslang/OSDependent/Windows/ossource.cpp" #endif #if defined(__linux__) && !defined(ANDROID) #include "../deps/glslang/glslang/glslang/OSDependent/Unix/ossource.cpp" #endif #endif #endif /*============================================================ AUDIO ============================================================ */ #ifdef HAVE_XAUDIO #include "../audio/drivers/xaudio.cpp" #endif /*============================================================ KEYBOARD EVENT ============================================================ */ #if defined(_WIN32) && !defined(_XBOX) #include "../input/drivers_keyboard/keyboard_event_win32.cpp" #endif /*============================================================ UI COMMON CONTEXT ============================================================ */ #if defined(_WIN32) && !defined(_XBOX) #include "../gfx/common/win32_common.cpp" #if defined(HAVE_OPENGL) || defined(HAVE_VULKAN) #include "../gfx/drivers_context/wgl_ctx.cpp" #endif #endif /*============================================================ MENU ============================================================ */ #ifdef HAVE_XUI #include "../menu/drivers/xui.cpp" #endif #if defined(HAVE_D3D) #include "../menu/drivers_display/menu_display_d3d.cpp" #endif /*============================================================ VIDEO CONTEXT ============================================================ */ #if defined(HAVE_D3D) #include "../gfx/drivers_context/d3d_ctx.cpp" #endif /*============================================================ VIDEO DRIVER ============================================================ */ #ifdef _XBOX #include "../frontend/drivers/platform_xdk.cpp" #endif #if defined(HAVE_D3D) #include "../gfx/common/d3d_common.cpp" #include "../gfx/d3d/d3d.cpp" #ifdef _XBOX #include "../gfx/d3d/render_chain_xdk.cpp" #endif #ifdef HAVE_CG #include "../gfx/d3d/render_chain_cg.cpp" #endif #endif #ifdef HAVE_VULKAN #include "../gfx/drivers_shader/shader_vulkan.cpp" #include "../gfx/drivers_shader/glslang_util.cpp" #include "../gfx/drivers_shader/slang_reflection.cpp" #include "../deps/SPIRV-Cross/spirv_cross.cpp" #endif /*============================================================ FONTS ============================================================ */ #if defined(HAVE_D3D9) && !defined(_XBOX) #include "../gfx/drivers_font/d3d_w32_font.cpp" #endif #if defined(_XBOX360) #include "../gfx/drivers_font/xdk360_fonts.cpp" #endif