/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010 - Hans-Kristian Arntzen
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see .
*/
#include "driver.h"
#include "general.h"
#include
#include
#include "hqflt/filters.h"
#include "config.h"
static const audio_driver_t *audio_drivers[] = {
#ifdef HAVE_ALSA
&audio_alsa,
#endif
#ifdef HAVE_OSS
&audio_oss,
#endif
#ifdef HAVE_RSOUND
&audio_rsound,
#endif
#ifdef HAVE_AL
&audio_openal,
#endif
#ifdef HAVE_ROAR
&audio_roar,
#endif
#ifdef HAVE_JACK
&audio_jack,
#endif
};
static const video_driver_t *video_drivers[] = {
#ifdef HAVE_SDL
&video_gl,
#endif
};
static const input_driver_t *input_drivers[] = {
#ifdef HAVE_SDL
&input_sdl,
#endif
};
static void find_audio_driver(void)
{
for (int i = 0; i < sizeof(audio_drivers) / sizeof(audio_driver_t*); i++)
{
if (strcasecmp(g_settings.audio.driver, audio_drivers[i]->ident) == 0)
{
driver.audio = audio_drivers[i];
return;
}
}
SSNES_ERR("Couldn't find any audio driver named \"%s\"\n", g_settings.audio.driver);
fprintf(stderr, "Available audio drivers are:\n");
for (int i = 0; i < sizeof(audio_drivers) / sizeof(audio_driver_t*); i++)
fprintf(stderr, "\t%s\n", audio_drivers[i]->ident);
exit(1);
}
static void find_video_driver(void)
{
for (int i = 0; i < sizeof(video_drivers) / sizeof(video_driver_t*); i++)
{
if (strcasecmp(g_settings.video.driver, video_drivers[i]->ident) == 0)
{
driver.video = video_drivers[i];
return;
}
}
SSNES_ERR("Couldn't find any video driver named \"%s\"\n", g_settings.video.driver);
fprintf(stderr, "Available video drivers are:\n");
for (int i = 0; i < sizeof(video_drivers) / sizeof(video_driver_t*); i++)
fprintf(stderr, "\t%s\n", video_drivers[i]->ident);
exit(1);
}
static void find_input_driver(void)
{
for (int i = 0; i < sizeof(input_drivers) / sizeof(input_driver_t*); i++)
{
if (strcasecmp(g_settings.input.driver, input_drivers[i]->ident) == 0)
{
driver.input = input_drivers[i];
return;
}
}
SSNES_ERR("Couldn't find any input driver named \"%s\"\n", g_settings.input.driver);
fprintf(stderr, "Available video drivers are:\n");
for (int i = 0; i < sizeof(input_drivers) / sizeof(input_driver_t*); i++)
fprintf(stderr, "\t%s\n", video_drivers[i]->ident);
exit(1);
}
void init_drivers(void)
{
init_video_input();
init_audio();
}
void uninit_drivers(void)
{
uninit_video_input();
uninit_audio();
}
void init_audio(void)
{
if (!g_settings.audio.enable)
{
g_extern.audio_active = false;
return;
}
find_audio_driver();
driver.audio_data = driver.audio->init(strlen(g_settings.audio.device) ? g_settings.audio.device : NULL, g_settings.audio.out_rate, g_settings.audio.latency);
if ( driver.audio_data == NULL )
g_extern.audio_active = false;
if (!g_settings.audio.sync && g_extern.audio_active)
driver.audio->set_nonblock_state(driver.audio_data, true);
int err;
g_extern.source = src_new(g_settings.audio.src_quality, 2, &err);
if (!g_extern.source)
g_extern.audio_active = false;
}
void uninit_audio(void)
{
if (!g_settings.audio.enable)
{
g_extern.audio_active = false;
return;
}
if ( driver.audio_data && driver.audio )
driver.audio->free(driver.audio_data);
if ( g_extern.source )
src_delete(g_extern.source);
}
void init_video_input(void)
{
int scale = 2;
find_video_driver();
find_input_driver();
// We multiply scales with 2 to allow for hi-res games.
#if HAVE_FILTER
switch (g_settings.video.filter)
{
case FILTER_HQ2X:
scale = 4;
break;
case FILTER_HQ4X:
case FILTER_NTSC:
scale = 8;
break;
default:
break;
}
#endif
video_info_t video = {
.width = (g_settings.video.fullscreen) ? g_settings.video.fullscreen_x : (296 * g_settings.video.xscale),
.height = (g_settings.video.fullscreen) ? g_settings.video.fullscreen_y : (224 * g_settings.video.yscale),
.fullscreen = g_settings.video.fullscreen,
.vsync = g_settings.video.vsync,
.force_aspect = g_settings.video.force_aspect,
.smooth = g_settings.video.smooth,
.input_scale = scale,
};
const input_driver_t *tmp = driver.input;
driver.video_data = driver.video->init(&video, &driver.input);
if ( driver.video_data == NULL )
{
SSNES_ERR("Cannot open video driver... Exiting ...\n");
exit(1);
}
// Video driver also provides an input driver.
if ( driver.input != NULL )
{
driver.input_data = driver.video_data;
}
else // We use our configured input driver.
{
driver.input = tmp;
if (driver.input != NULL)
{
driver.input_data = driver.input->init();
if ( driver.input_data == NULL )
{
SSNES_ERR("Cannot init input driver. Exiting ...\n");
exit(1);
}
}
else
{
SSNES_ERR("Cannot find input driver. Exiting ...\n");
exit(1);
}
}
}
void uninit_video_input(void)
{
if ( driver.video_data && driver.video )
driver.video->free(driver.video_data);
if ( driver.input_data != driver.video_data && driver.input )
driver.input->free(driver.input_data);
}
driver_t driver;
#if 0
driver_t driver = {
#if VIDEO_DRIVER == VIDEO_GL
.video = &video_gl,
#else
#error "Define a valid video driver in config.h"
#endif
#if AUDIO_DRIVER == AUDIO_ALSA
.audio = &audio_alsa,
#elif AUDIO_DRIVER == AUDIO_RSOUND
.audio = &audio_rsound,
#elif AUDIO_DRIVER == AUDIO_OSS
.audio = &audio_oss,
#elif AUDIO_DRIVER == AUDIO_ROAR
.audio = &audio_roar,
#elif AUDIO_DRIVER == AUDIO_AL
.audio = &audio_openal,
#else
#error "Define a valid audio driver in config.h"
#endif
};
#endif