/* SSNES - A Super Ninteno Entertainment System (SNES) Emulator frontend for libsnes. * Copyright (C) 2010 - Hans-Kristian Arntzen * * Some code herein may be based on code found in BSNES. * * SSNES is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with SSNES. * If not, see . */ #include "driver.h" #include "general.h" #include #include #include "hqflt/filters.h" #include "config.h" static const audio_driver_t *audio_drivers[] = { #ifdef HAVE_ALSA &audio_alsa, #endif #ifdef HAVE_OSS &audio_oss, #endif #ifdef HAVE_RSOUND &audio_rsound, #endif #ifdef HAVE_AL &audio_openal, #endif #ifdef HAVE_ROAR &audio_roar, #endif #ifdef HAVE_JACK &audio_jack, #endif }; static const video_driver_t *video_drivers[] = { #ifdef HAVE_SDL &video_gl, #endif }; static const input_driver_t *input_drivers[] = { #ifdef HAVE_SDL &input_sdl, #endif }; static void find_audio_driver(void) { for (int i = 0; i < sizeof(audio_drivers) / sizeof(audio_driver_t*); i++) { if (strcasecmp(g_settings.audio.driver, audio_drivers[i]->ident) == 0) { driver.audio = audio_drivers[i]; return; } } SSNES_ERR("Couldn't find any audio driver named \"%s\"\n", g_settings.audio.driver); fprintf(stderr, "Available audio drivers are:\n"); for (int i = 0; i < sizeof(audio_drivers) / sizeof(audio_driver_t*); i++) fprintf(stderr, "\t%s\n", audio_drivers[i]->ident); exit(1); } static void find_video_driver(void) { for (int i = 0; i < sizeof(video_drivers) / sizeof(video_driver_t*); i++) { if (strcasecmp(g_settings.video.driver, video_drivers[i]->ident) == 0) { driver.video = video_drivers[i]; return; } } SSNES_ERR("Couldn't find any video driver named \"%s\"\n", g_settings.video.driver); fprintf(stderr, "Available video drivers are:\n"); for (int i = 0; i < sizeof(video_drivers) / sizeof(video_driver_t*); i++) fprintf(stderr, "\t%s\n", video_drivers[i]->ident); exit(1); } static void find_input_driver(void) { for (int i = 0; i < sizeof(input_drivers) / sizeof(input_driver_t*); i++) { if (strcasecmp(g_settings.input.driver, input_drivers[i]->ident) == 0) { driver.input = input_drivers[i]; return; } } SSNES_ERR("Couldn't find any input driver named \"%s\"\n", g_settings.input.driver); fprintf(stderr, "Available video drivers are:\n"); for (int i = 0; i < sizeof(input_drivers) / sizeof(input_driver_t*); i++) fprintf(stderr, "\t%s\n", video_drivers[i]->ident); exit(1); } void init_drivers(void) { init_video_input(); init_audio(); } void uninit_drivers(void) { uninit_video_input(); uninit_audio(); } void init_audio(void) { if (!g_settings.audio.enable) { g_extern.audio_active = false; return; } find_audio_driver(); driver.audio_data = driver.audio->init(strlen(g_settings.audio.device) ? g_settings.audio.device : NULL, g_settings.audio.out_rate, g_settings.audio.latency); if ( driver.audio_data == NULL ) g_extern.audio_active = false; if (!g_settings.audio.sync && g_extern.audio_active) driver.audio->set_nonblock_state(driver.audio_data, true); int err; g_extern.source = src_new(g_settings.audio.src_quality, 2, &err); if (!g_extern.source) g_extern.audio_active = false; } void uninit_audio(void) { if (!g_settings.audio.enable) { g_extern.audio_active = false; return; } if ( driver.audio_data && driver.audio ) driver.audio->free(driver.audio_data); if ( g_extern.source ) src_delete(g_extern.source); } void init_video_input(void) { int scale = 2; find_video_driver(); find_input_driver(); // We multiply scales with 2 to allow for hi-res games. #if HAVE_FILTER switch (g_settings.video.filter) { case FILTER_HQ2X: scale = 4; break; case FILTER_HQ4X: case FILTER_NTSC: scale = 8; break; default: break; } #endif video_info_t video = { .width = (g_settings.video.fullscreen) ? g_settings.video.fullscreen_x : (296 * g_settings.video.xscale), .height = (g_settings.video.fullscreen) ? g_settings.video.fullscreen_y : (224 * g_settings.video.yscale), .fullscreen = g_settings.video.fullscreen, .vsync = g_settings.video.vsync, .force_aspect = g_settings.video.force_aspect, .smooth = g_settings.video.smooth, .input_scale = scale, }; const input_driver_t *tmp = driver.input; driver.video_data = driver.video->init(&video, &driver.input); if ( driver.video_data == NULL ) { SSNES_ERR("Cannot open video driver... Exiting ...\n"); exit(1); } // Video driver also provides an input driver. if ( driver.input != NULL ) { driver.input_data = driver.video_data; } else // We use our configured input driver. { driver.input = tmp; if (driver.input != NULL) { driver.input_data = driver.input->init(); if ( driver.input_data == NULL ) { SSNES_ERR("Cannot init input driver. Exiting ...\n"); exit(1); } } else { SSNES_ERR("Cannot find input driver. Exiting ...\n"); exit(1); } } } void uninit_video_input(void) { if ( driver.video_data && driver.video ) driver.video->free(driver.video_data); if ( driver.input_data != driver.video_data && driver.input ) driver.input->free(driver.input_data); } driver_t driver; #if 0 driver_t driver = { #if VIDEO_DRIVER == VIDEO_GL .video = &video_gl, #else #error "Define a valid video driver in config.h" #endif #if AUDIO_DRIVER == AUDIO_ALSA .audio = &audio_alsa, #elif AUDIO_DRIVER == AUDIO_RSOUND .audio = &audio_rsound, #elif AUDIO_DRIVER == AUDIO_OSS .audio = &audio_oss, #elif AUDIO_DRIVER == AUDIO_ROAR .audio = &audio_roar, #elif AUDIO_DRIVER == AUDIO_AL .audio = &audio_openal, #else #error "Define a valid audio driver in config.h" #endif }; #endif