/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2012 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "shader_cg.h" #include #include #include "../general.h" #include #include "../compat/strl.h" #include "../conf/config_file.h" #include "image.h" #include "../dynamic.h" #include "../compat/posix_string.h" #ifdef HAVE_CONFIGFILE #include "state_tracker.h" #endif //#define RARCH_CG_DEBUG // Used when we call deactivate() since just unbinding the program didn't seem to work... :( static const char *stock_cg_program = "void main_vertex" "(" " float4 position : POSITION," " float2 texCoord : TEXCOORD0," " float4 color : COLOR," "" " uniform float4x4 modelViewProj," "" " out float4 oPosition : POSITION," " out float2 otexCoord : TEXCOORD0," " out float4 oColor : COLOR" ")" "{" " oPosition = mul(modelViewProj, position);" " otexCoord = texCoord;" " oColor = color;" "}" "" "float4 main_fragment(in float4 color : COLOR, float2 tex : TEXCOORD0, uniform sampler2D s0 : TEXUNIT0) : COLOR" "{" " return color * tex2D(s0, tex);" "}"; static char *menu_cg_program; #ifdef RARCH_CG_DEBUG static void cg_error_handler(CGcontext ctx, CGerror error, void *data) { (void)ctx; (void)data; switch (error) { case CG_INVALID_PARAM_HANDLE_ERROR: RARCH_ERR("CG: Invalid param handle.\n"); break; case CG_INVALID_PARAMETER_ERROR: RARCH_ERR("CG: Invalid parameter.\n"); break; default: break; } RARCH_ERR("CG error: \"%s\"\n", cgGetErrorString(error)); } #endif static CGcontext cgCtx; struct cg_fbo_params { CGparameter vid_size_f; CGparameter tex_size_f; CGparameter vid_size_v; CGparameter tex_size_v; CGparameter tex; CGparameter coord; }; #define MAX_TEXTURES 8 #define MAX_VARIABLES 64 #define PREV_TEXTURES 7 struct cg_program { CGprogram vprg; CGprogram fprg; CGparameter tex; CGparameter lut_tex; CGparameter color; CGparameter vertex; CGparameter vid_size_f; CGparameter tex_size_f; CGparameter out_size_f; CGparameter frame_cnt_f; CGparameter frame_dir_f; CGparameter vid_size_v; CGparameter tex_size_v; CGparameter out_size_v; CGparameter frame_cnt_v; CGparameter frame_dir_v; CGparameter mvp; struct cg_fbo_params fbo[RARCH_CG_MAX_SHADERS]; struct cg_fbo_params orig; struct cg_fbo_params prev[PREV_TEXTURES]; }; #define FILTER_UNSPEC 0 #define FILTER_LINEAR 1 #define FILTER_NEAREST 2 static struct cg_program prg[RARCH_CG_MAX_SHADERS]; static const char **cg_arguments; static bool cg_active = false; static CGprofile cgVProf, cgFProf; static unsigned active_index = 0; static unsigned cg_shader_num = 0; static struct gl_fbo_scale cg_scale[RARCH_CG_MAX_SHADERS]; static unsigned fbo_smooth[RARCH_CG_MAX_SHADERS]; static GLuint lut_textures[MAX_TEXTURES]; static unsigned lut_textures_num = 0; static char lut_textures_uniform[MAX_TEXTURES][64]; static CGparameter cg_attribs[PREV_TEXTURES + 1 + 4 + RARCH_CG_MAX_SHADERS]; static unsigned cg_attrib_index; #ifdef HAVE_CONFIGFILE static state_tracker_t *state_tracker = NULL; #endif static void gl_cg_reset_attrib(void) { for (unsigned i = 0; i < cg_attrib_index; i++) cgGLDisableClientState(cg_attribs[i]); cg_attrib_index = 0; } bool gl_cg_set_mvp(const math_matrix *mat) { if (cg_active && prg[active_index].mvp) { cgGLSetMatrixParameterfc(prg[active_index].mvp, mat->data); return true; } else return false; } #define SET_COORD(name, coords_name, len) do { \ if (prg[active_index].name) \ { \ cgGLSetParameterPointer(prg[active_index].name, len, GL_FLOAT, 0, coords->coords_name); \ cgGLEnableClientState(prg[active_index].name); \ cg_attribs[cg_attrib_index++] = prg[active_index].name; \ } \ } while(0) bool gl_cg_set_coords(const struct gl_coords *coords) { if (!cg_active) return false; SET_COORD(vertex, vertex, 2); SET_COORD(tex, tex_coord, 2); SET_COORD(lut_tex, lut_tex_coord, 2); SET_COORD(color, color, 4); return true; } #define set_param_2f(param, x, y) \ if (param) cgGLSetParameter2f(param, x, y) #define set_param_1f(param, x) \ if (param) cgGLSetParameter1f(param, x) void gl_cg_set_params(unsigned width, unsigned height, unsigned tex_width, unsigned tex_height, unsigned out_width, unsigned out_height, unsigned frame_count, const struct gl_tex_info *info, const struct gl_tex_info *prev_info, const struct gl_tex_info *fbo_info, unsigned fbo_info_cnt) { if (!cg_active || (active_index == 0)) return; // Set frame. set_param_2f(prg[active_index].vid_size_f, width, height); set_param_2f(prg[active_index].tex_size_f, tex_width, tex_height); set_param_2f(prg[active_index].out_size_f, out_width, out_height); set_param_1f(prg[active_index].frame_cnt_f, (float)frame_count); set_param_1f(prg[active_index].frame_dir_f, g_extern.frame_is_reverse ? -1.0 : 1.0); set_param_2f(prg[active_index].vid_size_v, width, height); set_param_2f(prg[active_index].tex_size_v, tex_width, tex_height); set_param_2f(prg[active_index].out_size_v, out_width, out_height); set_param_1f(prg[active_index].frame_cnt_v, (float)frame_count); set_param_1f(prg[active_index].frame_dir_v, g_extern.frame_is_reverse ? -1.0 : 1.0); if (active_index == RARCH_CG_MENU_SHADER_INDEX) return; // Set orig texture. CGparameter param = prg[active_index].orig.tex; if (param) { cgGLSetTextureParameter(param, info->tex); cgGLEnableTextureParameter(param); } set_param_2f(prg[active_index].orig.vid_size_v, info->input_size[0], info->input_size[1]); set_param_2f(prg[active_index].orig.vid_size_f, info->input_size[0], info->input_size[1]); set_param_2f(prg[active_index].orig.tex_size_v, info->tex_size[0], info->tex_size[1]); set_param_2f(prg[active_index].orig.tex_size_f, info->tex_size[0], info->tex_size[1]); if (prg[active_index].orig.coord) { cgGLSetParameterPointer(prg[active_index].orig.coord, 2, GL_FLOAT, 0, info->coord); cgGLEnableClientState(prg[active_index].orig.coord); cg_attribs[cg_attrib_index++] = prg[active_index].orig.coord; } // Set prev textures. for (unsigned i = 0; i < PREV_TEXTURES; i++) { param = prg[active_index].prev[i].tex; if (param) { cgGLSetTextureParameter(param, prev_info[i].tex); cgGLEnableTextureParameter(param); } set_param_2f(prg[active_index].prev[i].vid_size_v, prev_info[i].input_size[0], prev_info[i].input_size[1]); set_param_2f(prg[active_index].prev[i].vid_size_f, prev_info[i].input_size[0], prev_info[i].input_size[1]); set_param_2f(prg[active_index].prev[i].tex_size_v, prev_info[i].tex_size[0], prev_info[i].tex_size[1]); set_param_2f(prg[active_index].prev[i].tex_size_f, prev_info[i].tex_size[0], prev_info[i].tex_size[1]); if (prg[active_index].prev[i].coord) { cgGLSetParameterPointer(prg[active_index].prev[i].coord, 2, GL_FLOAT, 0, prev_info[i].coord); cgGLEnableClientState(prg[active_index].prev[i].coord); cg_attribs[cg_attrib_index++] = prg[active_index].prev[i].coord; } } // Set lookup textures. for (unsigned i = 0; i < lut_textures_num; i++) { CGparameter param = cgGetNamedParameter(prg[active_index].fprg, lut_textures_uniform[i]); if (param) { cgGLSetTextureParameter(param, lut_textures[i]); cgGLEnableTextureParameter(param); } } // Set FBO textures. if (active_index > 2) { for (unsigned i = 0; i < fbo_info_cnt; i++) { if (prg[active_index].fbo[i].tex) { cgGLSetTextureParameter(prg[active_index].fbo[i].tex, fbo_info[i].tex); cgGLEnableTextureParameter(prg[active_index].fbo[i].tex); } set_param_2f(prg[active_index].fbo[i].vid_size_v, fbo_info[i].input_size[0], fbo_info[i].input_size[1]); set_param_2f(prg[active_index].fbo[i].vid_size_f, fbo_info[i].input_size[0], fbo_info[i].input_size[1]); set_param_2f(prg[active_index].fbo[i].tex_size_v, fbo_info[i].tex_size[0], fbo_info[i].tex_size[1]); set_param_2f(prg[active_index].fbo[i].tex_size_f, fbo_info[i].tex_size[0], fbo_info[i].tex_size[1]); if (prg[active_index].fbo[i].coord) { cgGLSetParameterPointer(prg[active_index].fbo[i].coord, 2, GL_FLOAT, 0, fbo_info[i].coord); cgGLEnableClientState(prg[active_index].fbo[i].coord); cg_attribs[cg_attrib_index++] = prg[active_index].fbo[i].coord; } } } #ifdef HAVE_CONFIGFILE // Set state parameters if (state_tracker) { static struct state_tracker_uniform info[MAX_VARIABLES]; static unsigned cnt = 0; if (active_index == 1) cnt = state_get_uniform(state_tracker, info, MAX_VARIABLES, frame_count); for (unsigned i = 0; i < cnt; i++) { CGparameter param_v = cgGetNamedParameter(prg[active_index].vprg, info[i].id); CGparameter param_f = cgGetNamedParameter(prg[active_index].fprg, info[i].id); set_param_1f(param_v, info[i].value); set_param_1f(param_f, info[i].value); } } #endif } static void gl_cg_deinit_progs(void) { RARCH_LOG("CG: Destroying programs.\n"); cgGLUnbindProgram(cgFProf); cgGLUnbindProgram(cgVProf); // Programs may alias [0]. for (unsigned i = 1; i < RARCH_CG_MAX_SHADERS; i++) { if (prg[i].fprg && prg[i].fprg != prg[0].fprg) cgDestroyProgram(prg[i].fprg); if (prg[i].vprg && prg[i].vprg != prg[0].vprg) cgDestroyProgram(prg[i].vprg); } if (prg[0].fprg) cgDestroyProgram(prg[0].fprg); if (prg[0].vprg) cgDestroyProgram(prg[0].vprg); memset(prg, 0, sizeof(prg)); } static void gl_cg_deinit_state(void) { gl_cg_reset_attrib(); cg_active = false; cg_shader_num = 0; gl_cg_deinit_progs(); memset(cg_scale, 0, sizeof(cg_scale)); memset(fbo_smooth, 0, sizeof(fbo_smooth)); glDeleteTextures(lut_textures_num, lut_textures); lut_textures_num = 0; #ifdef HAVE_CONFIGFILE if (state_tracker) { state_tracker_free(state_tracker); state_tracker = NULL; } #endif } // Final deinit. static void gl_cg_deinit_context_state(void) { if (menu_cg_program) { free(menu_cg_program); menu_cg_program = NULL; } // Destroying context breaks on PS3 for some unknown reason. #ifndef __CELLOS_LV2__ if (cgCtx) { RARCH_LOG("CG: Destroying context.\n"); cgDestroyContext(cgCtx); cgCtx = NULL; } #endif } // Full deinit. void gl_cg_deinit(void) { if (!cg_active) return; gl_cg_deinit_state(); gl_cg_deinit_context_state(); } // Deinit as much as possible without resetting context (broken on PS3), // and reinit cleanly. // If this fails, we're kinda screwed without resetting everything on PS3. bool gl_cg_reinit(const char *path) { if (cg_active) gl_cg_deinit_state(); return gl_cg_init(path); } #define SET_LISTING(type) \ { \ const char *list = cgGetLastListing(cgCtx); \ if (list) \ listing_##type = strdup(list); \ } static bool load_program(unsigned index, const char *prog, bool path_is_file) { bool ret = true; char *listing_f = NULL; char *listing_v = NULL; if (path_is_file) { prg[index].fprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, prog, cgFProf, "main_fragment", cg_arguments); SET_LISTING(f); prg[index].vprg = cgCreateProgramFromFile(cgCtx, CG_SOURCE, prog, cgVProf, "main_vertex", cg_arguments); SET_LISTING(v); } else { prg[index].fprg = cgCreateProgram(cgCtx, CG_SOURCE, prog, cgFProf, "main_fragment", cg_arguments); SET_LISTING(f); prg[index].vprg = cgCreateProgram(cgCtx, CG_SOURCE, prog, cgVProf, "main_vertex", cg_arguments); SET_LISTING(v); } if (!prg[index].fprg || !prg[index].vprg) { RARCH_ERR("CG error: %s\n", cgGetErrorString(cgGetError())); if (listing_f) RARCH_ERR("Fragment:\n%s\n", listing_f); else if (listing_v) RARCH_ERR("Vertex:\n%s\n", listing_v); ret = false; goto end; } cgGLLoadProgram(prg[index].fprg); cgGLLoadProgram(prg[index].vprg); end: free(listing_f); free(listing_v); return ret; } static void set_program_base_attrib(unsigned i); static bool load_stock(void) { if (!load_program(0, stock_cg_program, false)) { RARCH_ERR("Failed to compile passthrough shader, is something wrong with your environment?\n"); return false; } set_program_base_attrib(0); return true; } static bool load_plain(const char *path) { if (!load_stock()) return false; RARCH_LOG("Loading Cg file: %s\n", path); if (!load_program(1, path, true)) return false; if (*g_settings.video.second_pass_shader && g_settings.video.render_to_texture) { if (!load_program(2, g_settings.video.second_pass_shader, true)) return false; cg_shader_num = 2; } else { prg[2] = prg[0]; cg_shader_num = 1; } return true; } static bool load_menu_shader(void) { return load_program(RARCH_CG_MENU_SHADER_INDEX, menu_cg_program, true); } #define print_buf(buf, ...) snprintf(buf, sizeof(buf), __VA_ARGS__) #ifdef HAVE_CONFIGFILE static void load_texture_data(GLuint *obj, const struct texture_image *img, bool smooth) { glGenTextures(1, obj); glBindTexture(GL_TEXTURE_2D, *obj); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, smooth ? GL_LINEAR : GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, smooth ? GL_LINEAR : GL_NEAREST); #ifdef __CELLOS_LV2__ glTexImage2D(GL_TEXTURE_2D, 0, GL_ARGB_SCE, img->width, img->height, 0, GL_ARGB_SCE, GL_UNSIGNED_INT_8_8_8_8, img->pixels); #else glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glTexImage2D(GL_TEXTURE_2D, 0, RARCH_GL_INTERNAL_FORMAT, img->width, img->height, 0, RARCH_GL_TEXTURE_TYPE, RARCH_GL_FORMAT32, img->pixels); #endif free(img->pixels); } static bool load_textures(const char *dir_path, config_file_t *conf) { bool ret = true; char *textures = NULL; if (!config_get_string(conf, "textures", &textures)) // No textures here ... return true; char *save; const char *id = strtok_r(textures, ";", &save); while (id && lut_textures_num < MAX_TEXTURES) { char path[PATH_MAX]; if (!config_get_array(conf, id, path, sizeof(path))) { RARCH_ERR("Cannot find path to texture \"%s\" ...\n", id); ret = false; goto end; } char id_filter[64]; print_buf(id_filter, "%s_linear", id); bool smooth = true; if (!config_get_bool(conf, id_filter, &smooth)) smooth = true; char id_absolute[64]; print_buf(id_absolute, "%s_absolute", id); bool absolute = false; if (!config_get_bool(conf, id_absolute, &absolute)) absolute = false; char image_path[512]; if (absolute) print_buf(image_path, "%s", path); else print_buf(image_path, "%s%s", dir_path, path); RARCH_LOG("Loading image from: \"%s\".\n", image_path); struct texture_image img; if (!texture_image_load(image_path, &img)) { RARCH_ERR("Failed to load picture ...\n"); ret = false; goto end; } strlcpy(lut_textures_uniform[lut_textures_num], id, sizeof(lut_textures_uniform[lut_textures_num])); load_texture_data(&lut_textures[lut_textures_num], &img, smooth); lut_textures_num++; id = strtok_r(NULL, ";", &save); } end: free(textures); glBindTexture(GL_TEXTURE_2D, 0); return ret; } static bool load_imports(const char *dir_path, config_file_t *conf) { bool ret = true; char *imports = NULL; if (!config_get_string(conf, "imports", &imports)) return true; struct state_tracker_uniform_info info[MAX_VARIABLES]; unsigned info_cnt = 0; struct state_tracker_info tracker_info = {0}; #ifdef HAVE_PYTHON char script_path[PATH_MAX]; char *script = NULL; char *script_class = NULL; #endif char *save; const char *id = strtok_r(imports, ";", &save); while (id && info_cnt < MAX_VARIABLES) { char semantic_buf[64]; char wram_buf[64]; char input_slot_buf[64]; char mask_buf[64]; char equal_buf[64]; print_buf(semantic_buf, "%s_semantic", id); print_buf(wram_buf, "%s_wram", id); print_buf(input_slot_buf, "%s_input_slot", id); print_buf(mask_buf, "%s_mask", id); print_buf(equal_buf, "%s_equal", id); char *semantic = NULL; config_get_string(conf, semantic_buf, &semantic); if (!semantic) { RARCH_ERR("No semantic for import variable.\n"); ret = false; goto end; } enum state_tracker_type tracker_type; enum state_ram_type ram_type = RARCH_STATE_NONE; if (strcmp(semantic, "capture") == 0) tracker_type = RARCH_STATE_CAPTURE; else if (strcmp(semantic, "transition") == 0) tracker_type = RARCH_STATE_TRANSITION; else if (strcmp(semantic, "transition_count") == 0) tracker_type = RARCH_STATE_TRANSITION_COUNT; else if (strcmp(semantic, "capture_previous") == 0) tracker_type = RARCH_STATE_CAPTURE_PREV; else if (strcmp(semantic, "transition_previous") == 0) tracker_type = RARCH_STATE_TRANSITION_PREV; #ifdef HAVE_PYTHON else if (strcmp(semantic, "python") == 0) tracker_type = RARCH_STATE_PYTHON; #endif else { RARCH_ERR("Invalid semantic.\n"); ret = false; goto end; } unsigned addr = 0; #ifdef HAVE_PYTHON if (tracker_type != RARCH_STATE_PYTHON) #endif { unsigned input_slot = 0; if (config_get_hex(conf, input_slot_buf, &input_slot)) { switch (input_slot) { case 1: ram_type = RARCH_STATE_INPUT_SLOT1; break; case 2: ram_type = RARCH_STATE_INPUT_SLOT2; break; default: RARCH_ERR("Invalid input slot for import.\n"); ret = false; goto end; } } else if (config_get_hex(conf, wram_buf, &addr)) ram_type = RARCH_STATE_WRAM; else { RARCH_ERR("No address assigned to semantic.\n"); ret = false; goto end; } } unsigned memtype; switch (ram_type) { case RARCH_STATE_WRAM: memtype = RETRO_MEMORY_SYSTEM_RAM; break; default: memtype = -1u; } if ((memtype != -1u) && (addr >= pretro_get_memory_size(memtype))) { RARCH_ERR("Address out of bounds.\n"); ret = false; goto end; } unsigned bitmask = 0; if (!config_get_hex(conf, mask_buf, &bitmask)) bitmask = 0; unsigned bitequal = 0; if (!config_get_hex(conf, equal_buf, &bitequal)) bitequal = 0; strlcpy(info[info_cnt].id, id, sizeof(info[info_cnt].id)); info[info_cnt].addr = addr; info[info_cnt].type = tracker_type; info[info_cnt].ram_type = ram_type; info[info_cnt].mask = bitmask; info[info_cnt].equal = bitequal; info_cnt++; free(semantic); id = strtok_r(NULL, ";", &save); } tracker_info.wram = (uint8_t*)pretro_get_memory_data(RETRO_MEMORY_SYSTEM_RAM); tracker_info.info = info; tracker_info.info_elem = info_cnt; #ifdef HAVE_PYTHON if (config_get_string(conf, "import_script", &script)) { strlcpy(script_path, dir_path, sizeof(script_path)); strlcat(script_path, script, sizeof(script_path)); tracker_info.script = script_path; } if (config_get_string(conf, "import_script_class", &script_class)) tracker_info.script_class = script_class; tracker_info.script_is_file = true; #endif state_tracker = state_tracker_init(&tracker_info); if (!state_tracker) RARCH_WARN("Failed to initialize state tracker.\n"); #ifdef HAVE_PYTHON if (script) free(script); if (script_class) free(script_class); #endif end: free(imports); return ret; } #endif static bool load_shader(const char *dir_path, unsigned i, config_file_t *conf) { char *shader_path = NULL; char attr_buf[64]; char path_buf[PATH_MAX]; print_buf(attr_buf, "shader%u", i); if (config_get_string(conf, attr_buf, &shader_path)) { strlcpy(path_buf, dir_path, sizeof(path_buf)); strlcat(path_buf, shader_path, sizeof(path_buf)); free(shader_path); } else { RARCH_ERR("Didn't find shader path in config ...\n"); return false; } RARCH_LOG("Loading Cg shader: \"%s\".\n", path_buf); if (!load_program(i + 1, path_buf, true)) return false; return true; } static bool load_shader_params(unsigned i, config_file_t *conf) { bool ret = true; char *scale_type = NULL; char *scale_type_x = NULL; char *scale_type_y = NULL; bool has_scale_type; bool has_scale_type_x; bool has_scale_type_y; char scale_name_buf[64]; print_buf(scale_name_buf, "scale_type%u", i); has_scale_type = config_get_string(conf, scale_name_buf, &scale_type); print_buf(scale_name_buf, "scale_type_x%u", i); has_scale_type_x = config_get_string(conf, scale_name_buf, &scale_type_x); print_buf(scale_name_buf, "scale_type_y%u", i); has_scale_type_y = config_get_string(conf, scale_name_buf, &scale_type_y); if (!has_scale_type && !has_scale_type_x && !has_scale_type_y) return true; if (has_scale_type) { free(scale_type_x); free(scale_type_y); scale_type_x = strdup(scale_type); scale_type_y = strdup(scale_type); free(scale_type); scale_type = NULL; } char attr_name_buf[64]; float fattr = 0.0f; int iattr = 0; struct gl_fbo_scale *scale = &cg_scale[i + 1]; // Shader 0 is passthrough shader. Start at 1. scale->valid = true; scale->type_x = RARCH_SCALE_INPUT; scale->type_y = RARCH_SCALE_INPUT; scale->scale_x = 1.0; scale->scale_y = 1.0; const struct retro_game_geometry *geom = &g_extern.system.av_info.geometry; scale->abs_x = geom->base_width; scale->abs_y = geom->base_height; if (scale_type_x) { if (strcmp(scale_type_x, "source") == 0) scale->type_x = RARCH_SCALE_INPUT; else if (strcmp(scale_type_x, "viewport") == 0) scale->type_x = RARCH_SCALE_VIEWPORT; else if (strcmp(scale_type_x, "absolute") == 0) scale->type_x = RARCH_SCALE_ABSOLUTE; else { RARCH_ERR("Invalid attribute.\n"); ret = false; goto end; } } if (scale_type_y) { if (strcmp(scale_type_y, "source") == 0) scale->type_y = RARCH_SCALE_INPUT; else if (strcmp(scale_type_y, "viewport") == 0) scale->type_y = RARCH_SCALE_VIEWPORT; else if (strcmp(scale_type_y, "absolute") == 0) scale->type_y = RARCH_SCALE_ABSOLUTE; else { RARCH_ERR("Invalid attribute.\n"); ret = false; goto end; } } if (scale->type_x == RARCH_SCALE_ABSOLUTE) { print_buf(attr_name_buf, "scale%u", i); if (config_get_int(conf, attr_name_buf, &iattr)) scale->abs_x = iattr; else { print_buf(attr_name_buf, "scale_x%u", i); if (config_get_int(conf, attr_name_buf, &iattr)) scale->abs_x = iattr; } } else { print_buf(attr_name_buf, "scale%u", i); if (config_get_float(conf, attr_name_buf, &fattr)) scale->scale_x = fattr; else { print_buf(attr_name_buf, "scale_x%u", i); if (config_get_float(conf, attr_name_buf, &fattr)) scale->scale_x = fattr; } } if (scale->type_y == RARCH_SCALE_ABSOLUTE) { print_buf(attr_name_buf, "scale%u", i); if (config_get_int(conf, attr_name_buf, &iattr)) scale->abs_y = iattr; else { print_buf(attr_name_buf, "scale_y%u", i); if (config_get_int(conf, attr_name_buf, &iattr)) scale->abs_y = iattr; } } else { print_buf(attr_name_buf, "scale%u", i); if (config_get_float(conf, attr_name_buf, &fattr)) scale->scale_y = fattr; else { print_buf(attr_name_buf, "scale_y%u", i); if (config_get_float(conf, attr_name_buf, &fattr)) scale->scale_y = fattr; } } end: free(scale_type); free(scale_type_x); free(scale_type_y); return ret; } static bool load_preset(const char *path) { #ifdef HAVE_CONFIGFILE bool ret = true; if (!load_stock()) return false; int shaders = 0; // Basedir. char dir_path[PATH_MAX]; char *ptr = NULL; RARCH_LOG("Loading Cg meta-shader: %s\n", path); config_file_t *conf = config_file_new(path); if (!conf) { RARCH_ERR("Failed to load preset.\n"); ret = false; goto end; } if (!config_get_int(conf, "shaders", &shaders)) { RARCH_ERR("Cannot find \"shaders\" param.\n"); ret = false; goto end; } if (shaders < 1) { RARCH_ERR("Need to define at least 1 shader.\n"); ret = false; goto end; } cg_shader_num = shaders; if (shaders > RARCH_CG_MAX_SHADERS - 3) { RARCH_WARN("Too many shaders ... Capping shader amount to %d.\n", RARCH_CG_MAX_SHADERS - 3); cg_shader_num = shaders = RARCH_CG_MAX_SHADERS - 3; } // If we aren't using last pass non-FBO shader, // this shader will be assumed to be "fixed-function". // Just use prg[0] for that pass, which will be // pass-through. prg[shaders + 1] = prg[0]; // Check filter params. for (int i = 0; i < shaders; i++) { bool smooth = false; char filter_name_buf[64]; print_buf(filter_name_buf, "filter_linear%u", i); if (config_get_bool(conf, filter_name_buf, &smooth)) fbo_smooth[i + 1] = smooth ? FILTER_LINEAR : FILTER_NEAREST; } strlcpy(dir_path, path, sizeof(dir_path)); ptr = strrchr(dir_path, '/'); if (!ptr) ptr = strrchr(dir_path, '\\'); if (ptr) ptr[1] = '\0'; else // No directory. dir_path[0] = '\0'; for (int i = 0; i < shaders; i++) { if (!load_shader_params(i, conf)) { RARCH_ERR("Failed to load shader params ...\n"); ret = false; goto end; } if (!load_shader(dir_path, i, conf)) { RARCH_ERR("Failed to load shaders ...\n"); ret = false; goto end; } } if (!load_textures(dir_path, conf)) { RARCH_ERR("Failed to load lookup textures ...\n"); ret = false; goto end; } if (!load_imports(dir_path, conf)) { RARCH_ERR("Failed to load imports ...\n"); ret = false; goto end; } end: if (conf) config_file_free(conf); return ret; #else (void)path; RARCH_ERR("No config file support compiled in.\n"); return false; #endif } static void set_program_base_attrib(unsigned i) { CGparameter param = cgGetFirstParameter(prg[i].vprg, CG_PROGRAM); for (; param; param = cgGetNextParameter(param)) { if (cgGetParameterDirection(param) != CG_IN || cgGetParameterVariability(param) != CG_VARYING) continue; const char *semantic = cgGetParameterSemantic(param); if (!semantic) continue; RARCH_LOG("CG: Found semantic \"%s\" in prog #%u.\n", semantic, i); if (strcmp(semantic, "TEXCOORD") == 0 || strcmp(semantic, "TEXCOORD0") == 0) prg[i].tex = param; else if (strcmp(semantic, "COLOR") == 0 || strcmp(semantic, "COLOR0") == 0) prg[i].color = param; else if (strcmp(semantic, "POSITION") == 0) prg[i].vertex = param; else if (strcmp(semantic, "TEXCOORD1") == 0) prg[i].lut_tex = param; } } static void set_program_attributes(unsigned i) { cgGLBindProgram(prg[i].fprg); cgGLBindProgram(prg[i].vprg); set_program_base_attrib(i); prg[i].vid_size_f = cgGetNamedParameter(prg[i].fprg, "IN.video_size"); prg[i].tex_size_f = cgGetNamedParameter(prg[i].fprg, "IN.texture_size"); prg[i].out_size_f = cgGetNamedParameter(prg[i].fprg, "IN.output_size"); prg[i].frame_cnt_f = cgGetNamedParameter(prg[i].fprg, "IN.frame_count"); prg[i].frame_dir_f = cgGetNamedParameter(prg[i].fprg, "IN.frame_direction"); prg[i].vid_size_v = cgGetNamedParameter(prg[i].vprg, "IN.video_size"); prg[i].tex_size_v = cgGetNamedParameter(prg[i].vprg, "IN.texture_size"); prg[i].out_size_v = cgGetNamedParameter(prg[i].vprg, "IN.output_size"); prg[i].frame_cnt_v = cgGetNamedParameter(prg[i].vprg, "IN.frame_count"); prg[i].frame_dir_v = cgGetNamedParameter(prg[i].vprg, "IN.frame_direction"); prg[i].mvp = cgGetNamedParameter(prg[i].vprg, "modelViewProj"); if (i == RARCH_CG_MENU_SHADER_INDEX) return; prg[i].orig.tex = cgGetNamedParameter(prg[i].fprg, "ORIG.texture"); prg[i].orig.vid_size_v = cgGetNamedParameter(prg[i].vprg, "ORIG.video_size"); prg[i].orig.vid_size_f = cgGetNamedParameter(prg[i].fprg, "ORIG.video_size"); prg[i].orig.tex_size_v = cgGetNamedParameter(prg[i].vprg, "ORIG.texture_size"); prg[i].orig.tex_size_f = cgGetNamedParameter(prg[i].fprg, "ORIG.texture_size"); prg[i].orig.coord = cgGetNamedParameter(prg[i].vprg, "ORIG.tex_coord"); for (unsigned j = 0; j < PREV_TEXTURES; j++) { char attr_buf_tex[64]; char attr_buf_vid_size[64]; char attr_buf_tex_size[64]; char attr_buf_coord[64]; static const char *prev_names[PREV_TEXTURES] = { "PREV", "PREV1", "PREV2", "PREV3", "PREV4", "PREV5", "PREV6", }; snprintf(attr_buf_tex, sizeof(attr_buf_tex), "%s.texture", prev_names[j]); snprintf(attr_buf_vid_size, sizeof(attr_buf_vid_size), "%s.video_size", prev_names[j]); snprintf(attr_buf_tex_size, sizeof(attr_buf_tex_size), "%s.texture_size", prev_names[j]); snprintf(attr_buf_coord, sizeof(attr_buf_coord), "%s.tex_coord", prev_names[j]); prg[i].prev[j].tex = cgGetNamedParameter(prg[i].fprg, attr_buf_tex); prg[i].prev[j].vid_size_v = cgGetNamedParameter(prg[i].vprg, attr_buf_vid_size); prg[i].prev[j].vid_size_f = cgGetNamedParameter(prg[i].fprg, attr_buf_vid_size); prg[i].prev[j].tex_size_v = cgGetNamedParameter(prg[i].vprg, attr_buf_tex_size); prg[i].prev[j].tex_size_f = cgGetNamedParameter(prg[i].fprg, attr_buf_tex_size); prg[i].prev[j].coord = cgGetNamedParameter(prg[i].vprg, attr_buf_coord); } for (unsigned j = 0; j < i - 1; j++) { char attr_buf[64]; snprintf(attr_buf, sizeof(attr_buf), "PASS%u.texture", j + 1); prg[i].fbo[j].tex = cgGetNamedParameter(prg[i].fprg, attr_buf); snprintf(attr_buf, sizeof(attr_buf), "PASS%u.video_size", j + 1); prg[i].fbo[j].vid_size_v = cgGetNamedParameter(prg[i].vprg, attr_buf); prg[i].fbo[j].vid_size_f = cgGetNamedParameter(prg[i].fprg, attr_buf); snprintf(attr_buf, sizeof(attr_buf), "PASS%u.texture_size", j + 1); prg[i].fbo[j].tex_size_v = cgGetNamedParameter(prg[i].vprg, attr_buf); prg[i].fbo[j].tex_size_f = cgGetNamedParameter(prg[i].fprg, attr_buf); snprintf(attr_buf, sizeof(attr_buf), "PASS%u.tex_coord", j + 1); prg[i].fbo[j].coord = cgGetNamedParameter(prg[i].vprg, attr_buf); } } bool gl_cg_init(const char *path) { #ifdef HAVE_CG_RUNTIME_COMPILER cgRTCgcInit(); #endif if (!cgCtx) cgCtx = cgCreateContext(); if (cgCtx == NULL) { RARCH_ERR("Failed to create Cg context\n"); return false; } #ifdef RARCH_CG_DEBUG cgGLSetDebugMode(CG_TRUE); cgSetErrorHandler(cg_error_handler, NULL); #endif cgFProf = cgGLGetLatestProfile(CG_GL_FRAGMENT); cgVProf = cgGLGetLatestProfile(CG_GL_VERTEX); if (cgFProf == CG_PROFILE_UNKNOWN || cgVProf == CG_PROFILE_UNKNOWN) { RARCH_ERR("Invalid profile type\n"); return false; } cgGLSetOptimalOptions(cgFProf); cgGLSetOptimalOptions(cgVProf); cgGLEnableProfile(cgFProf); cgGLEnableProfile(cgVProf); if (strstr(path, ".cgp")) { if (!load_preset(path)) return false; } else { if (!load_plain(path)) return false; } if (menu_cg_program && !load_menu_shader()) return false; prg[0].mvp = cgGetNamedParameter(prg[0].vprg, "modelViewProj"); for (unsigned i = 1; i <= cg_shader_num; i++) set_program_attributes(i); if (menu_cg_program) set_program_attributes(RARCH_CG_MENU_SHADER_INDEX); cgGLBindProgram(prg[1].fprg); cgGLBindProgram(prg[1].vprg); cg_active = true; return true; } void gl_cg_use(unsigned index) { if (cg_active && prg[index].vprg && prg[index].fprg) { gl_cg_reset_attrib(); active_index = index; cgGLBindProgram(prg[index].vprg); cgGLBindProgram(prg[index].fprg); } } unsigned gl_cg_num(void) { if (cg_active) return cg_shader_num; else return 0; } bool gl_cg_filter_type(unsigned index, bool *smooth) { if (cg_active) { if (fbo_smooth[index] == FILTER_UNSPEC) return false; *smooth = (fbo_smooth[index] == FILTER_LINEAR); return true; } else return false; } void gl_cg_shader_scale(unsigned index, struct gl_fbo_scale *scale) { if (cg_active) *scale = cg_scale[index]; else scale->valid = false; } void gl_cg_set_menu_shader(const char *path) { if (menu_cg_program) free(menu_cg_program); menu_cg_program = strdup(path); } void gl_cg_set_compiler_args(const char **argv) { cg_arguments = argv; } bool gl_cg_load_shader(unsigned index, const char *path) { if (!cg_active) return false; if (index == 0) return false; if (prg[index].fprg) { cgGLUnbindProgram(cgFProf); if (prg[0].fprg != prg[index].fprg) cgDestroyProgram(prg[index].fprg); } if (prg[index].vprg) { cgGLUnbindProgram(cgVProf); if (prg[0].vprg != prg[index].vprg) cgDestroyProgram(prg[index].vprg); } memset(&prg[index], 0, sizeof(prg[index])); if (path) { if (load_program(index, path, true)) { set_program_attributes(index); return true; } else { // Always make sure we have a valid shader. prg[index] = prg[0]; return false; } } else { prg[index] = prg[0]; return true; } } bool gl_cg_save_cgp(const char *path, const struct gl_cg_cgp_info *info) { if (!info->shader[0] || !*info->shader[0]) return false; FILE *file = fopen(path, "w"); if (!file) return false; unsigned shaders = info->shader[1] && *info->shader[1] ? 2 : 1; fprintf(file, "shaders = %u\n", shaders); fprintf(file, "shader0 = \"%s\"\n", info->shader[0]); if (shaders == 2) fprintf(file, "shader1 = \"%s\"\n", info->shader[1]); fprintf(file, "filter_linear0 = %s\n", info->filter_linear[0] ? "true" : "false"); if (info->render_to_texture) { fprintf(file, "filter_linear1 = %s\n", info->filter_linear[1] ? "true" : "false"); fprintf(file, "scale_type0 = source\n"); fprintf(file, "scale0 = %.1f\n", info->fbo_scale); } if (info->lut_texture_path && info->lut_texture_id) { fprintf(file, "textures = %s\n", info->lut_texture_id); fprintf(file, "%s = \"%s\"\n", info->lut_texture_id, info->lut_texture_path); fprintf(file, "%s_absolute = %s\n", info->lut_texture_id, info->lut_texture_absolute ? "true" : "false"); } fclose(file); return true; } void gl_cg_invalidate_context(void) { cgCtx = NULL; } unsigned gl_cg_get_lut_info(struct gl_cg_lut_info *info, unsigned elems) { if (!cg_active) return 0; elems = elems > lut_textures_num ? lut_textures_num : elems; for (unsigned i = 0; i < elems; i++) { strlcpy(info[i].id, lut_textures_uniform[i], sizeof(info[i].id)); info[i].tex = lut_textures[i]; } return elems; }