/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __DRIVER__H #define __DRIVER__H #include #include "boolean.h" #include "libretro_private.h" #include #include #include "msvc/msvc_compat.h" #include "gfx/scaler/scaler.h" #include "gfx/image/image.h" #include "gfx/filters/softfilter.h" #include "audio/filters/rarch_dsp.h" #include "input/overlay.h" #ifdef HAVE_CONFIG_H #include "config.h" #endif #ifdef HAVE_COMMAND #include "command.h" #endif #ifdef __cplusplus extern "C" { #endif #define AUDIO_CHUNK_SIZE_BLOCKING 512 #define AUDIO_CHUNK_SIZE_NONBLOCKING 2048 // So we don't get complete line-noise when fast-forwarding audio. #define AUDIO_MAX_RATIO 16 // Specialized _POINTER that targets the full screen regardless of viewport. // Should not be used by a libretro implementation as coordinates returned make no sense. // It is only used internally for overlays. #define RARCH_DEVICE_POINTER_SCREEN (RETRO_DEVICE_POINTER | 0x10000) // libretro has 16 buttons from 0-15 (libretro.h) // Analog binds use RETRO_DEVICE_ANALOG, but we follow the same scheme internally // in RetroArch for simplicity, // so they are mapped into [16, 23]. #define RARCH_FIRST_CUSTOM_BIND 16 #define RARCH_FIRST_META_KEY RARCH_CUSTOM_BIND_LIST_END enum // RetroArch specific bind IDs. { // Custom binds that extend the scope of RETRO_DEVICE_JOYPAD for RetroArch specifically. // Analogs (RETRO_DEVICE_ANALOG) RARCH_ANALOG_LEFT_X_PLUS = RARCH_FIRST_CUSTOM_BIND, RARCH_ANALOG_LEFT_X_MINUS, RARCH_ANALOG_LEFT_Y_PLUS, RARCH_ANALOG_LEFT_Y_MINUS, RARCH_ANALOG_RIGHT_X_PLUS, RARCH_ANALOG_RIGHT_X_MINUS, RARCH_ANALOG_RIGHT_Y_PLUS, RARCH_ANALOG_RIGHT_Y_MINUS, // Turbo RARCH_TURBO_ENABLE, RARCH_CUSTOM_BIND_LIST_END, // Command binds. Not related to game input, only usable for port 0. RARCH_FAST_FORWARD_KEY = RARCH_FIRST_META_KEY, RARCH_FAST_FORWARD_HOLD_KEY, RARCH_LOAD_STATE_KEY, RARCH_SAVE_STATE_KEY, RARCH_FULLSCREEN_TOGGLE_KEY, RARCH_QUIT_KEY, RARCH_STATE_SLOT_PLUS, RARCH_STATE_SLOT_MINUS, RARCH_REWIND, RARCH_MOVIE_RECORD_TOGGLE, RARCH_PAUSE_TOGGLE, RARCH_FRAMEADVANCE, RARCH_RESET, RARCH_SHADER_NEXT, RARCH_SHADER_PREV, RARCH_CHEAT_INDEX_PLUS, RARCH_CHEAT_INDEX_MINUS, RARCH_CHEAT_TOGGLE, RARCH_SCREENSHOT, RARCH_DSP_CONFIG, RARCH_MUTE, RARCH_NETPLAY_FLIP, RARCH_SLOWMOTION, RARCH_ENABLE_HOTKEY, RARCH_VOLUME_UP, RARCH_VOLUME_DOWN, RARCH_OVERLAY_NEXT, RARCH_DISK_EJECT_TOGGLE, RARCH_DISK_NEXT, RARCH_GRAB_MOUSE_TOGGLE, RARCH_MENU_TOGGLE, RARCH_BIND_LIST_END, RARCH_BIND_LIST_END_NULL }; #ifdef RARCH_CONSOLE enum // Console specific menu bind IDs. { CONSOLE_MENU_FIRST = 61, CONSOLE_MENU_A = CONSOLE_MENU_FIRST, CONSOLE_MENU_B = 62, CONSOLE_MENU_X = 63, CONSOLE_MENU_Y = 64, CONSOLE_MENU_START = 65, CONSOLE_MENU_SELECT = 66, CONSOLE_MENU_UP = 67, CONSOLE_MENU_DOWN = 68, CONSOLE_MENU_LEFT = 69, CONSOLE_MENU_RIGHT = 70, CONSOLE_MENU_L = 71, CONSOLE_MENU_R = 72, CONSOLE_MENU_L2 = 73, CONSOLE_MENU_R2 = 74, CONSOLE_MENU_L3 = 75, CONSOLE_MENU_R3 = 76, CONSOLE_MENU_HOME = 77, CONSOLE_MENU_LAST = CONSOLE_MENU_HOME, }; #endif struct retro_keybind { bool valid; unsigned id; const char *desc; enum retro_key key; // PC only uses lower 16-bits. // Full 64-bit can be used for port-specific purposes, like simplifying multiple binds, etc. uint64_t joykey; // Default key binding value - for resetting bind to default uint64_t def_joykey; uint32_t joyaxis; uint32_t def_joyaxis; uint32_t orig_joyaxis; // Used by input_{push,pop}_analog_dpad(). }; struct platform_bind { uint64_t joykey; char desc[64]; }; enum rarch_shader_type { RARCH_SHADER_CG, RARCH_SHADER_HLSL, RARCH_SHADER_GLSL, RARCH_SHADER_NONE }; #if defined(_XBOX360) #define DEFAULT_SHADER_TYPE RARCH_SHADER_HLSL #elif defined(__PSL1GHT__) #define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL #elif defined(__CELLOS_LV2__) #define DEFAULT_SHADER_TYPE RARCH_SHADER_CG #elif defined(HAVE_OPENGLES2) #define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL #else #define DEFAULT_SHADER_TYPE RARCH_SHADER_NONE #endif typedef struct video_info { unsigned width; unsigned height; bool fullscreen; bool vsync; bool force_aspect; bool smooth; unsigned input_scale; // Maximum input size: RARCH_SCALE_BASE * input_scale bool rgb32; // Use 32-bit RGBA rather than native XBGR1555. } video_info_t; typedef struct audio_driver { void *(*init)(const char *device, unsigned rate, unsigned latency); ssize_t (*write)(void *data, const void *buf, size_t size); bool (*stop)(void *data); bool (*start)(void *data); void (*set_nonblock_state)(void *data, bool toggle); // Should we care about blocking in audio thread? Fast forwarding. void (*free)(void *data); bool (*use_float)(void *data); // Defines if driver will take standard floating point samples, or int16_t samples. const char *ident; size_t (*write_avail)(void *data); // Optional size_t (*buffer_size)(void *data); // Optional } audio_driver_t; #define AXIS_NEG(x) (((uint32_t)(x) << 16) | UINT16_C(0xFFFF)) #define AXIS_POS(x) ((uint32_t)(x) | UINT32_C(0xFFFF0000)) #define AXIS_NONE UINT32_C(0xFFFFFFFF) #define AXIS_DIR_NONE UINT16_C(0xFFFF) #define AXIS_NEG_GET(x) (((uint32_t)(x) >> 16) & UINT16_C(0xFFFF)) #define AXIS_POS_GET(x) ((uint32_t)(x) & UINT16_C(0xFFFF)) #define NO_BTN UINT16_C(0xFFFF) // I hope no joypad will ever have this many buttons ... ;) #define HAT_UP_SHIFT 15 #define HAT_DOWN_SHIFT 14 #define HAT_LEFT_SHIFT 13 #define HAT_RIGHT_SHIFT 12 #define HAT_UP_MASK (1 << HAT_UP_SHIFT) #define HAT_DOWN_MASK (1 << HAT_DOWN_SHIFT) #define HAT_LEFT_MASK (1 << HAT_LEFT_SHIFT) #define HAT_RIGHT_MASK (1 << HAT_RIGHT_SHIFT) #define HAT_MAP(x, hat) ((x & ((1 << 12) - 1)) | hat) #define HAT_MASK (HAT_UP_MASK | HAT_DOWN_MASK | HAT_LEFT_MASK | HAT_RIGHT_MASK) #define GET_HAT_DIR(x) (x & HAT_MASK) #define GET_HAT(x) (x & (~HAT_MASK)) enum analog_dpad_mode { ANALOG_DPAD_NONE = 0, ANALOG_DPAD_LSTICK, ANALOG_DPAD_RSTICK, ANALOG_DPAD_DUALANALOG, ANALOG_DPAD_LAST }; enum keybind_set_id { KEYBINDS_ACTION_NONE = 0, KEYBINDS_ACTION_SET_DEFAULT_BIND, KEYBINDS_ACTION_SET_DEFAULT_BINDS, KEYBINDS_ACTION_SET_ANALOG_DPAD_NONE, KEYBINDS_ACTION_SET_ANALOG_DPAD_LSTICK, KEYBINDS_ACTION_SET_ANALOG_DPAD_RSTICK, KEYBINDS_ACTION_GET_BIND_LABEL, KEYBINDS_ACTION_LAST }; typedef struct rarch_joypad_driver rarch_joypad_driver_t; typedef struct input_driver { void *(*init)(void); void (*poll)(void *data); int16_t (*input_state)(void *data, const struct retro_keybind **retro_keybinds, unsigned port, unsigned device, unsigned index, unsigned id); bool (*key_pressed)(void *data, int key); void (*free)(void *data); void (*set_keybinds)(void *data, unsigned device, unsigned port, unsigned id, unsigned keybind_action); bool (*set_sensor_state)(void *data, unsigned port, enum retro_sensor_action action, unsigned rate); float (*get_sensor_input)(void *data, unsigned port, unsigned id); uint64_t (*get_capabilities)(void *data); unsigned (*devices_size)(void *data); const char *ident; void (*grab_mouse)(void *data, bool state); bool (*set_rumble)(void *data, unsigned port, enum retro_rumble_effect effect, uint16_t state); const rarch_joypad_driver_t *(*get_joypad_driver)(void *data); } input_driver_t; typedef struct input_osk_driver { void *(*init)(size_t size); void (*free)(void *data); bool (*enable_key_layout)(void *data); void (*oskutil_create_activation_parameters)(void *data); void (*write_msg)(void *data, const void *msg); void (*write_initial_msg)(void *data, const void *msg); bool (*start)(void *data); void (*lifecycle)(void *data, uint64_t status); void *(*get_text_buf)(void *data); const char *ident; } input_osk_driver_t; typedef struct camera_driver { // FIXME: params for init - queries for resolution, framerate, color format // which might or might not be honored void *(*init)(const char *device, uint64_t buffer_types, unsigned width, unsigned height); void (*free)(void *data); bool (*start)(void *data); void (*stop)(void *data); // Polls the camera driver. // Will call the appropriate callback if a new frame is ready. // Returns true if a new frame was handled. bool (*poll)(void *data, retro_camera_frame_raw_framebuffer_t frame_raw_cb, retro_camera_frame_opengl_texture_t frame_gl_cb); const char *ident; } camera_driver_t; typedef struct location_driver { void *(*init)(void); void (*free)(void *data); bool (*start)(void *data); void (*stop)(void *data); bool (*get_position)(void *data, double *lat, double *lon, double *horiz_accuracy, double *vert_accuracy); void (*set_interval)(void *data, unsigned interval_msecs, unsigned interval_distance); const char *ident; } location_driver_t; struct rarch_viewport; #ifdef HAVE_OVERLAY typedef struct video_overlay_interface { void (*enable)(void *data, bool state); bool (*load)(void *data, const struct texture_image *images, unsigned num_images); void (*tex_geom)(void *data, unsigned image, float x, float y, float w, float h); void (*vertex_geom)(void *data, unsigned image, float x, float y, float w, float h); void (*full_screen)(void *data, bool enable); void (*set_alpha)(void *data, unsigned image, float mod); } video_overlay_interface_t; #endif // Optionally implemented interface to poke more deeply into video driver. typedef struct video_poke_interface { void (*set_filtering)(void *data, unsigned index, bool smooth); #ifdef HAVE_FBO uintptr_t (*get_current_framebuffer)(void *data); retro_proc_address_t (*get_proc_address)(void *data, const char *sym); #endif void (*set_aspect_ratio)(void *data, unsigned aspectratio_index); void (*apply_state_changes)(void *data); #ifdef HAVE_MENU void (*set_texture_frame)(void *data, const void *frame, bool rgb32, unsigned width, unsigned height, float alpha); // Update texture. void (*set_texture_enable)(void *data, bool enable, bool full_screen); // Enable/disable rendering. #endif void (*set_osd_msg)(void *data, const char *msg, void *userdata); void (*show_mouse)(void *data, bool state); void (*grab_mouse_toggle)(void *data); } video_poke_interface_t; typedef struct video_driver { void *(*init)(const video_info_t *video, const input_driver_t **input, void **input_data); // Should the video driver act as an input driver as well? :) // The video init might preinitialize an input driver to override the settings in case the video driver relies on input driver for event handling, e.g. bool (*frame)(void *data, const void *frame, unsigned width, unsigned height, unsigned pitch, const char *msg); // msg is for showing a message on the screen along with the video frame. void (*set_nonblock_state)(void *data, bool toggle); // Should we care about syncing to vblank? Fast forwarding. // Is the window still active? bool (*alive)(void *data); bool (*focus)(void *data); // Does the window have focus? bool (*set_shader)(void *data, enum rarch_shader_type type, const char *path); // Sets shader. Might not be implemented. Will be moved to poke_interface later. void (*free)(void *data); const char *ident; #ifdef HAVE_MENU void (*restart)(void); #endif void (*set_rotation)(void *data, unsigned rotation); void (*viewport_info)(void *data, struct rarch_viewport *vp); // Reads out in BGR byte order (24bpp). bool (*read_viewport)(void *data, uint8_t *buffer); #ifdef HAVE_OVERLAY void (*overlay_interface)(void *data, const video_overlay_interface_t **iface); #endif void (*poke_interface)(void *data, const video_poke_interface_t **iface); } video_driver_t; typedef struct menu_ctx_driver_backend { void (*entries_init)(void*, unsigned); int (*iterate)(void *, unsigned); void (*shader_manager_init)(void *); void (*shader_manager_get_str)(void *, char *, size_t, unsigned); void (*shader_manager_set_preset)(void *, unsigned, const char*); void (*shader_manager_save_preset)(void *, const char *, bool); unsigned (*shader_manager_get_type)(void *); int (*shader_manager_setting_toggle)(void *, unsigned, unsigned); unsigned (*type_is)(unsigned); int (*core_setting_toggle)(unsigned, unsigned); int (*setting_toggle)(void *, unsigned, unsigned, unsigned); int (*setting_set)(void *, unsigned, unsigned); void (*setting_set_label)(char *, size_t, unsigned *, unsigned); const char *ident; } menu_ctx_driver_backend_t; typedef struct menu_ctx_driver { void (*set_texture)(void*, bool); void (*render_messagebox)(void*, const char*); void (*render)(void*); void (*frame)(void*); void* (*init)(void); void (*free)(void*); void (*init_assets)(void*); void (*free_assets)(void*); void (*populate_entries)(void*, unsigned); void (*iterate)(void*, unsigned); int (*input_postprocess)(void *, uint64_t); void (*navigation_clear)(void *); void (*navigation_decrement)(void *); void (*navigation_increment)(void *); void (*navigation_set)(void *); void (*navigation_set_last)(void *); void (*navigation_descend_alphabet)(void *, size_t *); void (*navigation_ascend_alphabet)(void *, size_t *); void (*list_insert)(void *, const char *, size_t); void (*list_delete)(void *, size_t); void (*list_clear)(void *); void (*list_set_selection)(void *); void (*init_core_info)(void *); const menu_ctx_driver_backend_t *backend; // Human readable string. const char *ident; } menu_ctx_driver_t; enum rarch_display_type { RARCH_DISPLAY_NONE = 0, // Non-bindable types like consoles, KMS, VideoCore, etc. RARCH_DISPLAY_X11, // video_display => Display*, video_window => Window RARCH_DISPLAY_WIN32, // video_display => N/A, video_window => HWND RARCH_DISPLAY_OSX // ?! }; typedef struct driver { const audio_driver_t *audio; const video_driver_t *video; const input_driver_t *input; #ifdef HAVE_OSK const input_osk_driver_t *osk; void *osk_data; #endif #ifdef HAVE_CAMERA const camera_driver_t *camera; void *camera_data; #endif #ifdef HAVE_LOCATION const location_driver_t *location; void *location_data; #endif void *audio_data; void *video_data; void *input_data; #ifdef HAVE_MENU void *menu; const menu_ctx_driver_t *menu_ctx; #endif bool threaded_video; // If set during context deinit, the driver should keep // graphics context alive to avoid having to reset all context state. bool video_cache_context; bool video_cache_context_ack; // Set to true by driver if context caching succeeded. // Set if the respective handles are owned by RetroArch driver core. // Consoles upper logic will generally intialize the drivers before // the driver core initializes. It will then be up to upper logic // to finally free() up the driver handles. // Driver core will still call init() and free(), but in this case // these calls should be seen as "reinit() + ref_count++" and "ref_count--" // respectively. bool video_data_own; bool audio_data_own; bool input_data_own; #ifdef HAVE_CAMERA bool camera_data_own; #endif #ifdef HAVE_LOCATION bool location_data_own; #endif #ifdef HAVE_OSK bool osk_data_own; #endif #ifdef HAVE_COMMAND rarch_cmd_t *command; #endif bool stdin_claimed; bool block_hotkey; bool block_input; bool nonblock_state; // Opaque handles to currently running window. // Used by e.g. input drivers which bind to a window. // Drivers are responsible for setting these if an input driver // could potentially make use of this. uintptr_t video_display; uintptr_t video_window; enum rarch_display_type display_type; // Used for 15-bit -> 16-bit conversions that take place before being passed to video driver. struct scaler_ctx scaler; void *scaler_out; // Graphics driver requires RGBA byte order data (ABGR on little-endian) for 32-bit. // This takes effect for overlay and shader cores that wants to load data into graphics driver. // Kinda hackish to place it here, it is only used for GLES. // TODO: Refactor this better. bool gfx_use_rgba; #ifdef HAVE_OVERLAY input_overlay_t *overlay; input_overlay_state_t overlay_state; #endif // Interface for "poking". const video_poke_interface_t *video_poke; // last message given to the video driver const char *current_msg; } driver_t; void init_drivers(void); void init_drivers_pre(void); void uninit_drivers(void); void global_uninit_drivers(void); void init_video_input(void); void uninit_video_input(void); void init_audio(void); void uninit_audio(void); void find_prev_resampler_driver(void); void find_prev_video_driver(void); void find_prev_audio_driver(void); void find_prev_input_driver(void); void find_next_video_driver(void); void find_next_audio_driver(void); void find_next_input_driver(void); void find_next_resampler_driver(void); #ifdef HAVE_CAMERA void init_camera(void); void uninit_camera(void); void find_prev_camera_driver(void); void find_next_camera_driver(void); #endif #ifdef HAVE_LOCATION void init_location(void); void uninit_location(void); void find_prev_location_driver(void); void find_next_location_driver(void); #endif void driver_set_monitor_refresh_rate(float hz); bool driver_monitor_fps_statistics(double *refresh_rate, double *deviation, unsigned *sample_points); void driver_set_nonblock_state(bool nonblock); // Used by RETRO_ENVIRONMENT_SET_HW_RENDER. uintptr_t driver_get_current_framebuffer(void); retro_proc_address_t driver_get_proc_address(const char *sym); // Used by RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE bool driver_set_rumble_state(unsigned port, enum retro_rumble_effect effect, uint16_t strength); // Used by RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE bool driver_set_sensor_state(unsigned port, enum retro_sensor_action action, unsigned rate); float driver_sensor_get_input(unsigned port, unsigned action); #ifdef HAVE_DYLIB void rarch_deinit_filter(void); void rarch_init_filter(enum retro_pixel_format); #endif #ifdef HAVE_FILTERS_BUILTIN unsigned dspfilter_get_last_idx(void); #endif void rarch_init_dsp_filter(void); void rarch_deinit_dsp_filter(void); const char *rarch_dspfilter_get_name(void *data); // Used by RETRO_ENVIRONMENT_GET_CAMERA_INTERFACE #ifdef HAVE_CAMERA bool driver_camera_start(void); void driver_camera_stop(void); void driver_camera_poll(void); #endif // Used by RETRO_ENVIRONMENT_GET_LOCATION_INTERFACE #ifdef HAVE_LOCATION bool driver_location_start(void); void driver_location_stop(void); bool driver_location_get_position(double *lat, double *lon, double *horiz_accuracy, double *vert_accuracy); void driver_location_set_interval(unsigned interval_msecs, unsigned interval_distance); #endif #ifdef HAVE_MENU const void *menu_ctx_find_driver(const char *ident); // Finds driver with ident. Does not initialize. bool menu_ctx_init_first(const menu_ctx_driver_t **driver, void **handle); // Finds first suitable driver and initializes. void find_prev_menu_driver(void); void find_next_menu_driver(void); #endif // Used by RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO bool driver_update_system_av_info(const struct retro_system_av_info *info); extern driver_t driver; //////////////////////////////////////////////// Backends extern const audio_driver_t audio_rsound; extern const audio_driver_t audio_oss; extern const audio_driver_t audio_alsa; extern const audio_driver_t audio_alsathread; extern const audio_driver_t audio_roar; extern const audio_driver_t audio_openal; extern const audio_driver_t audio_opensl; extern const audio_driver_t audio_jack; extern const audio_driver_t audio_sdl; extern const audio_driver_t audio_xa; extern const audio_driver_t audio_pulse; extern const audio_driver_t audio_dsound; extern const audio_driver_t audio_coreaudio; extern const audio_driver_t audio_xenon360; extern const audio_driver_t audio_ps3; extern const audio_driver_t audio_gx; extern const audio_driver_t audio_psp1; extern const audio_driver_t audio_rwebaudio; extern const audio_driver_t audio_null; extern const video_driver_t video_gl; extern const video_driver_t video_psp1; extern const video_driver_t video_vita; extern const video_driver_t video_d3d; extern const video_driver_t video_gx; extern const video_driver_t video_xenon360; extern const video_driver_t video_xvideo; extern const video_driver_t video_xdk_d3d; extern const video_driver_t video_sdl; extern const video_driver_t video_vg; extern const video_driver_t video_null; extern const video_driver_t video_lima; extern const video_driver_t video_omap; extern const input_driver_t input_android; extern const input_driver_t input_sdl; extern const input_driver_t input_dinput; extern const input_driver_t input_x; extern const input_driver_t input_ps3; extern const input_driver_t input_psp; extern const input_driver_t input_xenon360; extern const input_driver_t input_gx; extern const input_driver_t input_xinput; extern const input_driver_t input_linuxraw; extern const input_driver_t input_udev; extern const input_driver_t input_apple; extern const input_driver_t input_qnx; extern const input_driver_t input_rwebinput; extern const input_driver_t input_null; extern const camera_driver_t camera_v4l2; extern const camera_driver_t camera_android; extern const camera_driver_t camera_rwebcam; extern const camera_driver_t camera_ios; extern const location_driver_t location_apple; extern const location_driver_t location_android; extern const input_osk_driver_t input_ps3_osk; extern const menu_ctx_driver_t menu_ctx_rmenu; extern const menu_ctx_driver_t menu_ctx_rmenu_xui; extern const menu_ctx_driver_t menu_ctx_rgui; extern const menu_ctx_driver_t menu_ctx_lakka; extern const menu_ctx_driver_backend_t menu_ctx_backend_common; extern const menu_ctx_driver_backend_t menu_ctx_backend_lakka; #ifdef HAVE_FILTERS_BUILTIN extern const struct softfilter_implementation *blargg_ntsc_snes_rf_get_implementation(softfilter_simd_mask_t simd); extern const struct softfilter_implementation *blargg_ntsc_snes_composite_get_implementation(softfilter_simd_mask_t simd); extern const struct softfilter_implementation *blargg_ntsc_snes_svideo_get_implementation(softfilter_simd_mask_t simd); extern const struct softfilter_implementation *blargg_ntsc_snes_rgb_get_implementation(softfilter_simd_mask_t simd); extern const struct softfilter_implementation *lq2x_get_implementation(softfilter_simd_mask_t simd); extern const struct softfilter_implementation *phosphor2x_get_implementation(softfilter_simd_mask_t simd); extern const struct softfilter_implementation *twoxbr_get_implementation(softfilter_simd_mask_t simd); extern const struct softfilter_implementation *epx_get_implementation(softfilter_simd_mask_t simd); extern const struct softfilter_implementation *twoxsai_get_implementation(softfilter_simd_mask_t simd); extern const struct softfilter_implementation *supereagle_get_implementation(softfilter_simd_mask_t simd); extern const struct softfilter_implementation *supertwoxsai_get_implementation(softfilter_simd_mask_t simd); extern const struct softfilter_implementation *twoxbr_get_implementation(softfilter_simd_mask_t simd); extern const struct softfilter_implementation *darken_get_implementation(softfilter_simd_mask_t simd); extern const struct softfilter_implementation *scale2x_get_implementation(softfilter_simd_mask_t simd); extern const struct dspfilter_implementation *echo_dsp_plugin_init(dspfilter_simd_mask_t simd); #ifndef _WIN32 extern const struct dspfilter_implementation *eq_dsp_plugin_init(dspfilter_simd_mask_t simd); #endif extern const struct dspfilter_implementation *iir_dsp_plugin_init(dspfilter_simd_mask_t simd); extern const struct dspfilter_implementation *phaser_dsp_plugin_init(dspfilter_simd_mask_t simd); extern const struct dspfilter_implementation *reverb_dsp_plugin_init(dspfilter_simd_mask_t simd); extern const struct dspfilter_implementation *volume_dsp_plugin_init(dspfilter_simd_mask_t simd); extern const struct dspfilter_implementation *wah_dsp_plugin_init(dspfilter_simd_mask_t simd); #endif #include "driver_funcs.h" #ifdef __cplusplus } #endif #endif