/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#ifndef COMMON_TASKS_H
#define COMMON_TASKS_H
#include
#include
#include "../runloop.h"
#define MAX_TOKEN_LEN 255
#ifdef __cplusplus
extern "C" {
#endif
typedef struct rarch_task rarch_task_t;
typedef void (*rarch_task_callback_t)(void *task_data, void *user_data, const char *error);
typedef void (*rarch_task_handler_t)(rarch_task_t *task);
typedef bool (*rarch_task_finder_t)(rarch_task_t *task, void *user_data);
struct rarch_task {
rarch_task_handler_t handler;
rarch_task_callback_t callback; /* always called from the main loop */
/* set to true by the handler to signal the task has finished executing. */
bool finished;
/* set to true by the task system to signal the task *must* end. */
bool cancelled;
/* created by the handler, destroyed by the user */
void *task_data;
/* owned by the user */
void *user_data;
/* created and destroyed by the code related to the handler */
void *state;
/* created by task handler; destroyed by main loop (after calling the callback) */
char *error;
/* -1 = unmettered, 0-100 progress value */
int8_t progress;
char *title; /* handler can modify but will be free()d automatically if non-null */
/* don't touch this. */
rarch_task_t *next;
};
/**
* @brief Initializes the task system
*
* This function initializes the task system and chooses an appropriate
* implementation according to the settings.
*
* This function must only be called from the main thread.
*/
void rarch_task_init(void);
/**
* @brief Deinitializes the task system
*
* This function deinitializes the task system. The tasks that are running at
* the moment will stay on hold until rarch_task_init() is called again.
*/
void rarch_task_deinit(void);
/**
* @brief Checks for finished tasks
*
* Takes the finished tasks, if any, and runs their callbacks.
*
* This function must only be called from the main thread.
*/
void rarch_task_check(void);
/**
* @brief Sends a signal to terminate all the tasks.
*
* This function won't terminate the tasks immediately. They will finish as
* soon as possible.
*
* This function must only be called from the main thread.
*/
void rarch_task_reset(void);
/**
* @brief Blocks until all tasks have finished.
*
* This function must only be called from the main thread.
*/
void rarch_task_wait(void);
/**
* @brief Calls func for every running task until it returns true.
*
* @param func
* @param user_data
* @return a task or NULL if not found.
*/
bool rarch_task_find(rarch_task_finder_t func, void *user_data);
/**
* @brief Pushes a task
*
* The task will start as soon as possible.
*
* @param task
*/
void rarch_task_push(rarch_task_t *task);
#ifdef HAVE_NETWORKING
typedef struct {
char *data;
size_t len;
} http_transfer_data_t;
bool rarch_task_push_http_transfer(const char *url, const char *type, rarch_task_callback_t cb, void *user_data);
#endif
bool rarch_task_push_image_load(const char *fullpath, const char *type, rarch_task_callback_t cb, void *user_data);
#ifdef HAVE_LIBRETRODB
bool rarch_task_push_dbscan(const char *fullpath, bool directory, rarch_task_callback_t cb);
#endif
#ifdef HAVE_OVERLAY
bool rarch_task_push_overlay_load_default(
rarch_task_callback_t cb, void *user_data);
#endif
void data_runloop_osd_msg(const char *s, size_t len);
int find_first_data_track(const char* cue_path,
int32_t* offset, char* track_path, size_t max_len);
int detect_system(const char* track_path, int32_t offset,
const char** system_name);
int detect_ps1_game(const char *track_path, char *game_id);
int detect_psp_game(const char *track_path, char *game_id);
typedef struct {
char *source_file;
} decompress_task_data_t;
bool rarch_task_push_decompress(const char *source_file, const char *target_dir,
const char *subdir, const char *valid_ext,
rarch_task_callback_t cb, void *user_data);
#ifdef __cplusplus
}
#endif
#endif