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56 lines
1.4 KiB
Makefile
56 lines
1.4 KiB
Makefile
DOWNLOAD_SHADERS = 1
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SHADER_DIR := media/shaders
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SHADER_GLSL_DIR := media/shaders_glsl
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SHADER_DEST_PS3_DIR := ps3/pkg/USRDIR/cores/shaders
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# system platform
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system_platform = unix
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ifeq ($(shell uname -a),)
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EXE_EXT = .exe
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system_platform = win
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else ifneq ($(findstring Darwin,$(shell uname -a)),)
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system_platform = osx
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else ifneq ($(findstring MINGW,$(shell uname -a)),)
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system_platform = win
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endif
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ifeq ($(shell uname), Linux)
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PYTHON2 = python2
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PYTHON3 = python
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GIT = git
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else ifneq ($(findstring Darwin,$(shell uname -a)),)
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PYTHON2 = python2
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PYTHON3 = python
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GIT = git
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else
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PYTHON2 = python2.exe
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PYTHON3 = python.exe
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GIT = git.exe
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endif
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checkout-shaders:
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ifeq ($(DOWNLOAD_SHADERS),1)
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@if test -d $(SHADER_DIR); then \
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echo "[SHADER CHECKOUT::] Git pulling common-shaders..."; \
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cd $(SHADER_DIR); \
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$(GIT) pull; \
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cd ../../../../..; \
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else \
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echo "[SHADER CHECKOUT::] Git cloning common-shaders first..."; \
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$(GIT) clone git://github.com/libretro/common-shaders.git $(SHADER_DIR); \
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fi
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endif
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convert-xml:
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$(PYTHON) tools/cg2glsl.py $(SHADER_DIR) $(SHADER_GLSL_DIR)
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deploy-ps3: checkout-shaders
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@if test -d $(SHADER_DEST_PS3_DIR); then \
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cp -r $(SHADER_DIR)/* $(SHADER_DEST_PS3_DIR); \
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else \
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echo "[DEPLOY PS3::] Creating PS3 shader directory first..."; \
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mkdir -p $(SHADER_DEST_PS3_DIR) || bin/true; \
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fi
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@echo "[DEPLOY PS3::] Copied shaders to PS3 shaders directory."
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