mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-26 04:36:01 +00:00
fdd70d0ff9
bumped up versions in TXT files
219 lines
10 KiB
Plaintext
219 lines
10 KiB
Plaintext
------------------------------------------------------------------------------
|
|
RETROARCH GX - GAMECUBE - 0.9.9.3
|
|
------------------------------------------------------------------------------
|
|
RetroConsole Level: 0
|
|
Author: Themaister, Toad King, Squarepusher/Twin Aphex
|
|
------------------------------------------------------------------------------
|
|
|
|
------------------------------------------------------------------------------
|
|
HOW TO INSTALL THIS
|
|
------------------------------------------------------------------------------
|
|
Copy the entire directory (retroarch-ngc) to your SD card in your 'apps'
|
|
directory. Start up something like SDLOAD (or whatever you're using for
|
|
loading DOL files) and load any of the cores.
|
|
|
|
|
|
On first startup, RetroArch will create a folder in the root of your storage
|
|
device called 'retroarch'. All RetroArch configuration files are stored here.
|
|
|
|
------------------------------------------------------------------------------
|
|
HOW TO USE THIS
|
|
------------------------------------------------------------------------------
|
|
On first startup, RetroArch will select one of the dozen or so
|
|
emulator/game cores. The name of the core currently loaded will be
|
|
shown at the bottom side of the screen.
|
|
|
|
You can now select a ROM that this core supports and load it in the Filebrowser.
|
|
|
|
To select a different core - go to the Settings menu (see 'Ingame controls').
|
|
Select the option 'Core' and hit the A button. A filebrowser will appear
|
|
where you can select a different core. Press A to switch to the
|
|
emulator/game core.
|
|
|
|
After doing so, select 'Restart RetroArch' to load the newly selected core.
|
|
|
|
------------------------------------------------------------------------------
|
|
CONTROLS
|
|
------------------------------------------------------------------------------
|
|
RetroArch will create a new input config file for each core you load.
|
|
All input settings will be saved when RetroArch exits.
|
|
|
|
NOTE: When starting up a new core for the first time, you might have to first
|
|
initialize the input settings. Go to the Settings menu (see 'Ingame controls')
|
|
and go to 'Controller #number config'. Re-set the 'Device' by going back and
|
|
forth between a previous device. The controls will be automatically applied.
|
|
|
|
This only has to be done once per core.
|
|
|
|
------------------------------------------------------------------------------
|
|
INGAME CONTROLS
|
|
------------------------------------------------------------------------------
|
|
During ingame operation you can do some extra actions:
|
|
|
|
|
|
Gamecube pad L + R + LStick Up + Rstick Up - Go back to 'Menu'
|
|
|
|
Right Thumb Stick - Down - Fast-forwards the game
|
|
Right Thumb Stick - Up - Rewinds the game in real-time
|
|
('Rewind' has to be enabled in the
|
|
'Settings' menu - warning - comes at a
|
|
performance decrease but will be worth it
|
|
if you love this feature)
|
|
RStick Left + Z - Decrease save state slot
|
|
Rtick Right + Z - Increase save state slot
|
|
RStick Up + Z - Load selected save state slot
|
|
RStick Down + Z - Save selected save state slot
|
|
|
|
------------------------------------------------------------------------------
|
|
WHAT IS RETROARCH?
|
|
------------------------------------------------------------------------------
|
|
RetroArch is a modular multi-system emulator system that is designed to
|
|
be fast, lightweight and portable.
|
|
|
|
------------------------------------------------------------------------------
|
|
WHAT IS LIBRETRO?
|
|
------------------------------------------------------------------------------
|
|
Libretro is the API that RetroArch uses. It makes it easy to port games
|
|
and emulators to a single core backend, such as RetroArch.
|
|
|
|
For the user, this means - more ports to play with, more crossplatform
|
|
portability, less worrying about developers having to reinvent the wheel
|
|
writing boilerplate UI/port code - so that they can get busy with writing
|
|
the emulator/porting the emulator/game.
|
|
|
|
------------------------------------------------------------------------------
|
|
WHAT'S THE BIG DEAL?
|
|
------------------------------------------------------------------------------
|
|
Right now it's unique in that it runs the same emulator cores on
|
|
multiple systems (such as Xbox 360, Xbox 1, PS3, PC, Wii, Android,
|
|
etc).
|
|
|
|
For each emulator 'core', RetroArch makes use of a library API that we
|
|
like to call 'libretro'.
|
|
|
|
Think of libretro as an interface for emulator and game ports. You can
|
|
make a libretro port once and expect the same code to run on all the
|
|
platforms that RetroArch supports. It's designed with simplicity and
|
|
ease of use in mind so that the porter can worry about the port at hand
|
|
instead of having to wrestle with an obfuscatory API.
|
|
|
|
The purpose of libretro is to help ease the work of the emulator/game
|
|
porter by giving him an API that allows him to target multiple platforms
|
|
at once without having to redo any code. He doesn't have to worry about
|
|
writing input/video/audio drivers - all of that is supplied to him by
|
|
RetroArch. All he has to do is to have the emulator port hook into the
|
|
libretro API and that's it - we take care of the rest.
|
|
|
|
------------------------------------------------------------------------------
|
|
WII PORT
|
|
------------------------------------------------------------------------------
|
|
The Gamecube port of RetroArch has the following features:
|
|
|
|
- Real-time rewinding (probably too slow for most cores)
|
|
- Switching between emulator cores seamlessly, and ability to install
|
|
new libretro cores
|
|
|
|
------------------------------------------------------------------------------
|
|
EMULATOR/GAME CORES BUNDLED WITH GAMECUBE PORT
|
|
------------------------------------------------------------------------------
|
|
The following emulators/games have been ported to RetroArch and are included in
|
|
the Gamecube release of RetroArch.
|
|
|
|
For more information about them, see the included
|
|
'retroarch-libretro-README.txt' file.
|
|
|
|
- Final Burn Alpha [version 0.2.97.28]
|
|
- Final Burn Alpha Cores (CPS1 - CPS2 - NeoGeo) [version 0.2.97.28] (**)
|
|
- FCEUmm (Nintendo Entertainment System) [recent SVN version]
|
|
- NEStopia (Nintendo Entertainment System) [1.44]
|
|
- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
|
|
- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive |
|
|
Sega CD) [version 1.7.3]
|
|
- SNES9x Next (Super Nintendo/Super Famicom) (v1.52.4)
|
|
- VBA Next (Game Boy Advance) (*)
|
|
- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
|
|
- Mednafen PCE Fast (PC Engine/PC Engine CD/Turbografx 16)
|
|
- Mednafen Wonderswan (WonderSwan/WonderSwan Color/WonderSwan Crystal)
|
|
- Mednafen NGP (Neo Geo Pocket Color)
|
|
- Mednafen VB (Virtual Boy)
|
|
|
|
All of the emulators listed above are the latest versions currently
|
|
available. Most of them have been specifically optimized so that
|
|
they will run better on Gamecube (some games would not reach fullspeed
|
|
without these optimizations).
|
|
|
|
* Most (all) games don't run at fullspeed on Gamecube (VBA Next is a
|
|
RetroConsole Level 2 emulator port).
|
|
|
|
------------------------------------------------------------------------------
|
|
WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE
|
|
------------------------------------------------------------------------------
|
|
- Prboom wad
|
|
- Tyrquake pak
|
|
- SNES9x Next smc|fig|sfc|gd3|gd7|dx2|bsx|swc
|
|
- Genesis Plus GX md|smd|bin|gen|bin|sms|gg|sg|cue
|
|
- VBA Next gba
|
|
- FCEUmm nes|unif
|
|
- NEStopia nes|fds
|
|
- Gambatte gb|gbc|dmg
|
|
- Final Burn Alpha zip
|
|
- Mednafen PCE pce|cue
|
|
- Mednafen Wonderswan ws|wsc
|
|
- Mednafen NGP ngp
|
|
- Mednafen VB vb
|
|
|
|
------------------------------------------------------------------------------
|
|
ZIP SUPPORT (IN GENERAL)
|
|
------------------------------------------------------------------------------
|
|
Selecting a ZIP file will temporarily unzip that file to the harddrive. The
|
|
temporary file will be deleted as soon as the game gets unloaded and/or when
|
|
you quit RetroArch.
|
|
|
|
NOTE: For the FBA core (and other cores that have 'block_extract' set to
|
|
true) - selecting a ZIP file from the Filebrowser will load that game
|
|
directly.
|
|
|
|
------------------------------------------------------------------------------
|
|
Troubleshooting
|
|
------------------------------------------------------------------------------
|
|
|
|
If you find that RetroArch no longer works for whatever reason, there is
|
|
a way to get it back to work -
|
|
|
|
- Remove retroarch.cfg from the 'retroarch' folder on your storage device,
|
|
then start up again. The Libretro management service in RetroArch should
|
|
automatically pick a random libretro core and write this to the config file.
|
|
|
|
------------------------------------------------------------------------------
|
|
What can you expect in the future?
|
|
------------------------------------------------------------------------------
|
|
- Make the libxenon port release-worthy.
|
|
- Finish up MAME 0.72 port
|
|
- Finish up ScummVM port
|
|
- Port of VICE to libretro
|
|
- More emulators, more games that will run on RetroArch
|
|
- Lots of other crazy ideas that might or might not pan out
|
|
|
|
------------------------------------------------------------------------------
|
|
Credits
|
|
------------------------------------------------------------------------------
|
|
- Hyllian for the xBR shader family.
|
|
- Opium2k for the nice manual shaders (bundled with PS3 release).
|
|
- Deank for assistance with RetroArch Salamander on CFW PS3s and
|
|
- Mudlord for his Waterpaint/Noise shaders.
|
|
Multiman interoperability.
|
|
- FBA devs for adopting the libretro port.
|
|
- Ekeeke for help with the Genesis Plus GX port.
|
|
- ToadKing for having done a lot of work on RetroArch Wii.
|
|
- Freakdave for helping out with the Xbox 1 port.
|
|
|
|
------------------------------------------------------------------------------
|
|
Websites
|
|
------------------------------------------------------------------------------
|
|
Twitter: http://twitter.com/libretro
|
|
Source: http://github.com/libretro
|
|
Homepage: http://www.libretro.com
|
|
IRC: #retroarch (freenode)
|
|
|
|
------------------------------------------------------------------------------
|