mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-27 21:27:12 +00:00
8bb4cbae46
Clean up multi-pass logic a bit in D3D9.
166 lines
4.2 KiB
C++
166 lines
4.2 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef D3DVIDEO_HPP__
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#define D3DVIDEO_HPP__
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#include "../../general.h"
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#include "../../driver.h"
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#include "../shader_parse.h"
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#include "../gfx_common.h"
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#include <d3d9.h>
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#include <d3dx9.h>
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#include <d3dx9core.h>
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#ifdef HAVE_CG
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#include <Cg/cg.h>
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#include <Cg/cgD3D9.h>
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#endif
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#include <string>
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#include <vector>
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#include <memory>
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class RenderChain;
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typedef struct
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{
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struct Coords
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{
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float x, y, w, h;
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};
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Coords tex_coords;
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Coords vert_coords;
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unsigned tex_w, tex_h;
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bool enabled;
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bool fullscreen;
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float alpha_mod;
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IDirect3DTexture9 *tex;
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IDirect3DVertexBuffer9 *vert_buf;
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} overlay_t;
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class D3DVideo
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{
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public:
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D3DVideo(const video_info_t* info);
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bool frame(const void* frame,
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unsigned width, unsigned height, unsigned pitch,
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const char *msg);
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~D3DVideo();
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bool alive();
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bool focus() const;
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void set_nonblock_state(bool state);
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void set_rotation(unsigned rot);
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void viewport_info(rarch_viewport &vp);
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bool read_viewport(uint8_t *buffer);
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void resize(unsigned new_width, unsigned new_height);
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bool set_shader(const std::string &path);
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void process_shader();
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void set_filtering(unsigned index, bool smooth);
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void set_font_rect(font_params_t *params);
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void overlay_render(overlay_t &overlay);
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#ifdef HAVE_OVERLAY
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bool overlay_load(const uint32_t *image, unsigned width, unsigned height);
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void overlay_tex_geom(float x, float y, float w, float h);
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void overlay_vertex_geom(float x, float y, float w, float h);
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void overlay_enable(bool state);
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void overlay_full_screen(bool enable);
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void overlay_set_alpha(float mod);
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#endif
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#ifdef HAVE_RGUI
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void set_rgui_texture_frame(const void *frame,
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bool rgb32, unsigned width, unsigned height,
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float alpha);
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void set_rgui_texture_enable(bool state, bool fullscreen);
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#endif
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bool restore();
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void render_msg(const char *msg, font_params_t *params = nullptr);
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bool should_resize;
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inline video_info_t& info() { return video_info; }
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private:
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WNDCLASSEX windowClass;
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HWND hWnd;
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IDirect3D9 *g_pD3D;
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IDirect3DDevice9 *dev;
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LPD3DXFONT font;
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void recompute_pass_sizes();
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void calculate_rect(unsigned width, unsigned height, bool keep, float aspect);
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void set_viewport(int x, int y, unsigned width, unsigned height);
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unsigned screen_width;
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unsigned screen_height;
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unsigned rotation;
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D3DVIEWPORT9 final_viewport;
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std::string cg_shader;
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struct gfx_shader shader;
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void process();
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void init(const video_info_t &info);
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void init_base(const video_info_t &info);
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void make_d3dpp(const video_info_t &info, D3DPRESENT_PARAMETERS &d3dpp);
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void deinit();
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RECT monitor_rect();
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video_info_t video_info;
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bool needs_restore;
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#ifdef HAVE_CG
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CGcontext cgCtx;
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bool init_cg();
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void deinit_cg();
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#endif
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void init_imports();
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void init_luts();
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void init_singlepass();
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void init_multipass();
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bool init_chain(const video_info_t &video_info);
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std::unique_ptr<RenderChain> chain;
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void deinit_chain();
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bool init_font();
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void deinit_font();
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RECT font_rect;
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RECT font_rect_shifted;
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uint32_t font_color;
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void update_title();
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#ifdef HAVE_OVERLAY
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overlay_t overlay;
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#endif
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#ifdef HAVE_RGUI
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overlay_t rgui;
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#endif
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};
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#endif
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