RetroArch/driver.h
2015-01-12 22:11:13 +01:00

457 lines
12 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __DRIVER__H
#define __DRIVER__H
#include <sys/types.h>
#include <boolean.h>
#include "libretro_private.h"
#include <stdlib.h>
#include <stdint.h>
#include <compat/posix_string.h>
#include <retro_miscellaneous.h>
#include "frontend/frontend_driver.h"
#include "gfx/video_driver.h"
#include "audio/audio_driver.h"
#include "menu/menu_driver.h"
#include "osk/osk_driver.h"
#include "camera/camera_driver.h"
#include "location/location_driver.h"
#include "audio/audio_resampler_driver.h"
#include "record/record_driver.h"
#include "retro.h"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_COMMAND
#include "command.h"
#endif
#ifdef __cplusplus
extern "C" {
#endif
#define AUDIO_CHUNK_SIZE_BLOCKING 512
/* So we don't get complete line-noise when fast-forwarding audio. */
#define AUDIO_CHUNK_SIZE_NONBLOCKING 2048
#define AUDIO_MAX_RATIO 16
/* Specialized _POINTER that targets the full screen regardless of viewport.
* Should not be used by a libretro implementation as coordinates returned
* make no sense.
*
* It is only used internally for overlays. */
#define RARCH_DEVICE_POINTER_SCREEN (RETRO_DEVICE_POINTER | 0x10000)
/* libretro has 16 buttons from 0-15 (libretro.h)
* Analog binds use RETRO_DEVICE_ANALOG, but we follow the same scheme
* internally in RetroArch for simplicity, so they are mapped into [16, 23].
*/
#define RARCH_FIRST_CUSTOM_BIND 16
#define RARCH_FIRST_META_KEY RARCH_CUSTOM_BIND_LIST_END
/* RetroArch specific bind IDs. */
enum
{
/* Custom binds that extend the scope of RETRO_DEVICE_JOYPAD for
* RetroArch specifically.
* Analogs (RETRO_DEVICE_ANALOG) */
RARCH_ANALOG_LEFT_X_PLUS = RARCH_FIRST_CUSTOM_BIND,
RARCH_ANALOG_LEFT_X_MINUS,
RARCH_ANALOG_LEFT_Y_PLUS,
RARCH_ANALOG_LEFT_Y_MINUS,
RARCH_ANALOG_RIGHT_X_PLUS,
RARCH_ANALOG_RIGHT_X_MINUS,
RARCH_ANALOG_RIGHT_Y_PLUS,
RARCH_ANALOG_RIGHT_Y_MINUS,
/* Turbo */
RARCH_TURBO_ENABLE,
RARCH_CUSTOM_BIND_LIST_END,
/* Command binds. Not related to game input,
* only usable for port 0. */
RARCH_FAST_FORWARD_KEY = RARCH_FIRST_META_KEY,
RARCH_FAST_FORWARD_HOLD_KEY,
RARCH_LOAD_STATE_KEY,
RARCH_SAVE_STATE_KEY,
RARCH_FULLSCREEN_TOGGLE_KEY,
RARCH_QUIT_KEY,
RARCH_STATE_SLOT_PLUS,
RARCH_STATE_SLOT_MINUS,
RARCH_REWIND,
RARCH_MOVIE_RECORD_TOGGLE,
RARCH_PAUSE_TOGGLE,
RARCH_FRAMEADVANCE,
RARCH_RESET,
RARCH_SHADER_NEXT,
RARCH_SHADER_PREV,
RARCH_CHEAT_INDEX_PLUS,
RARCH_CHEAT_INDEX_MINUS,
RARCH_CHEAT_TOGGLE,
RARCH_SCREENSHOT,
RARCH_MUTE,
RARCH_NETPLAY_FLIP,
RARCH_SLOWMOTION,
RARCH_ENABLE_HOTKEY,
RARCH_VOLUME_UP,
RARCH_VOLUME_DOWN,
RARCH_OVERLAY_NEXT,
RARCH_DISK_EJECT_TOGGLE,
RARCH_DISK_NEXT,
RARCH_DISK_PREV,
RARCH_GRAB_MOUSE_TOGGLE,
RARCH_MENU_TOGGLE,
RARCH_BIND_LIST_END,
RARCH_BIND_LIST_END_NULL
};
#define AXIS_NEG(x) (((uint32_t)(x) << 16) | UINT16_C(0xFFFF))
#define AXIS_POS(x) ((uint32_t)(x) | UINT32_C(0xFFFF0000))
#define AXIS_NONE UINT32_C(0xFFFFFFFF)
#define AXIS_DIR_NONE UINT16_C(0xFFFF)
#define AXIS_NEG_GET(x) (((uint32_t)(x) >> 16) & UINT16_C(0xFFFF))
#define AXIS_POS_GET(x) ((uint32_t)(x) & UINT16_C(0xFFFF))
#define NO_BTN UINT16_C(0xFFFF)
#define HAT_UP_SHIFT 15
#define HAT_DOWN_SHIFT 14
#define HAT_LEFT_SHIFT 13
#define HAT_RIGHT_SHIFT 12
#define HAT_UP_MASK (1 << HAT_UP_SHIFT)
#define HAT_DOWN_MASK (1 << HAT_DOWN_SHIFT)
#define HAT_LEFT_MASK (1 << HAT_LEFT_SHIFT)
#define HAT_RIGHT_MASK (1 << HAT_RIGHT_SHIFT)
#define HAT_MAP(x, hat) ((x & ((1 << 12) - 1)) | hat)
#define HAT_MASK (HAT_UP_MASK | HAT_DOWN_MASK | HAT_LEFT_MASK | HAT_RIGHT_MASK)
#define GET_HAT_DIR(x) (x & HAT_MASK)
#define GET_HAT(x) (x & (~HAT_MASK))
enum analog_dpad_mode
{
ANALOG_DPAD_NONE = 0,
ANALOG_DPAD_LSTICK,
ANALOG_DPAD_RSTICK,
ANALOG_DPAD_LAST
};
/* Flags for init_drivers/uninit_drivers */
enum
{
DRIVER_AUDIO = 1 << 0,
DRIVER_VIDEO = 1 << 1,
DRIVER_INPUT = 1 << 2,
DRIVER_OSK = 1 << 3,
DRIVER_CAMERA = 1 << 4,
DRIVER_LOCATION = 1 << 5,
DRIVER_MENU = 1 << 6,
DRIVERS_VIDEO_INPUT = 1 << 7 /* note multiple drivers */
};
/* Drivers for RARCH_CMD_DRIVERS_DEINIT and RARCH_CMD_DRIVERS_INIT */
#define DRIVERS_CMD_ALL \
( DRIVER_AUDIO \
| DRIVER_VIDEO \
| DRIVER_INPUT \
| DRIVER_OSK \
| DRIVER_CAMERA \
| DRIVER_LOCATION \
| DRIVER_MENU \
| DRIVERS_VIDEO_INPUT )
typedef struct driver
{
const frontend_ctx_driver_t *frontend_ctx;
const audio_driver_t *audio;
const video_driver_t *video;
const input_driver_t *input;
const input_osk_driver_t *osk;
const camera_driver_t *camera;
const location_driver_t *location;
const rarch_resampler_t *resampler;
const ffemu_backend_t *recording;
struct retro_callbacks retro_ctx;
void *audio_data;
void *video_data;
void *video_context_data;
void *video_shader_data;
void *input_data;
void *osk_data;
void *camera_data;
void *location_data;
void *resampler_data;
void *recording_data;
#ifdef HAVE_NETPLAY
void *netplay_data;
#endif
bool audio_active;
bool video_active;
bool camera_active;
bool location_active;
bool osk_active;
#ifdef HAVE_MENU
menu_handle_t *menu;
const menu_ctx_driver_t *menu_ctx;
#endif
bool threaded_video;
/* If set during context deinit, the driver should keep
* graphics context alive to avoid having to reset all
* context state. */
bool video_cache_context;
/* Set to true by driver if context caching succeeded. */
bool video_cache_context_ack;
/* Set this to true if the platform in question needs to 'own'
* the respective handle and therefore skip regular RetroArch
* driver teardown/reiniting procedure.
*
* If set to true, the 'free' function will get skipped. It is
* then up to the driver implementation to properly handle
* 'reiniting' inside the 'init' function and make sure it
* returns the existing handle instead of allocating and
* returning a pointer to a new handle.
*
* Typically, if a driver intends to make use of this, it should
* set this to true at the end of its 'init' function. */
bool video_data_own;
bool audio_data_own;
bool input_data_own;
bool camera_data_own;
bool location_data_own;
bool osk_data_own;
#ifdef HAVE_MENU
bool menu_data_own;
#endif
#ifdef HAVE_COMMAND
rarch_cmd_t *command;
#endif
bool stdin_claimed;
bool block_hotkey;
bool block_input;
bool block_libretro_input;
bool flushing_input;
bool nonblock_state;
/* Opaque handles to currently running window.
* Used by e.g. input drivers which bind to a window.
* Drivers are responsible for setting these if an input driver
* could potentially make use of this. */
uintptr_t video_display;
uintptr_t video_window;
enum rarch_display_type display_type;
/* Used for 15-bit -> 16-bit conversions that take place before
* being passed to video driver. */
struct scaler_ctx scaler;
void *scaler_out;
/* Graphics driver requires RGBA byte order data (ABGR on little-endian)
* for 32-bit.
* This takes effect for overlay and shader cores that wants to load
* data into graphics driver. Kinda hackish to place it here, it is only
* used for GLES.
* TODO: Refactor this better. */
bool gfx_use_rgba;
#ifdef HAVE_OVERLAY
input_overlay_t *overlay;
input_overlay_state_t overlay_state;
#endif
/* Interface for "poking". */
const video_poke_interface_t *video_poke;
/* Last message given to the video driver */
const char *current_msg;
} driver_t;
/**
* init_drivers:
* @flags : Bitmask of drivers to initialize.
*
* Initializes drivers.
* @flags determines which drivers get initialized.
**/
void init_drivers(int flags);
/**
* init_drivers_pre:
*
* Attempts to find a default driver for
* all driver types.
*
* Should be run before init_drivers().
**/
void init_drivers_pre(void);
/**
* uninit_drivers:
* @flags : Bitmask of drivers to deinitialize.
*
* Deinitializes drivers.
* @flags determines which drivers get deinitialized.
**/
void uninit_drivers(int flags);
/**
* find_prev_driver:
* @label : string of driver type to be found.
* @str : identifier of driver to be found.
* @sizeof_str : size of @str.
*
* Find previous driver in driver array.
**/
void find_prev_driver(const char *label, char *str, size_t sizeof_str);
/**
* find_next_driver:
* @label : string of driver type to be found.
* @str : identifier of driver to be found.
* @sizeof_str : size of @str.
*
* Find next driver in driver array.
**/
void find_next_driver(const char *label, char *str, size_t sizeof_str);
/**
* driver_set_monitor_refresh_rate:
* @hz : New refresh rate for monitor.
*
* Sets monitor refresh rate to new value.
**/
void driver_set_monitor_refresh_rate(float hz);
/**
* driver_monitor_fps_statistics
* @refresh_rate : Monitor refresh rate.
* @deviation : Deviation from measured refresh rate.
* @sample_points : Amount of sampled points.
*
* Gets the monitor FPS statistics based on the current
* runtime.
*
* Returns: true (1) on success.
* false (0) if:
* a) threaded video mode is enabled
* b) less than 2 frame time samples.
* c) FPS monitor enable is off.
**/
bool driver_monitor_fps_statistics(double *refresh_rate,
double *deviation, unsigned *sample_points);
/**
* driver_set_nonblock_state:
* @enable : Enable nonblock state?
*
* Sets audio and video drivers to nonblock state.
*
* If @enable is false, sets blocking state for both
* audio and video drivers instead.
**/
void driver_set_nonblock_state(bool enable);
/**
* driver_get_current_framebuffer:
*
* Gets pointer to current hardware renderer framebuffer object.
* Used by RETRO_ENVIRONMENT_SET_HW_RENDER.
*
* Returns: pointer to hardware framebuffer object, otherwise 0.
**/
uintptr_t driver_get_current_framebuffer(void);
retro_proc_address_t driver_get_proc_address(const char *sym);
/**
* driver_set_rumble_state:
* @port : User number.
* @effect : Rumble effect.
* @strength : Strength of rumble effect.
*
* Sets the rumble state.
* Used by RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE.
**/
bool driver_set_rumble_state(unsigned port,
enum retro_rumble_effect effect, uint16_t strength);
/**
* driver_set_sensor_state:
* @port : User number.
* @effect : Sensor action.
* @rate : Sensor rate update.
*
* Sets the sensor state.
* Used by RETRO_ENVIRONMENT_GET_SENSOR_INTERFACE.
**/
bool driver_set_sensor_state(unsigned port,
enum retro_sensor_action action, unsigned rate);
float driver_sensor_get_input(unsigned port, unsigned action);
/**
* driver_update_system_av_info:
* @info : pointer to new A/V info
*
* Update the system Audio/Video information.
* Will reinitialize audio/video drivers.
* Used by RETRO_ENVIRONMENT_SET_SYSTEM_AV_INFO.
*
* Returns: true (1) if successful, otherwise false (0).
**/
bool driver_update_system_av_info(const struct retro_system_av_info *info);
extern driver_t driver;
/**
* find_driver_index:
* @label : string of driver type to be found.
* @drv : identifier of driver to be found.
*
* Find index of the driver, based on @label.
*
* Returns: -1 if no driver based on @label and @drv found, otherwise
* index number of the driver found in the array.
**/
int find_driver_index(const char * label, const char *drv);
#ifdef __cplusplus
}
#endif
#endif