RetroArch/network/netplay/netplay.h

95 lines
2.8 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2016-2017 - Gregor Richards
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __RARCH_NETPLAY_H
#define __RARCH_NETPLAY_H
#include <stdint.h>
#include <stddef.h>
#include <boolean.h>
#include <libretro.h>
#include "../../core.h"
typedef struct netplay netplay_t;
enum rarch_netplay_ctl_state
{
RARCH_NETPLAY_CTL_NONE = 0,
RARCH_NETPLAY_CTL_FLIP_PLAYERS,
RARCH_NETPLAY_CTL_GAME_WATCH,
RARCH_NETPLAY_CTL_POST_FRAME,
RARCH_NETPLAY_CTL_PRE_FRAME,
RARCH_NETPLAY_CTL_ENABLE_SERVER,
RARCH_NETPLAY_CTL_ENABLE_CLIENT,
RARCH_NETPLAY_CTL_DISABLE,
RARCH_NETPLAY_CTL_IS_ENABLED,
RARCH_NETPLAY_CTL_IS_SERVER,
RARCH_NETPLAY_CTL_IS_CONNECTED,
RARCH_NETPLAY_CTL_IS_DATA_INITED,
RARCH_NETPLAY_CTL_PAUSE,
RARCH_NETPLAY_CTL_UNPAUSE,
RARCH_NETPLAY_CTL_LOAD_SAVESTATE,
RARCH_NETPLAY_CTL_RESET,
RARCH_NETPLAY_CTL_DISCONNECT,
RARCH_NETPLAY_CTL_FINISHED_NAT_TRAVERSAL,
RARCH_NETPLAY_CTL_DESYNC_PUSH,
RARCH_NETPLAY_CTL_DESYNC_POP
};
int16_t input_state_net(unsigned port, unsigned device,
unsigned idx, unsigned id);
void video_frame_net(const void *data, unsigned width,
unsigned height, size_t pitch);
void audio_sample_net(int16_t left, int16_t right);
size_t audio_sample_batch_net(const int16_t *data, size_t frames);
bool init_netplay_deferred(const char* server, unsigned port);
/**
* init_netplay
* @direct_host : Host to connect to directly, if applicable (client only)
* @server : server address to connect to (client only)
* @port : TCP port to host on/connect to
*
* Initializes netplay.
*
* If netplay is already initialized, will return false (0).
*
* Returns: true (1) if successful, otherwise false (0).
**/
bool init_netplay(void *direct_host, const char *server, unsigned port);
void deinit_netplay(void);
bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data);
int netplay_rooms_parse(const char *buf);
struct netplay_room* netplay_room_get(int index);
int netplay_rooms_get_count();
void netplay_rooms_free();
#endif