mirror of
https://github.com/CTCaer/RetroArch.git
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95 lines
2.8 KiB
C
95 lines
2.8 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2016-2017 - Gregor Richards
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __RARCH_NETPLAY_H
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#define __RARCH_NETPLAY_H
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#include <stdint.h>
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#include <stddef.h>
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#include <boolean.h>
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#include <libretro.h>
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#include "../../core.h"
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typedef struct netplay netplay_t;
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enum rarch_netplay_ctl_state
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{
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RARCH_NETPLAY_CTL_NONE = 0,
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RARCH_NETPLAY_CTL_FLIP_PLAYERS,
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RARCH_NETPLAY_CTL_GAME_WATCH,
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RARCH_NETPLAY_CTL_POST_FRAME,
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RARCH_NETPLAY_CTL_PRE_FRAME,
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RARCH_NETPLAY_CTL_ENABLE_SERVER,
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RARCH_NETPLAY_CTL_ENABLE_CLIENT,
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RARCH_NETPLAY_CTL_DISABLE,
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RARCH_NETPLAY_CTL_IS_ENABLED,
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RARCH_NETPLAY_CTL_IS_SERVER,
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RARCH_NETPLAY_CTL_IS_CONNECTED,
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RARCH_NETPLAY_CTL_IS_DATA_INITED,
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RARCH_NETPLAY_CTL_PAUSE,
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RARCH_NETPLAY_CTL_UNPAUSE,
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RARCH_NETPLAY_CTL_LOAD_SAVESTATE,
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RARCH_NETPLAY_CTL_RESET,
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RARCH_NETPLAY_CTL_DISCONNECT,
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RARCH_NETPLAY_CTL_FINISHED_NAT_TRAVERSAL,
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RARCH_NETPLAY_CTL_DESYNC_PUSH,
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RARCH_NETPLAY_CTL_DESYNC_POP
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};
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int16_t input_state_net(unsigned port, unsigned device,
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unsigned idx, unsigned id);
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void video_frame_net(const void *data, unsigned width,
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unsigned height, size_t pitch);
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void audio_sample_net(int16_t left, int16_t right);
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size_t audio_sample_batch_net(const int16_t *data, size_t frames);
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bool init_netplay_deferred(const char* server, unsigned port);
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/**
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* init_netplay
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* @direct_host : Host to connect to directly, if applicable (client only)
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* @server : server address to connect to (client only)
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* @port : TCP port to host on/connect to
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*
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* Initializes netplay.
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*
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* If netplay is already initialized, will return false (0).
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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bool init_netplay(void *direct_host, const char *server, unsigned port);
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void deinit_netplay(void);
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bool netplay_driver_ctl(enum rarch_netplay_ctl_state state, void *data);
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int netplay_rooms_parse(const char *buf);
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struct netplay_room* netplay_room_get(int index);
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int netplay_rooms_get_count();
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void netplay_rooms_free();
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#endif
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