mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-29 14:13:19 +00:00
542 lines
16 KiB
C++
542 lines
16 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2016 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "spir2cross.hpp"
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#include "slang_reflection.hpp"
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#include <vector>
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#include <stdio.h>
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#include "../../verbosity.h"
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using namespace std;
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using namespace spir2cross;
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static bool slang_texture_semantic_is_array(slang_texture_semantic sem)
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{
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switch (sem)
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{
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case SLANG_TEXTURE_SEMANTIC_ORIGINAL_HISTORY:
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case SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT:
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case SLANG_TEXTURE_SEMANTIC_PASS_FEEDBACK:
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return true;
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default:
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return false;
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}
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}
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slang_reflection::slang_reflection()
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{
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for (unsigned i = 0; i < SLANG_NUM_TEXTURE_SEMANTICS; i++)
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{
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semantic_textures[i].resize(
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slang_texture_semantic_is_array(static_cast<slang_texture_semantic>(i))
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? 0 : 1);
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}
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}
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static const char *texture_semantic_names[] = {
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"Original",
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"Source",
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"OriginalHistory",
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"PassOutput",
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"PassFeedback",
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nullptr
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};
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static const char *texture_semantic_uniform_names[] = {
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"OriginalSize",
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"SourceSize",
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"OriginalHistorySize",
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"PassOutputSize",
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"PassFeedbackSize",
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nullptr
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};
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static const char *semantic_uniform_names[] = {
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"MVP",
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"OutputSize",
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"FinalViewportSize",
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"FrameCount",
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};
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static slang_texture_semantic slang_name_to_texture_semantic_array(const string &name, const char **names,
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unsigned *index)
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{
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unsigned i = 0;
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while (*names)
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{
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auto n = *names;
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auto semantic = static_cast<slang_texture_semantic>(i);
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if (slang_texture_semantic_is_array(semantic))
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{
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size_t baselen = strlen(n);
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int cmp = strncmp(n, name.c_str(), baselen);
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if (cmp == 0)
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{
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*index = strtoul(name.c_str() + baselen, nullptr, 0);
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return semantic;
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}
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}
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else if (name == n)
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{
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*index = 0;
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return semantic;
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}
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i++;
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names++;
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}
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return SLANG_INVALID_TEXTURE_SEMANTIC;
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}
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static slang_texture_semantic slang_name_to_texture_semantic(
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const unordered_map<string, slang_texture_semantic_map> &semantic_map,
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const string &name, unsigned *index)
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{
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auto itr = semantic_map.find(name);
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if (itr != end(semantic_map))
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{
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*index = itr->second.index;
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return itr->second.semantic;
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}
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return slang_name_to_texture_semantic_array(name, texture_semantic_names, index);
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}
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static slang_texture_semantic slang_uniform_name_to_texture_semantic(
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const unordered_map<string, slang_texture_semantic_map> &semantic_map,
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const string &name, unsigned *index)
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{
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auto itr = semantic_map.find(name);
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if (itr != end(semantic_map))
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{
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*index = itr->second.index;
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return itr->second.semantic;
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}
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return slang_name_to_texture_semantic_array(name, texture_semantic_uniform_names, index);
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}
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static slang_semantic slang_uniform_name_to_semantic(
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const unordered_map<string, slang_semantic> &semantic_map,
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const string &name)
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{
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auto itr = semantic_map.find(name);
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if (itr != end(semantic_map))
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return itr->second;
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unsigned i = 0;
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for (auto n : semantic_uniform_names)
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{
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if (name == n)
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return static_cast<slang_semantic>(i);
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i++;
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}
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return SLANG_INVALID_SEMANTIC;
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}
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template <typename T>
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static void resize_minimum(T &vec, unsigned minimum)
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{
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if (vec.size() < minimum)
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vec.resize(minimum);
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}
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static bool set_ubo_texture_offset(slang_reflection *reflection,
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slang_texture_semantic semantic, unsigned index,
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size_t offset)
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{
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resize_minimum(reflection->semantic_textures[semantic], index + 1);
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auto &sem = reflection->semantic_textures[semantic][index];
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if (sem.uniform)
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{
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if (sem.ubo_offset != offset)
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{
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RARCH_ERR("[slang]: Vertex and fragment have different offsets for same semantic %s #%u (%u vs. %u).\n",
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texture_semantic_uniform_names[semantic],
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index,
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unsigned(sem.ubo_offset),
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unsigned(offset));
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return false;
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}
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}
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sem.uniform = true;
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sem.ubo_offset = offset;
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return true;
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}
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static bool set_ubo_offset(slang_reflection *reflection, slang_semantic semantic,
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size_t offset, unsigned num_components)
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{
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auto &sem = reflection->semantics[semantic];
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if (sem.uniform)
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{
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if (sem.ubo_offset != offset)
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{
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RARCH_ERR("[slang]: Vertex and fragment have different offsets for same semantic %s (%u vs. %u).\n",
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semantic_uniform_names[semantic],
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unsigned(sem.ubo_offset),
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unsigned(offset));
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return false;
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}
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if (sem.num_components != num_components)
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{
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RARCH_ERR("[slang]: Vertex and fragment have different components for same semantic %s (%u vs. %u).\n",
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semantic_uniform_names[semantic],
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unsigned(sem.num_components),
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unsigned(num_components));
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}
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}
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sem.uniform = true;
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sem.ubo_offset = offset;
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sem.num_components = num_components;
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return true;
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}
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static bool validate_type_for_semantic(const SPIRType &type, slang_semantic sem)
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{
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if (!type.array.empty())
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return false;
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if (type.basetype != SPIRType::Float && type.basetype != SPIRType::Int && type.basetype != SPIRType::UInt)
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return false;
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switch (sem)
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{
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case SLANG_SEMANTIC_MVP:
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// mat4
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return type.basetype == SPIRType::Float && type.vecsize == 4 && type.columns == 4;
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case SLANG_SEMANTIC_FRAME_COUNT:
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// uint
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return type.basetype == SPIRType::UInt && type.vecsize == 1 && type.columns == 1;
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default:
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// vec4
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return type.basetype == SPIRType::Float && type.vecsize == 4 && type.columns == 1;
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}
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}
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static bool validate_type_for_texture_semantic(const SPIRType &type)
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{
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if (!type.array.empty())
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return false;
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return type.basetype == SPIRType::Float && type.vecsize == 4 && type.columns == 1;
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}
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static bool add_active_buffer_ranges(const Compiler &compiler, const Resource &resource,
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slang_reflection *reflection)
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{
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// Get which uniforms are actually in use by this shader.
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auto ranges = compiler.get_active_buffer_ranges(resource.id);
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for (auto &range : ranges)
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{
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auto &name = compiler.get_member_name(resource.type_id, range.index);
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auto &type = compiler.get_type(compiler.get_type(resource.type_id).member_types[range.index]);
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unsigned tex_sem_index = 0;
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auto sem = slang_uniform_name_to_semantic(*reflection->semantic_map, name);
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auto tex_sem = slang_uniform_name_to_texture_semantic(*reflection->texture_semantic_uniform_map,
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name, &tex_sem_index);
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if (tex_sem == SLANG_TEXTURE_SEMANTIC_PASS_OUTPUT && tex_sem_index >= reflection->pass_number)
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{
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RARCH_ERR("[slang]: Non causal filter chain detected. Shader is trying to use output from pass #%u, but this shader is pass #%u.\n",
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tex_sem_index, reflection->pass_number);
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return false;
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}
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if (sem != SLANG_INVALID_SEMANTIC)
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{
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if (!validate_type_for_semantic(type, sem))
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{
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RARCH_ERR("[slang]: Underlying type of semantic is invalid.\n");
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return false;
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}
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if (!set_ubo_offset(reflection, sem, range.offset, type.vecsize))
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return false;
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}
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else if (tex_sem != SLANG_INVALID_TEXTURE_SEMANTIC)
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{
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if (!validate_type_for_texture_semantic(type))
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{
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RARCH_ERR("[slang]: Underlying type of texture semantic is invalid.\n");
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return false;
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}
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if (!set_ubo_texture_offset(reflection, tex_sem, tex_sem_index, range.offset))
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return false;
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}
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else
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{
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// TODO: Handle invalid semantics as user defined.
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RARCH_ERR("[slang]: Unknown semantic found.\n");
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return false;
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}
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}
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return true;
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}
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static bool slang_reflect(const Compiler &vertex_compiler, const Compiler &fragment_compiler,
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const ShaderResources &vertex, const ShaderResources &fragment,
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slang_reflection *reflection)
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{
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// Validate use of unexpected types.
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if (
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!vertex.sampled_images.empty() ||
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!vertex.storage_buffers.empty() ||
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!vertex.subpass_inputs.empty() ||
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!vertex.storage_images.empty() ||
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!vertex.atomic_counters.empty() ||
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!vertex.push_constant_buffers.empty() ||
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!fragment.storage_buffers.empty() ||
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!fragment.subpass_inputs.empty() ||
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!fragment.storage_images.empty() ||
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!fragment.atomic_counters.empty() ||
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!fragment.push_constant_buffers.empty())
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{
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RARCH_ERR("[slang]: Invalid resource type detected.\n");
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return false;
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}
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// Validate vertex input.
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if (vertex.stage_inputs.size() != 2)
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{
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RARCH_ERR("[slang]: Vertex must have two attributes.\n");
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return false;
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}
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if (fragment.stage_outputs.size() != 1)
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{
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RARCH_ERR("[slang]: Multiple render targets not supported.\n");
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return false;
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}
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if (fragment_compiler.get_decoration(fragment.stage_outputs[0].id, spv::DecorationLocation) != 0)
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{
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RARCH_ERR("[slang]: Render target must use location = 0.\n");
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return false;
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}
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uint32_t location_mask = 0;
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for (auto &input : vertex.stage_inputs)
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location_mask |= 1 << vertex_compiler.get_decoration(input.id, spv::DecorationLocation);
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if (location_mask != 0x3)
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{
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RARCH_ERR("[slang]: The two vertex attributes do not use location = 0 and location = 1.\n");
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return false;
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}
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// Validate the single uniform buffer.
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if (vertex.uniform_buffers.size() > 1)
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{
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RARCH_ERR("[slang]: Vertex must use zero or one uniform buffer.\n");
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return false;
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}
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if (fragment.uniform_buffers.size() > 1)
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{
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RARCH_ERR("[slang]: Fragment must use zero or one uniform buffer.\n");
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return false;
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}
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uint32_t vertex_ubo = vertex.uniform_buffers.empty() ? 0 : vertex.uniform_buffers[0].id;
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uint32_t fragment_ubo = fragment.uniform_buffers.empty() ? 0 : fragment.uniform_buffers[0].id;
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if (vertex_ubo &&
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vertex_compiler.get_decoration(vertex_ubo, spv::DecorationDescriptorSet) != 0)
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{
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RARCH_ERR("[slang]: Resources must use descriptor set #0.\n");
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return false;
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}
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if (fragment_ubo &&
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fragment_compiler.get_decoration(fragment_ubo, spv::DecorationDescriptorSet) != 0)
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{
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RARCH_ERR("[slang]: Resources must use descriptor set #0.\n");
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return false;
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}
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unsigned vertex_ubo_binding = vertex_ubo ?
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vertex_compiler.get_decoration(vertex_ubo, spv::DecorationBinding) : -1u;
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unsigned fragment_ubo_binding = fragment_ubo ?
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fragment_compiler.get_decoration(fragment_ubo, spv::DecorationBinding) : -1u;
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bool has_ubo = vertex_ubo || fragment_ubo;
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if (vertex_ubo_binding != -1u &&
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fragment_ubo_binding != -1u &&
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vertex_ubo_binding != fragment_ubo_binding)
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{
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RARCH_ERR("[slang]: Vertex and fragment uniform buffer must have same binding.\n");
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return false;
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}
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unsigned ubo_binding = vertex_ubo_binding != -1u ? vertex_ubo_binding : fragment_ubo_binding;
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if (has_ubo && ubo_binding >= SLANG_NUM_BINDINGS)
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{
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RARCH_ERR("[slang]: Binding %u is out of range.\n", ubo_binding);
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return false;
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}
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reflection->ubo_binding = has_ubo ? ubo_binding : 0;
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reflection->ubo_stage_mask = 0;
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reflection->ubo_size = 0;
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if (vertex_ubo)
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{
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reflection->ubo_stage_mask |= SLANG_STAGE_VERTEX_MASK;
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reflection->ubo_size = max(reflection->ubo_size,
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vertex_compiler.get_declared_struct_size(vertex_compiler.get_type(vertex.uniform_buffers[0].type_id)));
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}
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if (fragment_ubo)
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{
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reflection->ubo_stage_mask |= SLANG_STAGE_FRAGMENT_MASK;
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reflection->ubo_size = max(reflection->ubo_size,
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fragment_compiler.get_declared_struct_size(fragment_compiler.get_type(fragment.uniform_buffers[0].type_id)));
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}
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// Find all relevant uniforms.
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if (vertex_ubo && !add_active_buffer_ranges(vertex_compiler, vertex.uniform_buffers[0], reflection))
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return false;
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if (fragment_ubo && !add_active_buffer_ranges(fragment_compiler, fragment.uniform_buffers[0], reflection))
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return false;
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uint32_t binding_mask = has_ubo ? (1 << ubo_binding) : 0;
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// On to textures.
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for (auto &texture : fragment.sampled_images)
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{
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unsigned set = fragment_compiler.get_decoration(texture.id,
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spv::DecorationDescriptorSet);
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unsigned binding = fragment_compiler.get_decoration(texture.id,
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spv::DecorationBinding);
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if (set != 0)
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{
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RARCH_ERR("[slang]: Resources must use descriptor set #0.\n");
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return false;
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}
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if (binding >= SLANG_NUM_BINDINGS)
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{
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RARCH_ERR("[slang]: Binding %u is out of range.\n", ubo_binding);
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return false;
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}
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if (binding_mask & (1 << binding))
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{
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RARCH_ERR("[slang]: Binding %u is already in use.\n", binding);
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return false;
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}
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binding_mask |= 1 << binding;
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unsigned array_index = 0;
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slang_texture_semantic index = slang_name_to_texture_semantic(*reflection->texture_semantic_map,
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texture.name, &array_index);
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if (index == SLANG_INVALID_TEXTURE_SEMANTIC)
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{
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RARCH_ERR("[slang]: Non-semantic textures not supported yet.\n");
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return false;
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}
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resize_minimum(reflection->semantic_textures[index], array_index + 1);
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auto &semantic = reflection->semantic_textures[index][array_index];
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semantic.binding = binding;
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semantic.stage_mask = SLANG_STAGE_FRAGMENT_MASK;
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semantic.texture = true;
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}
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RARCH_LOG("[slang]: Reflection\n");
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RARCH_LOG("[slang]: Textures:\n");
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for (unsigned i = 0; i < SLANG_NUM_TEXTURE_SEMANTICS; i++)
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{
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unsigned index = 0;
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for (auto &sem : reflection->semantic_textures[i])
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{
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if (sem.texture)
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RARCH_LOG("[slang]: %s (#%u)\n", texture_semantic_names[i], index);
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index++;
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}
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}
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RARCH_LOG("[slang]:\n");
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RARCH_LOG("[slang]: Uniforms (Vertex: %s, Fragment: %s):\n",
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reflection->ubo_stage_mask & SLANG_STAGE_VERTEX_MASK ? "yes": "no",
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reflection->ubo_stage_mask & SLANG_STAGE_FRAGMENT_MASK ? "yes": "no");
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for (unsigned i = 0; i < SLANG_NUM_SEMANTICS; i++)
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{
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if (reflection->semantics[i].uniform)
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{
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RARCH_LOG("[slang]: %s (Offset: %u)\n", semantic_uniform_names[i],
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unsigned(reflection->semantics[i].ubo_offset));
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}
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}
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for (unsigned i = 0; i < SLANG_NUM_TEXTURE_SEMANTICS; i++)
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{
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unsigned index = 0;
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for (auto &sem : reflection->semantic_textures[i])
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{
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if (sem.uniform)
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{
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RARCH_LOG("[slang]: %s (#%u) (Offset: %u)\n", texture_semantic_uniform_names[i],
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index,
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unsigned(sem.ubo_offset));
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}
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index++;
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}
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}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool slang_reflect_spirv(const std::vector<uint32_t> &vertex,
|
|
const std::vector<uint32_t> &fragment,
|
|
slang_reflection *reflection)
|
|
{
|
|
try
|
|
{
|
|
Compiler vertex_compiler(vertex);
|
|
Compiler fragment_compiler(fragment);
|
|
auto vertex_resources = vertex_compiler.get_shader_resources();
|
|
auto fragment_resources = fragment_compiler.get_shader_resources();
|
|
|
|
if (!slang_reflect(vertex_compiler, fragment_compiler,
|
|
vertex_resources, fragment_resources,
|
|
reflection))
|
|
{
|
|
RARCH_ERR("[slang]: Failed to reflect SPIR-V. Resource usage is inconsistent with expectations.\n");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
catch (const std::exception &e)
|
|
{
|
|
RARCH_ERR("[slang]: spir2cross threw exception: %s.\n", e.what());
|
|
return false;
|
|
}
|
|
}
|
|
|