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280 lines
7.5 KiB
C
280 lines
7.5 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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// Bog-standard windowed SINC implementation.
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// Only suitable as an upsampler, as there is no low-pass filter stage.
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#include "resampler.h"
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#include <math.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <string.h>
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#ifndef RESAMPLER_TEST
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#include "../general.h"
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#else
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#define SSNES_LOG(...)
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#endif
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#if __SSE__
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#include <xmmintrin.h>
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#endif
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#define PHASE_BITS 8
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#define SUBPHASE_BITS 16
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#define PHASES (1 << PHASE_BITS)
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#define PHASES_SHIFT (SUBPHASE_BITS)
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#define SUBPHASES (1 << SUBPHASE_BITS)
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#define SUBPHASES_SHIFT 0
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#define SUBPHASES_MASK ((1 << SUBPHASE_BITS) - 1)
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#define PHASES_WRAP (1 << (PHASE_BITS + SUBPHASE_BITS))
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#define FRAMES_SHIFT (PHASE_BITS + SUBPHASE_BITS)
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#define SIDELOBES 16
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#define TAPS (SIDELOBES * 2)
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#define CUTOFF 0.9
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#define PHASE_INDEX 0
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#define DELTA_INDEX 1
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struct ssnes_resampler
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{
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float phase_table[PHASES][2][TAPS];
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float buffer_l[2 * TAPS];
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float buffer_r[2 * TAPS];
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unsigned ptr;
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uint32_t time;
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};
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void resampler_preinit(ssnes_resampler_t *re, double omega, double *samples_offset)
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{
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*samples_offset = SIDELOBES + 1;
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for (int i = 0; i < 2 * SIDELOBES; i++)
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{
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re->buffer_l[i] = re->buffer_l[i + TAPS] = cos((i - (SIDELOBES - 1)) * omega);
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re->buffer_r[i] = re->buffer_r[i + TAPS] = re->buffer_l[i];
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}
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re->time = 0;
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re->ptr = 0;
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}
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static inline double sinc(double val)
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{
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if (fabs(val) < 0.00001)
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return 1.0;
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else
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return sin(val) / val;
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}
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static inline double lanzcos(double index)
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{
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return sinc(index);
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}
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static void init_sinc_table(ssnes_resampler_t *resamp)
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{
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// Sinc phases: [..., p + 3, p + 2, p + 1, p + 0, p - 1, p - 2, p - 3, p - 4, ...]
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for (int i = 0; i < PHASES; i++)
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{
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for (int j = 0; j < TAPS; j++)
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{
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double p = (double)i / PHASES;
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double sinc_phase = M_PI * (p + (SIDELOBES - 1 - j));
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resamp->phase_table[i][PHASE_INDEX][j] = CUTOFF * sinc(CUTOFF * sinc_phase) *
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lanzcos(sinc_phase / SIDELOBES);
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}
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}
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// Optimize linear interpolation.
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for (int i = 0; i < PHASES - 1; i++)
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{
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for (int j = 0; j < TAPS; j++)
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{
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resamp->phase_table[i][DELTA_INDEX][j] =
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(resamp->phase_table[i + 1][PHASE_INDEX][j] - resamp->phase_table[i][PHASE_INDEX][j]) / SUBPHASES;
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}
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}
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// Interpolation between [PHASES - 1] => [PHASES]
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for (int j = 0; j < TAPS; j++)
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{
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double p = 1.0;
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double sinc_phase = M_PI * (p + (SIDELOBES - 1 - j));
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double phase = CUTOFF * sinc(CUTOFF * sinc_phase) * lanzcos(sinc_phase / SIDELOBES);
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float result = (phase - resamp->phase_table[PHASES - 1][PHASE_INDEX][j]) / SUBPHASES;
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resamp->phase_table[PHASES - 1][DELTA_INDEX][j] = result;
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}
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}
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// No memalign() for us on Win32 ...
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static void *aligned_alloc(size_t boundary, size_t size)
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{
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void *ptr = malloc(boundary + size + sizeof(uintptr_t));
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if (!ptr)
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return NULL;
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uintptr_t addr = ((uintptr_t)ptr + sizeof(uintptr_t) + boundary) & ~(boundary - 1);
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void **place = (void**)addr;
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place[-1] = ptr;
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return (void*)addr;
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}
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static void aligned_free(void *ptr)
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{
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void **p = (void**)ptr;
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free(p[-1]);
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}
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ssnes_resampler_t *resampler_new(void)
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{
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ssnes_resampler_t *re = (ssnes_resampler_t*)aligned_alloc(16, sizeof(*re));
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if (!re)
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return NULL;
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memset(re, 0, sizeof(*re));
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init_sinc_table(re);
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#if __SSE__
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SSNES_LOG("Sinc resampler [SSE]\n");
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#else
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SSNES_LOG("Sinc resampler [C]\n");
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#endif
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return re;
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}
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#if __SSE__
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static void process_sinc(ssnes_resampler_t *resamp, float *out_buffer)
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{
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__m128 sum_l = _mm_setzero_ps();
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__m128 sum_r = _mm_setzero_ps();
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const float *buffer_l = resamp->buffer_l + resamp->ptr;
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const float *buffer_r = resamp->buffer_r + resamp->ptr;
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unsigned phase = resamp->time >> PHASES_SHIFT;
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unsigned delta = (resamp->time >> SUBPHASES_SHIFT) & SUBPHASES_MASK;
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__m128 delta_f = _mm_set1_ps(delta);
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const float *phase_table = resamp->phase_table[phase][PHASE_INDEX];
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const float *delta_table = resamp->phase_table[phase][DELTA_INDEX];
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for (unsigned i = 0; i < TAPS; i += 4)
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{
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__m128 buf_l = _mm_loadu_ps(buffer_l + i);
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__m128 buf_r = _mm_loadu_ps(buffer_r + i);
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__m128 phases = _mm_load_ps(phase_table + i);
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__m128 deltas = _mm_load_ps(delta_table + i);
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__m128 sinc = _mm_add_ps(phases, _mm_mul_ps(deltas, delta_f));
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sum_l = _mm_add_ps(sum_l, _mm_mul_ps(buf_l, sinc));
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sum_r = _mm_add_ps(sum_r, _mm_mul_ps(buf_r, sinc));
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}
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// Them annoying shuffles :V
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// sum_l = { l3, l2, l1, l0 }
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// sum_r = { r3, r2, r1, r0 }
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__m128 sum = _mm_add_ps(_mm_shuffle_ps(sum_l, sum_r, _MM_SHUFFLE(1, 0, 1, 0)),
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_mm_shuffle_ps(sum_l, sum_r, _MM_SHUFFLE(3, 2, 3, 2)));
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// sum = { r1, r0, l1, l0 } + { r3, r2, l3, l2 }
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// sum = { R1, R0, L1, L0 }
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sum = _mm_add_ps(_mm_shuffle_ps(sum, sum, _MM_SHUFFLE(3, 3, 1, 1)), sum);
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// sum = {R1, R1, L1, L1 } + { R1, R0, L1, L0 }
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// sum = { X, R, X, L }
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// Store L
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_mm_store_ss(out_buffer + 0, sum);
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// movehl { X, R, X, L } == { X, R, X, R }
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_mm_store_ss(out_buffer + 1, _mm_movehl_ps(sum, sum));
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}
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#else // Plain ol' C99
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static void process_sinc(ssnes_resampler_t *resamp, float *out_buffer)
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{
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float sum_l = 0.0f;
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float sum_r = 0.0f;
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const float *buffer_l = resamp->buffer_l + resamp->ptr;
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const float *buffer_r = resamp->buffer_r + resamp->ptr;
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unsigned phase = resamp->time >> PHASES_SHIFT;
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unsigned delta = (resamp->time >> SUBPHASES_SHIFT) & SUBPHASES_MASK;
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float delta_f = (float)delta;
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const float *phase_table = resamp->phase_table[phase][PHASE_INDEX];
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const float *delta_table = resamp->phase_table[phase][DELTA_INDEX];
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for (unsigned i = 0; i < TAPS; i++)
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{
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float sinc_val = phase_table[i] + delta_f * delta_table[i];
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sum_l += buffer_l[i] * sinc_val;
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sum_r += buffer_r[i] * sinc_val;
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}
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out_buffer[0] = sum_l;
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out_buffer[1] = sum_r;
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}
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#endif
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void resampler_process(ssnes_resampler_t *re, struct resampler_data *data)
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{
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uint32_t ratio = PHASES_WRAP / data->ratio;
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const float *input = data->data_in;
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float *output = data->data_out;
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size_t frames = data->input_frames;
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size_t out_frames = 0;
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while (frames)
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{
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process_sinc(re, output);
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output += 2;
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out_frames++;
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re->time += ratio;
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while (re->time >= PHASES_WRAP)
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{
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re->buffer_l[re->ptr + TAPS] = re->buffer_l[re->ptr] = *input++;
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re->buffer_r[re->ptr + TAPS] = re->buffer_r[re->ptr] = *input++;
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re->ptr = (re->ptr + 1) & (TAPS - 1);
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re->time -= PHASES_WRAP;
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frames--;
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}
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}
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data->output_frames = out_frames;
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}
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void resampler_free(ssnes_resampler_t *re)
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{
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aligned_free(re);
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}
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