Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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apple (iOS Project) Add -Wno-invalid-source-encoding 2015-06-26 12:15:10 +02:00
audio Fix more C89 fails. 2015-06-26 19:35:36 +02:00
camera (camera_driver.c) Use rarch_system_info_get_ptr 2015-06-25 13:00:35 +02:00
cores (ffmpeg_core.c) Should now be compatible with CXX_BUILD now 2015-06-26 15:37:22 +02:00
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input Don't redefine retro_rumble_effect 2015-06-26 20:16:01 +02:00
intl allow remapping of analog axis, only works axis to axis 2015-05-20 21:11:42 -05:00
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libretro-db (libretro-db) Get rid of anon union 2015-06-26 20:33:40 +02:00
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menu Rename 'Current Shader Parameters' 2015-06-27 19:27:23 +02:00
msvc (MSVC) Define HAVE_RPNG 2015-04-23 02:21:48 +02:00
ngc (Griffin) Take out ifndef HW_RVL out of ngc/ssaram.c - already guarded against 2013-07-28 20:15:26 +02:00
pandora (Pandora) Cleanup retroarch.cfg 2014-08-19 16:02:17 +02:00
performance Use retro_inline throughout 2015-03-15 04:52:46 +01:00
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record (Griffin) Update Griffin 2015-06-21 00:37:19 +02:00
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tests Create new rarch_main signature 2015-04-20 21:31:25 +02:00
tools Clean out C89 errors here too. 2015-06-26 18:50:37 +02:00
ui Cleanups 2015-06-15 06:01:54 +02:00
wii (GX) Remove vi_encoder.h 2015-04-02 19:25:52 +02:00
xdk Get rid of now-empty file screenshot_xdk1.c 2015-03-30 02:24:52 +02:00
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.gitignore (gitignore) Fix #1705 2015-05-18 20:30:49 -03:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
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autosave.c (autosave.c) Cleanups 2015-06-22 21:23:13 +02:00
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command_event.h Some C89 build fixes 2015-06-26 15:53:18 +02:00
command.c (command.c) Refactor 2015-06-14 17:19:32 +02:00
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config.def.h C89 cleanups part 2 2015-06-26 17:48:43 +02:00
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configuration.c More C89 fixes 2015-06-26 19:57:40 +02:00
configuration.h Add "builtin_mediaplayer_enable" setting 2015-06-23 07:09:24 +02:00
configure (qb) Add qb.system.sh 2015-06-16 20:46:11 -03:00
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COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
core_info.c (General) Cleanups 2015-06-13 03:06:11 +02:00
core_info.h core_info_get_name and content_playlist_update 2015-05-26 06:28:16 +02:00
core_options.c (core_options.c) Make code more robust 2015-06-25 15:38:57 +02:00
core_options.h More documentation for core options functions and change 2015-01-16 02:10:17 +01:00
database_info.c (libretro-db) Get rid of anon union 2015-06-26 20:33:40 +02:00
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driver.h Refactor gfx/video_pixel_converter.c 2015-06-25 10:37:10 +02:00
dynamic.c C89 cleanups part 2 2015-06-26 17:48:43 +02:00
dynamic.h Make this one less ugly. 2015-06-26 15:55:59 +02:00
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file_ops.c (file_ops.c) Fix -Wsign_compare warning 2015-06-23 11:49:24 +02:00
file_ops.h Simplify file_read some more 2015-03-21 09:34:50 +01:00
file_path_special.c More C89 build fixes 2015-06-26 19:37:41 +02:00
general.h Include retro_miscellaneous.h in general.h 2015-06-02 16:52:17 +02:00
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libretro_version_1.c (runloop.c) Cleanup 2015-06-27 15:52:24 +02:00
libretro_version_1.h Cleanups in libretro_version_1.c 2015-01-13 02:33:29 +01:00
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Makefile Add C89_BUILD flag that makes the compiler throw about 30000 errors. 2015-06-26 15:43:45 +02:00
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Makefile.openpandora Turn WANT_MINIZ into WANT_ZLIB 2015-03-14 05:24:57 +01:00
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Makefile.ps3 (PS3) Compile with HAVE_LIBRETRODB support 2015-06-08 00:46:56 +02:00
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Makefile.win Start preparing internal ffmpeg core mechanisms 2015-06-21 00:03:27 +02:00
Makefile.xenon Add RETRO_ENVIRONMENT_GET_PERF_INTERFACE to libretro.h 2013-12-17 19:10:40 +01:00
movie.c (libretro-common) Move hash.c/hash.h to libretro-common 2015-06-04 21:13:13 +02:00
movie.h Start updating headers 2015-01-07 17:46:50 +01:00
netplay.c Get rid of some unused variables 2015-06-25 13:22:50 +02:00
netplay.h Move deinit_netplay to netplay.c 2015-04-11 13:31:33 +02:00
patch.c (General) Cleanups pt. 3 2015-06-12 17:10:16 +02:00
patch.h Move patch code to patch.c 2015-02-19 04:30:53 +01:00
performance.c (rewind.c) Get rid of unused variables 2015-06-27 17:26:35 +02:00
performance.h Rearrange header include dependencies 2015-06-02 17:17:46 +02:00
playlist.c Fix -Wmissing-braces warnings 2015-06-12 19:25:08 +02:00
playlist.h (playlist) Add content_playlist_qsort() 2015-06-11 10:04:35 -03:00
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README.md Rename RetroArch_OSX 2015-06-02 09:48:02 +02:00
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retroarch_logger.h (retroarch_logger.h) Buildfix 2015-06-27 20:35:39 +02:00
retroarch-mingw-build.sh Add support for different "make" binaries 2014-07-30 01:14:57 +02:00
retroarch.c (retroarch.c) Another C89 fix 2015-06-26 20:35:02 +02:00
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rewind.c (rewind.c) Get rid of unused variables 2015-06-27 17:26:35 +02:00
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RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot -(http://buildbot.libretro.com/).

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Linux

  • Prerequisites:
sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeglut3-dev mesa-common-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
  • Compiling:
./configure
make

Mac

  • Prerequisites: XCode, Cg.
  • You can open the project (apple/RetroArch.xcodeproj) in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. Or you can use the command line...
  • Debug:
# Build
xcodebuild -target RetroArch -configuration Debug -project apple/RetroArch.xcodeproj
# Run
open ./apple/build/Debug/RetroArch.app/
  • Release:
# Build
xcodebuild -target RetroArch -configuration Release -project apple/RetroArch.xcodeproj
# Run
open ./apple/build/Release/RetroArch.app/

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.