Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
2015-02-11 20:40:48 +01:00
android/phoenix (Android) Update BUILDBOT_INFO_URL 2015-02-01 14:57:14 +01:00
apple (iOS) Build fix 2015-02-11 19:29:24 +01:00
audio Move readjust_input_rate function to audio_driver.c 2015-02-11 17:36:31 +01:00
blackberry-qnx
camera (Scaler) Try to prevent calling NULL function pointer 2015-02-10 20:31:17 +01:00
debian
decompress Update SDK 2015-02-05 19:18:34 +01:00
deps Double semicolons aren't useful. 2015-02-10 22:29:26 +01:00
dist-scripts
docs Update docs/retroarch.1 2015-01-24 04:09:40 +01:00
emscripten
frontend New project file should work. xmb still doesn't 2015-02-10 05:34:28 -08:00
gfx (Menu) Start getting rid of void * pointer 2015-02-11 20:28:54 +01:00
griffin Start creating menu_texture.c - have GLUI use it 2015-02-11 03:40:29 +01:00
gx/ld
input (udev_joypad.c) Cleanup 2015-02-11 06:44:16 +01:00
intl
libretro-sdk (Libretro SDK) Update 2015-02-11 02:32:20 +01:00
libretro-test
libretro-test-gl
libretrodb Update libretroDB 2015-02-02 04:42:10 +01:00
location Cleanup location_driver.c 2015-01-30 07:55:17 +01:00
logger Rename netplay_compat.* to net_compat.* 2015-01-27 20:16:08 -03:00
media
mem/neon
menu (Menu) Get rid of void * pt. 2 2015-02-11 20:40:48 +01:00
msvc (MSVC) Add HAVE_NETWORKING 2015-01-31 06:03:04 +01:00
ngc
pandora
performance
ps3 Double semicolons aren't useful. 2015-02-10 22:29:26 +01:00
psp1
qb (qb) Do not force netplay=yes when networking is enabled 2015-02-02 16:58:00 -03:00
record Move rarch_recording_dump_frame to record_driver.c and rename it 2015-02-10 21:09:41 +01:00
tests
tools
wii
win32
xdk
.empty
.gitignore Remove a little .gitignore cruft 2015-02-01 04:32:43 -08:00
.project
AUTHORS
autosave.c
autosave.h
cheats.c Backport Lioncash' memory leak fixes 2015-01-27 15:35:31 +01:00
cheats.h Add Cheat File Save As 2015-01-19 19:00:26 +01:00
command.c Fix for issue #1365 2015-01-28 20:29:07 -05:00
command.h
config.def.h Add buildbot_assets_url 2015-02-01 17:13:15 +01:00
config.features.h
configure
content.c
content.h
CONTRIBUTING.md
COPYING
core_info.c core_info_resolve_all_extensions - cleanup 2015-02-05 18:34:31 +01:00
core_info.h Add database info to core_info.c 2015-01-25 08:21:02 +01:00
core_options.c
core_options.h
database_info.c Alcaro - not a useless cast at all. Broke Windows build. 2015-02-11 14:22:43 +01:00
database_info.h Very primitive directory scanning of CRCs - prototype 2015-02-05 16:25:29 +01:00
driver.c Start to approach OSK driver in a different way 2015-01-29 20:33:27 +01:00
driver.h Only carry one input overlay state 2015-01-29 22:54:42 +01:00
dynamic_dummy.c
dynamic_dummy.h
dynamic.c Why are we trying to support both the experimental and final version of something that's still experimental? 2015-02-08 18:42:40 +01:00
dynamic.h
fetch-submodules.sh fetch-submodules script for RA 2015-02-09 23:53:42 -08:00
file_ext.h
file_extract.c zlib_file_free - cleanup 2015-02-02 19:20:13 +01:00
file_extract.h Refactor away compressed_zip_file_list_new 2015-01-30 20:41:54 +01:00
file_ops.c Remove unused read_file_string 2015-01-31 10:50:46 +01:00
file_ops.h Remove unused read_file_string 2015-01-31 10:50:46 +01:00
general.h add menu throttle for 120+Hz displays 2015-02-02 20:25:29 -06:00
git_version.c
git_version.h
hash.c
hash.h
libretro_private.h
libretro_version_1.c Move readjust_input_rate function to audio_driver.c 2015-02-11 17:36:31 +01:00
libretro_version_1.h
libretro.h We're not sure if this will work. Marking experimental. 2015-02-08 18:40:12 +01:00
Makefile
Makefile.common Start creating menu_texture.c - have GLUI use it 2015-02-11 03:40:29 +01:00
Makefile.emscripten
Makefile.griffin (Wii) Take out HAVE_NETWORKING and HAVE_NETPLAY -would need suitable 2015-01-31 06:15:51 +01:00
Makefile.openpandora
Makefile.pandora
Makefile.ps3 Define HAVE_NETWORKING for a bunch of the platforms/targets 2015-01-28 08:58:25 +01:00
Makefile.ps3.cobra
Makefile.ps3.rgl
Makefile.ps3.salamander
Makefile.psl1ght
Makefile.psp1
Makefile.psp1.salamander
Makefile.wii.salamander
Makefile.win Define HAVE_NETWORKING for a bunch of the platforms/targets 2015-01-28 08:58:25 +01:00
Makefile.xenon
movie.c
movie.h
net_compat.c (net_compat.c) Cleanups 2015-02-02 19:15:59 +01:00
net_compat.h Core Update Manager works again when HAVE_NETWORKING is defined - 2015-01-28 08:55:02 +01:00
net_http_test.c (net_http_test.c) Cleanups 2015-01-26 20:48:40 +01:00
net_http.c Rename netplay_compat.* to net_compat.* 2015-01-27 20:16:08 -03:00
net_http.h Remove callback from net_http.c code 2015-01-23 23:28:32 +01:00
netplay.c Core Update Manager works again when HAVE_NETWORKING is defined - 2015-01-28 08:55:02 +01:00
netplay.h Core Update Manager works again when HAVE_NETWORKING is defined - 2015-01-28 08:55:02 +01:00
patch.c
patch.h
performance.c
performance.h
playlist.c Create content_playlist_get_index_by_path -make pointers 2015-02-03 04:12:32 +01:00
playlist.h Create content_playlist_get_index_by_path -make pointers 2015-02-03 04:12:32 +01:00
README-exynos.md
README-mali_fbdev_r4p0.md
README-OMAP.md
README.md
retroarch_logger.h
retroarch-mingw-build.sh
retroarch.c Create audio_driver_mute_toggle 2015-02-10 21:16:26 +01:00
retroarch.cfg add menu throttle for 120+Hz displays 2015-02-02 20:25:29 -06:00
retroarch.h Move rarch_recording_dump_frame to record_driver.c and rename it 2015-02-10 21:09:41 +01:00
rewind.c
rewind.h
runloop.c Double semicolons aren't useful. 2015-02-10 22:29:26 +01:00
runloop.h
screenshot.c Move rpng to libretro SDK 2015-02-11 02:30:56 +01:00
screenshot.h Move screenshot code to screenshot.c and out of retroarch.c 2015-02-10 20:58:33 +01:00
settings_data.c Double semicolons aren't useful. 2015-02-10 22:29:26 +01:00
settings_data.h Fixing iOS build 2015-02-08 10:00:39 -05:00
settings_list.c
settings_list.h Rename core_manager to core_updater 2015-02-01 15:57:25 +01:00
settings.c Save "video_gpu_record" in settings 2015-02-03 03:38:13 +01:00
settings.h Add config_save_keybinds_file 2015-01-19 07:43:28 +01:00

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot -(http://buildbot.libretro.com/).

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

On Windows, RetroArch can run with only Win32 as dependency. On Linux, you need:

  • GL headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Compile the RGL video driver

make -f Makefile.ps3.rgl

  1. Compile RetroArch as a library

make -f Makefile.ps3.retroarch

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.