RetroArch/tasks/tasks.h
2016-01-30 03:18:18 +01:00

183 lines
4.8 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef COMMON_TASKS_H
#define COMMON_TASKS_H
#include <stdint.h>
#include <boolean.h>
#include "../runloop.h"
#ifdef __cplusplus
extern "C" {
#endif
enum task_ctl_state
{
TASK_CTL_NONE = 0,
/* Deinitializes the task system.
* This deinitializes the task system.
* The tasks that are running at
* the moment will stay on hold
* until TASK_CTL_INIT is called again. */
TASK_CTL_DEINIT,
/* Initializes the task system.
* This initializes the task system
* and chooses an appropriate
* implementation according to the settings.
*
* This must only be called from the main thread. */
TASK_CTL_INIT,
/**
* Calls func for every running task until it returns true.
* Returns a task or NULL if not found.
*/
TASK_CTL_FIND,
/* Blocks until all tasks have finished.
* This must only be called from the main thread. */
TASK_CTL_WAIT,
/* Checks for finished tasks
* Takes the finished tasks, if any, and runs their callbacks.
* This must only be called from the main thread. */
TASK_CTL_CHECK,
/* Pushes a task
* The task will start as soon as possible. */
TASK_CTL_PUSH,
/* Sends a signal to terminate all the tasks.
*
* This won't terminate the tasks immediately.
* They will finish as soon as possible.
*
* This must only be called from the main thread. */
TASK_CTL_RESET
};
typedef struct rarch_task rarch_task_t;
typedef void (*rarch_task_callback_t)(void *task_data,
void *user_data, const char *error);
typedef void (*rarch_task_handler_t)(rarch_task_t *task);
typedef bool (*rarch_task_finder_t)(rarch_task_t *task, void *userdata);
typedef struct
{
char *source_file;
} decompress_task_data_t;
struct rarch_task
{
rarch_task_handler_t handler;
/* always called from the main loop */
rarch_task_callback_t callback;
/* set to true by the handler to signal
* the task has finished executing. */
bool finished;
/* set to true by the task system to signal the task *must* end. */
bool cancelled;
/* created by the handler, destroyed by the user */
void *task_data;
/* owned by the user */
void *user_data;
/* created and destroyed by the code related to the handler */
void *state;
/* created by task handler; destroyed by main loop
* (after calling the callback) */
char *error;
/* -1 = unmettered, 0-100 progress value */
int8_t progress;
/* handler can modify but will be free()d automatically if non-null */
char *title;
/* don't touch this. */
rarch_task_t *next;
};
typedef struct task_finder_data
{
rarch_task_finder_t func;
void *userdata;
} task_finder_data_t;
#ifdef HAVE_NETWORKING
typedef struct {
char *data;
size_t len;
} http_transfer_data_t;
bool rarch_task_push_http_transfer(const char *url, const char *type,
rarch_task_callback_t cb, void *userdata);
#endif
bool rarch_task_push_image_load(const char *fullpath, const char *type,
rarch_task_callback_t cb, void *userdata);
#ifdef HAVE_LIBRETRODB
bool rarch_task_push_dbscan(const char *fullpath,
bool directory, rarch_task_callback_t cb);
#endif
#ifdef HAVE_OVERLAY
bool rarch_task_push_overlay_load_default(
rarch_task_callback_t cb, void *user_data);
#endif
int find_first_data_track(const char* cue_path,
int32_t* offset, char* track_path, size_t max_len);
int detect_system(const char* track_path, int32_t offset,
const char** system_name);
int detect_ps1_game(const char *track_path, char *game_id);
int detect_psp_game(const char *track_path, char *game_id);
bool rarch_task_push_decompress(
const char *source_file,
const char *target_dir,
const char *target_file,
const char *subdir,
const char *valid_ext,
rarch_task_callback_t cb, void *user_data);
bool rarch_task_push_content_load_default(
const char *core_path, const char *fullpath,
bool persist, enum rarch_core_type type,
rarch_task_callback_t cb, void *user_data);
bool task_ctl(enum task_ctl_state state, void *data);
#ifdef __cplusplus
}
#endif
#endif