mirror of
https://github.com/CTCaer/RetroArch.git
synced 2024-12-22 10:49:02 +00:00
262 lines
7.2 KiB
C
262 lines
7.2 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <retro_miscellaneous.h>
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#include <gfx/math/matrix_4x4.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include "../menu_driver.h"
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#include "../../retroarch.h"
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#include "../../gfx/font_driver.h"
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#include "../../gfx/video_driver.h"
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#include "../../gfx/drivers/d3d.h"
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#include "../../gfx/common/d3d_common.h"
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#define BYTE_CLAMP(i) (int) ((((i) > 255) ? 255 : (((i) < 0) ? 0 : (i))))
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static const float d3d_vertexes[] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1
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};
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static const float d3d_tex_coords[] = {
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0, 1,
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1, 1,
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0, 0,
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1, 0
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};
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static const float *menu_display_d3d_get_default_vertices(void)
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{
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return &d3d_vertexes[0];
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}
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static const float *menu_display_d3d_get_default_tex_coords(void)
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{
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return &d3d_tex_coords[0];
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}
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static void *menu_display_d3d_get_default_mvp(void)
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{
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static math_matrix_4x4 default_mvp;
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D3DMATRIX ortho, mvp;
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d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false);
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if (!d3d)
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return NULL;
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d3d_matrix_ortho_off_center_lh(&ortho, 0,
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d3d->final_viewport.Width, 0, d3d->final_viewport.Height, 0, 1);
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d3d_matrix_transpose(&mvp, &ortho);
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memcpy(default_mvp.data, (float*)&mvp, sizeof(default_mvp.data));
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return &default_mvp;
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}
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static unsigned menu_display_prim_to_d3d_enum(
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enum menu_display_prim_type prim_type)
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{
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switch (prim_type)
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{
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case MENU_DISPLAY_PRIM_TRIANGLES:
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case MENU_DISPLAY_PRIM_TRIANGLESTRIP:
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return D3DPT_TRIANGLESTRIP;
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case MENU_DISPLAY_PRIM_NONE:
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default:
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break;
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}
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return 0;
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}
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static void menu_display_d3d_blend_begin(void)
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{
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d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false);
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if (!d3d)
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return;
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d3d_enable_blend_func(d3d->dev);
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}
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static void menu_display_d3d_blend_end(void)
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{
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d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false);
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if (!d3d)
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return;
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d3d_disable_blend_func(d3d->dev);
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}
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static void menu_display_d3d_viewport(void *data)
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{
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D3DVIEWPORT vp = {0};
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d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false);
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menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
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if (!d3d || !draw)
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return;
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vp.X = draw->x;
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vp.Y = draw->y;
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vp.Width = draw->width;
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vp.Height = draw->height;
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vp.MinZ = 0.0f;
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vp.MaxZ = 1.0f;
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d3d_set_viewports(d3d->dev, &vp);
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}
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static void menu_display_d3d_bind_texture(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false);
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menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
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if (!d3d || !draw)
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return;
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d3d_set_texture(d3d->dev, 0, (LPDIRECT3DTEXTURE)draw->texture);
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d3d_set_sampler_address_u(d3d->dev, 0, D3DTADDRESS_BORDER);
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d3d_set_sampler_address_v(d3d->dev, 0, D3DTADDRESS_BORDER);
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d3d_set_sampler_minfilter(d3d->dev, 0, D3DTEXF_LINEAR);
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d3d_set_sampler_magfilter(d3d->dev, 0, D3DTEXF_LINEAR);
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}
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static void menu_display_d3d_draw(void *data)
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{
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#if 0
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math_matrix_4x4 *mat = NULL;
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#endif
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d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false);
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menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
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if (!d3d || !draw)
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return;
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if (!draw->coords->vertex)
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draw->coords->vertex = menu_display_d3d_get_default_vertices();
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if (!draw->coords->tex_coord)
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draw->coords->tex_coord = menu_display_d3d_get_default_tex_coords();
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if (!draw->coords->lut_tex_coord)
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draw->coords->lut_tex_coord = menu_display_d3d_get_default_tex_coords();
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menu_display_d3d_viewport(draw);
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menu_display_d3d_bind_texture(draw);
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d3d_draw_primitive(d3d->dev, (D3DPRIMITIVETYPE)
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menu_display_prim_to_d3d_enum(draw->prim_type),
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0, draw->coords->vertices);
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}
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static void menu_display_d3d_draw_pipeline(void *data)
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{
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#if defined(HAVE_HLSL) || defined(HAVE_CG)
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menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
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struct uniform_info uniform_param = {0};
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static float t = 0;
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video_coord_array_t *ca = menu_display_get_coords_array();
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(void)uniform_param;
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draw->x = 0;
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draw->y = 0;
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draw->coords = (struct video_coords*)(&ca->coords);
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draw->matrix_data = NULL;
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switch (draw->pipeline.id)
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{
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case VIDEO_SHADER_MENU:
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case VIDEO_SHADER_MENU_2:
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case VIDEO_SHADER_MENU_3:
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t += 0.01;
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uniform_param.enabled = true;
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uniform_param.lookup.enable = true;
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uniform_param.lookup.add_prefix = true;
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uniform_param.lookup.idx = draw->pipeline.id;
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uniform_param.lookup.type = SHADER_PROGRAM_VERTEX;
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uniform_param.type = UNIFORM_1F;
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uniform_param.lookup.ident = "time";
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uniform_param.result.f.v0 = t;
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break;
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}
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#endif
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}
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static void menu_display_d3d_restore_clear_color(void)
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{
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d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false);
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DWORD clear_color = 0x00000000;
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d3d_clear(d3d->dev, 0, NULL, D3DCLEAR_TARGET, clear_color, 0, 0);
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}
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static void menu_display_d3d_clear_color(menu_display_ctx_clearcolor_t *clearcolor)
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{
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DWORD clear_color = 0;
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d3d_video_t *d3d = (d3d_video_t*)video_driver_get_ptr(false);
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if (!d3d || !clearcolor)
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return;
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clear_color = D3DCOLOR_ARGB(
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BYTE_CLAMP(clearcolor->a * 255.0f), /* A */
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BYTE_CLAMP(clearcolor->r * 255.0f), /* R */
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BYTE_CLAMP(clearcolor->g * 255.0f), /* G */
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BYTE_CLAMP(clearcolor->b * 255.0f) /* B */
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);
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d3d_clear(d3d->dev, 0, NULL, D3DCLEAR_TARGET, clear_color, 0, 0);
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}
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static bool menu_display_d3d_font_init_first(
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void **font_handle, void *video_data,
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const char *font_path, float font_size,
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bool is_threaded)
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{
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font_data_t **handle = (font_data_t**)font_handle;
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if (!(*handle = font_driver_init_first(video_data,
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font_path, font_size, true,
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is_threaded,
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FONT_DRIVER_RENDER_DIRECT3D_API)))
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return false;
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return true;
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}
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menu_display_ctx_driver_t menu_display_ctx_d3d = {
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menu_display_d3d_draw,
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menu_display_d3d_draw_pipeline,
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menu_display_d3d_viewport,
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menu_display_d3d_blend_begin,
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menu_display_d3d_blend_end,
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menu_display_d3d_restore_clear_color,
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menu_display_d3d_clear_color,
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menu_display_d3d_get_default_mvp,
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menu_display_d3d_get_default_vertices,
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menu_display_d3d_get_default_tex_coords,
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menu_display_d3d_font_init_first,
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MENU_VIDEO_DRIVER_DIRECT3D,
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"menu_display_d3d",
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};
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