RetroArch/360/xinput_360_input.c
2012-07-28 16:08:49 +02:00

250 lines
11 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#include <xtl.h>
#define MAX_PADS 4
#include "../driver.h"
#include "../general.h"
#include "../libretro.h"
#include "xinput_360_input.h"
static uint64_t state[MAX_PADS];
static unsigned pads_connected;
const struct platform_bind platform_keys[] = {
{ XINPUT_GAMEPAD_B, "B button" },
{ XINPUT_GAMEPAD_A, "A button" },
{ XINPUT_GAMEPAD_Y, "Y button" },
{ XINPUT_GAMEPAD_X, "X button" },
{ XINPUT_GAMEPAD_DPAD_UP, "D-Pad Up" },
{ XINPUT_GAMEPAD_DPAD_DOWN, "D-Pad Down" },
{ XINPUT_GAMEPAD_DPAD_LEFT, "D-Pad Left" },
{ XINPUT_GAMEPAD_DPAD_RIGHT, "D-Pad Right" },
{ XINPUT_GAMEPAD_BACK, "Back button" },
{ XINPUT_GAMEPAD_START, "Start button" },
{ XINPUT_GAMEPAD_LEFT_SHOULDER, "Left Shoulder" },
{ XINPUT_GAMEPAD_LEFT_TRIGGER, "Left Trigger" },
{ XINPUT_GAMEPAD_LEFT_THUMB, "Left Thumb" },
{ XINPUT_GAMEPAD_RIGHT_SHOULDER, "Right Shoulder" },
{ XINPUT_GAMEPAD_RIGHT_TRIGGER, "Right Trigger" },
{ XINPUT_GAMEPAD_RIGHT_THUMB, "Right Thumb" },
{ XINPUT_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" },
{ XINPUT_GAMEPAD_LSTICK_RIGHT_MASK, "LStick Right" },
{ XINPUT_GAMEPAD_LSTICK_UP_MASK, "LStick Up" },
{ XINPUT_GAMEPAD_LSTICK_DOWN_MASK, "LStick Down" },
{ XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
{ XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
{ XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_LSTICK_UP_MASK, "LStick D-Pad Up" },
{ XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
{ XINPUT_GAMEPAD_RSTICK_LEFT_MASK, "RStick Left" },
{ XINPUT_GAMEPAD_RSTICK_RIGHT_MASK, "RStick Right" },
{ XINPUT_GAMEPAD_RSTICK_UP_MASK, "RStick Up" },
{ XINPUT_GAMEPAD_RSTICK_DOWN_MASK, "RStick Down" },
{ XINPUT_GAMEPAD_DPAD_LEFT | XINPUT_GAMEPAD_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
{ XINPUT_GAMEPAD_DPAD_RIGHT | XINPUT_GAMEPAD_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
{ XINPUT_GAMEPAD_DPAD_UP | XINPUT_GAMEPAD_RSTICK_UP_MASK, "RStick D-Pad Up" },
{ XINPUT_GAMEPAD_DPAD_DOWN | XINPUT_GAMEPAD_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
};
const unsigned int platform_keys_size = sizeof(platform_keys);
static void xinput_input_poll(void *data)
{
(void)data;
pads_connected = 0;
for (unsigned i = 0; i < MAX_PADS; i++)
{
XINPUT_STATE state_tmp;
unsigned long retval;
{
retval = XInputGetState(i, &state_tmp);
pads_connected += (retval == ERROR_DEVICE_NOT_CONNECTED) ? 0 : 1;
state[i] = state_tmp.Gamepad.wButtons;
state[i] |= ((state_tmp.Gamepad.sThumbLX < -DEADZONE)) << 16;
state[i] |= ((state_tmp.Gamepad.sThumbLX > DEADZONE)) << 17;
state[i] |= ((state_tmp.Gamepad.sThumbLY > DEADZONE)) << 18;
state[i] |= ((state_tmp.Gamepad.sThumbLY < -DEADZONE)) << 19;
state[i] |= ((state_tmp.Gamepad.sThumbRX < -DEADZONE)) << 20;
state[i] |= ((state_tmp.Gamepad.sThumbRX > DEADZONE)) << 21;
state[i] |= ((state_tmp.Gamepad.sThumbRY > DEADZONE)) << 22;
state[i] |= ((state_tmp.Gamepad.sThumbRY < -DEADZONE)) << 23;
state[i] |= ((state_tmp.Gamepad.bLeftTrigger > 128 ? 1 : 0)) << 24;
state[i] |= ((state_tmp.Gamepad.bRightTrigger > 128 ? 1 : 0)) << 25;
}
}
}
static int16_t xinput_input_state(void *data, const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
unsigned player = port;
uint64_t button = binds[player][id].joykey;
return (state[player] & button) ? 1 : 0;
}
static void xinput_input_free_input(void *data)
{
(void)data;
}
static void xinput_input_set_analog_dpad_mapping(unsigned device, unsigned map_dpad_enum, unsigned controller_id)
{
(void)device;
switch(map_dpad_enum)
{
case DPAD_EMULATION_NONE:
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[XDK_DEVICE_ID_JOYPAD_UP].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[XDK_DEVICE_ID_JOYPAD_DOWN].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT].joykey;
break;
case DPAD_EMULATION_LSTICK:
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[XDK_DEVICE_ID_LSTICK_UP_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[XDK_DEVICE_ID_LSTICK_DOWN_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[XDK_DEVICE_ID_LSTICK_LEFT_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[XDK_DEVICE_ID_LSTICK_RIGHT_DPAD].joykey;
break;
case DPAD_EMULATION_RSTICK:
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_UP].joykey = platform_keys[XDK_DEVICE_ID_RSTICK_UP_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_DOWN].joykey = platform_keys[XDK_DEVICE_ID_RSTICK_DOWN_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_LEFT].joykey = platform_keys[XDK_DEVICE_ID_RSTICK_LEFT_DPAD].joykey;
g_settings.input.binds[controller_id][RETRO_DEVICE_ID_JOYPAD_RIGHT].joykey = platform_keys[XDK_DEVICE_ID_RSTICK_RIGHT_DPAD].joykey;
break;
}
}
static void* xinput_input_init(void)
{
return (void*)-1;
}
#define STUB_DEVICE 0
static void xinput_input_post_init(void)
{
for(unsigned i = 0; i < MAX_PADS; i++)
xinput_input_set_analog_dpad_mapping(STUB_DEVICE, g_settings.input.dpad_emulation[i], i);
}
static bool xinput_input_key_pressed(void *data, int key)
{
(void)data;
bool retval = false;
XINPUT_STATE state;
xdk_d3d_video_t *d3d = (xdk_d3d_video_t*)driver.video_data;
XInputGetState(0, &state);
switch(key)
{
case RARCH_FAST_FORWARD_HOLD_KEY:
return ((state.Gamepad.sThumbRY < -DEADZONE) && !(state.Gamepad.bRightTrigger > 128));
case RARCH_LOAD_STATE_KEY:
return ((state.Gamepad.sThumbRY > DEADZONE) && (state.Gamepad.bRightTrigger > 128));
case RARCH_SAVE_STATE_KEY:
return ((state.Gamepad.sThumbRY < -DEADZONE) && (state.Gamepad.bRightTrigger > 128));
case RARCH_STATE_SLOT_PLUS:
return ((state.Gamepad.sThumbRX > DEADZONE) && (state.Gamepad.bRightTrigger > 128));
case RARCH_STATE_SLOT_MINUS:
return ((state.Gamepad.sThumbRX < -DEADZONE) && (state.Gamepad.bRightTrigger > 128));
case RARCH_FRAMEADVANCE:
if(g_console.frame_advance_enable)
{
g_console.menu_enable = true;
g_console.ingame_menu_enable = true;
g_console.mode_switch = MODE_MENU;
}
return false;
case RARCH_REWIND:
return ((state.Gamepad.sThumbRY > DEADZONE) && !(state.Gamepad.bRightTrigger > 128));
case RARCH_QUIT_KEY:
if(IS_TIMER_EXPIRED(d3d))
{
uint32_t left_thumb_pressed = (state.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB);
uint32_t right_thumb_pressed = (state.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB);
g_console.menu_enable = right_thumb_pressed && left_thumb_pressed && IS_TIMER_EXPIRED(d3d);
g_console.ingame_menu_enable = right_thumb_pressed && !left_thumb_pressed;
if(g_console.menu_enable || (g_console.ingame_menu_enable && !g_console.menu_enable))
{
g_console.mode_switch = MODE_MENU;
SET_TIMER_EXPIRATION(d3d, 30);
retval = g_console.menu_enable;
}
retval = g_console.ingame_menu_enable ? g_console.ingame_menu_enable : g_console.menu_enable;
}
}
return retval;
}
static void xinput_set_default_keybind_lut(unsigned device, unsigned port)
{
(void)device;
(void)port;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_B] = platform_keys[XDK_DEVICE_ID_JOYPAD_A].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_Y] = platform_keys[XDK_DEVICE_ID_JOYPAD_X].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_SELECT] = platform_keys[XDK_DEVICE_ID_JOYPAD_BACK].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_START] = platform_keys[XDK_DEVICE_ID_JOYPAD_START].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_UP] = platform_keys[XDK_DEVICE_ID_JOYPAD_UP].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_DOWN] = platform_keys[XDK_DEVICE_ID_JOYPAD_DOWN].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_LEFT] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_RIGHT] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_A] = platform_keys[XDK_DEVICE_ID_JOYPAD_B].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_X] = platform_keys[XDK_DEVICE_ID_JOYPAD_Y].joykey;
#if defined(_XBOX1)
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[XDK_DEVICE_ID_JOYPAD_LB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[XDK_DEVICE_ID_JOYPAD_RB].joykey;
#elif defined(_XBOX360)
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L] = platform_keys[XDK_DEVICE_ID_JOYPAD_LB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R] = platform_keys[XDK_DEVICE_ID_JOYPAD_RB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L2] = platform_keys[XDK_DEVICE_ID_JOYPAD_LEFT_TRIGGER].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R2] = platform_keys[XDK_DEVICE_ID_JOYPAD_RIGHT_TRIGGER].joykey;
#endif
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_L3] = platform_keys[XDK_DEVICE_ID_LSTICK_THUMB].joykey;
rarch_default_keybind_lut[RETRO_DEVICE_ID_JOYPAD_R3] = platform_keys[XDK_DEVICE_ID_RSTICK_THUMB].joykey;
}
const input_driver_t input_xinput =
{
xinput_input_init,
xinput_input_poll,
xinput_input_state,
xinput_input_key_pressed,
xinput_input_free_input,
xinput_set_default_keybind_lut,
xinput_input_set_analog_dpad_mapping,
xinput_input_post_init,
MAX_PADS,
"xinput"
};