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In resimulation mode, we only copy the buttons. The reason for this is nonobvious: If we resimulated nothing, then the /duration/ with which any input was pressed would be approximately correct, since the original simulation came in as the input came in, but the /number of times/ the input was pressed would be wrong, as there would be an advancing wavefront of real data overtaking the simulated data (which is really just real data offset by some frames). That's acceptable for arrows in most situations, since the amount you move is tied to the duration, but unacceptable for buttons, which will seem to jerkily be pressed numerous times with those wavefronts. |
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httpserver | ||
netplay | ||
net_http_special.c | ||
net_http_special.h | ||
net_logger.c |