RetroArch/input
2017-05-21 20:42:46 +02:00
..
common
connect
drivers (x11_input.c) Cleanups 2017-05-20 20:57:14 +02:00
drivers_hid Use string_is_equal_fast/string_is_not_equal_fast 2017-05-16 04:00:37 +02:00
drivers_joypad [Wii U ] Proper order of the HID devices. 2017-05-20 19:26:12 +02:00
drivers_keyboard Merge keyboard_event_win32.cpp with win32_common.cpp 2017-05-20 19:46:27 +02:00
include/GameController
input_autodetect_builtin.c [Wii U] Using the HID Controller as a own controller. Currently the stick only work when it's bind manually. Mapping from controller to retroarch input port may change when you attach a new device. 2017-05-08 21:46:34 +02:00
input_config.c Start using string_is_equal_fast/string_is_not_equal_fast macros 2017-05-16 03:20:59 +02:00
input_config.h input_device_names no longer part of settings struct 2017-04-27 21:35:46 +02:00
input_defines.h
input_driver.c Fix keys while in binding mode 2017-05-21 20:42:46 +02:00
input_driver.h Add Windows raw input driver 2017-05-18 18:48:41 +02:00
input_hid_driver.c
input_hid_driver.h
input_joypad_driver.c Update logs 2017-04-23 12:00:49 +02:00
input_joypad_driver.h
input_keyboard.c Combine runloop_ctl and rarch_ctl 2017-05-15 05:06:23 +02:00
input_keyboard.h
input_keymaps.c Add Windows raw input driver 2017-05-18 18:48:41 +02:00
input_keymaps.h Add Windows raw input driver 2017-05-18 18:48:41 +02:00
input_overlay.c
input_overlay.h
input_remapping.c Merge runloop.c and retroarch.c 2017-05-11 09:11:46 +02:00
input_remapping.h
input_remote.c Header include cleanups 2017-04-29 13:20:50 +02:00
input_remote.h