RetroArch/psp/psp_input.c
2013-03-16 17:51:45 +01:00

228 lines
7.7 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#if defined(SN_TARGET_PSP2)
#include <sceerror.h>
#include <kernel.h>
#include <ctrl.h>
#elif defined(PSP)
#include <pspctrl.h>
#endif
#include "sdk_defines.h"
#include "psp_input.h"
#include "../driver.h"
#include "../libretro.h"
#include "../general.h"
#define ANALOGSTICK_DEADZONE_LOW (0x40)
#define ANALOGSTICK_DEADZONE_HIGH (0xc0)
#define MAX_PADS 1
const struct platform_bind platform_keys[] = {
{ PSP_GAMEPAD_CIRCLE, "Circle button" },
{ PSP_GAMEPAD_CROSS, "Cross button" },
{ PSP_GAMEPAD_TRIANGLE, "Triangle button" },
{ PSP_GAMEPAD_SQUARE, "Square button" },
{ PSP_GAMEPAD_DPAD_UP, "D-Pad Up" },
{ PSP_GAMEPAD_DPAD_DOWN, "D-Pad Down" },
{ PSP_GAMEPAD_DPAD_LEFT, "D-Pad Left" },
{ PSP_GAMEPAD_DPAD_RIGHT, "D-Pad Right" },
{ PSP_GAMEPAD_SELECT, "Select button" },
{ PSP_GAMEPAD_START, "Start button" },
{ PSP_GAMEPAD_L, "L button" },
{ 0, "Unused" },
{ 0, "Unused" },
{ PSP_GAMEPAD_R, "R button" },
{ 0, "Unused" },
{ 0, "Unused" },
{ PSP_GAMEPAD_LSTICK_LEFT_MASK, "LStick Left" },
{ PSP_GAMEPAD_LSTICK_RIGHT_MASK, "LStick Right" },
{ PSP_GAMEPAD_LSTICK_UP_MASK, "LStick Up" },
{ PSP_GAMEPAD_LSTICK_DOWN_MASK, "LStick Down" },
{ PSP_GAMEPAD_DPAD_LEFT | PSP_GAMEPAD_LSTICK_LEFT_MASK, "LStick D-Pad Left" },
{ PSP_GAMEPAD_DPAD_RIGHT | PSP_GAMEPAD_LSTICK_RIGHT_MASK, "LStick D-Pad Right" },
{ PSP_GAMEPAD_DPAD_UP | PSP_GAMEPAD_LSTICK_UP_MASK, "LStick D-Pad Up" },
{ PSP_GAMEPAD_DPAD_DOWN | PSP_GAMEPAD_LSTICK_DOWN_MASK, "LStick D-Pad Down" },
#ifdef SN_TARGET_PSP2
{ PSP_GAMEPAD_RSTICK_LEFT_MASK, "RStick Left" },
{ PSP_GAMEPAD_RSTICK_RIGHT_MASK, "RStick Right" },
{ PSP_GAMEPAD_RSTICK_UP_MASK, "RStick Up" },
{ PSP_GAMEPAD_RSTICK_DOWN_MASK, "RStick Down" },
{ PSP_GAMEPAD_DPAD_LEFT | PSP_GAMEPAD_RSTICK_LEFT_MASK, "RStick D-Pad Left" },
{ PSP_GAMEPAD_DPAD_RIGHT | PSP_GAMEPAD_RSTICK_RIGHT_MASK, "RStick D-Pad Right" },
{ PSP_GAMEPAD_DPAD_UP | PSP_GAMEPAD_RSTICK_UP_MASK, "RStick D-Pad Up" },
{ PSP_GAMEPAD_DPAD_DOWN | PSP_GAMEPAD_RSTICK_DOWN_MASK, "RStick D-Pad Down" },
#else
{ 0, "Unused" },
{ 0, "Unused" },
{ 0, "Unused" },
{ 0, "Unused" },
{ 0, "Unused" },
{ 0, "Unused" },
{ 0, "Unused" },
{ 0, "Unused" },
#endif
};
static uint64_t state;
static void psp_input_poll(void *data)
{
(void)data;
SceCtrlData state_tmp;
int ret = CtrlReadBufferPositive(0, &state_tmp, 1);
if (ret == SCE_OK)
{
state = 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_LEFT) ? PSP_GAMEPAD_DPAD_LEFT : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_DOWN) ? PSP_GAMEPAD_DPAD_DOWN : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_RIGHT) ? PSP_GAMEPAD_DPAD_RIGHT : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_UP) ? PSP_GAMEPAD_DPAD_UP : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_START) ? PSP_GAMEPAD_START : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_SELECT) ? PSP_GAMEPAD_SELECT : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_TRIANGLE) ? PSP_GAMEPAD_TRIANGLE : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_SQUARE) ? PSP_GAMEPAD_SQUARE : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_CROSS) ? PSP_GAMEPAD_CROSS : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_CIRCLE) ? PSP_GAMEPAD_CIRCLE : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_R) ? PSP_GAMEPAD_R : 0;
state |= (STATE_BUTTON(state_tmp) & PSP_CTRL_L) ? PSP_GAMEPAD_L : 0;
state |= (STATE_ANALOGLX(state_tmp) < ANALOGSTICK_DEADZONE_LOW) ? PSP_GAMEPAD_LSTICK_LEFT_MASK : 0;
state |= (STATE_ANALOGLX(state_tmp) > ANALOGSTICK_DEADZONE_HIGH) ? PSP_GAMEPAD_LSTICK_RIGHT_MASK : 0;
state |= (STATE_ANALOGLY(state_tmp) < ANALOGSTICK_DEADZONE_LOW) ? PSP_GAMEPAD_LSTICK_UP_MASK : 0;
state |= (STATE_ANALOGLY(state_tmp) > ANALOGSTICK_DEADZONE_HIGH) ? PSP_GAMEPAD_LSTICK_DOWN_MASK : 0;
#ifdef SN_TARGET_PSP2
state |= (STATE_ANALOGRX(state_tmp) < ANALOGSTICK_DEADZONE_LOW) ? PSP_GAMEPAD_RSTICK_LEFT_MASK : 0;
state |= (STATE_ANALOGRX(state_tmp) > ANALOGSTICK_DEADZONE_HIGH) ? PSP_GAMEPAD_RSTICK_RIGHT_MASK : 0;
state |= (STATE_ANALOGRY(state_tmp) < ANALOGSTICK_DEADZONE_LOW) ? PSP_GAMEPAD_RSTICK_UP_MASK : 0;
state |= (STATE_ANALOGRY(state_tmp) > ANALOGSTICK_DEADZONE_HIGH) ? PSP_GAMEPAD_RSTICK_DOWN_MASK : 0;
#endif
}
}
static int16_t psp_input_state(void *data, const struct retro_keybind **binds,
unsigned port, unsigned device,
unsigned index, unsigned id)
{
(void)data;
uint64_t button = binds[0][id].joykey;
int16_t retval = 0;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
retval = (state & button) ? 1 : 0;
break;
}
return retval;
}
static void psp_input_free_input(void *data)
{
(void)data;
}
static void psp_input_set_keybinds(void *data, unsigned device, unsigned port,
unsigned id, unsigned keybind_action)
{
(void)device;
(void)id;
if (keybind_action & (1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS))
{
for (unsigned i = 0; i < RARCH_CUSTOM_BIND_LIST_END; i++)
{
g_settings.input.binds[port][i].id = i;
g_settings.input.binds[port][i].def_joykey = platform_keys[i].joykey;
g_settings.input.binds[port][i].joykey = g_settings.input.binds[port][i].def_joykey;
}
g_settings.input.dpad_emulation[port] = ANALOG_DPAD_LSTICK;
}
}
static void* psp_input_initialize(void)
{
#ifdef PSP
sceCtrlSetSamplingCycle(0);
#endif
sceCtrlSetSamplingMode(DEFAULT_SAMPLING_MODE);
for(unsigned i = 0; i < MAX_PLAYERS; i++)
if (driver.input->set_keybinds)
driver.input->set_keybinds(driver.input_data, 0, i, 0,
(1ULL << KEYBINDS_ACTION_SET_DEFAULT_BINDS));
for(unsigned i = 0; i < MAX_PADS; i++)
{
unsigned keybind_action = 0;
switch (g_settings.input.dpad_emulation[i])
{
case ANALOG_DPAD_LSTICK:
keybind_action = (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_LSTICK);
break;
case ANALOG_DPAD_RSTICK:
keybind_action = (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_RSTICK);
break;
case ANALOG_DPAD_NONE:
keybind_action = (1ULL << KEYBINDS_ACTION_SET_ANALOG_DPAD_NONE);
break;
default:
break;
}
if (keybind_action)
if (driver.input->set_keybinds)
driver.input->set_keybinds(driver.input_data, 0, i, 0,
action);
}
return (void*)-1;
}
static bool psp_input_key_pressed(void *data, int key)
{
(void)data;
switch (key)
{
case RARCH_QUIT_KEY:
RARCH_LOG("Got to here once.\n");
return true;
default:
return false;
}
}
const input_driver_t input_psp = {
.init = psp_input_initialize,
.poll = psp_input_poll,
.input_state = psp_input_state,
.key_pressed = psp_input_key_pressed,
.free = psp_input_free_input,
.set_keybinds = psp_input_set_keybinds,
.ident = "psp",
};