RetroArch/360/menu.cpp
2012-02-02 19:01:52 +01:00

179 lines
4.6 KiB
C++

/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
* Copyright (C) 2011-2012 - Daniel De Matteis
*
* Some code herein may be based on code found in BSNES.
*
* SSNES is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with SSNES.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <crtdefs.h>
#include <tchar.h>
#include <xtl.h>
#include "xdk360_video.h"
#include "menu.h"
#include "shared.h"
#include "../general.h"
CSSNES app;
HXUIOBJ hMainScene;
/* Register custom classes */
HRESULT CSSNES::RegisterXuiClasses (void)
{
CSSNESMain::Register();
CSSNESSettings::Register();
return S_OK;
}
/* Unregister custom classes */
HRESULT CSSNES::UnregisterXuiClasses (void)
{
CSSNESMain::Unregister();
CSSNESSettings::Unregister();
return S_OK;
}
HRESULT CSSNESSettings::OnInit(XUIMessageInit * pInitData, BOOL& bHandled)
{
GetChildById(L"XuiBtnRewind", &m_rewind);
return S_OK;
}
HRESULT CSSNESMain::OnInit(XUIMessageInit * pInitData, BOOL& bHandled)
{
GetChildById(L"XuiBtnRomBrowser", &m_filebrowser);
GetChildById(L"XuiBtnSettings", &m_settings);
GetChildById(L"XuiBtnQuit", &m_quit);
GetChildById(L"XuiTxtTitle", &m_title);
GetChildById(L"XuiTxtCoreText", &m_core);
const char * core_text = snes_library_id();
char package_version[32];
sprintf(package_version, "SSNES %s", PACKAGE_VERSION);
DWORD dwNum = MultiByteToWideChar(CP_ACP, 0, core_text, -1, NULL, 0);
DWORD dwNum_package = MultiByteToWideChar(CP_ACP, 0, package_version, -1, NULL, 0);
wchar_t * core_text_utf = new wchar_t[dwNum];
wchar_t * package_version_utf = new wchar_t[dwNum_package];
MultiByteToWideChar(CP_ACP, 0, core_text, -1, core_text_utf, dwNum);
MultiByteToWideChar(CP_ACP, 0, package_version, -1, package_version_utf, dwNum_package);
m_core.SetText(core_text_utf);
m_title.SetText(package_version_utf);
delete []core_text_utf;
delete []package_version_utf;
return S_OK;
}
HRESULT CSSNESSettings::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled )
{
bHandled = TRUE;
return S_OK;
}
HRESULT CSSNESMain::OnNotifyPress( HXUIOBJ hObjPressed, BOOL& bHandled )
{
HRESULT hr;
if ( hObjPressed == m_filebrowser )
{
g_console->menu_enable = false;
g_console->mode_switch = MODE_EMULATION;
init_ssnes = 1;
}
else if ( hObjPressed == m_settings )
{
HXUIOBJ hSSNESSettings;
hr = XuiSceneCreate(L"file://game:/media/", L"ssnes_settings.xur", NULL, &hSSNESSettings);
if (FAILED(hr))
{
SSNES_ERR("Failed to load scene.\n");
}
NavigateForward(hSSNESSettings);
}
else if ( hObjPressed == m_quit )
{
g_console->menu_enable = false;
g_console->mode_switch = MODE_EXIT;
init_ssnes = 0;
}
bHandled = TRUE;
return S_OK;
}
int menu_init (void)
{
HRESULT hr;
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
hr = app.InitShared(vid->xdk360_render_device, &vid->d3dpp, XuiPNGTextureLoader);
if (FAILED(hr))
{
SSNES_ERR("Failed initializing XUI application.\n");
return 1;
}
/* Register font */
hr = app.RegisterDefaultTypeface(L"Arial Unicode MS", L"file://game:/media/ssnes.ttf" );
if (FAILED(hr))
{
SSNES_ERR("Failed to register default typeface.\n");
return 1;
}
hr = app.LoadSkin( L"file://game:/media/ssnes_scene_skin.xur");
if (FAILED(hr))
{
SSNES_ERR("Failed to load skin.\n");
return 1;
}
hr = XuiSceneCreate(L"file://game:/media/", L"ssnes_main.xur", NULL, &hMainScene);
if (FAILED(hr))
{
SSNES_ERR("Failed to create scene 'ssnes_main.xur'.\n");
return 1;
}
XuiSceneNavigateFirst(app.GetRootObj(), hMainScene, XUSER_INDEX_FOCUS);
return 0;
}
void menu_loop(void)
{
g_console->menu_enable = true;
HRESULT hr;
xdk360_video_t *vid = (xdk360_video_t*)g_d3d;
do
{
vid->xdk360_render_device->Clear(0, NULL,
D3DCLEAR_TARGET | D3DCLEAR_STENCIL | D3DCLEAR_ZBUFFER,
D3DCOLOR_ARGB(255, 32, 32, 64), 1.0, 0);
app.RunFrame(); /* Update XUI */
hr = app.Render(); /* Render XUI */
hr = XuiTimersRun(); /* Update XUI timers */
/* Present the frame */
vid->xdk360_render_device->Present(NULL, NULL, NULL, NULL);
}while(g_console->menu_enable);
}